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Old 10/21/08, 1:38 PM   #601
Furocious
Glass Joe
 
Night Elf Druid
 
Mal'Ganis
I realize that now with the added healing spells, healing as a resto druid is now alot more mana intensive. So my question is, are we supposed to gem for healing & spirit gems again because of it? I'm unsure for how to gem now. Could someone please elaborate?
 
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Old 10/21/08, 1:57 PM   #602
Dantos
Glass Joe
 
Human Paladin
 
Bloodhoof
[Edit] Useless post, I'm afraid. Please delete.

Last edited by Dantos : 10/21/08 at 3:40 PM.
 
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Old 10/21/08, 1:58 PM   #603
Olddrippy
Von Kaiser
 
Tauren Druid
 
Ursin
Since our healing has changed so much it's probably taking most people some time to figure out the most efficient way to heal. I went back to Insightful Earthstorm Diamond and put some purple gems in a few places that I could pick up socket bonuses where I used to just stack +heal. I find myself being pretty inefficient at the moment as I learn the best way to use wild growth etc.
 
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Old 10/21/08, 2:15 PM   #604
Jokie
Bubble Hearth
 
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Tauren Shaman
 
Gurubashi
Originally Posted by Dantos View Post
Forgive my ignorance, but, what is the 5-second rule?

Formulas:Mana Regen - WoWWiki - Your guide to the World of Warcraft
Originally Posted by WowWiki
After a character expends mana in casting a spell, the effective amount of mana gained per tick from spirit-based regeneration is reduced (interrupted) for a period of 5 seconds. This is commonly referred to as the five second rule (FSR).
 
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Old 10/21/08, 2:43 PM   #605
malthrin
situational villain
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Dantos View Post
Forgive my ignorance, but, what is the 5-second rule?

I'm also curious about how gemming is going to work. Seems that you don't want to gem for pure spellpower, and certainly not for intellect, but a good balance of spellpower and spirit. My girlfriend's resto druid has a lot of spirit and it seems to be working out well for her. Pure +spellpower seems like it would leave you vulnerable to mana issues, when spirit can help with that and your overall +healing, not to mention it scales well.
You really shouldn't comment on gem selection if you're unaware of the basic mechanics of spirit regen. Basic healer gemming philosophy is to gem for sustainability (spirit, mp5) until you have just enough mana to finish a fight, then gem throughput to make that mana more effective (spellpower, haste). Druids in 2.0 WoW are extremely mana efficient and benefit little from haste, so we tended to focus exclusively on spellpower.

In 3.0, there are a few new things to consider for gemming purposes. First: int is a regen stat as well as spirit. There's a minor effect on spirit regen, but primarily I'm referring to getting more returns from Replenishment the bigger your mana pool is. Specs that omit WG for pure +spellpower will also benefit from int through Lunar Guidance. When you're satisfied with your longevity, spellpower still seems to be the natural output stat to go for - Lifebloom and Rejuv will still be our primary healing tools, and haste doesn't increase your output with those spells unless you can find another tank to roll them on.
 
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Old 10/21/08, 4:08 PM   #606
Spenda
Von Kaiser
 
Draenei Shaman
 
Arygos
Replenish

I've been looking for more information about how the new Replenish talent works and I've been unable to find any conclusive information.

Does it:
  • Have an internal cooldown?
  • Have a chance to proc when the entire tick is overheal?
  • Proc if cast on the caster?
 
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Old 10/21/08, 5:54 PM   #607
moxy
Von Kaiser
 
Night Elf Druid
 
Thunderlord
Originally Posted by malthrin View Post
Are you really going to take 2 healing specs? That seems to be missing an opportunity to increase the flexibility of your raid. I'm expecting that most healers will take a DPS offspec, assuming that DPS Death Knights/Warriors will have tanking offspecs. I'm particularly looking forward to using dual specs to speed up trash, which typically requires less healing than bosses.
A lot of healers would probably like to use a DPS off-spec, but realistically no more than 2 such healers would really benefit the raid. I think you'll more likely benefit from the converse: players who are primarily DPS specs but can switch to a reasonably strong healing character when desired.
 
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Old 10/21/08, 7:09 PM   #608
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
Originally Posted by Spenda View Post
I've been looking for more information about how the new Replenish talent works and I've been unable to find any conclusive information.

Does it:
  • Have an internal cooldown?
  • Have a chance to proc when the entire tick is overheal?
  • Proc if cast on the caster?
No internal cooldown, it can proc when there's no visible tick, it can proc on the caster.

"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
 
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Old 10/21/08, 9:16 PM   #609
Melador
Disillusioned Lifebloom Whore
 
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Tauren Druid
 
Mal'Ganis
Does [Idol of Longevity] no longer work? I googled around and couldn't find anything about it, but it doesn't seem to be giving me any mana back.
 
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Old 10/21/08, 11:38 PM   #610
tylanthea
Von Kaiser
 
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Tylanthea
Night Elf Druid
 
Medivh
Originally Posted by moxy View Post
A lot of healers would probably like to use a DPS off-spec, but realistically no more than 2 such healers would really benefit the raid. I think you'll more likely benefit from the converse: players who are primarily DPS specs but can switch to a reasonably strong healing character when desired.
And what's the difference between DPS->Healer and Healer->DPS?

Just pointing out that your argument could just as well have been "Players who are primarily Heal specs but can switch to a reasonably strong DPS character when desired".

I'll take the example of Sunwell.. pre-nerf that is, based on raid makeup.

Trash mobs can be cleared with very few healers. Spare healers could switch to DPS to speed up the process.
Kalecgos ~8 healers, ~3 tanks, 14 dps.
Brutallus ~7 healers, 2 tanks, 16 dps.
Felmyst ~9 healers, 2 tanks, 14 dps.
Eredar ~11 healers, 2 tanks + 1 warlock tank, 11 dps.
M'uru ~6 healers, 4 tanks, 15 dps

Sunwell was, in my opinion, the first raid instance where raid makeup = 90% of the strategy. Although Blizzard is trying to remedy that, I think it would be important for each raid member to be able to fulfill at least 2 roles effectively (gearing for both is going to be a nightmare), unless he is the best healer in the world who should always heal, etc. My point is, it doesn't matter what you're going from, DPS->Heal, Heal->DPS, Tank->DPS, Tank->Heal, as long as you are able to fulfill both roles effectively. If you aren't geared enough for two specs, you should just come up with two builds, eg., Group healing+Single target healing to maximize your potential.

Last edited by tylanthea : 10/21/08 at 11:49 PM. Reason: Read it over and it sounded too critical.
 
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Old 10/22/08, 4:18 AM   #611
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Heffro View Post
You may already know this, but what you're looking for is not a high Rejuvenation tick, but rather a separate heal called "Glyph of Rejuvenation". To wit:

Wow Web Stats

My feeling matches your feeling: having played with it a bit I think it's not likely to be useful in a raid setting; I'm thinking it's more of a PvP glyph.
I did not. I have only done 1 raid so far after the patch and even that was just 2 bosses, so didn't have a chance to check it out yet. Looking at your WWS, with not even 1 "extra" Glyph of Rejuvenation tick per boss the glyph seems to be very weak.

Originally Posted by Galashin View Post
As an addition to the 10/1 post, here are some numbers from better gear (mix of 10/25man naxx/obsidian, 2027 spellpower, MotW only):

Lifebloom 3stack (with glyph, NS--but no idol, as it's still bugged):
1082 HPS
25 HPM (assuming 9 ticks)
391 mana
~12.7% of casting time to maintain a stack on one target

Rejuv (with glyph, NS, -106 mana cost idol):
598 HPS
29 HPM
371 mana
~6.4% casting time to maintain the HoT on one target

Obviously, this neither counts ramping up lifebloom nor potential overhealing of either spell. However, it does visibly demonstrate, when compared to the link, that lifebloom has worse scaling them rejuv, at least without the idol of lush moss. Already, at naxx/obsidian gear (compared to the premade PvP gear), maintaining rejuvs on each of two targets is more efficient (29 HPM) and greater HPS (1196 to 1082) than a lifebloom stack on one, for the same percentage of cast time. If someone has a model of lifebloom vs rejuv overhealing, this would be a great time to apply it.
Since the latest patch it is possible to see overhealing on HoTs as well. Looking at Heffro's WWS, Durango's Lifebloom overhealed 58% of the time while Rejuvenation only 29% (over the entire report 58%). Similar numbers for the other 2 resto druid in that WWS. This is just one sample of course, would be best to check this for your own situation.

Originally Posted by Olddrippy View Post
Since our healing has changed so much it's probably taking most people some time to figure out the most efficient way to heal. I went back to Insightful Earthstorm Diamond and put some purple gems in a few places that I could pick up socket bonuses where I used to just stack +heal. I find myself being pretty inefficient at the moment as I learn the best way to use wild growth etc.
You could use the spelldamage/haste gems to get the "yellow" gem requirements, I think they are better than the int ones.

Originally Posted by tylanthea View Post
And what's the difference between DPS->Healer and Healer->DPS?

Just pointing out that your argument could just as well have been "Players who are primarily Heal specs but can switch to a reasonably strong DPS character when desired".

I'll take the example of Sunwell.. pre-nerf that is, based on raid makeup.

Trash mobs can be cleared with very few healers. Spare healers could switch to DPS to speed up the process.
Kalecgos ~8 healers, ~3 tanks, 14 dps.
Brutallus ~7 healers, 2 tanks, 16 dps.
Felmyst ~9 healers, 2 tanks, 14 dps.
Eredar ~11 healers, 2 tanks + 1 warlock tank, 11 dps.
M'uru ~6 healers, 4 tanks, 15 dps

Sunwell was, in my opinion, the first raid instance where raid makeup = 90% of the strategy. Although Blizzard is trying to remedy that, I think it would be important for each raid member to be able to fulfill at least 2 roles effectively (gearing for both is going to be a nightmare), unless he is the best healer in the world who should always heal, etc. My point is, it doesn't matter what you're going from, DPS->Heal, Heal->DPS, Tank->DPS, Tank->Heal, as long as you are able to fulfill both roles effectively. If you aren't geared enough for two specs, you should just come up with two builds, eg., Group healing+Single target healing to maximize your potential.
I think the most important argument for this is that DPS is more gear-dependent than healing. A lot of guilds bring their resto shaman alts to Twins but how many warlocks alts were able to dps successfully on M'uru? I think with pretty mediocre gear any healer could do the job reasonably well, while for a dps'er the difference is much more noticeable.

Keep f**king that chicken.
 
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Old 10/22/08, 7:50 AM   #612
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Norfair View Post
I think the most important argument for this is that DPS is more gear-dependent than healing. A lot of guilds bring their resto shaman alts to Twins but how many warlocks alts were able to dps successfully on M'uru? I think with pretty mediocre gear any healer could do the job reasonably well, while for a dps'er the difference is much more noticeable.
Comparing Twins and M'uru isn't the best way to prove a point seeing how tightly M'uru is tuned compared to the twins. Bringing in an alt shadow priest to M'uru might be a lot more successful than an alt warlock due to the dramatic scaling differences between the classes (alt dps also often don't have drums to work with while alt healers don't really need to have drums - much less of an effect for them).

That said I agree with you: doubling the spell power on a healer will only help on those situations where the heal would not overheal. Doubling the regeneration will only help sustainability and not burst healing. Practically all DPS stats are always useful (except some +hit on M'uru adds but in general it's much less of an issue).
 
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Old 10/23/08, 11:50 AM   #613
Olddrippy
Von Kaiser
 
Tauren Druid
 
Ursin
Pretty interesting comments from a blue, maybe they are regretting how brainless they made healing with raid wide CoH:

Changes to Healing in the future
We made an effort to improve the fun of tanking for LK, and so far it seems to have gone pretty well. Healing is next. In many ways it will be a more challenging fix because what people think is fun about healing varies and some people are pretty happy with it already.

I also want to caution that it might be a massive change, so don't log in every day looking for the big healing hotfix. It could take awhile.
 
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Old 10/23/08, 1:57 PM   #614
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
I don't see how you can interpret Ghostcrawler's words like this or even interpret them at all.
 
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Old 10/23/08, 4:10 PM   #615
Olddrippy
Von Kaiser
 
Tauren Druid
 
Ursin
Originally Posted by Nitz View Post
I don't see how you can interpret Ghostcrawler's words like this or even interpret them at all.
I'm not interpreting his comments, just interjecting my hope. I haven't played beta so I don't know how things shake out at lvl 80, but in the current nerfed content I don't like how people can just clump up while priests spam CoH endlessly on practically any target or themselves and it magically selects and heals who needs it the most.

Maybe they will have lots of fights like KJ where there is AOE that prevents you from standing on top of each other.

I find Wild Growth kind of fun because it's a hot so there is some playing around with trying to get it on the raid ahead of when you think they will take a lot of damage, and you need to figure out ways to get it spread out a bit. CoH seems less interesting to me, but much more powerful.

Part of it may just be with the significant nerf to lifebloom scaling I'm thrown off and healing has been turned upside down for me at the moment.

The aspects of Druid healing that I have found to be really fun are learning to predict damage and ramp up your healing accordingly while managing stacks of lifebloom and your swiftmend cooldown for the limited bust capabilites that we had. What I personally don't think is a fun way to heal, is simply reacting to damage. When you even take target selection out of the eqation it becomes simply "I see bar go down, press button make bar go up".....really really boring.

Last edited by Olddrippy : 10/23/08 at 4:20 PM.
 
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Old 10/24/08, 3:36 AM   #616
Currylaksa
Piston Honda
 
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Tauren Druid
 
Gorgonnash
I'm going to go with Nitz here. It's a bit of a stretch to see how improving the gameplay of healing has anything to do with content that is nerfed and out of tune with the new WOTLK scaling/talents.

I could be wrong, but I'm guessing it has to do with Warhammer Online's unique system of DPS to heal (and vice versa).

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Old 10/24/08, 12:53 PM   #617
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
Originally Posted by Currylaksa View Post
I'm going to go with Nitz here. It's a bit of a stretch to see how improving the gameplay of healing has anything to do with content that is nerfed and out of tune with the new WOTLK scaling/talents.

I could be wrong, but I'm guessing it has to do with Warhammer Online's unique system of DPS to heal (and vice versa).
I think Nitz' point is that we can't make these kinds of conclusions based on Ghostcrawler's statement. We might as well claim that Blizzard is going to move to a bandage based healing system, or to the globes from D3, or to a system that heals based on the number of simultaneous youtube videos you're watching while alt-tabbed. All we know is that they'd like to make sure healing is fun, which is about as vague a goal as there is in video games.

"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
 
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Old 10/25/08, 11:25 AM   #618
Athonel
Glass Joe
 
Night Elf Druid
 
Antonidas
Lifebloom nerf

I'm one of the top healers in a t6 guild (8/9 bt; 4/5 mh) with 273 mp5 casting and 600 spirit. I've noticed that, without a mana batter of any sort, I go oom significantly faster than with the previous patch. I've taken a couple steps to attempt to remedy that. I've moved away from LB as my main spell, and specced into HT to make it a 1.25 second cast to heal for approximately 3k non-crit. I've met a decent amount of success, but i'm not convinced that HT (as i have it) is better than LB. The nerf on LB as i observe it seems to have the healing effectiveness reduced by about 33% and the mana cost increased by about 50%. Any opinions from end-game resto druids would be appreciated.
 
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Old 10/25/08, 1:45 PM   #619
Aleah
Glass Joe
 
Night Elf Druid
 
Alexstrasza
* Omen of Clarity: Now a passive effect instead of a self-cast buff. Now also works on all spells (healing and damage). Roughly 6% procrate on a 10 sec internal cooldown.

I was fooling around with spells last night and clearcasting crit twice in a row. Popped when i finished casting a Regrowth then hit a Rejuv and popped again. Is there a bug and the internal cd doesn't work? Or I'm just confused about the internal cd. I appreciate any feedback.
Thanks
 
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Old 10/25/08, 1:49 PM   #620
Nitz
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Yiri
Tauren Druid
 
No WoW Account (EU)
Do you still consider yourself a main tank healer ? I moved away from this and just maintain Rejuvenation and/or Regrowth on the main tank (to allow Swiftmend's use) and spam happily my Wild Growth and Rejuvenation spells on the raid. Glyphed HT or Lifebloom aren't my main spells, I just maintain a Lifebloom stack on fights I consider it still useful (Archimonde) while Glyphed HT is the "omg he's gonna die, omg" spell on very low people which took unpredictable damage (mages "tanking" the Hyjal waves for example). And well, BC content was very heavily nerfed, healing is a walk in the park at the moment.

Edit: Yeah, I got back to back OoC procs, maybe the internal CD kicks in only for melee abilities ?
 
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Old 10/25/08, 3:00 PM   #621
Tetz
Glass Joe
 
Tauren Druid
 
Chromaggus
I feel that with the nerf to lifebloom, it has given druids a chance to be more flexible in raids. For instance on KJ the other night (I know its nerfed content yadayada), I was able to spam HT/lifebloom the entire time and the other druid in my raid was using wild growth/lifeblooms/regrowth and we still came up with the same effective healing. At the moment circle of healing is all you see on priests, so it feels good that druids can have different play styles and still end up with the same result.
 
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Old 10/27/08, 9:15 AM   #622
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
I did some testing on glyph of rejuvenation and it seems like there's some double dipping going on.

It appears to be that the glyph effect draws double benefit from effects like tree of life aura and master shapeshifter. Outside of tree of life I get glyph effects which are exactly 50% of normal rejuvenation ticks but in tree of life I get glyph effects which are about 55% of normal ticks (consistent with 6% from ToL aura and 4% from master shapeshifter).

While this is not a dramatic increase one would expect that the effect also works in the other direction: effects like mortal strike would cut the healing in half twice which would significantly impact the utility of the glyph in PvP.

Living Seed, Sheath of Light etc. probably function in the same fashion. Most damage effects which used to have this problem have been fixed in the past (Ignite being most notable).
 
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Old 10/27/08, 8:03 PM   #623
 Lord BEEF
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Tauren Druid
 
Mal'Ganis
Originally Posted by Nitz View Post
Edit: Yeah, I got back to back OoC procs, maybe the internal CD kicks in only for melee abilities ?
The internal cooldown was removed sometime in beta.
 
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Old 10/27/08, 10:04 PM   #624
Paininabox
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Night Elf Druid
 
Runetotem
Hey guys, in case anyone is interested, I've released v1.1 of my spreadsheet with some new features, higher accuracy, and bug fixes. Let me know what you think, if not here then at my e-mail paininabox@gmail.com.

The thread as I've stated before is here: WotLK Beta (US-English) Forums -> Resto Spreadsheet
 
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Old 10/28/08, 3:34 AM   #625
tylanthea
Von Kaiser
 
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Tylanthea
Night Elf Druid
 
Medivh
Living Seed doesn't seem to be as effective as I hoped it would.

First off, it takes 30% of the "effective healing" portion of the crit heal, ie, if you heal for 100000, but you get 10 effective healing, Living Seed has a healing value of 3.

Secondly, its healing mechanism isn't like Earth Shield or Prayer of Mending, in that its heal comes in before the hit, not after. So if the target has full health, with Living Seed on him, it doesn't do anything.

Have there been any information regarding the above issues? I have yet to see any blue posts or bug reports that deny or confirm these issues.
 
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