If you're in epics, levelling will be trivial - not really worth theorycrafting for. (I'd go with harness and leggings). Technically you'd want agility gems till 75, then strength gems, but it hardly matters.
I'm leveling with AGI gems using the following (not mathematically backed) reasoning: Your attacks doing 1 damage more isn't going to kill the mob any faster, since your last attack generally has a fair bit of overkill. Critting your specials more is going to make a non-trivial difference in the time it takes to kill a mob. Additionally, AGI decreases the amount of damage you take, where STR does not.
I wouldn't really bother with spending badges on the epic gems because the green gems that JC are going to be able to make as soon as they get to Northrend will be better, although if you aren't a JC or miner it might take a little while to find the gems.
[Glyph of Mangle] - Essential for your DPS-cycle unless you consistently raid with an Arms Warrior providing the Trauma debuff.
[Glyph of Rake] - For solo PvE only, but even then it's of questionable worth.
[Glyph of Rebirth] - Not necessarily a DPS-glyph, but one worth considering nonetheless.
[Glyph of Rip] - Essential for your DPS-cycle.
[Glyph of Shred] - Mainly for solo PvE and PvP, has some use in 5mans, where mobs are still stunnable, but that's minimal.
[Glyph of Aquatic Form] - For the regular swimmer.
[Glyph of Challenging Roar] - More of a tank glyph.
[Glyph of Dash] - This one is quite handy, being able to get to places more quickly can be a great boost in some encounters.
[Glyph of the Wild] - Convenience mostly, though chances are your spec won't include imp MotW and another Druid will handle the buff.
[Glyph of Thorns] - Nice for soloing, little use for raids as you won't be getting hit as DPS.
[Glyph of Unburdened Rebirth] - Saves you one bagslot, nifty.
Just a heads up that this portion of your main post is difficult to read as the links don't show up with a white background.
The one thing you want to keep in mind when making a gearset for leveling is to account for the lower hit cap on mobs vs bosses. For even level mobs, that'd be about 5% hit needed. So, keep some Haste or APen options around for your current Hit Rating slots. Also preplan when exactly you want to phase 2T4 out if you're still using it.
With an Imp Mangle 2T6 build, you'd also want to use the Ashtongue trinket as it will pretty much have 100% uptime, so it's effectively 280 AP vs the averaged 120 AP of Bloodlust Brooch or 150 AP of Berserker's Call (if I remember their figures correctly). You could, however, try to coincide their cooldown with Berserk and pull multiple mobs in Bear Form every 3 minutes.
Rawr is now designed for use with WoW 3.0, primarily for characters up to level 80. Some things to note:
•We're not done. We've included only the models that have been updated for WoW 3.0; older models are available via our source control only, since they're not of much use until they get updated.
•To help you stay updated with the latest changes, Rawr will now check for new available updates, notify you if there's a newer version, and offer to open Rawr's website for you.
•We now have support for loading item data from Wowhead. Please note that the Wowhead parsing is brand new, so there are bound to be bugs. Please report any bugs you find, and we'll try to get them fixed asap.
v2.1: Updated for level 80 content. Removed models which haven't yet been updated for WoW 3.0. Added two brand new models: Enhance and DPSDK! Welcome to Rawr, Enhancement Shamans and DPS Death Knights!
Cats, this includes a brand new rotation calculation engine, which will try all the different rotation combinations, and tell you what's the optimal rotation with your gear/spec/glyphs/target. Note that it currently doesn't value Berserk yet. I'll try to get Berserk calculations in for the next version, just didn't have enough time to make it in 2.1.
Not sure your thoughts, but you may want to add Debuff Filter to your list of mods.
What I love about this mod in particular is you can filter out debuffs on target/player/focus into their own frames. You can choose any debuff/buff you want, regardless if it's your cast or not (although it allows for filtering).
The reason I like this over dotimer is because I can easily have Savage Roar next to my debuffs. Furthermore, I've include trauma in the filtering, so that if for some reason trauma is about to be down, it may mean I need to mangle.
The only thing I wish it did, was not require the use of omniCC and allowed for creating bars, instead of boxes. All in all though, for functionality of use, it gives me exactly what I was looking for.
PS @ Astrylian:
The latest version of Rawr does not seem to show Complex Stats for Cat DPS, nor does it show any shred damage, despite having shred selected in the options. Working on getting an account on codeplex, but it doesn't seem to want to send me an authentication email.
Last edited by kameelyan : 11/13/08 at 3:49 AM.
Reason: Rawr Testing Results