Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (95) Thread Tools
Old 07/21/08, 3:10 PM   #101
Polyamorous
Glass Joe
 
Tauren Druid
 
Arthas
Indirect buff through Soul Link

With the new changes to the shaman's soul link I think will indirectly buff us, as they should be able to keep it up for the majority of a boss fight. That allows us to roll 3 lifebloom stacks vs 1 without SL and 3x rejuvs if necessary, and these will be pretty much constantly ticking with the steady damage to all 3 tanks. SL shams + resto druids will be great together at keeping up the 3 SL soakers, between chain heal and hots topping them all of at once.
 
User is offline.
Old 07/21/08, 5:48 PM   #102
Maraili
Von Kaiser
 
Tauren Druid
 
Mannoroth
The WoW Europe site released talent calculators today, and I'm not sure if this is 'more official' then the wowhead talent calculator, but there are some differences between the two. In particular, our Tier 1 talents have been unstreamlined, with the WoW Europe one showing 5/5 MotW and 5/5 Nature's Focus, instead of 2/2 MotW and 3/3 NF on Wowhead. As well, Omen of Clairty reads as only proccing on melee attacks on the WoW Europe calculator, which would make me very sad if it stays that way. As well, it looks like they put limits back on the spells that can be cast in ToL form.

I *think* that this is just an old version of the talents, but I thought it would be worth mentioning since it is on one of the official Blizzard websites.

Link:
World of Warcraft Europe -> Info -> Classes -> Druid -> Wrath of the Lich King Beta Talent Calculator

Wowhead Talent Calculator for comparison:
Talent Calculator - World of Warcraft
 
User is offline.
Old 07/21/08, 6:06 PM   #103
Kortar
Banned
 
Dwarf Priest
 
Skywall
As always... spells taken directly from the database are more accurate and up to date than that of a Wiki, the one you listed is an older version.

Priests get a 10% base + 5% spell power modifier in Holy.
Druids get a 10% base modifier from Resto, and an additional 20% with a HoT on the target.

Resulting in us being roughly 5% below on targets without a HoT, and 15% above on targets with one (not in Beta so unable to confirm exact numbers).
Flash Heal is affected by Empowered Healing. While the spellpower changes preclude knowing precisely how this will end up working, Flash Heal will almost certainly scale better than Nourish.

Improved Holy Concentration gives an effective +24% haste to Flash Heal.

Flash Heal also receives +15% healing and +10% critical on targets below 50%.

I think it's safe to say that with equivalent gear, Flash Heal will definitely outperform Nourish even under optimal circumstances for Nourish in all respects other than mana consumption (which is too complex for me to really model effectively).

Flash Heal is also more versatile in that you don't have to pre-position HoT spells to make it work well. I think the goal with Nourish is not really to create a Druid version of Flash Heal, but to bridge the gulf in single target throughput between Resto Druids and other healers.
 
User is offline.
Old 07/21/08, 6:06 PM   #104
Caer
Glass Joe
 
Tauren Druid
 
Agamaggan
Originally Posted by Vaneras
Please note that all talent information is not yet finalized, and is subject to significant change during the testing process. Talent calculator stats may differ from those seen in the Wrath of the Lich King beta, as they may reflect more current information.
Source here.

This post makes it sound like the WoWHead talent calculator is/will probably continue to be more accurate that what's found on the official websites.
 
User is offline.
Old 07/22/08, 5:52 PM   #105
Happee
Glass Joe
 
Night Elf Druid
 
Shadowsong
EDIT: nevermind, I was offbase.

Last edited by Happee : 07/23/08 at 2:59 AM.
 
User is offline.
Old 07/22/08, 5:54 PM   #106
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Huh? It's increasing your spellpower by 20%, just like it was before... no? The 20% should multiply out and result in the same healing in the end, if I'm not mistaken.

Edit: Actually, I guess I'm confused. It seems like it should work this way, but then, empowered touch was changed. Shouldn't any percent-based talents have the same effect under spellpower as they do under healing? I thought it was only flat bonus effects like Nurturing Instinct that had their percentages changed (and they were lowered, not raised).
 
User is offline.
Old 07/22/08, 6:11 PM   #107
Quantum
Silent Whatnot
 
Tauren Druid
 
<oRk>
Gul'dan (EU)
I'm offering the same "service" that I offered to the mages: I'm willing to do some testing to clarify things. I've got a lvl 75 druid on Colderra with T6 gear (heal/feral/moonkin, the full load), I just need some pointers on what to test exactly, because I'm not up-to-date on all the theorycrafting.
 
User is offline.
Old 07/23/08, 3:08 AM   #108
Norfair
Piston Honda
 
Norfair's Avatar
 
Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Quantum View Post
I'm offering the same "service" that I offered to the mages: I'm willing to do some testing to clarify things. I've got a lvl 75 druid on Colderra with T6 gear (heal/feral/moonkin, the full load), I just need some pointers on what to test exactly, because I'm not up-to-date on all the theorycrafting.
Basically you need to heal yourself with Rejuvenation, Regrowth, Lifebloom, Flourish and perhaps Nourish with different amounts of spellpower and tell us how much it ticks for. E.g. Rejuvenation ticks for 1000 with 800 spellpower, 1020 with 810 spellpower, etcetera, and that for every spell. Also would be nice to know how much they tick without any spellpower gear on. Lastly you need to have all the important resto talents that could increase healing in anyway (Empowered Rejuvenation, Gift of Nature, Imp. Rejuv, etc). For Flourish / Nourish these tests would also be interesting without any resto talents, because we are not 100% sure yet how they will scale.

Edit: by the way, don't do these tests while in ToL form.

Last edited by Norfair : 07/23/08 at 3:33 AM.

Keep f**king that chicken.
 
User is offline.
Old 07/23/08, 4:57 AM   #109
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
A few more things to check out:

Does Replenish proc on tics on full health? Is the procrate lowered by downranking?
Does the Gift of the Earthmother mana return count lifebloom as 1 hot regardless of the stack size? Only the own hots or from other druids? Renews? Gift of the Draenai?
How does Flourish tic (time in between tics)?
 
User is offline.
Old 07/23/08, 6:57 AM   #110
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
Does Gift of the Earthmother considers Flourish as a HoT for the refund effect ?
 
User is offline.
Old 07/23/08, 5:51 PM   #111
Happee
Glass Joe
 
Night Elf Druid
 
Shadowsong
Originally Posted by Norfair View Post
Basically you need to heal yourself with Rejuvenation, Regrowth, Lifebloom, Flourish and perhaps Nourish with different amounts of spellpower and tell us how much it ticks for. E.g. Rejuvenation ticks for 1000 with 800 spellpower, 1020 with 810 spellpower, etcetera, and that for every spell. Also would be nice to know how much they tick without any spellpower gear on. Lastly you need to have all the important resto talents that could increase healing in anyway (Empowered Rejuvenation, Gift of Nature, Imp. Rejuv, etc). For Flourish / Nourish these tests would also be interesting without any resto talents, because we are not 100% sure yet how they will scale.

Edit: by the way, don't do these tests while in ToL form.

I would love it if you did these tests with and without talent just to verify the talents are working as expected.
 
User is offline.
Old 07/23/08, 5:55 PM   #112
 Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
I didn't do much testing and didn't write everything down, but my lifebloom on live, out of tree form unbuffed ticks for ~297.

In beta in the same gear, with the same talents, out of tree, it ticks for 310.

Healing on live is ~2580, spellpower on beta is ~1370. I'll have to double check actual numbers later.

I'm not sure if the increase is due to how the conversion to spellpower works, or if there was a change to the coefficient of empowered healing or lifebloom or some combination of the two.
 
User is offline.
Old 07/24/08, 11:00 AM   #113
Quantum
Silent Whatnot
 
Tauren Druid
 
<oRk>
Gul'dan (EU)
I made a video healing myself:

http://ork.netrebel.de/ftp/wotlk/restodruid.avi

Hopefully it's self-explanatory. If you need anything tested more specifically, drop me a note.
 
User is offline.
Old 07/24/08, 12:49 PM   #114
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
For those of us interested in PvP, I was toying around with the WoWhead talent calcultor and made a Restokin talent build. Analyzing it, it seems the only true downside compared to full resto since Blizzard adjusted the Imp. ToL armor to 100% from 360% is the lack of Replenish and Gift of the Earthmother. However the build gains Dreamstate, more powerful HoTs than a full resto build and enables DPSing. I think, barring any sweeping changes, that Restokins builds will become the new cookie cutter PvP healing builds in WotLK.

Last edited by Nitz : 07/24/08 at 1:28 PM.
 
User is offline.
Old 07/24/08, 12:56 PM   #115
 Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Nitz View Post
more powerful HoTs than a full resto build and enables DPSing.
Only for pvp though if you can't use tree form though. For pve you'll want more resto for sure.

Assuming 600 intellect and 600 spirit; Lunar guidance gives you 72 spell power.

Improved tree of life gives 240 bonus healing. Even if the bonus 240 bonus healing only equates to about ~120 spell power, it's still a bigger number and effects everyone in nearby in the raid. Furthermore, you miss out on the 4% boost to healing from master shapeshifter.
 
User is offline.
Old 07/24/08, 1:04 PM   #116
Darian_TruBlade
King Hippo
 
Darian_TruBlade's Avatar
 
Undead Warrior
 
<Zen>
Ravencrest
Also, Gift of the Earthmother is an extremely powerful talent by it's own right. The slightly weaker HoTs are made up for by the huge legroom the talent grants, and the mana efficiency for direct heals. For PvP that's not really important, but for PvE it's huge.
 
User is offline.
Old 07/24/08, 1:28 PM   #117
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
It was of course in a PvP (arena) context, where you're not likely using ToL. A full resto build still seems appealing for 5v5 matchups, 0.5 off GCD for Lifebloom and Rejuvenation allow more free time CCing and the refund effect on Nourish isn't exactly "bad".
 
User is offline.
Old 07/24/08, 1:31 PM   #118
Bahkauv
Von Kaiser
 
Gnome Warlock
 
Thrall (EU)
You can get Dreamstate and ToL with 2/3 imp ToL. Sounds like a viable variation.

If mana regeneration in WotLK is close to what we have now, I just don´t see any use for even more mana regeneration.

Sure, grab some balance talents to make leveling easier, or to save some time killing mobs. But 28 points for dreamstate? Only useful if you want to dps, and then you wasted a lot of points in restoration.
 
User is offline.
Old 07/24/08, 1:43 PM   #119
 Playered
Debitum Naturae
 
Playered's Avatar
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Quantum View Post
I made a video healing myself:

http://ork.netrebel.de/ftp/wotlk/restodruid.avi

Hopefully it's self-explanatory. If you need anything tested more specifically, drop me a note.
Thanks =)

Flourish seems rather straight-forward atleast (ignoring Gift of Nature) on rank 1 I assume:
0.46 spell power per cast, 0.065 per tick.
The 4th tick seems to be the 'base' tick (equal to the tooltip).

It seems to scale rather poorly, with the max rank im estimating/guessing:
Base: 4410
1200 spell power (end BT/Sunwell~): 4950 (+80~ per tick)
1500 spell power (guessing for T7*): 5100 (+100~ per tick)
2000 spell power (end level~?): 5350 (+130~ per tick)

Last edited by Playered : 07/24/08 at 2:40 PM. Reason: sneaky .
 
User is offline.
Old 07/24/08, 2:22 PM   #120
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
Bahkauv: It is not a PvE build. Restokin is actually an hybrid build capable of outlasting nearly all other healers and can produce additionnal DPS without having his mana to worry about like a more classic Feral Charge/Resto build.
 
User is offline.
Old 07/24/08, 3:20 PM   #121
Norfair
Piston Honda
 
Norfair's Avatar
 
Night Elf Druid
 
Grim Batol (EU)
My math based on Quantum's video:

Lifebloom

HoT component:

0 spellpower:
50 per tick --> 350 total

501 spellpower:
120 per tick --> 840 total
841 - 350 = 491 more healed
491 / 501 = 98%

1192 spellpower:
217 per tick --> 1519 total
1519 - 350 = 1169 more healed
1169 / 1192 = 98.1%

Conclusion: Lifebloom's HoT component receives 98% of spellpower (or 14% per tick).


501 spellpower with Gift of Nature:
132 per tick --> 924 total
924 / 840 = 110%

Conclusion: Gift of Nature is still applied after spellpower.


501 spellpower with Gift of Nature and Empowered Rejuvenation:
6 ticks of 148 + 1x 147 --> 1035 total
Expected value:
501 spellpower * 1.2 = 601.2 (after Empowered Rejuvenation)
601.2 * 98% = 589.2 (after Lifebloom HoT coefficient)
589.2 + 350 = 939.2 (after adding base heal)
939.2 * 1.1 = 1033.12 (after Gift of Nature multiplier)

This is a bit off. My theory is that Empowered Rejuvenation makes a new spellpower value, that is rounded upwards. Therefore making the new spellpower value 602 and not 601.2. This value goes into a "big formula" afterwards. This would make the numbers fit perfectly.

Conclusion: Empowered Rejuvenation increases the spellpower value for HoT spells by 20% as expected.


Using the same logic for the final part of the spell, we get the same conclusions and a "Bloom coefficient" of 64.5%.


Rejuvenation

0 spellpower:
298 per tick --> 1192 total

501 spellpower:
486 per tick --> 1944 total
1944 - 1192 = 752 gained
501 / 752 = 150%

1192 spellpower:
746 per tick --> 2984 total
2984 - 1192 = 1792 gained
1792 / 1192 = 150%

Conclusion: Rejuvenation gets 150% spellpower coefficient (or 37.5% per tick).


501 spellpower with improved Rejuvenation:
559 per tick --> 2236 total
2236 / 1944 = 115%

Conclusion: improved Rejuvenation is applied after spellpower.


501 spellpower with improved Rejuvenation and Gift of Nature:
608 per tick --> 2432 total
2432 / 1944 = 125.1%

Conclusion: Gift of Nature still stacks with improved Rejuvenation and is not applied multiplicative.


501 spellpower with improved Rejuvenation, Gift of Nature and Empowered Rejuvenation:
655 per tick --> 2620 total
Expected value:
501 spellpower * 1.2 = 601.2 (after Empowered Rejuvenation)
601.2 * 1.5 = 901.8 (after Rejuvenation coefficient)
901.8 + 1192 = 2093.8 (after adding base heal)
2093.8 * 1.25 = 2617.25 (after Gift of Nature + Improved Rejuvenation multiplier)
The difference is probably because only one tick of Rejuvenation showed up in the combat log. Probably some of the other ticks would have been 654.

Conclusion: Empowered Rejuvenation increases the spellpower value for HoT spells by 20% as expected.


Flourish

You can't have Flourish without Empowered Rejuvenation, so I'm going to ignore this talent for this spell.

0 spellpower:
361-325-289-253-217-180-144 = 1769 --> 1608 without Gift of Nature (tooltip says 1610 however?)

501 spellower:
394-358-322-287-250-214-178 = 2003 --> 1821 without Gift of Nature
1821 - 1608 = 213 more healed due to extra spellpower.
213 / 501 = 42.54%

1192:
441-404-368-332-296-260-223 = 2324 --> 2112.7 without Gift of Nature
2117.7 - 1608 = 504.7 more healed due to extra spellpower.
504.7 / 1192 = 42.34%

So it seems Flourish has a ~0.424 spellpower coefficient for the entire spell. It seems each tick gets roughly equal amount of spellpower bonus, which would mean that the difference between the first and last tick will eventually be smaller (relatively).


I did not do any math (yet) on Regrowth and Healing Touch yet as the initial heals have a range which makes it hard to theorycraft. Also there are only two values of the Regrowth hot component, some quick math got me on a coefficient around 132% (roughly 18-19% per tick).

Last edited by Norfair : 07/24/08 at 3:27 PM.

Keep f**king that chicken.
 
User is offline.
Old 07/24/08, 5:37 PM   #122
Kamileon
Von Kaiser
 
Kamileon's Avatar
 
Draenei Shaman
 
Cenarion Circle
Gift of the Earthmother was hard to figure out on beta, as there is no combat log entry for the mana return, and turning on Blizzard's default SCT and enabling power gains didn't show anything either. I couldn't discern if GotEM was restoring mana at all, so I was unable to verify anything about GotEM working off of flourish, or one per LB application, or anything about Replenish, and my party couldn't tell either amongst standard regen gains. I was never able to spot a log entry for Replenish, either.

I can try to set up a test with one of my rogue buddies on beta sans talents that give them additional energy. It should also be easy enough to test if Replenish works on overheal with a warrior/dk just standing around, though I am fairly certain it won't, as there is no tick at all if it's overheal.

Flourish, however, was really amazing for healing in instances. With a 15 yard from target range I was positioning myself between the tank/melee and my casters so it would hit us all.


Edit:
Tested on Warrior and DK, Replenish is not working.

Last edited by Kamileon : 07/24/08 at 6:05 PM.
 
User is offline.
Old 07/25/08, 6:26 AM   #123
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Originally Posted by Kamileon View Post
Edit:
Tested on Warrior and DK, Replenish is not working.
Very, very underwhelming for 5 talent points then. Hopefully all hots will get added to that talent with a lower % for LB.
 
User is offline.
Old 07/25/08, 11:45 AM   #124
Brinas
Von Kaiser
 
Orc Death Knight
 
The Scryers
I doubt they will add lifebloom to replenish. They want to break druids away from relying on one spell. Hence why the only new talent that even affects lifebloom is the one that makes it's GCD less, thereby making for more time to cast something else.

I think its interesting that they made HT castable in ToL. I can see a lot of dreamstate people who prefer HT healing switching over to ToL. Is GotEM multiplicative or additive with tranquil spirit? If it works how I think it does, MT healing might go something like this (for people that don't want to roll hots).
LB, Rejuv, Regrowth, HT (25% mana reduction?), LB blooms, repeat the cycle. Nourish and swiftmend as necessary.

Also I have a question would improved ToL be 40% of your spirit or 25% of you spirit and +15% of that number? I read it as the latter, but hope it's the former.

Doesn't look like we'll be able to decurse in ToL. My guess is that they want that to be a mage/moonkin responsibility as shifting out of treeform is more costly in WotLK than it is now. You lose 4% healing, the whole raid loses your aura, and you spend the mana as well as a GCD to shift back.

The +100% armor in ToL puts us on par with mail, though we still can't use a shield like a shaman or dodge as well as a hunter. This might be pretty useful to have in the indoor arenas that people are talking about. More people might end up taking the talent since Flourish would be pretty useful for 5s, and GotEM seems pretty powerful for arenas. Not to mention, there's no snare effect, and you can still heal in it while you can't in bear.

I'd guess something like this would be viable if we're not going to be able to kite as much.
Talent Calculator - World of Warcraft
 
User is offline.
Old 07/25/08, 12:05 PM   #125
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Brinas View Post
Also I have a question would improved ToL be 40% of your spirit or 25% of you spirit and +15% of that number? I read it as the latter, but hope it's the former.
Can a beta-tester highlight us on this question ?
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin WotLK Talent Preview / Discussion Maax Druids 1690 11/14/08 11:21 PM
WotLK talent Preview/Discussion Steveharris Warriors 3508 11/13/08 9:09 AM
Discipline and Holy WotLK Talent Preview and discussion. Iliyan Priests 2702 11/12/08 7:26 PM
WotLK Talent Preview / Discussion Flamingcloud Warlocks 4153 11/12/08 6:13 PM
[Mage] WotLK Talent Preview / Discussion Cryic Class Mechanics 4786 08/16/08 8:16 PM