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Old 08/24/08, 4:43 AM   #1246
Dyvozvir
Glass Joe
 
Tauren Druid
 
Turalyon (EU)
another blue post, all the same pretty much

WoW Forums -> Feral Concerns in WotLK

We do want to give Ferals who want to focus on being cats some excellent melee dps. We do want bears to be end-game tanks. We want to see serious guilds with a bear MT and a death knight OT.

What held us back from that before was that the kitty could turn around and tank almost as well (and sometimes better) than the Prot dudes who abandoned any hope of competitive dps in order to be able to tank for their guild. Clearly (I hope) a class that could do rogue-level dps and warrior-level tanking with the same talent build is the kind of thing that makes other players a little miffed.

But we're reevaluating a lot of old (and some admittedly tired) decisions for Lich King. Not only will tank-spec classes be able to do a lot higher dps (not the highest in the raid mind you, but higher), but we think it's fine for a Feral to nerf their tanking ability a little in order to go for high dps, or lower their dps a little in order to be amazing tanks.

We don't think it will take a complete overhaul of the Feral tree. To be honest, I think it's a pretty fun tree. But it will definitely take some changes to the tree you see on beta today. Imagine 5-10 talent points that significantly increase your survivability but do nothing to your dps. Take those points and you're a tank. Ignore them and you're melee dps. Take a few here and there and you are as flexible as you are today. I'm not saying that is the final or even only sollution. But that implementation gets brought up quite a bit.

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Old 08/24/08, 4:44 AM   #1247
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
Another post from Ghostcrawler regarding ferals; it looks like there's still some shifting around in the feral tree to be done:
We do want to give Ferals who want to focus on being cats some excellent melee dps. We do want bears to be end-game tanks. We want to see serious guilds with a bear MT and a death knight OT.

What held us back from that before was that the kitty could turn around and tank almost as well (and sometimes better) than the Prot dudes who abandoned any hope of competitive dps in order to be able to tank for their guild. Clearly (I hope) a class that could do rogue-level dps and warrior-level tanking with the same talent build is the kind of thing that makes other players a little miffed.

But we're reevaluating a lot of old (and some admittedly tired) decisions for Lich King. Not only will tank-spec classes be able to do a lot higher dps (not the highest in the raid mind you, but higher), but we think it's fine for a Feral to nerf their tanking ability a little in order to go for high dps, or lower their dps a little in order to be amazing tanks.

We don't think it will take a complete overhaul of the Feral tree. To be honest, I think it's a pretty fun tree. But it will definitely take some changes to the tree you see on beta today. Imagine 5-10 talent points that significantly increase your survivability but do nothing to your dps. Take those points and you're a tank. Ignore them and you're melee dps. Take a few here and there and you are as flexible as you are today. I'm not saying that is the final or even only sollution. But that implementation gets brought up quite a bit.

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Old 08/24/08, 5:08 AM   #1248
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Originally Posted by dukes View Post
Remember that they've changed Omen of Clarity to only proc off white hits, and so boosted the PPM causing haste to actually be worthwhile anyway (or at least a lot more so than currently). Haste certainly looks like it's gaining enough value to become one of our main DPS stats.

On bleeds @ FB: Rend and Tear doesn't say anything about it having to be one of our bleeds on the target ("increases damage done ... on bleeding targets") - if you have a bear tank then Lacerate will be up, an Arms warrior will mean deep wounds/rend (see new overpower on rend tick talent), and (dependant on spec) Rogues may be using rupture.
Actually haste is still an absolutely terrible stat according to Toskk's calculator. It's below one attack power still even w/ the omen of clarity change.

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Old 08/24/08, 9:37 AM   #1249
xpuntar
Banned
 
Night Elf Druid
 
Mazrigos (EU)
What about some stat conversion when in forms? It would extremely help ferals with current "unified itemization" approach in WotLK

As feral tanks will sure have crit immunity from a talent it should be nice to have

Defense becomes Agility, when in feral forms. (Pointing to those tanking items for plate tanks)

With Strength gone and AP on all shared gear, Survival of the Fittest all stats raised looks rather bland. There should be talent to convert AP back to Strength for feral forms only.

Like
Feral Mastery (normal buyable skill, but Mangle talent required)
Defense on equipped gear becomes Agility when druid is in cat, bear and dire bear forms.
Standard "equip: + X Attack Power" on armors, utility items and weapon changed into X/2 Strength (Standard Conversion 2 AP = 1 STR) - (Feral Attack Power DOES NOT CHANGE into Strength) when druid is in cat, bear and dire bear form.

Last edited by xpuntar : 08/24/08 at 9:49 AM.

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Old 08/24/08, 11:14 AM   #1250
Knoli
Glass Joe
 
Knoli
Tauren Druid
 
Non-US/EU Server (EU)
Originally Posted by xpuntar View Post
What about some stat conversion when in forms? It would extremely help ferals with current "unified itemization" approach in WotLK

As feral tanks will sure have crit immunity from a talent it should be nice to have

Defense becomes Agility, when in feral forms. (Pointing to those tanking items for plate tanks)

With Strength gone and AP on all shared gear, Survival of the Fittest all stats raised looks rather bland. There should be talent to convert AP back to Strength for feral forms only.

Like
Feral Mastery (normal buyable skill, but Mangle talent required)
Defense on equipped gear becomes Agility when druid is in cat, bear and dire bear forms.
Standard "equip: + X Attack Power" on armors, utility items and weapon changed into X/2 Strength (Standard Conversion 2 AP = 1 STR) - (Feral Attack Power DOES NOT CHANGE into Strength) when druid is in cat, bear and dire bear form.
Mate, you dont need +defense gear in WotLK, cause you got +6% crit reduce in talents.

And for now, u dont have any defense in your tear gear, and u really dont need it. You can reach the cap with enchants.

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Old 08/24/08, 11:20 AM   #1251
Pumbaa
Von Kaiser
 
Pumbaa's Avatar
 
Troll Druid
 
Stormreaver (EU)
He didn't claim you'd need +defense, he said we dont' need it but will probably get some of it from rings, necks and cloaks.

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Old 08/24/08, 12:39 PM   #1252
xpuntar
Banned
 
Night Elf Druid
 
Mazrigos (EU)
Exactly!

If there won't be any +armor on leather ferals must then use rings, necks and cloaks designed for plate tanks for tanking. As defense in WotLK will be wasted stat for ferals, it should at least be possible to convert it into Agility.

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Old 08/24/08, 12:54 PM   #1253
Knoli
Glass Joe
 
Knoli
Tauren Druid
 
Non-US/EU Server (EU)
I think there will be something to able us to avoid those items and do not get defense stat... I hope at least ^^

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Old 08/24/08, 1:17 PM   #1254
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
Note: As it seems, Dodge rating would be more applicable than AGI for tanking now, due to the AGI : Dodge ratio being nerfed.

Last edited by Pzychotix : 08/24/08 at 5:32 PM.

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Old 08/24/08, 3:29 PM   #1255
Shuror
Von Kaiser
 
Gausel
Pandaren Priest
 
No WoW Account (EU)
Originally Posted by Knoli View Post
Mate, you dont need +defense gear in WotLK, cause you got +6% crit reduce in talents.

And for now, u dont have any defense in your tear gear, and u really dont need it. You can reach the cap with enchants.
His point isn't that you need defense gear. However, many tanking items will have with it regardless. Mostly necks, rings, trinkets and cloaks.

Many of the items will otherwise be desirable for ferals, but I don't think it's fine that such a widespread stat will be so weak for us.

I imagine the best solution would be to simply double the returns of defense for miss and dodge for Druids, so that the stat is approximately equivalent to other tanking classes. A blue post suggested that a similar solution would be done for Death Knights and their lack of block, by doubling the amount of return from defense->Parry.

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Old 08/24/08, 4:48 PM   #1256
Tappin
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Knoli View Post
Mate, you dont need +defense gear in WotLK, cause you got +6% crit reduce in talents.

And for now, u dont have any defense in your tear gear, and u really dont need it. You can reach the cap with enchants.
(is there a way to make item links to beta items? item= doesn't work)

We don't need defense, but we're likely to have some.

Flowing Cloak of Command
504 armor, 37str, 39sta, 25 defense rating.

is a good example. What cloaks have you seen without defense or str that you'd rather wear? I don't see any rogue cloaks that would be better for tanking.

We're likely to have defense and str on our non-leather slots, whether or not we need them. I think it would go a long way to making us scalable to make us care about those stats and/or other 'non-tanking' stats on leather like crit or AP.

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Old 08/24/08, 5:11 PM   #1257
dukes
Bald Bull
 
dukes's Avatar
 
Dukes
Tauren Druid
 
No WoW Account (EU)
Tappin:

Flowing Cloak of Command - Item - World of Warcraft

That works when you hover over it. Just enclose the wowhead link in [url /url] tags.


TheNameLessOne - like I said, at least it makes haste more worthwhile, maybe not that it makes it good.


Will be interesting to see the next Feral talent push. It sounds like they're going to be rejigging a few talents (I assume they won't be just adding or else the tree will be ridiculous).

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Old 08/24/08, 5:33 PM   #1258
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Dukes - My point was that even with the changes to omen of clarity, haste still sucks and should generally be avoided like the plague (DST aside). Going from clearly the worst and overall sucky DPS stat to still clearly the worst only slightly less sucky stat, is not a worthy change. Druid mechanics (or haste) need to be changed still so that haste is at least more powerful than one attack power and not so vastly inferior to one strength, agil or crit rating.

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Old 08/24/08, 10:34 PM   #1259
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
I would expect that OOC would be tuned such that haste is a worthwhile and scaling stat. Even if that currently isn't true.

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Old 08/25/08, 2:54 AM   #1260
spartakos
Piston Honda
 
Tauren Druid
 
Genjuros (EU)
Originally Posted by Pzychotix View Post
Note: As it seems, Dodge rating would be more applicable than AGI for tanking now, due to the AGI : Dodge ratio being nerfed.
Any LvL80 druid here that can give the exact number of AGI : Dodge ratio?

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