Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 08/25/08, 8:47 PM   #1276
mydhrin
Von Kaiser
 
Night Elf Druid
 
Black Dragonflight
Originally Posted by Pzychotix View Post
I feel feral isn't about shapeshifting. It's about staying in a form and benefiting from the abilities of that form. I.e. you become a cat or a bear. Not a crazy shapeshifting bearcatman.

However, I actually wouldn't mind having our mana pool turn into an energy oriented mechanic. High mana regen, but small mana pools to limit the amount of things we can do at once. It's certainly an entertaining thought.
Yup, me too, I would like something that replaces furor, along the lines of a warlock's life tap. If I'm in kitty form, i want to stay in that form and be able to dps, not relying on powershifting to be able to compete with others...

Offline
Old 08/25/08, 10:36 PM   #1277
Phorage
Von Kaiser
 
Night Elf Druid
 
Frostmane (EU)
Saw this just now. Bug or is there something else going on with FAP?

LK Arena 1 Druid Melee Staff - Items - WOWDB

Offline
Old 08/25/08, 10:51 PM   #1278
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Could just be a wowdb issue. The screenshot I saw on mmo champion a few days ago had FAP as per usual:
http://static.mmo-champion.com/mmoc/...a_weapons2.jpg

Last edited by seminarca : 08/25/08 at 10:56 PM.

Offline
Old 08/25/08, 11:03 PM   #1279
LodeRunner
Just an excitable boy
 
LodeRunner's Avatar
 
Undead Warrior
 
Mal'Ganis
Hello Druids. This is just a friendly note from your moderating crew. Some of my friends told me that you guys are even dumber than the Hunters. I told them they were crazy but from the amount of stupid posts on this page alone they may be right! Now is your chance to prove them wrong. You can all start by abiding the exciting WotLK rule set, found here: Elitist Jerks - Announcements in Forum : Public Discussion

See rule #1 on that list? Yeah, it's getting raped around here, and we can't have that because that gives the mods headaches and when we get headaches we get banhappy.


United States Offline
Old 08/25/08, 11:08 PM   #1280
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Monk
 
Stormrage
Originally Posted by Phorage View Post
Saw this just now. Bug or is there something else going on with FAP?

LK Arena 1 Druid Melee Staff - Items - WOWDB
I was just going to post this... It's odd; no FAP, but the DPS is reduced as well, same reduction as normal feral items, and caster weapons.

EDIT: Beaten... Yeah, I'm thinking just a wowdb display glitch.

Last edited by Astrylian : 08/25/08 at 11:16 PM.

Rawr!

Offline
Old 08/25/08, 11:31 PM   #1281
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
I just checked on the beta server; the staff still has 1602 FAP on it.

It has a nice understated graphic, too; the three red crystals on it glow softly. A bit different from the standard over the top graphics of the PVP weapons so far.

Offline
Old 08/26/08, 4:57 AM   #1282
Ravager
Piston Honda
 
Ravager's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Cuer View Post
I just checked on the beta server; the staff still has 1602 FAP on it.

It has a nice understated graphic, too; the three red crystals on it glow softly. A bit different from the standard over the top graphics of the PVP weapons so far.
Like all other classes, Ferals will continue to see their biggest offensive stat upgrades come from their weapons. Casters have tons of spell damage on their weapons and melee simply see bigger numbers with weapons that have higher top-end damage. I don't see why Ferals should be different.

I expect that with the large consolidation of loot that each raid will have at least one tanking Feral staff and one DPS Feral staff so we'll see upgrades more often than we currently do.

Offline
Old 08/26/08, 10:53 AM   #1283
loos
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Builds for level 70?

Oops, looks like Lich King talents on Live servers counts as Megathread content, not Lich King content. Question moved.

Offline
Old 08/26/08, 9:20 PM   #1284
angral
Von Kaiser
 
Night Elf Druid
 
Proudmoore
With the changes to Savage Fury, Improved Mangle, and the 'increased tank dps' line Blizzard has been espousing, has anyone seen or heard anything on the beta forums about Mangle (Bear) being returned to it's original scalable form?

Offline
Old 08/26/08, 10:31 PM   #1285
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
I'm not sure what you mean by scalable form (AFAIK, Mangle scales pretty damn well on Live compared to, say, Shield Slam), but Mangle and Maul are both literally hitting more than twice as hard for me on Beta in Sunwell gear.

Offline
Old 08/27/08, 2:20 AM   #1286
angral
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Originally Posted by Falk View Post
I'm not sure what you mean by scalable form (AFAIK, Mangle scales pretty damn well on Live compared to, say, Shield Slam), but Mangle and Maul are both literally hitting more than twice as hard for me on Beta in Sunwell gear.
When mangle was introduced, there was a post on the eu boards showing how the +dmg and multipliers were chosen to give cats and bears the equivalent of normalized instant special attacks that would scale similarly to the specials of rogues and warriors due to the multipliers being almost identical. Cats kept the 2.4 multiplier on mangle and the 30% buff to shred, but bears lost their scaling when mangle (bear) was reduced in damage by 30% and the 30% threat buff was added.

From your reply I am guessing the topic has not come up on the beta boards, and may not because mangle (bear) is still performing it's role as our high threat move with a cooldown.

Offline
Old 08/27/08, 2:39 AM   #1287
Melthar
Piston Honda
 
Melthar's Avatar
 
Night Elf Druid
 
Frostmourne
Re-visiting the whole FAP question, the discovery of a second 2H mace in Naxx has me wondering.
Itemising two 2H DPS maces at a given content level would be somewhat absurd considering they're still only usable to 3 classes unless we do end up seeing some change in FAP mechanics so that it will just be tacked onto weapons without replacing white DPS (or we benefit from white DPS directly)

http://static.mmo-champion.com/mmoc/...xxramas_01.jpg
http://static.mmo-champion.com/mmoc/...xxramas_02.jpg

If they don't go the armour from weapons approach, given the FAP treatment that second weapon would make an excellent feral tanking/dps mace, and an excellent Deathknight tanking mace.

Last edited by Melthar : 08/27/08 at 2:40 AM. Reason: Clarification

Offline
Old 08/27/08, 3:20 AM   #1288
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Originally Posted by angral View Post
mangle (bear) is still performing it's role as our high threat move with a cooldown.
Mangle is fine, really. Yes the intitial nerf did hit hard, but you have to remember they semi undid that later. Mangle is now at 115% damage, not quite the 2h scaling we'd wanted, but still it's something. Improved Mangle makes it just that much better. Maybe it's the "Ramparts in AQ40/Naxx Feral leather" effect all over again, but I (level 70) did Utgarde Keep and Nexus last night with a level 77 Warrior dual wielding Torch and the 2.4 badge Axe, and a level 76 Ret Paladin (admittedly, one with no Judgements) and rarely had threat issues, so long as I was allowed to engage first (1-2 seconds lead time on average). 4.5 second cooldown Mangles are brilliant. Berserk is brilliant (I'm sure you've all seen Falk's movie). Swipe is really good (the fourth target is a boon). On Faerie Fired, but non-Sundered trash mobs I was seeing ~2700 Mangle crits in threat gear with only Battle Shout, Might and the Paladin Aura for buffs.

Admittedly, I haven't had a chance yet to compare threat vs the other classes, and by no means is 2 overgeared instance runs enough to formulate a basis of opinion on, but from all reports, threat likely won't be an issue for us.

Offline
Old 08/27/08, 3:24 AM   #1289
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Regarding the whole FAP discussion: The discovery of plate boots with shield block value (unusable by Death Knight tanks), a fast one-hander with defense and parry rating (unusable by Rogues/other DPS) as well as the much more prevalent Spell Power plate (usable only by Holy Paladins) indicates that despite their gear homogenization principles, Blizzard is not beyond making niche items.

While most of us here have some ideas on how to do away with FAP to make their drops more cohesive with the other DPS classes, I think the extent of discovered Northrend gear seals the deal as far as the devs not jumping through hoops just to make homogenized gear at all costs.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Old 08/27/08, 3:33 AM   #1290
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
I really hope they won't make niche items for ferals. As soon as there is a niche item for a certain slot, that would likely end up being considerably better than the alternatives. The result would be that everyone would have to get that certain item and seriously reducing itemization choice.
If they do the gear homogenization well (and the class changes needed for it), then ferals would finally not all run around in the same gear.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools