 |
10/29/08, 4:11 AM
|
#631
|
|
Piston Honda
Night Elf Druid
Grim Batol (EU)
|
Originally Posted by tylanthea
Best solution would be to have living seed provide a PW:S type buff that absorbs damage 
|
Then the talent would obviously be useless as it won't show on the healing meters!
Does anyone know by the way how GotEM works with haste? If you get the talent, your gcd will be 1.2 sec. To get to a 1 sec gcd you would need exactly 20% haste. Or, does it "stack", so that 20% haste will reduce your 1.5 sec gcd to 1.25 sec and that GotEM removes an additional 0.3 sec. In this case you would need about 15% haste to get to a 1% gcd. I have a hard time testing this as the differences are so small and I have no way to check what my gcd currently is.
|
|
|
|
10/29/08, 5:14 AM
|
#632
|
|
Von Kaiser
Tylanthea
Night Elf Druid
Medivh
|
Originally Posted by Norfair
Then the talent would obviously be useless as it won't show on the healing meters!
Does anyone know by the way how GotEM works with haste? If you get the talent, your gcd will be 1.2 sec. To get to a 1 sec gcd you would need exactly 20% haste. Or, does it "stack", so that 20% haste will reduce your 1.5 sec gcd to 1.25 sec and that GotEM removes an additional 0.3 sec. In this case you would need about 15% haste to get to a 1% gcd. I have a hard time testing this as the differences are so small and I have no way to check what my gcd currently is.
|
I was under the impression that it "adds" to ths spell haste that you already have, ie, if you have 10% haste, having GotEM makes it 30%. (ie, 15.77 haste/% * 4% = 63.08 haste rating/talent point).
Also, maybe this macro would work for getting the GCD..
/cast Lifebloom
/script local i="Lifebloom",g=GetSpellCooldown,s=g(l),e=0,t,j;while e==0 do j,t,e=g(l);end;t=GetTime();DEFAULT_CHAT_FRAME:AddMessage(t.." "..s);
Subtracting the two numbers should? give the gcd..
Last edited by tylanthea : 10/29/08 at 5:18 AM.
Reason: Syntax error
|
|
|
|
|
10/29/08, 5:45 AM
|
#633
|
|
Von Kaiser
Goblin Shaman
Kel'Thuzad (EU)
|
It doesn't work for me. I just don't get any chat message.
|
|
|
|
|
10/29/08, 6:17 AM
|
#634
|
|
Glass Joe
Tauren Druid
Neptulon (EU)
|
I pretty enjoy my new talents nowadays 
Pulled 3k effective HPS throughout felmyst with not even 1 innervate or mana potion, mana isn't really an issue if used correctly (WG rolled on every group besides our MT, 3 secs of idle/renew rejuv's on mana stressful healers=CoH priests, and renew WG when gasnova hits, be ready to regrowth if some priest fails massdispelling), felmyst is really the best encounter for WG druids 
|
|
|
|
|
10/29/08, 7:59 AM
|
#635
|
|
Von Kaiser
Tylanthea
Night Elf Druid
Medivh
|
Originally Posted by tylanthea
/cast Lifebloom
/script local i="Lifebloom",g=GetSpellCooldown,s=g(l),e=0,t,j;while e==0 do j,t,e=g(l);end;t=GetTime();DEFAULT_CHAT_FRAME:AddMessage(t.." "..s);
|
This was wrong..
/cast Lifebloom
/in 0.5 /script local i="Lifebloom";local g=GetSpellCooldown;local s=g(i);local e;local t=5;local j;while t > 0 do j,t,e=g(i);end;t=GetTime();DEFAULT_CHAT_FRAME:AddMessage(t.." "..s);
Should work now.. Although it needs ace mods for /in to work 
|
|
|
|
|
10/29/08, 9:02 AM
|
#636
|
|
Piston Honda
|
Originally Posted by manatee
I pretty enjoy my new talents nowadays 
Pulled 3k effective HPS throughout felmyst with not even 1 innervate or mana potion, mana isn't really an issue if used correctly (WG rolled on every group besides our MT, 3 secs of idle/renew rejuv's on mana stressful healers=CoH priests, and renew WG when gasnova hits, be ready to regrowth if some priest fails massdispelling), felmyst is really the best encounter for WG druids 
|
I managed to hit the MT with my WG quite often. It all depends on how far away the melee group stands, I guess.
|
|
|
|
|
10/29/08, 12:21 PM
|
#637
|
|
Von Kaiser
|
Originally Posted by Norfair
Then the talent would obviously be useless as it won't show on the healing meters!
Does anyone know by the way how GotEM works with haste? If you get the talent, your gcd will be 1.2 sec. To get to a 1 sec gcd you would need exactly 20% haste. Or, does it "stack", so that 20% haste will reduce your 1.5 sec gcd to 1.25 sec and that GotEM removes an additional 0.3 sec. In this case you would need about 15% haste to get to a 1% gcd. I have a hard time testing this as the differences are so small and I have no way to check what my gcd currently is.
|
For these types of talents haste is added last. So it would take it to 1.2gcd then you apply your haste.
|
|
|
|
|
10/29/08, 11:10 PM
|
#638
|
|
Piston Honda
Night Elf Druid
Kor'gall (EU)
|
Wrong, GotEM is -.3s gcd AFTER haste. I currently have 106 haste rating (6.72% haste) and my normal GCD is 1.405 seconds which is expected with 1.5/1.0672=1.405 standard formula. On the other hand my LB GCD is 1.105 seconds which suggests that it's applied after haste.
To verify; put any spell that has a GCD in action button 1 on your bars and write /script print((select(2, GetActionCooldown(1)))) just after you cast a spell and it should say what the cooldown for that ability is (which should be the GCD).
So you need 15.38% haste to reach 1s GCD.
|
|
|
|
|
10/30/08, 4:11 AM
|
#639
|
|
Von Kaiser
Tylanthea
Night Elf Druid
Medivh
|
Originally Posted by uliko
Wrong, GotEM is -.3s gcd AFTER haste. I currently have 106 haste rating (6.72% haste) and my normal GCD is 1.405 seconds which is expected with 1.5/1.0672=1.405 standard formula. On the other hand my LB GCD is 1.105 seconds which suggests that it's applied after haste.
To verify; put any spell that has a GCD in action button 1 on your bars and write /script print((select(2, GetActionCooldown(1)))) just after you cast a spell and it should say what the cooldown for that ability is (which should be the GCD).
So you need 15.38% haste to reach 1s GCD.
|
This seems to be true, although it is very weird, since the tooltip for GotEM is in percentages. Giving a flat bonus of -0.3s doesn't seem to fit with the other classes' models for percentage based haste talents. Moreover, for other flat bonus talents, they are calculated before haste, such as Naturalist for HT. We better keep this on the hushdown, just in case someone finds out 
|
|
|
|
|
10/30/08, 11:34 AM
|
#640
|
|
Von Kaiser
Night Elf Druid
Arthas (EU)
|
The GotM tooltip implies that it's reduction is unaffected by haste, and that it will take effect after other haste effects have been applied. If it would follow other haste patterns, like naturalist, it wouldn't state "base global cooldown" in it's tooltip.
|
|
|
|
|
10/30/08, 5:19 PM
|
#641
|
|
Don Flamenco
Draenei Shaman
Ysondre (EU)
|
|
Originally Posted by Ghostcrawler
|
Further, if my target is brought up to full health before the next hit after living seed is placed on a target...they get zero healing, wastes the seed, and then take damage. How is that effective? Earth shield was awesome in that it provided an extra buffer...I thought that was the point of living seed.
|
This part should be fixed in the 3.0.3 build -- it should be consistent with Earth Shield. I believe we even hotfixed it. Can anyone confirm?
The part about it being effective healing is by design.
|
Source
Some news about Living Seed.
|
|
|
|
|
10/30/08, 5:59 PM
|
#642
|
|
Von Kaiser
|
Yay some good news! It will be nice to have a working Living seed once we can get Nature's Grace and the Regrowth glyph (along with Wild Growth I mean).
|
|
|
|
|
10/30/08, 6:50 PM
|
#643
|
|
Don Flamenco
|
That's good news, but not as good as I'd hoped. As long as it remains based on effective healing, whether or not I take it will depend on my experience in the content. With the 11/0/55+5 build I'll be using, those last 5 points can go into Naturalist (unlikely, as I'm not a fan of the HT/Flash Heal style), Tranquil Spirit, or Living Seed + 2/3 Natural Perfection (or 2/5 TS, or whatever), or even Brambles + something else. Living Seed would only be situationally useful on anyone other than the tank, and there's just too many times that all (or a large portion) of my direct heals when tank healing end up as overheal because someone else healed at the same time I did.
|
Stand back! I'm going to try SCIENCE!
|
|
|
10/30/08, 9:51 PM
|
#644
|
|
Von Kaiser
Tylanthea
Night Elf Druid
Medivh
|
Another issue that needs to be raised is the Rejuvenation glyph.
[Glyph of Rejuvenation] states that it will heal for 50% more if the rejuvenated target is below 50% health. As everyone knows, this is a separate heal from the actual Rejuvenation tick, which is applied after Rejuvenation. However, this poses a slight problem.
Target has 8000 max hp, with 3000 current hp. Assuming no other heals on target, when I cast Rejuvenation on the target, Rejuvenation glyph implies that the target will be healed for 1.5 rejuvenation ticks. However, if my rejuvenation tick heals for 1300, the extra healing from the glyph does not proc (3000->4300, which makes hp > 50%, no glyph proc). In essence, this means that the target needs to be below 2700 hp for the rejuvenation glyph to have any usefulness.
Broken?
|
|
|
|
|
10/30/08, 10:02 PM
|
#645
|
|
Don Flamenco
Draenei Shaman
Ysondre (EU)
|
Did you test this issue ? It is very possible the additional heal is triggered at the same time as the normal tick.
|
|
|
|
|
|