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Old 10/29/08, 4:11 AM   #631
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by tylanthea View Post
Best solution would be to have living seed provide a PW:S type buff that absorbs damage
Then the talent would obviously be useless as it won't show on the healing meters!

Does anyone know by the way how GotEM works with haste? If you get the talent, your gcd will be 1.2 sec. To get to a 1 sec gcd you would need exactly 20% haste. Or, does it "stack", so that 20% haste will reduce your 1.5 sec gcd to 1.25 sec and that GotEM removes an additional 0.3 sec. In this case you would need about 15% haste to get to a 1% gcd. I have a hard time testing this as the differences are so small and I have no way to check what my gcd currently is.


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Old 10/29/08, 5:14 AM   #632
tylanthea
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Tylanthea
Night Elf Druid
 
Medivh
Originally Posted by Norfair View Post
Then the talent would obviously be useless as it won't show on the healing meters!

Does anyone know by the way how GotEM works with haste? If you get the talent, your gcd will be 1.2 sec. To get to a 1 sec gcd you would need exactly 20% haste. Or, does it "stack", so that 20% haste will reduce your 1.5 sec gcd to 1.25 sec and that GotEM removes an additional 0.3 sec. In this case you would need about 15% haste to get to a 1% gcd. I have a hard time testing this as the differences are so small and I have no way to check what my gcd currently is.
I was under the impression that it "adds" to ths spell haste that you already have, ie, if you have 10% haste, having GotEM makes it 30%. (ie, 15.77 haste/% * 4% = 63.08 haste rating/talent point).

Also, maybe this macro would work for getting the GCD..

/cast Lifebloom
/script local i="Lifebloom",g=GetSpellCooldown,s=g(l),e=0,t,j;while e==0 do j,t,e=g(l);end;t=GetTime();DEFAULT_CHAT_FRAME:AddMessage(t.." "..s);

Subtracting the two numbers should? give the gcd..

Last edited by tylanthea : 10/29/08 at 5:18 AM. Reason: Syntax error

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Old 10/29/08, 5:45 AM   #633
Duscha
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Goblin Shaman
 
Kel'Thuzad (EU)
It doesn't work for me. I just don't get any chat message.

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Old 10/29/08, 6:17 AM   #634
manatee
Glass Joe
 
Tauren Druid
 
Neptulon (EU)
I pretty enjoy my new talents nowadays
Pulled 3k effective HPS throughout felmyst with not even 1 innervate or mana potion, mana isn't really an issue if used correctly (WG rolled on every group besides our MT, 3 secs of idle/renew rejuv's on mana stressful healers=CoH priests, and renew WG when gasnova hits, be ready to regrowth if some priest fails massdispelling), felmyst is really the best encounter for WG druids

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Old 10/29/08, 7:59 AM   #635
tylanthea
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Tylanthea
Night Elf Druid
 
Medivh
Originally Posted by tylanthea View Post
/cast Lifebloom
/script local i="Lifebloom",g=GetSpellCooldown,s=g(l),e=0,t,j;while e==0 do j,t,e=g(l);end;t=GetTime();DEFAULT_CHAT_FRAME:AddMessage(t.." "..s);
This was wrong..

/cast Lifebloom
/in 0.5 /script local i="Lifebloom";local g=GetSpellCooldown;local s=g(i);local e;local t=5;local j;while t > 0 do j,t,e=g(i);end;t=GetTime();DEFAULT_CHAT_FRAME:AddMessage(t.." "..s);

Should work now.. Although it needs ace mods for /in to work

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Old 10/29/08, 9:02 AM   #636
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by manatee View Post
I pretty enjoy my new talents nowadays
Pulled 3k effective HPS throughout felmyst with not even 1 innervate or mana potion, mana isn't really an issue if used correctly (WG rolled on every group besides our MT, 3 secs of idle/renew rejuv's on mana stressful healers=CoH priests, and renew WG when gasnova hits, be ready to regrowth if some priest fails massdispelling), felmyst is really the best encounter for WG druids
I managed to hit the MT with my WG quite often. It all depends on how far away the melee group stands, I guess.

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Old 10/29/08, 12:21 PM   #637
Scurn
Von Kaiser
 
Tauren Druid
 
Darkspear
Originally Posted by Norfair View Post
Then the talent would obviously be useless as it won't show on the healing meters!

Does anyone know by the way how GotEM works with haste? If you get the talent, your gcd will be 1.2 sec. To get to a 1 sec gcd you would need exactly 20% haste. Or, does it "stack", so that 20% haste will reduce your 1.5 sec gcd to 1.25 sec and that GotEM removes an additional 0.3 sec. In this case you would need about 15% haste to get to a 1% gcd. I have a hard time testing this as the differences are so small and I have no way to check what my gcd currently is.
For these types of talents haste is added last. So it would take it to 1.2gcd then you apply your haste.

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Old 10/29/08, 11:10 PM   #638
uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
Wrong, GotEM is -.3s gcd AFTER haste. I currently have 106 haste rating (6.72% haste) and my normal GCD is 1.405 seconds which is expected with 1.5/1.0672=1.405 standard formula. On the other hand my LB GCD is 1.105 seconds which suggests that it's applied after haste.

To verify; put any spell that has a GCD in action button 1 on your bars and write /script print((select(2, GetActionCooldown(1)))) just after you cast a spell and it should say what the cooldown for that ability is (which should be the GCD).

So you need 15.38% haste to reach 1s GCD.

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Old 10/30/08, 4:11 AM   #639
tylanthea
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Tylanthea
Night Elf Druid
 
Medivh
Originally Posted by uliko View Post
Wrong, GotEM is -.3s gcd AFTER haste. I currently have 106 haste rating (6.72% haste) and my normal GCD is 1.405 seconds which is expected with 1.5/1.0672=1.405 standard formula. On the other hand my LB GCD is 1.105 seconds which suggests that it's applied after haste.

To verify; put any spell that has a GCD in action button 1 on your bars and write /script print((select(2, GetActionCooldown(1)))) just after you cast a spell and it should say what the cooldown for that ability is (which should be the GCD).

So you need 15.38% haste to reach 1s GCD.
This seems to be true, although it is very weird, since the tooltip for GotEM is in percentages. Giving a flat bonus of -0.3s doesn't seem to fit with the other classes' models for percentage based haste talents. Moreover, for other flat bonus talents, they are calculated before haste, such as Naturalist for HT. We better keep this on the hushdown, just in case someone finds out

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Old 10/30/08, 11:34 AM   #640
StormGust
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Night Elf Druid
 
<->
Arthas (EU)
The GotM tooltip implies that it's reduction is unaffected by haste, and that it will take effect after other haste effects have been applied. If it would follow other haste patterns, like naturalist, it wouldn't state "base global cooldown" in it's tooltip.

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Old 10/30/08, 5:19 PM   #641
Nitz
Don Flamenco
 
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Draenei Shaman
 
Ysondre (EU)
Originally Posted by Ghostcrawler
Further, if my target is brought up to full health before the next hit after living seed is placed on a target...they get zero healing, wastes the seed, and then take damage. How is that effective? Earth shield was awesome in that it provided an extra buffer...I thought that was the point of living seed.
This part should be fixed in the 3.0.3 build -- it should be consistent with Earth Shield. I believe we even hotfixed it. Can anyone confirm?

The part about it being effective healing is by design.
Source

Some news about Living Seed.

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Old 10/30/08, 5:59 PM   #642
Olddrippy
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Tauren Druid
 
Ursin
Yay some good news! It will be nice to have a working Living seed once we can get Nature's Grace and the Regrowth glyph (along with Wild Growth I mean).

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Old 10/30/08, 6:50 PM   #643
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
That's good news, but not as good as I'd hoped. As long as it remains based on effective healing, whether or not I take it will depend on my experience in the content. With the 11/0/55+5 build I'll be using, those last 5 points can go into Naturalist (unlikely, as I'm not a fan of the HT/Flash Heal style), Tranquil Spirit, or Living Seed + 2/3 Natural Perfection (or 2/5 TS, or whatever), or even Brambles + something else. Living Seed would only be situationally useful on anyone other than the tank, and there's just too many times that all (or a large portion) of my direct heals when tank healing end up as overheal because someone else healed at the same time I did.

Stand back! I'm going to try SCIENCE!

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Old 10/30/08, 9:51 PM   #644
tylanthea
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Tylanthea
Night Elf Druid
 
Medivh
Another issue that needs to be raised is the Rejuvenation glyph.

[Glyph of Rejuvenation] states that it will heal for 50% more if the rejuvenated target is below 50% health. As everyone knows, this is a separate heal from the actual Rejuvenation tick, which is applied after Rejuvenation. However, this poses a slight problem.

Target has 8000 max hp, with 3000 current hp. Assuming no other heals on target, when I cast Rejuvenation on the target, Rejuvenation glyph implies that the target will be healed for 1.5 rejuvenation ticks. However, if my rejuvenation tick heals for 1300, the extra healing from the glyph does not proc (3000->4300, which makes hp > 50%, no glyph proc). In essence, this means that the target needs to be below 2700 hp for the rejuvenation glyph to have any usefulness.

Broken?

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Old 10/30/08, 10:02 PM   #645
Nitz
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Draenei Shaman
 
Ysondre (EU)
Did you test this issue ? It is very possible the additional heal is triggered at the same time as the normal tick.

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