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Old 08/22/08, 2:26 AM   #1186
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Originally Posted by Lord BEEF View Post
Increasing the duration by ~60% seems a bit more than minor to me. That allows for a lot more flexibility in cycles, am I wrong?
No, you're not wrong at all, it's more than a minor tweak for sure. Considering current cycle lengths (~12 secs), it would allow 2 Rips per SR with roughly 62-64% Rip uptime, and 90%+ SR uptime .. with the possibility of aligning SR downtime with energy queuing.

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Old 08/22/08, 2:39 AM   #1187
Ravager
Piston Honda
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Lord BEEF View Post
FAP isn't going away.

We were discussing that it could potentially happen, but there has been no indication that this is their intention.
Looks like it's here to stay!

http://static.mmo-champion.com/mmoc/...a_weapons2.jpg

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Old 08/22/08, 3:42 AM   #1188
Centarion
Von Kaiser
 
Night Elf Druid
 
Perenolde (EU)
Just as a note: there's not a single point of strength on our currently known pvp-gear, neither the 5 set-parts, nor the staff, therefor high amounts of agility... Is that the way we go?

edit: I think it's worth noting because it's completely against our current pvp-gear, which hast lots of strength and no agi on it.

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Old 08/22/08, 3:55 AM   #1189
Ravager
Piston Honda
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Centarion View Post
Just as a note: there's not a single point of strength on our currently known pvp-gear, neither the 5 set-parts, nor the staff, therefor high amounts of agility... Is that the way we go?

edit: I think it's worth noting because it's completely against our current pvp-gear, which hast lots of strength and no agi on it.
We'll be gemming for strength, according to Blizzard.
It shouldn't be too big of a problem since Rogue gear comes with +AP anyway which will supplement the PvP gear.

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Old 08/22/08, 4:44 AM   #1190
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
Also of note is that the druid PVP set is identical to the rogue PVP set (except set bonuses, and the gloves having a deadly throw bonus vs no bonus on ours) The no bonus likely due to not figuring out a suitable replacement since they added our prior glove bonus to maim by default.

Also there is no "Druid melee" 3 piece (at least not yet)

I would have thought with the talk of us being too agi based, at least our set itemised pieces would have strength rather than AP (SoTF alone would encourage this approach)

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Old 08/22/08, 5:38 AM   #1191
Skytor
Von Kaiser
 
Tauren Druid
 
Aggramar (EU)
The "rogue" 3-pc is Classes: Druid, Rogue - its ours too

Didn't one of the blues indicate that STR as a stat was going to be largely for plate classes - given that they changed it to be worth much less for enh shaman too. It was indicated that rogues would pretty much have to gem Hit (to avoid gear having so much hit that we went way over cap) and we would be free to gem AP/Str or whatever - with STR being the obvious AP socket for us due to SotF and Kings

No bonus armour on the feral pvp stuff - so i'd say thats a pretty strong indication to those saying "it will show up on teir sets" that it really, really won't and that our feral teir set will be the rogue one with different set bonuses.

Last edited by Skytor : 08/22/08 at 5:40 AM. Reason: missed words

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Old 08/22/08, 6:12 AM   #1192
Tokoji
Glass Joe
 
Tauren Druid
 
Garona (EU)
I don't see intellect on arena druid stuff...
According to me, it's a very bad thing to remove intellect because it's nice to have 10k ap but if we can't demorph...

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Old 08/22/08, 6:16 AM   #1193
Grubsnik
Piston Honda
 
Tauren Death Knight
 
Khadgar (EU)
Seems like Rampage(warrior) is the same buff as LoTP now, though it has shorter range but affects raid members.
I'm fairly certain that we will see the raid-wide part of the buff apply to LoTP too, once they get to druids.

As for removing FAP, the simple solution would be to just add in an "adds your weapon dps * X to your ap while shifted" -effect to bear and cat form, then remove all the FAP on weapons, and restoring their dps to the appropriate value for their Ilvl. You would also need to update Predatory strikes, ofcourse.

I'm still curious about if they plan on going back and removing +armor on TBC items, or just ramp up both "base armor" and the armor cap, to make sunwell gear have less armor than WLK items.

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Old 08/22/08, 9:20 AM   #1194
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
The change to Savage Roar is interesting. I think the increase in duration was necessary to make it usable in a standard rotation, but I wonder why they didn't do it through a talent. It would have been a textbook example of how to separate bear and cat talent specs, which they claim is one of their goals.

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Old 08/22/08, 9:42 AM   #1195
Tappin
Von Kaiser
 
Night Elf Druid
 
Hyjal
I can't wait to see the next druid pass. I suspect we'll have a pretty drastic tree change, similar to the last hunter or warrior changes.

Given no mana on our gear, I'm guessing they'll change HotW. +20% of 0 is not worthwhile. It could give int or even mp5 based on str/agi/ap.

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Old 08/22/08, 10:00 AM   #1196
Moof
Von Kaiser
 
Tauren Druid
 
Chamber of Aspects (EU)
Originally Posted by deep View Post
In the latest beta patch, energy regeneration continues while in Bear Form or caster! Shifting out of Cat Form after a Ferocious Bite, counting to three and shifting back into Cat Form puts energy to 70 after Furor. Also a "/cast !Cat Form" simply adds 40 energy to the current energy through Furor. Can someone please confirm this is not only with my druid? :F
Wow, that is simply amazing for feral pvp. One of the weaknesses of feral pvp was having to completely stop dps and waste energy to do any CC or healing. This would be a fantastic change.

Also, this would significantly buff powershifting, with the only limitation being our mana!

Fingers crossed this isn't a bug.

Just had another thought: Does this also work for Bear Form rage? It would be nice to retain rage after shifting out and it would then also allow rapid rage generation via bear-powershifting too.

Last edited by Moof : 08/22/08 at 11:18 AM.

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Old 08/22/08, 11:39 AM   #1197
Shamgarr
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Moof View Post
Just had another thought: Does this also work for Bear Form rage? It would be nice to retain rage after shifting out and it would then also allow rapid rage generation via bear-powershifting too.
That'd be kind of hilarious. Starting every pull by spamming bear 10 times for a full rage bar.

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Old 08/22/08, 11:43 AM   #1198
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by deep View Post
In the latest beta patch, energy regeneration continues while in Bear Form or caster! Shifting out of Cat Form after a Ferocious Bite, counting to three and shifting back into Cat Form puts energy to 70 after Furor. Also a "/cast !Cat Form" simply adds 40 energy to the current energy through Furor. Can someone please confirm this is not only with my druid? :F
Confirmed, this is happening for me too. Lets hope this is intended, that's a huge buff for PvP, and all powershifting. And it makes Powershifting really easy to model; each powershift is just a spell that costs X mana, 1.5sec GCD, and -40 energy cost.

EDIT: Important note, it does not work that way for Bear rage. That says to me that it's not just an accidental side-effect of enabling items in forms or something.

Rawr!

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Old 08/22/08, 12:23 PM   #1199
shadowane
Piston Honda
 
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Tauren Druid
 
Arygos
If you shift 2 times in succession, do you end up with 100 energy? (2 seconds = 20 energy, 2 shifts = 2 seconds = 80 energy).

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Old 08/22/08, 12:30 PM   #1200
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Powershifting takes 1.5sec, not 1sec, but yes, you end up with 100 energy (plus 20 wasted, 10 from being at a minimum of 10 when you powershift and 10 from getting too much from powershifting)

Rawr!

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