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09/09/08, 1:15 AM
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#1726
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King Hippo
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We're getting daze immunity:
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I believe bears with the right talents can avoid daze now. We discussed an implementation for that. It may not be in the data you have at the moment.
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I'd assume the "right talents" would be Survival of the Fittest.
edit: Source
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09/09/08, 2:09 AM
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#1727
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Soda Popinski
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The lack of intellect on gear can be easily remedied by Blizzard by changing heart of the wild to give an intellect boost based on your current stamina. I'll be sure to suggest this.
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09/09/08, 2:11 AM
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#1728
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Piston Honda
Human Death Knight
Boulderfist
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Originally Posted by Nitz
Int still is necessary as a PvP stat. This is the PvP set you should worry about.
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But it looks like a lot of people are looking at the Naxx gear (PvE) and demanding int on it for PvP.
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09/09/08, 3:51 AM
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#1729
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Piston Honda
Night Elf Druid
Blackrock
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I couldn't care less if my PvE gear was weak in PvP and my PvP gear wasn't any good for PvE.
It would make a nice change from now, where some of the best raid dps gear is from Arenas and BGs.
We also need a little patience with the assessment of the T7 gear, thought having a cat and a bear set would be nice. Without a full set of talents, or even full sets of gear of a similar iLvl, it is impossible work out where we stand in relation to the other classes. Sure put forward that we don't scale as well with these stats, or if the iLvl was increased by 2 tiers, but comparing two classes if we don't use a weapon and they don't have trinkets is just wasting time.
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09/09/08, 5:08 AM
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#1730
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Piston Honda
Dwarf Hunter
Turalyon (EU)
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Originally Posted by Nathariel
I couldn't care less if my PvE gear was weak in PvP and my PvP gear wasn't any good for PvE.
It would make a nice change from now, where some of the best raid dps gear is from Arenas and BGs.
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It is quite difficult in WotLK to make gear that is good for PvP but not good for tanking in PvE.
There are only 3 survival stats on leather that matter for tanking: armor, agility and stamina.
The amount of stamina on PvE gear is similar to what rogues use while on PvP gear stamina is traditionally a high value stat. So either there will be high stamina on leather PvE gear in general or low stamina on druid PvP gear or what is more likely PvP gear is better than PvE gear in respect to stamina.
Armor is fixed to item level on PvE leather now (no extra armor on those slots) so it will likely be equal between PvE and PvP (unless they want to favor PvP gear for tanking even more).
That only leaves agility. So will there be low agility on PvP gear? And even if that will be the case, will it make up for the likely higher stamina value?
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09/09/08, 6:54 AM
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#1731
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Duilliath
Totally fine. I'm okay with some choices made between Cat and Bear. I am not fine with having to declaw Catform completely to spec Bear.
And what I'm totally not pleased about is having to sacrifice BEAR talents because I can't fit them all into a proper Bear spec. Take Feral Aggression for example. Or even Master Shapeshifter. There's no way to currently take those without hurting your bear performance elsewhere. Yet, those talents definitely boost your bear performance. (By a valid margin or not is another matter entirely.)
Were it in the vicinity of 100% bear, 80% cat // 80% cat, 100% bear (or 90/90) - I'd be cool with it. I'm not in agreement with 95% bear, 50% cat.
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I think this sums up my feelings also. The main attraction of Feral has for me been the ability to actually utilize effectively both Bear and Cat.
Though Catform did start to lag behind with poor scaling towards end-game, it was still more than possible with a gear change to output similar dps figures as other "support" classes such as Shadow Priest whilst keeping a maximal tanking build.
If the figures turn out for this to still be the case then I'm happy, but with changes such as the inability to take Shredding Attacks in a good tank build now, I'm doubting that this will be the case.
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09/09/08, 7:21 AM
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#1732
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Originally Posted by Selmarix
It is quite difficult in WotLK to make gear that is good for PvP but not good for tanking in PvE.
There are only 3 survival stats on leather that matter for tanking: armor, agility and stamina.
The amount of stamina on PvE gear is similar to what rogues use while on PvP gear stamina is traditionally a high value stat. So either there will be high stamina on leather PvE gear in general or low stamina on druid PvP gear or what is more likely PvP gear is better than PvE gear in respect to stamina.
Armor is fixed to item level on PvE leather now (no extra armor on those slots) so it will likely be equal between PvE and PvP (unless they want to favor PvP gear for tanking even more).
That only leaves agility. So will there be low agility on PvP gear? And even if that will be the case, will it make up for the likely higher stamina value?
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Remember that Resillience is an ENTIRELY wasted stat for Bears now, so PvP gear will always be worse in an optimal case than the equivalent PvE gear. It won't make a huge difference, but it's something to give PvE gear the edge.
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09/09/08, 8:30 AM
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#1733
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Piston Honda
Dwarf Hunter
Turalyon (EU)
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Leather PvE gear is far from optimal from a survival point of view.
Compare TBC end game PvP rogue chest with the equivalent sunwell item:
[Brutal Gladiator's Leather Tunic]
[Bladed Chaos Tunic]
Even without the increased armor the PvP item is by far the better survival item for a WotLK feral tank despite all the wasted resilience on it. The price for the resilience comes from the dps/threat stats only.
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09/09/08, 10:08 AM
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#1734
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Piston Honda
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Originally Posted by Duilliath
Totally fine. I'm okay with some choices made between Cat and Bear. I am not fine with having to declaw Catform completely to spec Bear.
And what I'm totally not pleased about is having to sacrifice BEAR talents because I can't fit them all into a proper Bear spec. Take Feral Aggression for example. Or even Master Shapeshifter. There's no way to currently take those without hurting your bear performance elsewhere. Yet, those talents definitely boost your bear performance. (By a valid margin or not is another matter entirely.)
Were it in the vicinity of 100% bear, 80% cat // 80% cat, 100% bear (or 90/90) - I'd be cool with it. I'm not in agreement with 95% bear, 50% cat.
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Blizz has been making a conscious effort to prevent cookie cutter builds. This is evident in other class trees and has even been stated by blues. While some of the druids may see this as we are choosing between bear, cat, and Catbear, what you are suggesting is cookie cutter builds where you can have everything and therefore need to take everything and get no option to pick some talents over others.
Sure the tree feels a little bloated right now, but Blizz isn't done with it. Besides, other classes are facing the same tradeoffs, you call it 95% bear/50% cat, but I disagree; we're being forced to pick which talents are the best for what we want to do. When all is said and done, spreadsheets and tools like Rawr will address the mandatory talents and other talents will be what you feel helps you tank/dps better. That may come from Master Shapeshifter, Feral Aggression, or whatever.
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09/09/08, 10:35 AM
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#1735
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Simply put - people will put it in the spreadsheet and see which talents off the most bang for your buck. Just scroll up this thread and you'll find the exact listing already.
People will take those talents that give the most return and pass on the rest. Giving more choice will do nothing to change that. In short, you'll still have the same cookie cutter builds, just more talents that go by without being used.
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09/09/08, 11:19 AM
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#1736
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Duilliath
People will take those talents that give the most return and pass on the rest. Giving more choice will do nothing to change that. In short, you'll still have the same cookie cutter builds, just more talents that go by without being used.
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Actually, it will be worst. With too many talents to pick from those players that don't follow geeky theorycrafting will be farther behind those that do. Which has always been a big complaint I have about WoW. It sort of feels like you need to spend more time out of game understanding the game mechanics than you do actually playing. Thinner trees means less "wrong" talents and a better playing experience for those that don't spend time following EJ threads.
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09/09/08, 11:31 AM
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#1737
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by tlbj6142
Actually, it will be worst. With too many talents to pick from those players that don't follow geeky theorycrafting will be farther behind those that do. Which has always been a big complaint I have about WoW. It sort of feels like you need to spend more time out of game understanding the game mechanics than you do actually playing. Thinner trees means less "wrong" talents and a better playing experience for those that don't spend time following EJ threads.
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It's not like you can't look up other player's builds on the armory or even ingame - you don't need to understand why a spec is good to pick it.
Whether you utilize the given spec correctly is another matter but that would fall into the category of actual player skill i think.
In my experience, people have often come to the same conclusions via experience (trial and error) as others have come via theorycrafting. I guess people do whatever works for them best.
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09/09/08, 12:00 PM
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#1738
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Malazaar
It's not like you can't look up other player's builds on the armory or even ingame - you don't need to understand why a spec is good to pick it.
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I think the concept of a casual gamer and their mentality is very difficult for us to understand. I play with many of those types of players, and am constantly made aware (almost daily) at how difficult this game is play and understand without investing significant amount of effort outside the game. I really think Blizzard should do something about this, I'm sure it would help a significant portion of players whose accounts are terminated early continue playing. All they really need to do is provide some type of template mechanism in the game.
Ex. Until someone actually explained OoC to me, I thought it was a lame talent. I knew I was suppose to take it (from reading forums), but I didn't have a clue why. The tooltip text is nearly worthless. Clearcasting?
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09/09/08, 12:10 PM
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#1739
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Von Kaiser
Night Elf Druid
Moonrunner
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Originally Posted by Pharmacon
Blizz has been making a conscious effort to prevent cookie cutter builds. This is evident in other class trees and has even been stated by blues. While some of the druids may see this as we are choosing between bear, cat, and Catbear, what you are suggesting is cookie cutter builds where you can have everything and therefore need to take everything and get no option to pick some talents over others.
Sure the tree feels a little bloated right now, but Blizz isn't done with it. Besides, other classes are facing the same tradeoffs, you call it 95% bear/50% cat, but I disagree; we're being forced to pick which talents are the best for what we want to do. When all is said and done, spreadsheets and tools like Rawr will address the mandatory talents and other talents will be what you feel helps you tank/dps better. That may come from Master Shapeshifter, Feral Aggression, or whatever.
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On the other hand haveing so many talents that people will classify as vital that you cant take them all or dont have any room for anything else just locks us further into cookie cutter builds. Currently you can take all the vital talents for bear tanking and still have 5-8 talents left over for flavor. for example I tend to take intensity because I like that extra instant boost of rage but its not vital and I've played without it with no impact on my overall performance. choices like that alow you max performance with a few luxury talents to tweek performance situationaly, this is good.
With the current state of the trees however you can not even maximize bear talents let alone pick up those luxury talents. This is bad as it will basically mean you have to spec X way or you will be inherently weaker than the bear that did and those other talents will only be used by the bored and ignorant.
I dont mind giving up some cat potential to maximize bear. I dont mind giving up some bear potential to maximize cat. I however do mind completely gutting one or the other to not even be able to maximize the one I picked.
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09/09/08, 2:08 PM
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#1740
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Von Kaiser
Tauren Druid
Aggramar (EU)
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Originally Posted by dukes
Remember that Resillience is an ENTIRELY wasted stat for Bears now, so PvP gear will always be worse in an optimal case than the equivalent PvE gear. It won't make a huge difference, but it's something to give PvE gear the edge.
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Or ... enough resillience from PvP leather is 3 talent points to spend elsewhere - which could matter if the tree and number of talents stays how it is now
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09/09/08, 2:15 PM
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#1741
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Von Kaiser
Tauren Druid
Lightning's Blade
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5) I think bears in particular could use a couple more situational abilities. We did lower the cooldown on Berserk and we might even do it again. I assume this doesn't count or you wouldn't be asking for more flashy abilities, but when I did Feral Charge as cat in Utgarde last night, the fight virtually stopped while everyone said "Wait? What did you just do? That looked so cool!"
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Does anyone else get worried when they say things like this? I care less about cat charge looking cool than about being able to do similar dps in cat as a rogue if I'm specc'd fully for cat. The more time passes, the more blue comments I see that refer to the flexibility of druids as a justification for the dps limitation. I thought the whole point to bloating the tree to ridiculous proportions was to limit that flexibility and justify high cat dps in the first place.
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09/09/08, 2:30 PM
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#1742
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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Originally Posted by Skytor
Or ... enough resillience from PvP leather is 3 talent points to spend elsewhere - which could matter if the tree and number of talents stays how it is now
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It's still 6% all stats for 3 talent points. They'd have to throw down a bunch of really strong talents to get a proper competition going I think.
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09/09/08, 2:31 PM
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#1743
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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Originally Posted by Wyldthang
Does anyone else get worried when they say things like this? I care less about cat charge looking cool than about being able to do similar dps in cat as a rogue if I'm specc'd fully for cat. The more time passes, the more blue comments I see that refer to the flexibility of druids as a justification for the dps limitation. I thought the whole point to bloating the tree to ridiculous proportions was to limit that flexibility and justify high cat dps in the first place.
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I think they are referring to more utility abilities such as shield wall (other tanking classes have a clicky ability for -50% damage taken etc.)
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09/09/08, 2:39 PM
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#1744
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Wyldthang
The more time passes, the more blue comments I see that refer to the flexibility of druids as a justification for the dps limitation.
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Every blue quote I've seen is the exact opposite of the above. Cat form is not done yet. Every blue post lately has said this and say that they will be bringing cat dps up to a viable level. As long as our dps combined with our utility, when in a dps role, is on par with the other classes things will be fine and from what I've seen from the blue comments, this is their intent.
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09/09/08, 2:42 PM
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#1745
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Skytor
enough resilience from PvP leather is 3 talent points to spend elsewhere - which could matter if the tree and number of talents stays how it is now
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I thought resilience no longer "worked" inside instances.
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09/09/08, 2:57 PM
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#1746
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Von Kaiser
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Resilience will be useless in PVE. However from a tanking standpoint, there are stats that are also wasted for tanking on the PVE gear beyond some very minor threat increase (haste) or will be capped quickly and no upgraded needed (expertise). So what could very well end up happing is a mix of PVE and PVP gear could end up being the optimal tanking gear.
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09/09/08, 3:03 PM
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#1747
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Piston Honda
Blood Elf Paladin
Kult der Verdammten (EU)
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Originally Posted by TheNameLessOne
Resilience will be useless in PVE.
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To further clear this: Will resilience be useless because we cann get crit immunity through talents, or will it be useless because they will introduce a new mechanism wich will sort like "disable" it in instances (which I would like to have a quote, because I have not read of something like this yet)?
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09/09/08, 3:04 PM
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#1748
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Von Kaiser
Tauren Druid
Auchindoun (EU)
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Does feral charge (cat) share the same cooldown as the bear charge?
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09/09/08, 3:10 PM
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#1749
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Glass Joe
Tauren Druid
Darkspear (EU)
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Originally Posted by TheNameLessOne
Resilience will be useless in PVE. However from a tanking standpoint, there are stats that are also wasted for tanking on the PVE gear beyond some very minor threat increase (haste) or will be capped quickly and no upgraded needed (expertise). So what could very well end up happing is a mix of PVE and PVP gear could end up being the optimal tanking gear.
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Considering Maul has been buffed quite a bit and will now additionally be affected by Savage Fury and Mangle (and possibly RnT if you have the points spare) making Maul a huge threat/damage attack will result in Haste actually beeing a decent threat stat as it will allow for more Mauls in a certain period of time - especially since In quite a few cases we can't burn rage fast enough. So I wouldn't kock it off as a very minor TPS increase just yet.
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09/09/08, 3:16 PM
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#1750
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by TimWischmeier
To further clear this: Will resilience be useless because we cann get crit immunity through talents, or will it be useless because they will introduce a new mechanism wich will sort like "disable" it in instances (which I would like to have a quote, because I have not read of something like this yet)?
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You are correct, resilience DOES WORK in PvE. We must have misunderstood some old blue post. But this recent blue post says just the opposite...
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