Originally Posted by Lord BEEF
To simply remove that, they'd have to make it so the weapon dictates your swing speed and they want to keep the current attack speeds for cat and bear as this keeps it much simpler to balance.
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It's far simpler than that.
150 dps weapon --> 150 damage per second * 1 second per swing = 150 damage per swing in cat form.
150 dps weapon --> 150 damage per second * 2.5 seconds per swing = 375 damage per swing in bear form.
They would probably want to remove the base feral damage when we have a weapon equipped. Or they could choose to leave it since any of our AP scaling (not dmg, but ap) moves lose benefits like unleashed rage or savage roar benefits.
It would probably less work to change FAP to DPS than to continue to worry about FAP items. Assuming they're willing to do some minor tweaks to AP scaling and benefits from base feral damage, the only reason to keep FAP is to limit the weapons we can use.
I guess there could be some boomkin issues due to low weapon damage on caster staffs. It wouldn't be hard to balance that with a moonkin form multiplier. It seems like it's easier to adjust boomkin weapon damage than continue to balance them around different caster staffs, dps weapons, and FAP weapons at the same time. This is especially true since moonkins very seldom meleekin during groups/raids anyway and seldom swap to FAP weapons in my experience.