Elitist Jerks Restoration WotLK Talent Preview / Discussion

07/28/08, 11:42 AM   #151
Playered
Soda Popinski

Tauren Druid

Twisting Nether (EU)
 Originally Posted by Kortar I'm not sure how 'awesome' it would be for Flourish to be automatically targetted on the lowest health members of the raid. Such a mechanic would minimize the impact of Flourish since it would pick precisely the targets most likely to be 'sniped' by other raid heals. I actually think Flourish would work better as a party-only heal (like CoH now), so Resto Druids could effectively lay down a HoT stack on an entire raid.
I'm of two minds about the whole smart healing thing...

The benefit to having it on Flourish is that... well... a HoT will most likely have a smaller over-healing rate on the targets with lower HP... despite the fact they will no doubt get a bounce from other sources of raid healing - this is especially true when you consider pets.

07/28/08, 6:36 PM   #153
Akston
Piston Honda

Human Mage

Thunderlord
 Originally Posted by Kortar I actually think Flourish would work better as a party-only heal (like CoH now), so Resto Druids could effectively lay down a HoT stack on an entire raid.
It might. We really need to get a confirmation of how it's working in beta. Seems there are 3 possibilities:
1. Affects 5 lowest people in range
2. Affects 5 closest people
3. Affects everyone in a group that is in range (how CoH works on live right now)

 07/28/08, 7:09 PM #154 Miststorm Glass Joe   Miststorm Night Elf Druid   Nordrassil (EU) If Flourish targets lowest health raid members, it would be critically important to know when and how often the determination is made. If it would be made before every tick, it would be very nice, avoiding quite a lot of over healing. If it would be made only once when the cast is made (or would target the nearest), it would be subject to quite some over healing from other healers.
 07/28/08, 9:00 PM #155 Kamileon Von Kaiser     Jadiera Draenei Shaman   Cenarion Circle I can guarantee you it won't work on a per tick basis, as it's a buff that is put on a player when cast. It doesn't jump.
07/29/08, 2:07 AM   #157
Norfair
Piston Honda

Night Elf Druid

Grim Batol (EU)
It will be more difficult as they have a much larger impact than choosing between 70 +heal and 40 mp5 (that what is now the only thing you have to choose between while gemming, I don't really think there are any enchanting choices a druid has to make in TBC).

The Healing Touch glyph doesn't seems very useful with already having Regrowth and Nourish, especially since healing output gets reduced by 50% but mana costs and casttime do not.

07/29/08, 5:48 AM   #158
Akston
Piston Honda

Human Mage

Thunderlord
What exactly is with the healing touch glyph? Or the regrowth glyph for that matter? Reduces HT to... well exactly what nourish is but costs more mana.. Regrowth glyph makes it so you want to just spam regrowth.. But.. Isn't that sorta cutting in on what Nourish is supposed to be doing?

 07/29/08, 6:00 AM #159 Duilliath Great Tiger     Duilliath Night Elf Druid   No WoW Account (EU) How much would +heal add on top of HT rank2 ? Talented, it'd be instant. With that low a rank, I'd expect it to scale horribly (though, 'scale' probably is the wrong choice of terms here), but the idea tickles me.
 07/29/08, 7:55 AM #160 Benita Don Flamenco   Benita Tauren Druid   Dentarg (EU) Downrank scaling was reworked. Spells attained somewhere about 20 levels before the last rank receive 0% of your healing (or damage). For healing touch this means anything below rank 10 will become a trivial heal if i understood it correctly. Even 11 or 12 will hardly be worth it on level 80.
07/29/08, 8:08 AM   #161
Playered
Soda Popinski

Tauren Druid

Twisting Nether (EU)
 Originally Posted by Akston What exactly is with the healing touch glyph? Or the regrowth glyph for that matter? Reduces HT to... well exactly what nourish is but costs more mana.. Regrowth glyph makes it so you want to just spam regrowth.. But.. Isn't that sorta cutting in on what Nourish is supposed to be doing?
With both the SM and RG glyph you should be able to pump out some very solid healing - the glyph actually allows some benefit to its stupidly long duration which is interesting.

Can't really judge how these work out until people are able to test Nourish though.

07/29/08, 9:11 AM   #162
Akston
Piston Honda

Human Mage

Thunderlord
 Originally Posted by Playered With both the SM and RG glyph you should be able to pump out some very solid healing - the glyph actually allows some benefit to its stupidly long duration which is interesting. Can't really judge how these work out until people are able to test Nourish though.
Yah the RG glyph is really nice.. It just seems like it and the HT glyph are stepping on Nourish's toes.

07/29/08, 9:29 AM   #163
takel
Von Kaiser

Night Elf Druid

 Originally Posted by Benita Downrank scaling was reworked. Spells attained somewhere about 20 levels before the last rank receive 0% of your healing (or damage). For healing touch this means anything below rank 10 will become a trivial heal if i understood it correctly. Even 11 or 12 will hardly be worth it on level 80.

Any ideas on what the scaling is like for spells within the 20 level band? The large increases in mana costs and thus the relative strengths of regen has me a bit worried as well as the rumours of the potion sickness. The fears could of course be totally unfounded if gear shapes up... but never too cautious.

 07/29/08, 9:55 AM #164 Holo Glass Joe   Gotm Undead Mage   Burning Steppes (EU) I think regen it'll be more than ok because Spirit in Wotlk it's going to be like Stamina was in TBC. The stat to increase way more than the actual use in TBC and with the "revamp" that Spirit had I think that we won't have problems with regen. What I really wanted to someone test is how Flourish works. As Kortar said, working as a party priority (party only isn't because the tooltip says party and raid within 15y of the target) within the range it would be great so that way you could really control better instead being spreading to the lowest therefore kinda random.
 07/29/08, 10:48 AM #165 Garithras Von Kaiser   Kenal Night Elf Druid   Durotan There's plenty of possibility for my assumptions to be wrong, but depending on when the -50% is applied, with some talent investiture the HT glyph is significantly more hps than plain Nourish. Assumptions: you've taken 2/5 Naturalist, Tranquil Spirit, and Empowered Touch; HT still gets 100% +heal; you have a HoT rolling for the 20% bonus to Nourish. Excuse my amateur usage of latex. p = spell power. Nourish $N_p= (\frac{1883+2187}{2} + p \cdot \frac{1.5}{3.5}) \cdot 1.2$ With 1000 spell power, Nourish averages 3470, 2313 hps, and ~6.4 hpm. With 1500 spell power, Nourish averages 3984, 2656 hps, and ~7.4 hpm. Rank 15 Healing Touch (-50% applied to base heal) $HT_p= \frac{4375+5165}{4} + p \cdot 1.4$ With 1000 spell power, a glyphed HT averages 5185, 3240 hps, and ~5.5 hpm. With 1500 spell power, a glyphed HT averages 6560, 4100 hps, and ~7 hpm. THis makes a glyphed HT significantly better hps at the cost of some minor mana efficiency. It scales extremely well (probably too well to be true). Rank 15 Healing Touch (-50% applied last) $HT_p= \frac {\frac{4375+5165}{2} + p \cdot 1.4}{2}$ With 1000 spell power (2000 effective +heal), a glyphed HT averages 3785, 2365 hps, and ~4 hpm. With 1500 spell power, a glyphed HT averages 4492, 2807 hps, and ~4.75 hpm. This makes a glyphed HT still slightly better hps at the cost of mana efficiency. Probably not worth it compared to other glyph options.

 Elitist Jerks Restoration WotLK Talent Preview / Discussion