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10/24/08, 2:36 AM
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#616
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Piston Honda
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I'm going to go with Nitz here. It's a bit of a stretch to see how improving the gameplay of healing has anything to do with content that is nerfed and out of tune with the new WOTLK scaling/talents.
I could be wrong, but I'm guessing it has to do with Warhammer Online's unique system of DPS to heal (and vice versa).
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neither elitist nor jerk
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10/24/08, 11:53 AM
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#617
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Aloof Aggravator
Sutiru
Undead Warrior
No WoW Account
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Originally Posted by Currylaksa
I'm going to go with Nitz here. It's a bit of a stretch to see how improving the gameplay of healing has anything to do with content that is nerfed and out of tune with the new WOTLK scaling/talents.
I could be wrong, but I'm guessing it has to do with Warhammer Online's unique system of DPS to heal (and vice versa).
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I think Nitz' point is that we can't make these kinds of conclusions based on Ghostcrawler's statement. We might as well claim that Blizzard is going to move to a bandage based healing system, or to the globes from D3, or to a system that heals based on the number of simultaneous youtube videos you're watching while alt-tabbed. All we know is that they'd like to make sure healing is fun, which is about as vague a goal as there is in video games.
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Originally Posted by Vectivus
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Monte's LoL Blog
Monte's LoL Stream
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10/25/08, 10:25 AM
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#618
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Glass Joe
Night Elf Druid
Antonidas
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Lifebloom nerf
I'm one of the top healers in a t6 guild (8/9 bt; 4/5 mh) with 273 mp5 casting and 600 spirit. I've noticed that, without a mana batter of any sort, I go oom significantly faster than with the previous patch. I've taken a couple steps to attempt to remedy that. I've moved away from LB as my main spell, and specced into HT to make it a 1.25 second cast to heal for approximately 3k non-crit. I've met a decent amount of success, but i'm not convinced that HT (as i have it) is better than LB. The nerf on LB as i observe it seems to have the healing effectiveness reduced by about 33% and the mana cost increased by about 50%. Any opinions from end-game resto druids would be appreciated.
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10/25/08, 12:45 PM
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#619
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Glass Joe
Night Elf Druid
Alexstrasza
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* Omen of Clarity: Now a passive effect instead of a self-cast buff. Now also works on all spells (healing and damage). Roughly 6% procrate on a 10 sec internal cooldown.
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I was fooling around with spells last night and clearcasting crit twice in a row. Popped when i finished casting a Regrowth then hit a Rejuv and popped again. Is there a bug and the internal cd doesn't work? Or I'm just confused about the internal cd. I appreciate any feedback.
Thanks 
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10/25/08, 12:49 PM
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#620
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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Do you still consider yourself a main tank healer ? I moved away from this and just maintain Rejuvenation and/or Regrowth on the main tank (to allow Swiftmend's use) and spam happily my Wild Growth and Rejuvenation spells on the raid. Glyphed HT or Lifebloom aren't my main spells, I just maintain a Lifebloom stack on fights I consider it still useful (Archimonde) while Glyphed HT is the "omg he's gonna die, omg" spell on very low people which took unpredictable damage (mages "tanking" the Hyjal waves for example). And well, BC content was very heavily nerfed, healing is a walk in the park at the moment.
Edit: Yeah, I got back to back OoC procs, maybe the internal CD kicks in only for melee abilities ?
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10/25/08, 2:00 PM
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#621
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Glass Joe
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I feel that with the nerf to lifebloom, it has given druids a chance to be more flexible in raids. For instance on KJ the other night (I know its nerfed content yadayada), I was able to spam HT/lifebloom the entire time and the other druid in my raid was using wild growth/lifeblooms/regrowth and we still came up with the same effective healing. At the moment circle of healing is all you see on priests, so it feels good that druids can have different play styles and still end up with the same result.
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10/27/08, 8:15 AM
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#622
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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I did some testing on glyph of rejuvenation and it seems like there's some double dipping going on.
It appears to be that the glyph effect draws double benefit from effects like tree of life aura and master shapeshifter. Outside of tree of life I get glyph effects which are exactly 50% of normal rejuvenation ticks but in tree of life I get glyph effects which are about 55% of normal ticks (consistent with 6% from ToL aura and 4% from master shapeshifter).
While this is not a dramatic increase one would expect that the effect also works in the other direction: effects like mortal strike would cut the healing in half twice which would significantly impact the utility of the glyph in PvP.
Living Seed, Sheath of Light etc. probably function in the same fashion. Most damage effects which used to have this problem have been fixed in the past (Ignite being most notable).
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10/27/08, 7:03 PM
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#623
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Soda Popinski
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Originally Posted by Nitz
Edit: Yeah, I got back to back OoC procs, maybe the internal CD kicks in only for melee abilities ?
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The internal cooldown was removed sometime in beta.
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10/28/08, 2:34 AM
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#625
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Von Kaiser
Tylanthea
Night Elf Druid
Medivh
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Living Seed doesn't seem to be as effective as I hoped it would.
First off, it takes 30% of the "effective healing" portion of the crit heal, ie, if you heal for 100000, but you get 10 effective healing, Living Seed has a healing value of 3.
Secondly, its healing mechanism isn't like Earth Shield or Prayer of Mending, in that its heal comes in before the hit, not after. So if the target has full health, with Living Seed on him, it doesn't do anything.
Have there been any information regarding the above issues? I have yet to see any blue posts or bug reports that deny or confirm these issues.
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10/28/08, 3:46 AM
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#626
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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No blue post. This talent is basically dead for the time being.
Last edited by Nitz : 10/28/08 at 4:19 AM.
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10/28/08, 4:22 AM
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#627
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Von Kaiser
Night Elf Druid
Quel'Thalas (EU)
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The question is... has someone reported this to Blizzard? Because they need to know the talent is not working effectively. It's a really potentially good talent, but not how it works right now.
Last edited by Kreoss : 10/29/08 at 12:02 AM.
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10/28/08, 4:28 AM
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#628
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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This has been reported on the Beta forums, with combat log analysis to prove the point.
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10/28/08, 4:43 AM
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#629
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by tylanthea
Living Seed doesn't seem to be as effective as I hoped it would.
First off, it takes 30% of the "effective healing" portion of the crit heal, ie, if you heal for 100000, but you get 10 effective healing, Living Seed has a healing value of 3.
Secondly, its healing mechanism isn't like Earth Shield or Prayer of Mending, in that its heal comes in before the hit, not after. So if the target has full health, with Living Seed on him, it doesn't do anything.
Have there been any information regarding the above issues? I have yet to see any blue posts or bug reports that deny or confirm these issues.
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There is also an upside to this. Healing targets with very low health, that then take damage after getting your living seed buff basically gives them more hp. This can save people from dying because if f.e. they are at 4k hp with 1k living seed buff and they get hit for 4-5k, they won't die where they would if LS would heal after they take damage. Granted, this scenario won't happen as often as "full hp > get hit > get healed", but in cases where it does happen it will save lives. This is also "compatible" with the idea of LS healing 30% as much effective healing as you won't overheal on targets with very low hp. That being said, I'd rather see it the other way around as well. 
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10/28/08, 10:22 PM
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#630
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Von Kaiser
Tylanthea
Night Elf Druid
Medivh
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Originally Posted by Norfair
There is also an upside to this. Healing targets with very low health, that then take damage after getting your living seed buff basically gives them more hp. This can save people from dying because if f.e. they are at 4k hp with 1k living seed buff and they get hit for 4-5k, they won't die where they would if LS would heal after they take damage. Granted, this scenario won't happen as often as "full hp > get hit > get healed", but in cases where it does happen it will save lives. This is also "compatible" with the idea of LS healing 30% as much effective healing as you won't overheal on targets with very low hp. That being said, I'd rather see it the other way around as well. 
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Best solution would be to have living seed provide a PW:S type buff that absorbs damage 
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