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09/08/08, 9:50 AM
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#1701
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Piston Honda
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Ah, I misunderstood. I thought "currently available gear" meant items that existed (including the staff), not only items that druids on beta were currently equipping.
One thing I thought of that might streamline the bear dimension of the tree a little would be folding iLotP into Mother Bear. It makes sense (protecting the cubs), it wouldn't compromise the "bear versus cat" specs thing, and it would reduce the bloat while still leaving plenty of other hard choices.
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09/08/08, 10:57 AM
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#1702
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Von Kaiser
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Originally Posted by Windhuf
I think we will be fine without INT on our feral-gear. The reasons are:
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Whether or not we need int, it's clear the int portion of HotW currently makes no sense. It might as well read 'increases your base int'. It should instead provide some mana or better yet, mana regen based on ap or stamina IMO.
And of course, we need to be able to do repeated shifts in pvp, but that's another set of gear they could still change.
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09/08/08, 11:03 AM
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#1703
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Glass Joe
Tauren Druid
Black Dragonflight
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feral dps
I am just curious about the current state of feral dps. I have been reading here and several other websites and cannot see a solid answer, just more posts on tanking and aoe tanking as a bear. My friend that is in beta(survival hunter) tells me that the dps right now is very pathetic and is not like blizzard is saying they want to make it, rogue quality dps. Should I be waiting to see when they tweak dps and abilities, or have we seen the extent of what they want to do to the class. Has anyone that is playing beta now as kitty dps seen an great increase, minimal or no increase on dps in instances such as naxx or the 5 mans? I honestly hope that they enable us to be chosen to goto raids as dps, and not just a mt/ot or healer.
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09/08/08, 11:31 AM
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#1704
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by synikal
I am just curious about the current state of feral dps.
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From reading a recent blue post it certainly seems like Blizzard has not addressed Kitty DPS yet. And they are aware of it. One thing to consider is that until a recent build, they haven't "finished" rouges talent trees/skills. I wouldn't expect Kitty to be done until they have a solid rogue. Kind of hard to compare apples to apples if one is still a blossom.
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09/08/08, 12:15 PM
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#1705
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Piston Honda
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Originally Posted by mhr_78
Looking at the tier 7 sets i am a bit shocked to see no intellect at all.
Of course a feral is mostly in feral form in raids and either doing DPS or Tanking - however talents based around healing or intellect make no sense anymore, decursing in fights will make us go OOM even faster.
Will a feral druid be totally useless for decursive fights and from the playstyle a watered down warrior or rogue? Frankly i have seen the druid changed so often, and call me oldschool but i really rather shift out, decurse and toss a heal on a melee who ran into doomfire on archimonde, even if it lands as overheal than stay dead locked on dpsing.
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Last I checked there were gem slots. And if you feel strongly about it, you can always sub in a single Resto piece.
Personally I like this design *MUCH* better. It lets specialists specialize and the generalists generalize.
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09/08/08, 12:43 PM
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#1706
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Von Kaiser
Night Elf Druid
Shadowsong
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After going around and around on what talent spec I should build, I noticed that I kept falling back into the rut of being a hybrid. This got me to wondering what Blizzard was going to balance for 25 Man Raid MT (Bear) and 'Rogue Level' DPS (kitty) builds. Currently I'm assuming that the tree won't change much, but that individual numbers in talents will. I've come up with what I think those two specs could be and wanted to hear your opinions.
Kitty plus 3 extra points somewhere
Bear plus 1 extra point somewhere
Kitty Needs ( 18 ) - Feral Aggression (5)
- King of the Jungle (3)
- Rend & Tear (5)
- Master Shapershifter (3+2)
Bear Needs ( 20 ) - Thick Hide (3)
- Feral Instinct (3)
- Primal Precision (2)
- Natural Reaction (3)
- Mother Bear (3)
- Infected Wounds (3)
- Improved Mangle (3)
Now, these are not necessarily what I would consider the best specs to currently be, but they are what I think Blizzard is going to balance into 'Rogue Level' DPS (kitty) and 25 Man Raid MT (Bear) specs.
What do you all think?
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09/08/08, 12:45 PM
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#1707
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Maeltne
Last I checked there were gem slots. And if you feel strongly about it, you can always sub in a single Resto piece.
Personally I like this design *MUCH* better. It lets specialists specialize and the generalists generalize.
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It does however sink another nail in the coffin of hybrid playstyle. I don't much like the complete lack of intellect either.
Whilst it might make sense in the context of "you are either Cat or Bear" talent trees, not only does adding a minimal amount of intellect cost very little due to stat allocation rules it's also faintly ridiculous to run around in full tier gear with only 5k mana. 10-15 intellect on each tier piece would be much more sensible and would be an almost negligible reduction in the other stats.
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09/08/08, 1:16 PM
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#1708
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Daboran
Whilst it might make sense in the context of "you are either Cat or Bear" talent trees, not only does adding a minimal amount of intellect cost very little due to stat allocation rules it's also faintly ridiculous to run around in full tier gear with only 5k mana. 10-15 intellect on each tier piece would be much more sensible and would be an almost negligible reduction in the other stats.
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Really if you want int, throw one of your sockets at it. Int is absolutely useless in MT roles which would mean our gear would just be lacking compared to the other tanks. You do lose some efficiency, item point wise, socketing for int (depending on what else you would have socketed) but I'd say this is more than made up for in the increased flexibility it adds. Hybrid roles that were dramatically different (physical dps and healing for example) were rarely an efficient choice anyways. I cannot think of any encounter in BC that, as feral I'd needed to backup heal/decurse/depoison that wouldn't have just been better off if I was resto and primarilly healing/decursing/depoisoning.
Last edited by Valerian : 09/08/08 at 1:22 PM.
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09/08/08, 1:36 PM
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#1709
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Von Kaiser
Night Elf Druid
Proudmoore
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Originally Posted by Daboran
10-15 intellect on each tier piece would be much more sensible and would be an almost negligible reduction in the other stats.
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Int is not an insignificant cost if it's counted against the total number of stats they put on my gear. Our T5 has 5 stats on 5 pieces, 6 on the legs, including armor. Warrior T5 has 5 stats on most pieces, 6 on the head and chest. Who wouldn't trade that int for expertise, defense, or dodge rating for tanking; crit, ArP, or haste for DPS?
Do any of you posting in support of int on PvE gear raid with [Elixir of Draenic Wisdom]? The alternative isn't very strong, a mere 250 health, so you wouldn't be giving up much. Yet, as cheap and easy as the int/spirit elixir is, I bet you've never used that instead of [Elixir of Major Fortitude] because it's utterly useless to a tank and close to useless to a cat, even a heavy powershifter. Even when the alternative is fairly weak, int and spirit are useless and not at all worth one of the finite number of stats each class gets on their gear.
If you insist on asking for a vestigial stat on our gear for the sake of druid tradition, please simultaneously ask for some feral talent that makes it worth something to us in PvE. If int returns to our gear without giving a single benefit to the feral forms we spend 95% of the raid in, we will not be getting it for free, we will be giving up a melee or tanking stat.
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09/08/08, 1:48 PM
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#1710
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Valerian
I cannot think of any encounter in BC that, as feral I'd needed to backup heal/decurse/depoison that wouldn't have just been better off if I was resto and primarily healing/decursing/depoisoning.
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I agree, as a Feral who has only experienced all of T4, the only time I am asked to heal is Maiden and Prince. But I have a healing kit to wear for those fights, so I have no need for int on my feral gear. Even when I'm kitty, the most I have to do is a single brez and/or innervate that certainly isn't going to cause me to OOM, especially now that powershifting dead.
Edit: Don't forget that we now regen mana faster in feral forms than we currently do in BC. I believe feral form mana regen is the same as caster form mana regen in LK. In BC, feral form mana regen is significantly slower than in caster form. Hmm, I wonder if this means that innervate will not affect mana regen while in feral form?!?!
Last edited by tlbj6142 : 09/08/08 at 2:26 PM.
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09/08/08, 2:28 PM
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#1711
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Great Tiger
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Really, if int is an issue pick up one of the blue caster staves and switch weapons when casting anything. That'll make up for the mana fairly easily.
It does make 20% int particularly weak as a talent boost, but that's about the only negative effect not having int on tier gear is going to have. Without powershifting there is no real pressing need to save a lot of mana. Especially considering that we will be regenerating mana while in forms at a higher rate and everything is based on base mana. Really, the lack of int on gear should not be the primary worry for either tanks or dps.
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09/08/08, 2:56 PM
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#1712
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Piston Honda
Human Death Knight
Boulderfist
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Hybrid playstyle and hybrid itemization is detrimental to our goals of being great main tanks and great dps. I don't want int on my gear because it doesn't help my main tanking or dps abilities. I understand the choice of a more hybrid playstyle, but if it's forced into itemization it just drags everyone else down. I think maximizing feral items is the first priority, and then if someone wants to deviate from those roles, they can change sockets and consumables.
Also, Moonglade set. 
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09/08/08, 3:20 PM
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#1713
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Piston Honda
Yiri
Tauren Druid
No WoW Account (EU)
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Int still is necessary as a PvP stat. This is the PvP set you should worry about.
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09/08/08, 3:38 PM
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#1715
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Great Tiger
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To be clear, they've only changed the warrior and paladin gear. Which makes sense, especially the non-tier gear for death knights.
I still have no doubt that they will be changing the BC gear but they have not done so yet. My suspicion is that there will be some more stat changes in store first.
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09/08/08, 3:49 PM
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#1716
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Von Kaiser
Night Elf Druid
Moonrunner
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I agree that int is of marginal importance. The only reason I like it at all is it allows for a few more shifts in combination with BR or innervates or just an emergency heal on myself. However if they are removing the int from our sets the 20% int on HOTW is very pointless. Someone suggested make it increase mana or mana regen but what if they changed it to reduce the cost of shape shifts or even all spells by 20%. It has always bugged me that ferals are the ones most reliant on their shapeshifts and yet they have to spec resto to become better at shifting (AKA lower cost). What if HOTW reduced mana cost and it stacked with nat. shifter? ferals would be able to shift quite a few times even on a small mana tank.
Preferably it would be all spells as it is fairly deep in feral. The other spec's would have to give up alot to get to it. Possibly something like this. Increases Stam in bear form by 20%, AP in cat by 10%, and reduces the cost of spells by 20% for 15 seconds after leaving a feral form. that would allow ferals a few more spells despite very small mana pools. it would also limit the temptation for other spec's to pick it up as they would have to shift every 15s to make use of it. what little gain they would have from cheaper spells would be lost in what they gave up to get it.
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09/08/08, 4:03 PM
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#1717
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Great Tiger
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It would be good if there was a beta forum post on the uselessness of HotW as it stands with current bear itemization. I don't think that this has been made particularly clear yet.
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09/08/08, 4:48 PM
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#1718
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Piston Honda
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For those interested in how our Naxx sets line up with other tanks':
MMO Champion -- Tank Itemization: How Do Druids Compare?
I've cut everything but the numbers, but the post has a nice look at some of the problems and possible solutions. All classes are assumed to have the relevant tanking talents.
ARMOR
Assumed equipment: Full item level 200 epic gear. This means the filled slots are the Eight Armor Slots, Cloak, and Shield. (Shield is only for filled for warrior and paladin.)
Druid: 18667
DeathKnight: 21739
Warrior: 22623
Paladin: 22623
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BLOCKING
Assumed gear is 5 pieces of the 10-man Naxxramus tanking set for each class. The shield is considered to have a block value of 211 (epic item level 200 shield).
Increased Chance to Block:
Paladin: 7.37%
Warrior: 5.58%
Increased Block Value (with shield):
Warrior: 335 (609)
Paladin: 515 (789)
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AVOIDANCE
Assumed gear is 5 pieces of the 10-man Naxxramus tanking set for each class. Base avoidance values are not taken into account.
Druid: 8.36% (8.36% Dodge)
Death Knight: 14.28% (1.72% Miss, 6.4% Parry, 6.16% Dodge)
Warrior: 10.33% (1.74% Miss, 3.45% Parry, 5.15% Dodge)
Paladin: 7.55% (1.63% Miss, 2.35% Parry, 3.57% Dodge)
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HEALTH
Assumed gear is 5 pieces of the 10-man Naxxramus tanking set for each class. Base health is not taken into account.
Druid: 7123
Death Knight: 5220
Warrior: 5575
Paladin: 5981
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09/08/08, 5:03 PM
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#1719
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by foxglove
I've cut everything but the numbers, but the post has a nice look at some of the problems and possible solutions. All classes are assumed to have the relevant tanking talents.
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It is not clear if he included weapon stats in the mix (it doesn't look like it). Not sure about the other tanking classes, but our tanking 2H has more armor than any of our set pieces, plus other stats. Seem sort of unfair to compare the tanking classes without including weapons (including range weapons for warriors).
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09/08/08, 6:43 PM
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#1720
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Piston Honda
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Further blue comments on the druid board; the part about the feral tree confirms what was discussed earlier, about making choices between cat and bear talents.

1) I'm sorry you feel burned in the past. I can't make that situation go away. Your options are either to keep working with us to fix any problems with the class or give up. I can't suddenly buff druids to silly levels to make up for past inadequacies, and I don't think most of you are really asking for that.
2) There are no tank niches, at least the way they have been defined here. When you ask why would anyone take a druid tank over a warrior tank, the answer is because that player is a better player, not because they have the magic ability that makes an encounter much easier. If you're concern is that the preponderance of warrior mitigation and abilities makes warriors a much more effective tank than druids, then that is a legitimate problem.
3) We haven't finished tuning numbers yet. If cat dps is low, we'll fix it before Lich King goes live. We haven't focused on that yet because we are still working on talent trees and bugs. But you're starting to see some of it. One thing I forgot to mention is that the raid buff overhaul was a net dps loss to melee classes. We expected that would happen, but we have not yet adjusted their dps accordingly. That might not be all cats need, but I wanted to mention it before I forgot.
4) I know balance druids feel neglected. My time is limited, and it's totally valid feedback that I don't give all specs or classes equal attention. My choices seem to be post a little or not post at all. I'm not a CM and any time I spend here (while very valuable for me) is time I'm not fixing classes. We'll try to give balance some more love.
5) I think bears in particular could use a couple more situational abilities. We did lower the cooldown on Berserk and we might even do it again. I assume this doesn't count or you wouldn't be asking for more flashy abilities, but when I did Feral Charge as cat in Utgarde last night, the fight virtually stopped while everyone said "Wait? What did you just do? That looked so cool!"
6) Feral is going to feel a little bigger than other trees because we are specifically trying to offer you more talents than you can get. The design is that you can choose 2-3 talents to emphasize your bear role over your cart role... if you choose. If you want to try and be relatively good at both, then split the difference between those talents.
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09/08/08, 6:45 PM
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#1721
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Glass Joe
Tauren Druid
Kult der Verdammten (EU)
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Originally Posted by tlbj6142
It is not clear if he included weapon stats in the mix (it doesn't look like it). Not sure about the other tanking classes, but our tanking 2H has more armor than any of our set pieces, plus other stats. Seem sort of unfair to compare the tanking classes without including weapons (including range weapons for warriors).
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Is this calculation armor only? That means weapons, jewelery and cloaks aren't included?
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09/08/08, 7:06 PM
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#1722
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Windhuf
Is this calculation armor only? That means weapons, jewelery and cloaks aren't included?
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That may be, but as Druids, we get quite a bit of armor from our weapon, do other tanking classes? If not, the comparison is invalid.
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09/08/08, 7:36 PM
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#1723
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by Cuer
Further blue comments on the druid board; the part about the feral tree confirms what was discussed earlier, about making choices between cat and bear talents.
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Totally fine. I'm okay with some choices made between Cat and Bear. I am not fine with having to declaw Catform completely to spec Bear.
And what I'm totally not pleased about is having to sacrifice BEAR talents because I can't fit them all into a proper Bear spec. Take Feral Aggression for example. Or even Master Shapeshifter. There's no way to currently take those without hurting your bear performance elsewhere. Yet, those talents definitely boost your bear performance. (By a valid margin or not is another matter entirely.)
Were it in the vicinity of 100% bear, 80% cat // 80% cat, 100% bear (or 90/90) - I'd be cool with it. I'm not in agreement with 95% bear, 50% cat.
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09/08/08, 8:50 PM
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#1724
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Von Kaiser
Tauren Druid
Stormreaver (EU)
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Originally Posted by tlbj6142
That may be, but as Druids, we get quite a bit of armor from our weapon, do other tanking classes? If not, the comparison is invalid.
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Staff of the Plague Beast 630 armor 2H
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Crygil's Discarded Plate Panel 7530 armor shield
Realistically we're only going to make up lost ground on other tanks from the misc pieces like neck or rings as the armor on them will be that much more valuable to ferals but unfortunately as has already been said those pieces also include defense which isn't currently very desirable. It would be nice if we could see some gear with some hit rating, The lack of hit is confusing too.
Last edited by Deathstorm : 09/08/08 at 9:07 PM.
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09/08/08, 9:44 PM
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#1725
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Von Kaiser
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Originally Posted by Deathstorm
Staff of the Plague Beast 630 armor 2H
vs
Crygil's Discarded Plate Panel 7530 armor shield
Realistically we're only going to make up lost ground on other tanks from the misc pieces like neck or rings as the armor on them will be that much more valuable to ferals but unfortunately as has already been said those pieces also include defense which isn't currently very desirable. It would be nice if we could see some gear with some hit rating, The lack of hit is confusing too.
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Note: The comparison includes shields but excludes armor on our 2 handers. Just tossing some of the extra slots results in this:
WoW Forums -> Tank Itemization: How Do Druids Compare?
Post 32:
Armor:
Druid: 27121
Paladin: 22993
Warrior: 22993
Death Knight: 22883
Block:
Paladin: 14.38%; 1030 BV
Warrior: 11.49%; 995 BV
Death Knight: Can't Block
Druid: Can't Block
Avoidance:
Death Knight: 26.23%
Warrior: 21.11%
Druid: 18.11%
Paladin: 17.62%
Health:
Druid: 14341
Paladin: 12942
Warrior: 11655
Death Knight: 10920
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