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Old 08/30/08, 7:10 PM   #1441
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by TheNameLessOne View Post
These talents are just badly thrown together, short sighted garbage. They don't address the real problem with druid tanking which is scalability.
I'm sorry, what? -12 PERCENT damage taken in Bear form does not scale with the damage you take? If you don't consider that scaling, then what is? I seriously can't believe you just said this.

And yes, going Cat --> Bear is more than a 10% damage done reduction but you seem to happily ignore the fact that it's also a whole lot more damage reduction than 10%. Really, what is your problem with the talent that you feel like you have to make things up like this?

Originally Posted by Duilliath View Post
I read it as 15% - a party consists of 5 people. Where was it decided it doesn't count yourself ? 12% and 15% are both nice, though 15% would be closer to the Warrior's 16% mitigation.
I am taking these numbers from the Druid beta forums and if I am not completely off, aren't there similar talents with the same wording that work like this (I'm not sure about this though)?
Also, since I have seen it thrown around a few times now: 16% spell damage mitigation is not 16% mitigation. It only affects spells. Warriors still only take 10% less damage from melee attacks and Mother Bear easily trumps that at 12% and if it is 15%, then even more so.


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Old 08/30/08, 7:24 PM   #1442
Kieran
Glass Joe
 
Tauren Druid
 
Die Ewige Wacht (EU)
Originally Posted by Duilliath View Post
I read it as 15% - a party consists of 5 people. Where was it decided it doesn't count yourself ? 12% and 15% are both nice, though 15% would be closer to the Warrior's 16% mitigation.

Sidenote, 5man parties aren't the only place you can get mind controlled. Just think of Hakkar or Leotheras if you need some examples. Taking 6% more damage as two party members got mind controlled sucks. Do dead people count ?
The way I see it, the Druid himself is not considered a friendly target when assessing Damage Reduction. Of course that mechanic only serves to confuse people until it can actually be tested. Mother Bear is still a placeholder talent in the most recent build from what I gathered.

Also a question: slogging through the official beta forums with all its slap in the face crap I found out the agility to dodge conversion at level 80 for us Druids hovers around 40 points of agility for one one percent dodge rating. So could someone tell me how much agility we need come expansion to increase our critical strike chance by one percent? I was unable to find any reliable info about this.

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Old 08/30/08, 7:47 PM   #1443
rpnguyen
Glass Joe
 
Tauren Druid
 
Tichondrius
Mother Bear in a party of 5 be 15% based on the current wording. Then again Blizzard is known to really screw up their tooltips once in a while. 2/2 Improved Sprint "100% but not really 100%" comes to mind.

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Old 08/30/08, 8:18 PM   #1444
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
At the moment, since Mother Bear hasn't been implemented, we can't really tell for sure whether it's 12% or 15% (i.e. whether it includes the Druid themselves in the party member count or not). So people are just assuming either way. I'll post on the beta forums to ask, but we may not have a response until later since it's the weekend.

On losing buffs after dropping Cat Form: as of the last build, you also lose Dash after dropping Cat Form.

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Old 08/30/08, 10:09 PM   #1445
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
Originally Posted by Strauss View Post
Perhaps a vain attempt to salvage powershifting in some form, but has anyone been able to take a look [Wolfshead Helm] to see if there's been any changes on it in beta? Is the effect been present or has it been reworked to act like Furor?
At this time, the helm in beta still provides the same effect. Presumably if it ends up being too powerful as a powershifting tool, it will get nerfed, just like all the other lower level gear that was too powerful and got changed. And thankfully so; it would be a bit odd if a level 40 item was still wanted at level 80.

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Old 08/30/08, 11:29 PM   #1446
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Kieran View Post
So could someone tell me how much agility we need come expansion to increase our critical strike chance by one percent? I was unable to find any reliable info about this.
83.3 agility = 1% crit.

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Old 08/31/08, 4:09 AM   #1447
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Originally Posted by Liar View Post
I'm sorry, what? -12 PERCENT damage taken in Bear form does not scale with the damage you take? If you don't consider that scaling, then what is? I seriously can't believe you just said this.

And yes, going Cat --> Bear is more than a 10% damage done reduction but you seem to happily ignore the fact that it's also a whole lot more damage reduction than 10%. Really, what is your problem with the talent that you feel like you have to make things up like this?



I am taking these numbers from the Druid beta forums and if I am not completely off, aren't there similar talents with the same wording that work like this (I'm not sure about this though)?
Also, since I have seen it thrown around a few times now: 16% spell damage mitigation is not 16% mitigation. It only affects spells. Warriors still only take 10% less damage from melee attacks and Mother Bear easily trumps that at 12% and if it is 15%, then even more so.
I said talents, not talent.

Natural reaction is the truly piece of trash that they just tacked on so a bears mitigation would be roughly the same as the other tanks at entry level. Its just one more in the laundry list of shitty, poorly thought out short term talents/abilities/hacks they have done. Serious what other tank can claim 14% avoidance completely naked? It still does absolutely nothing to address long term scalability. Great you can be roughly the same going into Naxx, good luck coming out.

As for mother bear, its the attack power bonus that is a bad, none scaling pile. It serves no purpose at all, do something else that is actually useful. The damage reduction being dependent on number of people in your group is just silly mechanic that is prone to too many questions and bugs.

Nothing they have done has actually made a druid want either rogue gear or the tanking accessories (ring, clock, neck, trinkets) that the other tanks want. No other spec in the game is being designed around getting terrible itemization and repeatedly getting none scaling numbers tacted on to try and cover up the deficiencies.

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Old 08/31/08, 4:39 AM   #1448
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by TheNameLessOne View Post
Serious what other tank can claim 14% avoidance completely naked?
Uh what are you trying to say here?

Both warrior&paladin get 5% dodge and 5% parry from talents. With this set of talents druid gets 10% dodge from talents.

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Old 08/31/08, 4:49 AM   #1449
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by TheNameLessOne View Post
Nothing they have done has actually made a druid want either rogue gear or the tanking accessories (ring, clock, neck, trinkets) that the other tanks want. No other spec in the game is being designed around getting terrible itemization and repeatedly getting none scaling numbers tacted on to try and cover up the deficiencies.
Indeed, what ferals need is something like this:

Tough Hide: Your crits have a 33/66/100% chance to grant you the tough hide buff. This buff absorbs x damage, scales with AP.

Improved Tough Hide: Damage absorbed by your tough hide buff increases your armor by the amount absorbed for 10s.

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Old 08/31/08, 4:50 AM   #1450
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Originally Posted by Anaram View Post
Uh what are you trying to say here?

Both warrior&paladin get 5% dodge and 5% parry from talents. With this set of talents druid gets 10% dodge from talents.
Bear form comes with a baseline 5% dodge that they tacted on cause the avoidance nerf was deemed to severe.

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Old 08/31/08, 5:44 AM   #1451
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by TheNameLessOne View Post
Bear form comes with a baseline 5% dodge that they tacted on cause the avoidance nerf was deemed to severe.
So what? All tanks gain flat +avoidance via talents and shockingly it's only you complaining about this. Because of what? Because you are unhappy they nerfed the Agi --> Dodge ratio (which happened to all classes by the way)? They did this so you can grab Rogue gear without completely overpowering your dodge and so that dodge rating is not completely useless. If numbers are not fine, they will be fixed. Beta is in the stage of talent concepts at the moment and from what I can tell, these two talents are really good:

Mother Bear scales. Period. You can argue about the dependency of being in a party for it to work but it scales nonetheless. The AP bonus is just that - a bonus (which I already said in a previous post but you chose to kindly ignore this and focus more on complaining about not scaling). Really, noone would have complained about the talent if they removed the AP bonus and replaced it with nothing at all before releasing it...

Natural Reaction does not scale on the dodge department - and it does not have to. It is powerful as it is, 2% dodge per talent point is extremely good. Other tanks need to invest 5 points for less dodge Anticipation - Spell - World of Warcraft. This talent also combines something Warriors and Paladins would kill for: rage/mana (for Paladins) gain on avoidance. Previously, Warriors would have to invest 5 plus another 2 points to get 5% dodge and 2 Rage on avoidance; this talent trumps both aspects and yet you still complain?


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Old 08/31/08, 6:38 AM   #1452
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by Liar View Post
So what? All tanks gain flat +avoidance via talents and shockingly it's only you complaining about this. Because of what? Because you are unhappy they nerfed the Agi --> Dodge ratio (which happened to all classes by the way)?
No, they specifically nerfed the Agi -> Dodge rating for druids additionally to the standard reduction with levels.
They did this so you can grab Rogue gear without completely overpowering your dodge and so that dodge rating is not completely useless. If numbers are not fine, they will be fixed. Beta is in the stage of talent concepts at the moment and from what I can tell, these two talents are really good:
The talents are good, but neither of them scale with gear and that is the major feral concern at the moment. According to Blizzard feral tanks will use rogue gear in the majority of slots. That means Agi, crit, hit, haste, expertise, armor reduction and a bit of Sta. No extra armor, no dodge rating, mediocre stamina. The majority of the stats on that gear are no tanking stats. And ferals no more scale better with Agi. So a lot of the item budget will be more or less wasted. Even with the high Agi scaling ferals were not overpowered in avoidance in TBC compared to warriors (avoidance was too strong in general because of the increasing returns but I don't see any fix for that from Blizzard yet).

Mother Bear scales. Period. You can argue about the dependency of being in a party for it to work but it scales nonetheless. The AP bonus is just that - a bonus (which I already said in a previous post but you chose to kindly ignore this and focus more on complaining about not scaling). Really, noone would have complained about the talent if they removed the AP bonus and replaced it with nothing at all before releasing it...
The talent scales with the boss damage, but not with the tank gear. It is a good talent, but it is not the talent feral tanks hope for that makes them scale well with the gear they will be forced to use this expansion.

Natural Reaction does not scale on the dodge department - and it does not have to. It is powerful as it is, 2% dodge per talent point is extremely good. Other tanks need to invest 5 points for less dodge Anticipation - Spell - World of Warcraft. This talent also combines something Warriors and Paladins would kill for: rage/mana (for Paladins) gain on avoidance. Previously, Warriors would have to invest 5 plus another 2 points to get 5% dodge and 2 Rage on avoidance; this talent trumps both aspects and yet you still complain?
The complaints are there because the fear increases that Blizzard hopes to balance feral tanks throughout the expansion with such static talents and not proper scaling with gear. Simple number changes won't fix that at the moment, a proper gear -> tanking stats scaling talent will be needed.

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Old 08/31/08, 6:49 AM   #1453
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Selmarix View Post
No, they specifically nerfed the Agi -> Dodge rating for druids additionally to the standard reduction with levels.

The talents are good, but neither of them scale with gear and that is the major feral concern at the moment. According to Blizzard feral tanks will use rogue gear in the majority of slots. That means Agi, crit, hit, haste, expertise, armor reduction and a bit of Sta. No extra armor, no dodge rating, mediocre stamina. The majority of the stats on that gear are no tanking stats. And ferals no more scale better with Agi. So a lot of the item budget will be more or less wasted. Even with the high Agi scaling ferals were not overpowered in avoidance in TBC compared to warriors (avoidance was too strong in general because of the increasing returns but I don't see any fix for that from Blizzard yet).


The talent scales with the boss damage, but not with the tank gear. It is a good talent, but it is not the talent feral tanks hope for that makes them scale well with the gear they will be forced to use this expansion.


The complaints are there because the fear increases that Blizzard hopes to balance feral tanks throughout the expansion with such static talents and not proper scaling with gear. Simple number changes won't fix that at the moment, a proper gear -> tanking stats scaling talent will be needed.
First off: My Warrior at level 70 on live has more dodge than on the Beta at the same level because of the Agi --> Dodge shift. So what I said is true and not Druid specific.

And are you really implying that Defensive Stance for Warriors does not scale. Seriously?
For the last time, no, Druids are not the only class with static talents either. Sorry for bursting your bubble that Blizzard is out there to make the lives of Feral Druids miserably - they are not. If Druids don't end up competitve in the end, then you have my full support but at the moment it seems there is alot of useless whining going on.


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Old 08/31/08, 7:21 AM   #1454
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Liar View Post
And are you really implying that Defensive Stance for Warriors does not scale. Seriously?
The point isn't about Def Stance/Mother Bear not scaling. The point is that it does not provide scaling with what we're currently seeing as gear, which is a more pressing matter. Mother Bear, to me, while extremely nice is simply another equaliser as we lost our major armour advantage.
What people are pushing for here is to give us something so we can actually use those massive amounts of Agi/AP and Str that so far seem abundant on the gear we'll be tanking in. That, Mother Bear does not provide.

I have to say I seriously doubt it even was Blizzard's intention to address gear issues with that specific talent, but that's a whole nother kettle o' tea. More likely we'll see a mechanic change that isn't talent-driven. I definitely hope so as I'd rather see the Feral / (+Feral in) Resto tree trimmed some, than have more talents added there.

[e] And I have to say your 'My warrior lost dodge' comment is a bit... silly. I have my doubts your warrior lost 30% Dodge, which some Druids will be seeing in their M'uru kit.

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Old 08/31/08, 7:52 AM   #1455
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Duilliath View Post
The point isn't about Def Stance/Mother Bear not scaling. The point is that it does not provide scaling with what we're currently seeing as gear, which is a more pressing matter. Mother Bear, to me, while extremely nice is simply another equaliser as we lost our major armour advantage.
What people are pushing for here is to give us something so we can actually use those massive amounts of Agi/AP and Str that so far seem abundant on the gear we'll be tanking in. That, Mother Bear does not provide.

I have to say I seriously doubt it even was Blizzard's intention to address gear issues with that specific talent, but that's a whole nother kettle o' tea. More likely we'll see a mechanic change that isn't talent-driven. I definitely hope so as I'd rather see the Feral / (+Feral in) Resto tree trimmed some, than have more talents added there.

[e] And I have to say your 'My warrior lost dodge' comment is a bit... silly. I have my doubts your warrior lost 30% Dodge, which some Druids will be seeing in their M'uru kit.
Well that is a completely different thing altogether. There is alot of "OH NOES Mother Bear does not scale" whine going on and you are actually the first one to actually say that they mean it does not scale with their Str/Agi/AP stats. Why some people tie these expectations into Mother Bear to begin with is, as you said, baffling. Mother Bear is not related to these things at all. It is a scaling damage reduction talent, period. Anyone else saying differently is wrong.
If they want to make Str/Agi/AP more useful, they will do so via mechanics. Sunder Armor's threat scales via AP. It does absolutely no damage so it seems counterproductive at the start, right? Except not. It just works well like this and we don't have to spec for it either. It's just there, it's a core mechanic. Instead of pushing for these things via talents (and acting all angry about it when it does not happen), why don't you guys push for it as a core mechanic, maybe baked into Dire Bear Form?

And oh, I know Druids lost alot of their dodge via the rating change but my point still stands. All classes lost dodge via new agi --> dodge conversion ratios. The only thing why it affects Druids a whole lot more is because you stack agility for the dodge more than others (plus, you had an abnormal ratio to begin with). In the end, this nerf will balance itself it out at level 80 when you wear even more gear with agility on it by going for Rogue gear and Dodge rating. It's a nerf now to prevent unbalancedness later. And if it does not work out, the numbers will be tweaked via core mechanics (like lowering agi --> dodge ratios) instead of slapping another +1% dodge on whatever talent.

Again, alot of whine seems to be misdirected at the wrong targets here (talents) when in fact they should be directed at core mechanics.


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