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08/22/08, 12:37 PM
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#1201
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Banned
Tauren Druid
Frostwolf (EU)
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With this change and the PvP Sets I really hope that they go for HotW 25% of your STA = INT
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08/22/08, 1:04 PM
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#1202
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King Hippo
Night Elf Druid
Blackhand
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They needed something to further reduce shifting costs or increase mana anyways. The minor bit you got from the "hybrid" gear was never really sufficient and it just reduced the other stats on the gear. A low tier feral talent to further reduce shapeshifting costs is probably the best solution to this without unbalancing anything else.
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08/22/08, 1:10 PM
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#1203
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Von Kaiser
Night Elf Druid
Shadowsong
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Originally Posted by Astrylian
Confirmed, this is happening for me too. Lets hope this is intended, that's a huge buff for PvP, and all powershifting. And it makes Powershifting really easy to model; each powershift is just a spell that costs X mana, 1.5sec GCD, and -40 energy cost.
EDIT: Important note, it does not work that way for Bear rage. That says to me that it's not just an accidental side-effect of enabling items in forms or something.
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If you gain energy while not in forms, why don't you start with 100 energy the first time you shift into kitty (or is that what's happening)? If not, what starts this out-of-form energy regen?
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08/22/08, 1:14 PM
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#1204
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Rawr
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Originally Posted by loos
If you gain energy while not in forms, why don't you start with 100 energy the first time you shift into kitty (or is that what's happening)?
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That's what's happening.
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Rawr!
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08/22/08, 1:37 PM
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#1205
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Glass Joe
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Originally Posted by unitsinc
Feral tanking and Itemization:
I totally get this. Druids won't be popular tanks if everyone knows them as the OOM tank. When I say "big health pool" I'm not talking about 30% more than a warrior, and I'm not even sure that's the route we'll go. But since the "big health" idea generates a lot of discussion, I'll walk you through our thought process.
Druids are going to have a harder time hitting the armor cap in Lich King largely because there is no leather tanking gear, and virtually no bonus armor at all (except on a few pieces like rings and necks). Now we can't just make druids do without armor, or they won't compete with other tanks. We can't just bake the armor into Dire Bear Form though, or we risk making resto druids even better in PvP. So when I have mentioned big health pools, that is partially because we're trying to solve the problem where druids need armor but can't get it. Big health is a way to do with less armor, but it's not a total fix for the situation, it definitely has drawbacks, and it doesn't mean 30% more health and 30% less armor. If I had to guess, all of the tanks will end up having pretty similar endgame stats, minus obvious things like block.
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Something which may make "Big Health" tanking more viable in Wrath is the removal of downranking. I would expect to see an increase in overhealing on traditional tanks, since the only safe way to keep them up is to provide a constant heal/sec. High health, lower mitigation could provide some leeway here. Depending on how Blizzard addresses the mana issues that will arise from removing downranking for healers, Druid tanks may see a decrease in overhealing that would make up for their higher incoming damage. Thoughts?
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08/22/08, 1:39 PM
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#1206
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Von Kaiser
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Since with the "energy change" we don“t lose anymore our burst damage potential...
what if there is a new talent, something as: your shapeshifts now cost no mana, but you cant heal either. (lol)
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08/22/08, 1:59 PM
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#1207
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Glass Joe
Night Elf Druid
Cenarion Circle
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Further proof that our specialized druid gear sets (arena here, but likely to extend to tier gear also) will likely NOT have bonus armor:
Lk Arena Druid Melee - World of Raids Gallery
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08/22/08, 2:08 PM
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#1208
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Von Kaiser
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Originally Posted by Mara
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Why does the PVP set have attack power on it instead of strength?
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08/22/08, 2:19 PM
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#1209
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Von Kaiser
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I'd like to believe that's just a placeholder set. Looking at the plate for ret paladins, death knights and warriors, they're exactly the same except for glove and set bonuses. Granted that it's possible that's intended, the fact that tier/pvp pieces can be better customized for a class/spec than shared loot, that no glove or set bonuses have been implemented for the death knight yet, that no int exists on the ret paladin or feral sets, and that the druid glove bonus hasn't been reworked (give us back increased stealth detection?), it's likely hybrid pvp gear is still in the process of being designed.
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08/22/08, 2:22 PM
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#1210
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Von Kaiser
Night Elf Druid
Black Dragonflight
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Originally Posted by Astrylian
That's what's happening.
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Then what is the point of furor for kitty? The point of the talent was that when you get into cat form, you start with 40 energy instead of 0. If we are getting energy when in caster form, then we will always be at 100 energy when you shift in cat (usually). Ok, powershifting is an exception here, but I really doubt that they are designing a talent on this sole exception...
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08/22/08, 2:29 PM
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#1211
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Piston Honda
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The point of energy seems to be that you start with full resources and have a fixed and predictable increase. This view seems to support the idea that whenever you shift into Cat some something else after some period of time you should have full energy. I mean Rogues have full energy all the time.
The point of rages seems to be that you start with none or a very limited amount and have to use that to get more.
I think it'd be cool, and in flavor, and needed buff to the class, but sadly I expect this to be a bug that is squashed quickly. Hopefully Blizzard takes a second looks and says ... hey you know what? That's NIFTY!
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08/22/08, 2:31 PM
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#1212
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Rawr
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Originally Posted by mydhrin
Then what is the point of furor for kitty? The point of the talent was that when you get into cat form, you start with 40 energy instead of 0. If we are getting energy when in caster form, then we will always be at 100 energy when you shift in cat (usually). Ok, powershifting is an exception here, but I really doubt that they are designing a talent on this sole exception...
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No, that's the point of Furor. When you shift in, you still get 40 energy. I guarantee you most cats shift out and back into cat quite often, before getting back to full energy, whether it be to powershift, to heal, to fly to the next mob, or something else.
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Rawr!
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08/22/08, 2:50 PM
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#1213
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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The new energy system is really nice. I tried grinding some mobs and its a pleasure to be able to shift out and heal, use travel form etc, and when you go back to killing you have full energy when you shift into cat.
The tickless system is also very nice, it doen't feel like you have to wait for energy as much anymore, and using maim and other abilities that cost below 40 energy is easier.
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08/22/08, 2:52 PM
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#1214
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Astrylian
to fly to the next mob
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That's right. Gaining energy while out of Cat form means I can use travel, or flight, form more often while questing! Now when you have larger gaps between quest mobs, shifting to flight or travel forms won't cost you any energy! In the past, I stayed in cat form longer between mobs just so I'd have a full energy bar once one got in range. I wonder if you can make a "shift to travel (or flight) form, auto-run" macro?
Still seems a bit OP. Especially in PvP. Guess we'll see. Obviously, Blizzard still has some major changes in store for Feral Druids.
Originally Posted by racy
The tickless system is also very nice,
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Though with the tickless system, didn't we effectively lose 20 energy at the start of every fight as you can no longer perform a "perfect pounce".
Last edited by Aldriana : 08/22/08 at 4:26 PM.
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08/22/08, 3:19 PM
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#1215
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Von Kaiser
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Originally Posted by tlbj6142
That's right. Gaining energy while out of Cat form means I can use travel, or flight, form more often while questing! Now when you have larger gaps between quest mobs, shifting to flight or travel forms won't cost you any energy! In the past, I stayed in cat form longer between mobs just so I'd have a full energy bar once one got in range. I wonder if you can make a "shift to travel (or flight) form, auto-run" macro?
Still seems a bit OP. Especially in PvP. Guess we'll see. Obviously, Blizzard still has some major changes in store for Feral Druids.
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Why is it OP in PVP?
Rogues don't lose all their energy when they vanish, sprint or cloak. Enhancement Shamans don't lose all their mana when they go into ghost wolf. Retadins don't lose all their mana when they equip a shield.
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