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12/23/08, 9:19 PM
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#251
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Glass Joe
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I need a ranking of these in HPS and HPM order:
Regrowth.
Nourish.
Glyphed HT.
Regrowth + 20% from Glyph.
Nourish + 20% from rolling HoTs.
Nourish + 20% x 20% from rolling HoTs and 4pT7.
I was not able to find any definitive answer on this question.
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12/24/08, 3:26 AM
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#252
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Custom User Title
Dwarf Paladin
Frostmourne
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How exactly does maim work in regards to breaking? Does it work like frost nova where is takes a set amount of damage before breaking, or does it work like the old fear where it may or may not break depending on RNG?
If it's a set amount, what amount is it?
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12/24/08, 5:32 AM
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#253
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Glass Joe
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Originally Posted by red
Pawn addon values for all specs
It should be useful at least as a general guide, assuming you run with replenishment (if not, the value of int goes down). Essentially it boils down to sp/int/spirit being great, while haste/crit/mp5 being not as great relative to the budget. Spellpower worth the most, but it's usually fixed for ilvl. Mp5 worth the least (approx. double spirit).
The values in my scale were borrowed from this post.
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Thanks very much for that - seems like a very good general guide (to be used in combination with common sense!).
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12/24/08, 2:06 PM
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#254
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by Calantus
How exactly does maim work in regards to breaking? Does it work like frost nova where is takes a set amount of damage before breaking, or does it work like the old fear where it may or may not break depending on RNG?
If it's a set amount, what amount is it?
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It's a fixed amount, but can't remember the details. It's buried somewhere in the WotLK thread around the time we were still talking about the Alpha/Beta. It's the same as Roots/Nova (and possibly Fear, can't remember if that change went through).
From the top of my head, and take this with a couple kilograms of salt, it's 20% of (the target's) health.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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12/25/08, 12:49 AM
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#255
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Glass Joe
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Originally Posted by Morsetlis
I need a ranking of these in HPS and HPM order:
Regrowth.
Nourish.
Glyphed HT.
Regrowth + 20% from Glyph.
Nourish + 20% from rolling HoTs.
Nourish + 20% x 20% from rolling HoTs and 4pT7.
I was not able to find any definitive answer on this question.
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This article on Resto4Life explains it all better than I could.
Resto4Life» Blog Archive » Direct Healing in Wrath
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12/25/08, 1:03 PM
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#256
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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Not only does that blog post use the wrong coefficients (atleast the rejuv and nourish one is wrong so I would assume some of the talents dont work they way they are assumed), it also completely disregards the RG hot which if glyphed up at 3k spellpower is 500 HPS. This suddenly makes RG one of the worst tank healing spells. He also ignores Nature's Majesty and base crit of 10% is low and should be atleast 15% due to elemental/moonkin in a raid plus AI/Kings, the increase in base crit would help RG a bit though since it makes it more reliable.
Until a new comparison is made with the correct talents, coefficients and the regrowth hot taken into account I would hold off judgement on what spell is the better tank spam spell.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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12/26/08, 10:30 PM
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#257
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Glass Joe
Night Elf Druid
Maelstrom
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Question on Feral Fist weapons
My understanding of the non use of fist weapons for a feral spec druid was that they did not provide enough overall damage to be a reliable and worthwhile choice. That and the lack of not being able to use a pair since we are unable to train to use a off hand made it overall pointless. Now with the adjustment to the weapons such as the use of polearm and the change to feral attach power, excluding the lack of not being able to use two, would a fist weapon be a viable tool for a feral kitty to use?
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12/26/08, 10:50 PM
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#258
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Ninja baby!
Night Elf Druid
Dragonblight
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Since a 2h still has ~20% more stats than a 1h, and there are still no OH feral frills, I'm going to bet that a fist weapon is still a stupid idea.
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12/27/08, 8:48 AM
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#259
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Long as we don't get to use the off-hands as well (which would a pretty funky move that would require a wee bit more of thinking than one might expect), stick to two-handers.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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12/28/08, 2:06 PM
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#260
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Glass Joe
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Grid Alteration
Hi, long time ready first time poster. I took a break from wow for a few months and with WoLK I decided to do a fresh install. Only i overlooked one thing that was really important to me as a tree...
In the Raiding as a Tree thread, there was talk about grid and addons for it to display hots and timers and such in grid. and then people were talking about the ways to customize it to get the most beneficial info out of it. And one person posted how to change the side indicators to numbers by deleting one small piece of the code behind whatever spell it was you wanted a number for.
I cant seem to find that post anymore, I've re-read the old thread, does anyone know what I'm talking about? Any info will be greatly appreciated.
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12/30/08, 12:11 AM
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#261
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Glass Joe
Night Elf Druid
Kirin Tor (EU)
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12/31/08, 8:29 PM
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#262
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Glass Joe
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Balance Pre-Raid Gear Help
Hi Im a Resto druid atm but in light of the upcoming patch where blizzard will be putting in dual spec thing for everyone my guild has asked me to collect a Balance raid set so I can assist with DPS when I'm not required to heal. I have Read through the great pre-raid Gear post for both Resto and Feral tank and they were a great help. My question is where can i find a similar post for Balance pre-raid gear. I have been working on a list myself but some expert help would be great. Ty for tanking the time to read this I look forward to reading the replies.
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01/01/09, 4:05 AM
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#263
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Glass Joe
Night Elf Druid
Terenas (EU)
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I've got a question regarding professions, now that every profession has got it's own bonus of some kind, I'd like to know, which two are according to you, the most giving ones?
From the perspective of a tanking bear!
Combinations are not required Blacksmithing and Leatherworking - Sure! Anything goes, shoot out your theories and back it up with evidence and statistics.
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01/01/09, 4:34 AM
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#264
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Piston Honda
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Originally Posted by Xenonz
Professions (...) From the perspective of a tanking bear!
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JC for the trinket and gems (feral T7 lacks blue sockets), and either BS, Mining or LW (for the ~50 stamina boost).
All professions are pretty equal in the stat points they boost, so you pick from what stat is most beneficial to you. That would be stamina (or in the case of JC, turning yellow gems to blue). Mining will give stamina instead of health, making it good for tanking. But if you want to be a true feral hybrid, LW would be better for you (since you can enchant one wrist with AP and one with stamina).
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01/01/09, 7:40 AM
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#265
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Von Kaiser
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Originally Posted by Xenonz
I've got a question regarding professions, now that every profession has got it's own bonus of some kind, I'd like to know, which two are according to you, the most giving ones?
From the perspective of a tanking bear!
Combinations are not required Blacksmithing and Leatherworking - Sure! Anything goes, shoot out your theories and back it up with evidence and statistics.
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I don't agree with above poster. Reaching a good amount of health is very easy, after which you should gem for avoidance and/or threat. Jewelcrafting gives you the biggest ability to vary your gear and pick where you want what stat.
Keeping with that line of thinking, blacksmithing would be the second prof. I think that is completely ridiculous for a druid though, and I think enchanting is very handy, so that's my second choice. Leatherworking has lost its charm for me after the adding of the new stamina enchant on bracers.
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01/01/09, 1:42 PM
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#266
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Glass Joe
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I agree that you shouldn't have to gem for stam, but I found a number of bears (including myself) who had to get creative finding ways to add blue gems in order to hit the metagem requirements.
For now I ended up using the belt from UK (which has a blue gem slot) and adding one more blue via a belt buckle. This at least got me to 2 blue gems so I could use one of the cheap tanking metas in my T7 helm. Not the completely optimal end game set, but I'm still building that.
Didn't require being a JC (I'm not), but just thought it relevant given the number of ferals who have asked me in game how to hit the blue gem requirements for meta without giving up the bonus stats on their T7.
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01/02/09, 6:59 AM
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#267
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Meow
Abradix
Tauren Druid
No WoW Account (EU)
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Hitting the blue gem requirement is in no way hard or even tricky. As you pointed out you have a belt buckle that can contain any colour you want, and then all you need to do is find one blue or red socket and put a Perfect Shifting shadow crystal in it and you're set.
Regarding Jewelcrafting, the problem with it is that once epic gems come into the game it'll be one of the worst professions. Right now Jewelcrafting, Leatherworking, Blacksmithing and Enchanting are pretty much equal for feral and the rest far worse (Assuming Patch 3.0.8, until then LW is actually way better), but the moment epic gems are introduced the order changes to Blacksmithing as far superior, followed by Leatherworking and Enchanting, and then Jewelcrafting.
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01/02/09, 7:08 PM
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#268
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Good at this game
Blood Elf Paladin
Barthilas
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Originally Posted by Abradix
Regarding Jewelcrafting, the problem with it is that once epic gems come into the game it'll be one of the worst professions. Right now Jewelcrafting, Leatherworking, Blacksmithing and Enchanting are pretty much equal for feral and the rest far worse (Assuming Patch 3.0.8, until then LW is actually way better), but the moment epic gems are introduced the order changes to Blacksmithing as far superior, followed by Leatherworking and Enchanting, and then Jewelcrafting.
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I believe you're saying that while being blind to the fact that professions get new items / perks regularly - especially when a new tier (in this case epic gems) is released.
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01/03/09, 5:26 AM
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#269
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Meow
Abradix
Tauren Druid
No WoW Account (EU)
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No, I don't. I'm saying that based on all the information there is. While JCs might get some new trinkets as professions like Alchemy have gotten before after a while, there is absolutely no reason to believe their passive perk (Dragons eyes) will get upgraded while the other profession's passive perks will stay the same.
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01/03/09, 11:14 AM
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#270
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Glass Joe
Tauren Druid
Draenor (EU)
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It would be unfair though to jewelcrafters if they didn't add a new higher-stat version of the Dragons Eyes. It's not about upgrading the passive perks for JC as such, it's about keeping it in line with others.
Crude example: A fur lining is not a 90 stamina boost, it's 50 (90 minus the 40 stamina that anyone can get on bracers). Jewelcrafting gets you 51 stamina (3 solid dragon's eyes (41 x 3) - 3 solid sky sapphires (24 x 3)). If they bring out better epic gems for non Jewelcrafters then the benefit of being a Jewelcrafter lessens, which isn't fair unless they bring out new bracer enchants too to lessen the Leatherworking benefit, which seems unlikely.
Conversely Blacksmithing would get even better with epic gems.
Whether Blizzard actually try to work around this when they release the epic gems is, of course, anyone's guess. Like you say there is no evidence that they'll work to keep professions balanced, but I don't think there can be much dispute that they should. They've stated many times that they wanted profession perks to be in line with each other, after all.
Last edited by cowfields : 01/03/09 at 11:46 AM.
Reason: I fail at maths
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01/03/09, 11:45 AM
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#271
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by cowfields
Crude example: A fur lining is not a 90 stamina boost, it's 50 (90 minus the 40 stamina that anyone can get on bracers).
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Minor correction. As to JC, consider the possibility they might get epic trinkets, same as in TBC, rather than fancy new gems.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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01/03/09, 3:43 PM
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#272
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Meow
Abradix
Tauren Druid
No WoW Account (EU)
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Originally Posted by cowfields
Whether Blizzard actually try to work around this when they release the epic gems is, of course, anyone's guess. Like you say there is no evidence that they'll work to keep professions balanced, but I don't think there can be much dispute that they should. They've stated many times that they wanted profession perks to be in line with each other, after all.
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This is simply the part where I say its speculation and we shouldn't count on the dragon's eyes being upgraded, because there is zero precedent for that. Likewise there is no precedent for "nerfing" BS to keep it in line with the other professions, so right now all the information we have is that Epic Gems will be in the game at some point, and at the current state of professions that would make Blacksmithing the far superior choice, LW and Enchanting after that and only then JC.
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01/04/09, 10:43 PM
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#273
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Rawr
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Rawr v2.1.5 Released
Download - Rawr - Release: Rawr 2.1.5
Recent Changes:
v2.1.5:
Items now show their item level in their tooltips.
Armor and Bonus Armor are now handled separately.
Performance and crash fixes to the Optimizer.
Added mousewheel support for the charts.
Added buffs for Mixology.
Added support for Blacksmithing sockets (reload character from armory, or load character from 2.1.4 and remove extra gem from items).
Added a context menu item to quickly evaluate the upgrade value of the clicked item.
Added support for updating the entire item cache from Wowhead.
Added parsing for Greatness cards.
Rawr.Bear: Now includes correct calcultions for armor in patch 3.0.8. Fix for damage reduction calculations for different level targets. Added support for Mongoose. Fixed calculations for Idol of Terror. Added support for soft-capping Survivability.
Rawr.Cat: Fix for damage reduction calculations for different level targets. Added support for Mongoose, Berserking, Trauma, and Mangle from another feral. Fixed calculations for Idol of Terror.
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Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Trees, Healadins, DPSWarrs, Retadins, Mages, ProtWarrs, Tankadins, HealingPriests, ShadowPriests, Warlocks, Rogues, EnhShams, Hunters, Elementals, RestoShams, Tank DKs, and DPS DKs!
Download Rawr v2.2.27 <--NEW Nov9th!
Are you an active Rogue / Hunter / Warlock theorycrafter and an experienced C# dev, with some spare time and a desire to help build something great for the WoW community? Send me a PM!
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01/05/09, 1:36 AM
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#274
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Glass Joe
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Originally Posted by Onawatta
Hi, long time ready first time poster. I took a break from wow for a few months and with WoLK I decided to do a fresh install. Only i overlooked one thing that was really important to me as a tree...
In the Raiding as a Tree thread, there was talk about grid and addons for it to display hots and timers and such in grid. and then people were talking about the ways to customize it to get the most beneficial info out of it. And one person posted how to change the side indicators to numbers by deleting one small piece of the code behind whatever spell it was you wanted a number for.
I cant seem to find that post anymore, I've re-read the old thread, does anyone know what I'm talking about? Any info will be greatly appreciated.
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i'm also still looking for this. the link that motte2win posted doesn't seem to help. it explains a nice way to set grid up for healing but doesn't explain how to edit GridStatusHots or GridStatusDruidHots .lua files to show a numerical corner indicator rather than a small square.
i actually found the post some time ago but the edit didn't work on the new version of the plugin. if anyone knows how to change the corner indicators for HoTs into numerical counters it would be greatly appreciated.
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01/05/09, 9:50 AM
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#275
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Piston Honda
Night Elf Druid
Silvermoon (EU)
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Right now, my guild finds itself in the somewhat strange situation that we don't have any feral druid raiding - we have me (Moonkin) and 2-3 trees. We don't have any hunter providing the sting, and I don't think our locks use CoR. So, in effect, we don't have the minor armor debuff covered.
Would it be more worthwhile for one of our locks to put up CoR or for me to keep up FF (this would probably mean me speccing imp FF as well)? Or should we just ignore that debuff straight away - I'm guessing not, but never having played a melee class in earnest, I don't really have any idea on how important it is for them.
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