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Old 08/17/08, 5:35 PM   #1096
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Ja7us View Post
They're referring to PvP, where due to lag Shred is dodged and parried very often. Try to land a shred on a rogue with Evasion on and you'll see this. It's a welcome change that's honestly been a long time coming.
From what I read (despite the context being PvP), they changed the attacks simply so that there wouldn't be a Parry or Dodge check, on account of always having to be behind the target. This would remove parried shreds in PvE encounters as well.

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Old 08/18/08, 6:15 AM   #1097
Abbichum
Von Kaiser
 
Night Elf Druid
 
Twilight's Hammer (EU)
On the subject of bears and our worries about what kind of tank we will end up being. How about changing the part of Master Shapeshifter that affects bears to be a kind of mini defensive stance?

Decreases damage while in Bearform by 2/4% or 3/6%?

also, while they're at it, reduce Furor to a 3 point talent for 33/66/100% to gain energy/rage, so ferals can take imp motw?

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Old 08/18/08, 7:22 AM   #1098
Grubsnik
Piston Honda
 
Tauren Death Knight
 
Khadgar (EU)
Originally Posted by Abbichum View Post
On the subject of bears and our worries about what kind of tank we will end up being. How about changing the part of Master Shapeshifter that affects bears to be a kind of mini defensive stance?

Decreases damage while in Bearform by 2/4% or 3/6%?

also, while they're at it, reduce Furor to a 3 point talent for 33/66/100% to gain energy/rage, so ferals can take imp motw?
I'd rather not had more "bear"-talents in the Resto tree. Regarding Furor, it would be nice if they changed it like other talent-revamps into giving 4/7/10 rage and 13/27/40 energy on a shift, everytime.

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Old 08/18/08, 11:40 AM   #1099
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
Originally Posted by Abbichum View Post
On the subject of bears and our worries about what kind of tank we will end up being. How about changing the part of Master Shapeshifter that affects bears to be a kind of mini defensive stance?

Decreases damage while in Bearform by 2/4% or 3/6%?

also, while they're at it, reduce Furor to a 3 point talent for 33/66/100% to gain energy/rage, so ferals can take imp motw?
If they do add something new to bear (like another avoidance or mitigation method) i'd rather like it being trainer or new ability based than to further pigeonhole us into taking certain talents.

There are already too many talents that are more or less required to tank anything. It already makes non-feral druids virtually unable to tank anything. The lack of SotF alone this will already make any decent tanking task impossible, i'd rather not make it worse.

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Old 08/18/08, 11:42 AM   #1100
gnoop
Von Kaiser
 
Night Elf Druid
 
Frostmane
Originally Posted by Centarion View Post
Druids get 2 new demo-roars on their way to 80, making up the gap - i think warrior-shout has an advantage of 6 more reduced ap at the end before talents, which is quite balanced. IW is supposed to be druid-tc, if no warrior/pala/dk is available...

And please stop crying over current beta-tank- status - they said they are about to look into the different tanks and their way to tank, so don't go on complaining until there's another big change made.

They want every of the 4 classes to be viable MT's in raids, they won't leave ferals behind.
I have to disagree on this somewhat. While we know tanks aren't at 80 and we aren't able to see what the real issues are, we've at least got some blue comments that have created alarm - the comment about how it was nice to see high armor on Druids in TBC with a suggestion that such a thing is in the past, the comments about how a Druid's main mitigation is via a high health pool.

Many might be overstepping on the level of panic and paranoia, but it's probably safer to show some concern up front with the chance of getting better face time than to sit back and wait with the assumption that the devs will get to it and everything will be fine. Meanwhile, every other class is throwing out complaints about X, Y, and Z and getting looked at while we're getting a quick glance-over because no one's really complaining.

For right now, I'm showing concern and asking that Blizzard set aside the time they claim they will go give us a good review, get our itemization down, and go through the talents. Right now, we've got a Rogue itemization and we aren't sure if that's all we're looking at, if we'll get talents to compensate for a lack of high armor, or if we'll end up with bear leather vs. cat/rogue leather again. So far, the suggestion is that we get Rogue leather and they'll fix things up via talents. I'm waiting to see that as one of the talents that would have helped in this arena was wiped out in Alpha.

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Old 08/18/08, 2:20 PM   #1101
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Originally Posted by gnoop View Post
I have to disagree on this somewhat. While we know tanks aren't at 80 and we aren't able to see what the real issues are, we've at least got some blue comments that have created alarm - the comment about how it was nice to see high armor on Druids in TBC with a suggestion that such a thing is in the past, the comments about how a Druid's main mitigation is via a high health pool.

Many might be overstepping on the level of panic and paranoia, but it's probably safer to show some concern up front with the chance of getting better face time than to sit back and wait with the assumption that the devs will get to it and everything will be fine. Meanwhile, every other class is throwing out complaints about X, Y, and Z and getting looked at while we're getting a quick glance-over because no one's really complaining.

For right now, I'm showing concern and asking that Blizzard set aside the time they claim they will go give us a good review, get our itemization down, and go through the talents. Right now, we've got a Rogue itemization and we aren't sure if that's all we're looking at, if we'll get talents to compensate for a lack of high armor, or if we'll end up with bear leather vs. cat/rogue leather again. So far, the suggestion is that we get Rogue leather and they'll fix things up via talents. I'm waiting to see that as one of the talents that would have helped in this arena was wiped out in Alpha.
The big thing is the whole less mitigation but more stam comment. More stam is absolutely meaningless if you take significantly more damage. An arms warrior in full PVP gear socketed w/ stam will have more HP than a prot warrior but would still get obliterated on boss fights. High stam + low avoidance/mitigation == useless mana sponge that will run your healer OOM (assuming they can even survive a boss's attack rotation). Granted this is probably an extreme example.

Also the other thing to note is that warriors will not have significantly less stam due to them getting an extra slot with a bow/gun. Relic system is bad and goes against the whole shared itemization concept anyways.

Last edited by TheNameLessOne : 08/19/08 at 11:42 PM.

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Old 08/18/08, 8:45 PM   #1102
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Can we please, for the love of god, stop discussing the high HP Druid niche as though it's set in stone? Ghostcrawler explicitly stated it was simply an example, not a direction they were actively pursuing for us. Do you honestly believe Blizzard doesn't understand the difference between damage reduction/mitigation/avoidance vs simply having a high HP pool?

At least wait until they've announced what they have in mind. If it (as in, our niche) does turn out to be a high hp pool, that of course would be the right time to complain and/or bring up suggestions to bring us up to parity. As of now it seems people are just happy to argue for arguments' sake =/

edit:

Two more recent ghostcrawler quotes that are worth pasting here:

Nobody can really compare a level 80 prot warrior to a level 80 feral druid because those individuals don't exist yet. Therefore, we have made almost no attempt to compare their tanking stats except to say "Man, bears could probably use something like Last Stand and something like Thunder Clap" and "Hey, let's make sure bears don't have to scrounge for rare +defense leather or even +resilience in order to be uncrittable." That work is coming.

Bears are able to tank some end-game content even on Live, so I don't think they are orders of magnitude behind warriors. In situations where they struggle, it is sometimes because of crushing blows or mechanics introduced specifically to drive warriors to tank, Shear for instance. I'm going to be tanking Ulduar on my bear, so I'll be the first to complain if I feel the class design isn't up to it.

As far as the previous poster who likes the Feral as the tank / dps hybrid, I don't think anything we're doing will really hurt that. You may be 5-10 talent points behind a tank-focused Feral or a dps-focused Feral but if you liked OTing the bear boss in ZA and then dps'ing on the eagle boss, you should still be great at doing that. The difference is the bear who does spend those talents on threat, mitigation and oh snap abilities instead of +Shred can actually be a raid's primary main tank.

One of the best rogues I know occasionally raided in blue gear or with no talent spec just to remind everyone that player skill often has a much bigger impact on your contribution to a raid than anything else. I know it's easy for anyone to drag out antecdotes that nobody else can validate, but it's worth keeping in mind.

Now I am imagining the "GC said you don't need talents or gear to tank, so obviously X class isn't going to get any!" quotes. 1) Not true. 2) Sigh.
Armor is one of the most important stats a tank can have. We aren't trying to keep bears from getting it.

The change to itemization was done solely to avoid having so much diversity in the items we could drop. It's lame when you're leveling up to keep seeing quest rewards that are itemized for your spec (which TBH is still a problem we haven't solved for Feral weapons and idols). It's lame when your raid kills a boss and he drops say elemental mail, healing leather, and a spellpower mace, none of which your group can use. Having bears, cats and rogues all desire the same leather drops isn't a panacea -- it helps some problems, but it creates others. Having bears run around with as much armor as a rogue would be a big, big problem.

Fortunately there are plenty of ways to give bears the armor they need -- through talents (like the crit resistance one) or through Dire Bear form itself for example. Even if another tanking class ends up having slightly more armor than a druid, the differences should be so minor that neither of you is at a significant disadvantage on a boss.

I am glad someone mentioned the hunter example. I am really hoping you guys have the same reaction when you see the next pass on druid talents.
1) Making us crit immune from talents alone is seemingly intentional, and not due to potentially as yet unknown changes in combat mechanics or as a way to artificially curb mudflation by having tighter defense requirements.

2) They will get encounter design right. Gone shall be the Kael'thases and Illidans.

3) People are likely overreacting to the Cat vs Bear talent focus.

Last edited by seminarca : 08/19/08 at 1:03 AM.

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Old 08/19/08, 5:36 AM   #1103
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by gnoop View Post
I have to disagree on this somewhat. While we know tanks aren't at 80 and we aren't able to see what the real issues are, we've at least got some blue comments that have created alarm - the comment about how it was nice to see high armor on Druids in TBC with a suggestion that such a thing is in the past, the comments about how a Druid's main mitigation is via a high health pool.

Many might be overstepping on the level of panic and paranoia, but it's probably safer to show some concern up front with the chance of getting better face time than to sit back and wait with the assumption that the devs will get to it and everything will be fine. Meanwhile, every other class is throwing out complaints about X, Y, and Z and getting looked at while we're getting a quick glance-over because no one's really complaining.

For right now, I'm showing concern and asking that Blizzard set aside the time they claim they will go give us a good review, get our itemization down, and go through the talents. Right now, we've got a Rogue itemization and we aren't sure if that's all we're looking at, if we'll get talents to compensate for a lack of high armor, or if we'll end up with bear leather vs. cat/rogue leather again. So far, the suggestion is that we get Rogue leather and they'll fix things up via talents. I'm waiting to see that as one of the talents that would have helped in this arena was wiped out in Alpha.

Theres a lot of people making a mountain out of a mole hill. I took Gnoop's post as it was the most recent but its something thats been a repeating trend through this thread.

It doesn't really matter whether we can no longer cap armour or not. Theres not much to complain about at the moment, thats the thing. We can't judge our tanking prowess till we hit 80 and see how both our gear that we are meant to tank in turns out, and how we stack up vs the other classes once they have their gear and 80 skills. The same applies to cat, until we see what damage the main dps classes are putting out at 80 it is going to be pretty tough for us to know where we stand. My personal hope is that since we have this new diversification into speccing for either full tank or full DPS is that we can now overtake classes with far more utiltiy than us like Enh shaman in the DPS meters but rest assured if we come out too low and/or there ceases to be reasons to take a feral (or a feral dps) balancing will be done to make them an equally viable option.

If we hit 80 and we can't tank a thing, then we'll get a buff. Blizzard have stated their intention to have us as viable main tanks already, they aren't just going to leave us unable to so, or drastically worse as an option for it.


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Old 08/19/08, 7:04 AM   #1104
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
With regards to "wanting Rogue gear and not having any bonus armor", I think it's important to note that gear homogenization only applies to a specific subset of gear: Random drops

You can easily justify putting bonus armor (or whatever other spec specific stats you want) on Tier 7 since the tokens do not collide with anyone else's gear.

You can easily justify putting bonus armor on Badge loot since the vendor selection does not collide with anyone else's gear.

And so on and so forth for crafted items, PvP items and reputation rewards.

Shields are a great example of this in action: Death Knights cannot block, so the tanking helms/chests/shoulders/gloves/pants/belts/boots/bracers do not have any Shield Block Rating or Shield Block value. They only have Defense Rating, Dodge Rating and Parry Rating, stats that all three tanking classes can use. Then you have the Blade-Binding Bulwark. DKs can't block, but they can't use shields either, so you're free to throw on as many "DK useless, Warrior/Paladin useful" stats on that as you want.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/19/08, 7:43 AM   #1105
Moof
Von Kaiser
 
Tauren Druid
 
Chamber of Aspects (EU)
Originally Posted by Prinsesa View Post
You can easily justify putting bonus armor (or whatever other spec specific stats you want) on Tier 7 since the tokens do not collide with anyone else's gear.
But then we will end up with a similar situation to today, where the Tier drops will be far superior for tanking than anything else, thus we have little alternative in the way of gear choice. I remember the days of running KZ endlessly trying to get the T4 helm which refused to drop since it was the only tanking upgrade from a craftable blue (before the days of "free" pvp gear).

I'd prefer to see no bonus armor on any gear and the extra armor reserved for accessories and weapons.

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Old 08/19/08, 8:01 AM   #1106
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Isn't that the fault of bad itemization, though?

In any case, I agree that it's okay to leave Feral Tank armor on jewelry and Feral weapons - my comment was aimed more towards people who might feel that 5/6 slots worth of bonus armor would not be enough. That is, if it isn't enough, you can find it on 5/6 more without necessarily violating gear homogenization.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/19/08, 8:14 AM   #1107
Toranshalur
Von Kaiser
 
Tauren Druid
 
Auchindoun (EU)
Personally i think the whole bonus armour thing is bad move. Ideally in wrath you should be able to tank and dps with one gearset. Yes, probably we'll all still have 2 but the thinner the gap between them gets the better.
Also high armour does mean capping, and so loss of scaling.

However the one stat which would facilitate single-set playing is probably agility, and that's been nerfed due to other scaling issues.

Having to have warrior necklaces and rings for a tank set is also bad, especially when it's easy to think up mechanics which would allow the use of rogue-friendly stats as tank stats, through talents or whatever.

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Old 08/19/08, 8:21 AM   #1108
urotas
Piston Honda
 
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Pandaren Monk
 
Moonglade (EU)
Originally Posted by Prinsesa View Post
Isn't that the fault of bad itemization, though?

In any case, I agree that it's okay to leave Feral Tank armor on jewelry and Feral weapons - my comment was aimed more towards people who might feel that 5/6 slots worth of bonus armor would not be enough. That is, if it isn't enough, you can find it on 5/6 more without necessarily violating gear homogenization.
The problem is the devs are talking about us having less armor than other tanks. Armor along with a slightly higher health pool is our only advantage over other tanks mitigation wise, so if you take that away we'll be left with almost nothing. Warrior for example have:

- More and better emergency buttons (50% shieldwall, last stand over berserker)
- Block for less melee damage
- 10% less physical damage and disarm
- 16% less magical damage and spellreflect
- More avoidance
- More armor too?

If we have less armor than warriors we aren't going to be viable as main tanks without compensating for the above somehow. Having a higher health pool isn't enough in any way, and the whole idea of being a damage sponge tank is flawed.

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Old 08/19/08, 9:37 AM   #1109
Qutossar
Glass Joe
 
Tauren Druid
 
Der Rat von Dalaran (EU)
I'd luckily trade 20% Armor against +100% Life against Brutallus, for example.

I think the devs want us bears to take more damage, but have a higher effective life, though.
The main goal of a tank is not to take as little damage as possible, but to stay alive.

This would bring us back to the tanking niche we had prior to BC.
I liked it.

Most things warriors tanked (although Bears could!)
But if the warriors died too fast, a druid had to take over.

On many fights the problem is not healers going oom or not enough HpS, but spicky dmg.
A bear tank with double the amount of health of a warrior woud be preferable - even if he took a *lot* more damage.

Last edited by Qutossar : 08/19/08 at 9:44 AM.

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Old 08/19/08, 9:48 AM   #1110
Emi
Glass Joe
 
Human Death Knight
 
Bronzebeard (EU)
Originally Posted by Qutossar View Post
... This would bring us back to the tanking niche we had prior to BC.
I liked it.
... A bear tank with double the amount of health of a warrior woud be preferable - even if he took a *lot* more damage.
I dont want that. In fact if Blizzard reduces us to a big pile of HP im rerolling. Plain and simple. I dont want to be a mindless tank that relies heavily on his HP alone. Screw that.

I'm a post TBC guy and if that was what a druid tank was to reduced to before, i'm glad i wasnt there from the start.

Yes yes i know its still early and the latest news seems to indicate our next tree "revision" may have considerable updates.

I'm expressing my concerns in beta so i dont have to do it as much after WotLK is released. Saves time and aggravation

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