Originally Posted by sadris
Does anyone else think that ILOTP should be changed to 50/100% chance to heal for 4% rather than its current form of 100% chance to heal for 2/4% ? All of the new moonkin talents as well as Infected wounds are formed in such a way that it allows you to put a minimal number of points into them but still get "full" effect. (Mainly due to ICDs)
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Yes, later today when I was playing with trees I wanted to cut out one point from iLOTP to see that that would be useless.
Astrylian is probably right that QQing here (in these Forums) makes no sense but looking at
Armor - Items - World of Warcraft and comparing that to official Blizzard quotes reveals Blizzards will to introduce more Strength (mainly to have all Tanking classes doing more Damage Per Threat) - There is no reason to let tanking Bears do more damage as in late TBC (relativly to DPS classes). The problem arises when we do insane damage in Bear Form (nerf crys like in early TBC anyone?) and at the same time have low mitigation (because ALL other classes scale with Strength, Defense, Block Rating, Block Value and Parry).
Now do you think Blizzard will introduce items just for Bears (and NOT for 3 other Tanks)? I do not think so. We have to live with choppy itemization, rare single drops that last forever (like in TBC) cause there is nothing better to upgrade to (like in TBC):
OR, we get STR to be an integral part of tanking. That would be in line with out T6 Itemization anyway and would be a good step. Ideas are probably to add parry or to let strength multiply our HP a bit, I cannot think about much else without upping our damage (which is not required)
So, if I was in beta, I would report on that issue all time, and you should do so too: thats about all the QQ that is important, just whining does not help.
Wish I had a beta account
