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Old 08/27/08, 4:08 AM   #1291
angral
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Originally Posted by seminarca View Post
Mangle now at 115% damage.
Good point, I'd forgotten the rebuff. With Mangle (Bear) included on Savage Fury it's AP multiplier is 2.5 * 1.15 * 1.1 = 3.1625. Not far off 3.3, but still far better than most high threat moves in the game.

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Old 08/27/08, 8:49 AM   #1292
Animalfury
Glass Joe
 
Night Elf Druid
 
Gurubashi
Anyone know (or can test on beta) if Savage Roar stay there when you change to bear?

The text don't states anything against this and it would be very fun for emergency tanking threat and PvP.

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Old 08/27/08, 10:50 AM   #1293
Gurrshael
Von Kaiser
 
Gurrshael's Avatar
 
Tauren Druid
 
Drak'thul (EU)
Originally Posted by angral View Post
Good point, I'd forgotten the rebuff. With Mangle (Bear) included on Savage Fury it's AP multiplier is 2.5 * 1.15 * 1.1 = 3.1625. Not far off 3.3, but still far better than most high threat moves in the game.
Are you sure about the 2.5 multiplier? Granted that I have returned to feral theorycrafting after a long pause from WoW, I am fairly sure it was never multiplied by Bear's weapon speed. Shouldn't it be: 1.15 (Mangle) * 1.1 (Naturalist) * 1.2 (Savage Fury) = 1.518.

Feel free to correct me if I am wrong.

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Old 08/27/08, 10:57 AM   #1294
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
It is based on paw damage, which depends on AP with a multiplier for the speed. Hence the extra 2.5 multiplier.

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Old 08/27/08, 11:29 AM   #1295
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Lvl 80 blue cat dps staff from Halls of Lightning instance
http://static.mmo-champion.com/mmoc/...ghtning_09.jpg

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Old 08/27/08, 12:17 PM   #1296
Maax
Piston Honda
 
Maax's Avatar
 
Tauren Druid
 
Nathrezim
Regarding shifting costs, maybe they could bring back the old-school Swiftshifting.

For those that don't remember, the old version of Natural Shapeshifter (back when it used to be in the balance tree) was:
Swiftshifting
"After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 20/40/60% if used with in 6 sec."
They could change the talent back, or make it a set bonus/glyph/idol.

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Old 08/27/08, 1:09 PM   #1297
Promethius
Von Kaiser
 
Tauren Druid
 
Bonechewer
Out of curiosity, what's the expected mana pool with and without heart of the wild at 80 in INT-less rogue gear and the mana cost of bear/cat shifting with and without natural shapeshifter?

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Old 08/27/08, 1:19 PM   #1298
loos
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Base mana for each class (at lvl 70) can be found here, perhaps someone can update that for lvl 80? According to Wowhead cat form costs 35% of base mana in WotLK, so that would be 2370 * 0.35 = 829.5 mana at lvl 70.

So at level 70

Natural Shapeshifter (1pt): 746.55
Natural Shapeshifter (2pt): 663.6
Natural Shapeshifter (3pt): 580.65

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Old 08/27/08, 1:30 PM   #1299
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Only really need a couple of data points from some beta players to be able to have a fair idea of it. I seem to recall seeing something like 1k for level 80 though I cannot for the life of me remember where I saw it (might have been the beta forums, but I can't access those from work).

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Old 08/27/08, 3:24 PM   #1300
Promethius
Von Kaiser
 
Tauren Druid
 
Bonechewer
Just looking over how INT affects my mana currently, I've noticed that my gear provides 3240/7460 of my unbuffed mana, or 43.4% and about 60 mana/5 (138 w/ gear and 78 w/out, granted I have all stat enchants to rings, chest, bracers which add additional spirit).

So if I were to try and shift whenever I had the mana to, without the INT on my gear, with 3/3 natural shapeshifter, I could shift 7 times and would have to wait about 42 sec to perform each consecutive shift. Putting gear back on, I could shift 12 times and would wait 26 sec in between subsequent shifts. With 0/3 natural shapeshifter it would look like 5 shifts and 58 sec wait periods without INT gear, and 8 shifts and 36 sec wait periods with gear.

Outside of powershifting, pvp, and possibly pve encounters involving lots of snaring or long durations of no melee opportunity (like felmyst air phase), druids probably don't shift or use spells enough to worry too much about mana. Currently, with blessing of kings and wisdom, MotW, AI, divine spirit, and possibly totems (do mana spring/tide actually affect mana in forms?), powershifting 1-2 times every 12 sec is hardly taxing on mana. I wonder though, with the reduction of our mana pool and regen from lack of INT on gear in the expansion, will the increased efficacy of raid buffs still allow us to maintain something like 3 powershifts per 16 sec (5 sec rule may add even more restriction here considering ferals have no I5SR regen)? Would Blizzard even consider it to be more than a trivial matter? And where would it leave feral pvp if mana becomes much more restrictive?

Considering with only base mana and base INT, HotW provides about a 8.6% boost to overall mana pool at 70, it may make more sense to change the talent to be providing mana regen instead, based off a stat we naturally look for and is readily available from gear. 20% stam => mana/5 for example in my current gear would give me 167 mana/5. This would give us scaling mana regen without having to go out of our way to gear for, since intensity being based off int/spirit isn't of too much use to us. I suppose this could give rise to some monstrous 0/30/41 feral/resto hybrid with infinite mana, though doing something like having the mana regen only apply in bear/cat can force deciding between mana regen and healing. I'm not sure how this balances out against the mana restoration capabilities of enh shaman and ret paladins in beta, but obviously numbers can be adjusted for parity.

I wouldn't say this is the absolute best way to approach fixing mana regen as there are a multitude of ways to approach the issue of mana, but the most apparent change needed would be with respect to the INT portion of HotW having no itemization to scale off of in the expansion.

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Old 08/27/08, 4:47 PM   #1301
Merple
King Hippo
 
Merple's Avatar
 
Merple
Undead Priest
 
No WoW Account
Ah, wrong thread! Damn you, tabbed browsing!

Last edited by Merple : 08/27/08 at 4:48 PM. Reason: Wrong Thread

-In our country, any CBC reporter can dream of becoming head of state.

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Old 08/27/08, 9:57 PM   #1302
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
It'll have to be seen whether or not the lack of INT on PVP items is intentional or not,.

Sadly, blues have been very quiet lately. They haven't even given us a thumbs up or thumbs down on the new energy regen mechanic (god I hope it goes through).

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Old 08/28/08, 5:13 AM   #1303
angral
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Originally Posted by Gurrshael View Post
Are you sure about the 2.5 multiplier? Granted that I have returned to feral theorycrafting after a long pause from WoW, I am fairly sure it was never multiplied by Bear's weapon speed. Shouldn't it be: 1.15 (Mangle) * 1.1 (Naturalist) * 1.2 (Savage Fury) = 1.518.

Feel free to correct me if I am wrong.
We're both wrong. I forgot Naturalist.

Bear's attack speed is 2.5 seconds (which is the base attack used to find Mangle's damage) and hence we use 2.5 as our base for AP calculations, just as a 2 handed weapon uses a normalised weapon speed of 3.3 for AP calculations.

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Old 08/28/08, 7:16 AM   #1304
Shuror
Von Kaiser
 
Pandaren Priest
 
Bladefist (EU)
Originally Posted by angral View Post
We're both wrong. I forgot Naturalist.

Bear's attack speed is 2.5 seconds (which is the base attack used to find Mangle's damage) and hence we use 2.5 as our base for AP calculations, just as a 2 handed weapon uses a normalised weapon speed of 3.3 for AP calculations.
1.1*1.2*1.15*2.5 = 3.795
That is a very good AP multiplier. It's almost exactly the same as Mortal Strike including Imp. MS and 2H weapon spec or Crusader Strike with 2h weapon spec. However, I think that this is kind of required as we have bad AP scaling on all our other threat abilities.

Has anybody tested if the 1.3 threat multiplier on Mangle(Bear) still is there, despite the large damage boost it has recieved? I don't seem to recall anybody adressing it in this thread.

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Old 08/28/08, 7:51 AM   #1305
mydhrin
Von Kaiser
 
Night Elf Druid
 
Black Dragonflight
Originally Posted by Shuror View Post
1.1*1.2*1.15*2.5 = 3.795
That is a very good AP multiplier. It's almost exactly the same as Mortal Strike including Imp. MS and 2H weapon spec or Crusader Strike with 2h weapon spec. However, I think that this is kind of required as we have bad AP scaling on all our other threat abilities.

Has anybody tested if the 1.3 threat multiplier on Mangle(Bear) still is there, despite the large damage boost it has recieved? I don't seem to recall anybody adressing it in this thread.
Never mind, i thought Savage Roar was applicable, but it`s only for kitty.

Last edited by mydhrin : 08/28/08 at 8:08 AM.

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