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Old 08/01/08, 10:50 AM   #721
Moof
Von Kaiser
 
Tauren Druid
 
Chamber of Aspects (EU)
Cats already have a -threat modifier. I can't remember what the exact value is though.

Edit: Quick browse has put the value at x0.71

Last edited by Moof : 08/01/08 at 11:22 AM.

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Old 08/01/08, 10:58 AM   #722
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
Cats already have a passive threat reduction, have done so since 1.12.

Also Shuror, here is a working filter for Armor on weapons, still only 2 so far. Weapons - Items - World of Warcraft

And Rings and Necks. Armor - Items - World of Warcraft

Can't get a working one for additional armor on other slots yet.

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Old 08/01/08, 11:42 AM   #723
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Monk
 
Stormrage
A) If you feel the amount of tanking gear available early in WotLK isn't sufficient, report that feedback.
B) Stop the QQ about not seeing any bear itemization. It doesn't matter one bit once we hit 80. Itemization at 80 is what matters. If we get there and there's no good gear, then we can report that feedback. Until then, keep your QQs to yourself.

Rawr!

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Old 08/01/08, 11:44 AM   #724
 sadris
Period Queef.
 
sadris's Avatar
 
Tauren Druid
 
Mal'Ganis
Does anyone else think that ILOTP should be changed to 50/100% chance to heal for 4% rather than its current form of 100% chance to heal for 2/4% ? All of the new moonkin talents as well as Infected wounds are formed in such a way that it allows you to put a minimal number of points into them but still get "full" effect. (Mainly due to ICDs)

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Old 08/01/08, 12:10 PM   #725
ionasej
Banned
 
Tauren Druid
 
Frostwolf (EU)
Originally Posted by sadris View Post
Does anyone else think that ILOTP should be changed to 50/100% chance to heal for 4% rather than its current form of 100% chance to heal for 2/4% ? All of the new moonkin talents as well as Infected wounds are formed in such a way that it allows you to put a minimal number of points into them but still get "full" effect. (Mainly due to ICDs)
Yes, later today when I was playing with trees I wanted to cut out one point from iLOTP to see that that would be useless.

Astrylian is probably right that QQing here (in these Forums) makes no sense but looking at Armor - Items - World of Warcraft and comparing that to official Blizzard quotes reveals Blizzards will to introduce more Strength (mainly to have all Tanking classes doing more Damage Per Threat) - There is no reason to let tanking Bears do more damage as in late TBC (relativly to DPS classes). The problem arises when we do insane damage in Bear Form (nerf crys like in early TBC anyone?) and at the same time have low mitigation (because ALL other classes scale with Strength, Defense, Block Rating, Block Value and Parry).

Now do you think Blizzard will introduce items just for Bears (and NOT for 3 other Tanks)? I do not think so. We have to live with choppy itemization, rare single drops that last forever (like in TBC) cause there is nothing better to upgrade to (like in TBC):

OR, we get STR to be an integral part of tanking. That would be in line with out T6 Itemization anyway and would be a good step. Ideas are probably to add parry or to let strength multiply our HP a bit, I cannot think about much else without upping our damage (which is not required)

So, if I was in beta, I would report on that issue all time, and you should do so too: thats about all the QQ that is important, just whining does not help.

Wish I had a beta account

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Old 08/01/08, 12:22 PM   #726
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
Found a new (blue qual) idol on the beta:

Binds when picked up
UniqueRelic Idol
Requires Level 74
Equip: Increases initial and per application periodic damage done by Lacerate by 8.

Ignoring avoidance a moment, how do you think the threat on that compares to a 65 agility proc from Idol of Terror?

In saying that, is it just me or does it seem like everything in the beta is centred around threat and not avoidance?

Perhaps the encounters will be tuned in a way that requires less avoidance / more threat?

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Old 08/01/08, 12:25 PM   #727
 sadris
Period Queef.
 
sadris's Avatar
 
Tauren Druid
 
Mal'Ganis
Less avoidance is a good thing so long as all the tanking classes have similar amounts. Nothing sucks more as a tank than having a 2.5 attack speed and dodging 6 attacks in a row in a 5man.

The majority of the threat from Lacerate is hidden (ie: not caused by damage) like Sunder Armor. I am guessing that this Idol is an insignificant threat increase.

Edit: People on the beta should be raising hell about Lacerate; its laughable that Swipe generates more threat per GCD than our "threat move."

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Old 08/01/08, 12:33 PM   #728
ionasej
Banned
 
Tauren Druid
 
Frostwolf (EU)
WOTLK Idols: Idols - Items - World of Warcraft

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Old 08/01/08, 12:53 PM   #729
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
ionasej - several beta testers have brought this point up about str being too 1 dimensional for bears.

Make FFF trainable since its next to useless if you have a moonkin in your group anyways, put parry based off strength in its place. Adjust dodge mechanics as necessary to keep total avoidance the same. Makes feral druids share tanking rings/necks w/ DKs, which in turn reduces item bloat.

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Old 08/01/08, 1:15 PM   #730
North101
Von Kaiser
 
Night Elf Druid
 
Zenedar (EU)
Acording to http://elitistjerks.com/f31/t29453-c...p2/#post836091 the Armor formula hasn't changed and with WotLK items getting an item level boost, does that mean that we will need relatively less armor to get armor capped?

Does anyone else think that ILOTP should be changed to 50/100% chance to heal for 4% rather than its current form of 100% chance to heal for 2/4% ? All of the new moonkin talents as well as Infected wounds are formed in such a way that it allows you to put a minimal number of points into them but still get "full" effect. (Mainly due to ICDs)
I was thinking that instead making it something like this:
Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 1% of their total health and an addition 1% every second for 1/3 seconds when they critically hit with a melee or ranged attack.

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Old 08/01/08, 1:37 PM   #731
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Letting strength increase our armor would be an elegant solution to the problem. We retain the "high physical mitigation" tank spot, it doesn't require our gear to have extra armor on it and it allows us to scale based on str like the other tanks seem to be doing. If they made rogue's gain 2 ap per Str our tanking gear could conceivably be the same as our dps gear (though its unclear if they want this or not).

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Old 08/01/08, 1:43 PM   #732
Chojee
Glass Joe
 
Chojee's Avatar
 
Tauren Druid
 
Argent Dawn
With the change to SoF and the removal of crushing blows from bosses, it doesn't seem unreasonable that Blizzard is moving to a model where a bear tank has similar AC, stamina, and avoidance numbers compared to the other tanking classes. Since Blizzard is designing towards shared gear, I'd imagine that our base armor would be shared with rogues(and therefore not having bonus armor like current feral pieces do), and our jewelry and trinkets would be shared with Death Knights. Looking at the itemization formulas, leather armor scales at 2.22*ilvl+10 while plate armor scales at 9*ilvl+23. The 5x multiplier in bear form clearly makes bear AC scale better than that of plate, and the AC multiplier from rings+trinkets+neck+weapon should offset that of a shield. Being comprable tanks while not being at the AC cap does have some advantages in being able to get the effect of inspiration and ironshield pots(though only one per fight now).

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Old 08/01/08, 1:47 PM   #733
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
Originally Posted by Valerian View Post
Letting strength increase our armor would be an elegant solution to the problem. We retain the "high physical mitigation" tank spot, it doesn't require our gear to have extra armor on it and it allows us to scale based on str like the other tanks seem to be doing. If they made rogue's gain 2 ap per Str our tanking gear could conceivably be the same as our dps gear (though its unclear if they want this or not).
And get rid of the really annoying and - in my opinion - useless armor cap while they are at it.

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Old 08/01/08, 1:49 PM   #734
Shuror
Von Kaiser
 
Pandaren Priest
 
Bladefist (EU)
Originally Posted by Nathariel View Post
Cats already have a passive threat reduction, have done so since 1.12.

Also Shuror, here is a working filter for Armor on weapons, still only 2 so far. Weapons - Items - World of Warcraft

And Rings and Necks. Armor - Items - World of Warcraft

Can't get a working one for additional armor on other slots yet.
*cough* Wowhead already has a filter for "additional armour" which is green-coloured armour values.

My point was that Ionasej somehow thought that if the armour tooltip colour was white, the item didn't have any item budget spent on armour. I simply showed him why that is not the case.

Originally Posted by manapaws View Post
Found a new (blue qual) idol on the beta:

Binds when picked up
UniqueRelic Idol
Requires Level 74
Equip: Increases initial and per application periodic damage done by Lacerate by 8.

Ignoring avoidance a moment, how do you think the threat on that compares to a 65 agility proc from Idol of Terror?

In saying that, is it just me or does it seem like everything in the beta is centred around threat and not avoidance?

Perhaps the encounters will be tuned in a way that requires less avoidance / more threat?
That is a placeholder. It has the same stats as Idol of Ursoc.

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Old 08/01/08, 2:16 PM   #735
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
How is rogue gear not good for threat? The three best stats for threat are, in order, expertise, hit rating, and strength. Rogue gear can be found with abundant hit and AP (which is more or less equivalent to strength), and I would be shocked if expertise didn't crop up now and again. The concern with rogue gear is the sort of mitigation we can pull down in it, and particularly with the AGI nerf, I suspect it will be "not much."
With primal precision and gems having expertise I suspect that hitting the expertise cap is going to be easy. With rogue's itemization the way it is currently, hitting the hit cap will be easy as well. Leaving...strength, which exists on no leather items in WotLK as it stands.

I agree, astrylian, that the problem is end-game bear itemization. However, you'll forgive me if the biggest problem for bears in TBC not being addressed at all in WotLK is somewhat concerning for me. As an example of what kind of thing we'll be looking at, if you take every possible top-tier rogue upgrade from sunwell/T6 in all the leather slots which does not have extra armor, and all the best armor items in all the slots that have been shown to have additional armor (so weapon, amulet, trinketx2, ringx2, cloak) you have a total of 28.4k armor. That's with the top tier items, mind you; having lower tier everything would lower this significantly. So the best you can hope for is being 7k short of the armor cap. If this is the pattern of itemization, it would be a significant blow to druid tanking relative to other classes in terms of mitigation, especially without a significant improvement to threat.

As far as reporting it now, from the reports I've seen in the beta forums bears are having a very hard time holding aggro relative to other tanks and relative to what they're used to, and they're taking more damage as well. So there is something to complain about right now, if you'd like to.

Last edited by kalbear : 08/01/08 at 2:26 PM.

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