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Old 12/23/08, 9:19 PM   1 links from elsewhere to this Post. Click to view. #251
Morsetlis
Glass Joe
 
Human Warlock
 
Kilrogg
I need a ranking of these in HPS and HPM order:

Regrowth.
Nourish.
Glyphed HT.
Regrowth + 20% from Glyph.
Nourish + 20% from rolling HoTs.
Nourish + 20% x 20% from rolling HoTs and 4pT7.

I was not able to find any definitive answer on this question.
 
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Old 12/24/08, 3:26 AM   #252
Calantus
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Dwarf Paladin
 
Frostmourne
How exactly does maim work in regards to breaking? Does it work like frost nova where is takes a set amount of damage before breaking, or does it work like the old fear where it may or may not break depending on RNG?

If it's a set amount, what amount is it?
 
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Old 12/24/08, 5:32 AM   #253
Rosboeuf
Glass Joe
 
Tauren Shaman
 
Eonar (EU)
Originally Posted by red View Post
Pawn addon values for all specs

It should be useful at least as a general guide, assuming you run with replenishment (if not, the value of int goes down). Essentially it boils down to sp/int/spirit being great, while haste/crit/mp5 being not as great relative to the budget. Spellpower worth the most, but it's usually fixed for ilvl. Mp5 worth the least (approx. double spirit).

The values in my scale were borrowed from this post.
Thanks very much for that - seems like a very good general guide (to be used in combination with common sense!).
 
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Old 12/24/08, 2:06 PM   #254
Duilliath
King Hippo
 
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Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Calantus View Post
How exactly does maim work in regards to breaking? Does it work like frost nova where is takes a set amount of damage before breaking, or does it work like the old fear where it may or may not break depending on RNG?

If it's a set amount, what amount is it?
It's a fixed amount, but can't remember the details. It's buried somewhere in the WotLK thread around the time we were still talking about the Alpha/Beta. It's the same as Roots/Nova (and possibly Fear, can't remember if that change went through).
From the top of my head, and take this with a couple kilograms of salt, it's 20% of (the target's) health.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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Old 12/25/08, 12:49 AM   #255
blackhand0114
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Tauren Druid
 
Silver Hand
Originally Posted by Morsetlis View Post
I need a ranking of these in HPS and HPM order:

Regrowth.
Nourish.
Glyphed HT.
Regrowth + 20% from Glyph.
Nourish + 20% from rolling HoTs.
Nourish + 20% x 20% from rolling HoTs and 4pT7.

I was not able to find any definitive answer on this question.
This article on Resto4Life explains it all better than I could.

Resto4Life» Blog Archive » Direct Healing in Wrath
 
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Old 12/25/08, 1:03 PM   #256
 uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
Not only does that blog post use the wrong coefficients (atleast the rejuv and nourish one is wrong so I would assume some of the talents dont work they way they are assumed), it also completely disregards the RG hot which if glyphed up at 3k spellpower is 500 HPS. This suddenly makes RG one of the worst tank healing spells. He also ignores Nature's Majesty and base crit of 10% is low and should be atleast 15% due to elemental/moonkin in a raid plus AI/Kings, the increase in base crit would help RG a bit though since it makes it more reliable.

Until a new comparison is made with the correct talents, coefficients and the regrowth hot taken into account I would hold off judgement on what spell is the better tank spam spell.

Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
 
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Old 12/26/08, 10:30 PM   #257
Larindria on Maelstrom
Glass Joe
 
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Night Elf Druid
 
Maelstrom
Question on Feral Fist weapons

My understanding of the non use of fist weapons for a feral spec druid was that they did not provide enough overall damage to be a reliable and worthwhile choice. That and the lack of not being able to use a pair since we are unable to train to use a off hand made it overall pointless. Now with the adjustment to the weapons such as the use of polearm and the change to feral attach power, excluding the lack of not being able to use two, would a fist weapon be a viable tool for a feral kitty to use?
 
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Old 12/26/08, 10:50 PM   #258
 Adoriele
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Night Elf Druid
 
Dragonblight
Since a 2h still has ~20% more stats than a 1h, and there are still no OH feral frills, I'm going to bet that a fist weapon is still a stupid idea.
 
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Old 12/27/08, 8:48 AM   #259
Duilliath
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Night Elf Druid
 
The Maelstrom (EU)
Long as we don't get to use the off-hands as well (which would a pretty funky move that would require a wee bit more of thinking than one might expect), stick to two-handers.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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Old 12/28/08, 2:06 PM   #260
Onawatta
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Night Elf Druid
 
Suramar
Grid Alteration

Hi, long time ready first time poster. I took a break from wow for a few months and with WoLK I decided to do a fresh install. Only i overlooked one thing that was really important to me as a tree...

In the Raiding as a Tree thread, there was talk about grid and addons for it to display hots and timers and such in grid. and then people were talking about the ways to customize it to get the most beneficial info out of it. And one person posted how to change the side indicators to numbers by deleting one small piece of the code behind whatever spell it was you wanted a number for.

I cant seem to find that post anymore, I've re-read the old thread, does anyone know what I'm talking about? Any info will be greatly appreciated.
 
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Old 12/30/08, 12:11 AM   #261
motte2win
Glass Joe
 
Night Elf Druid
 
Kirin Tor (EU)
Resto (PvE) Healing Discussion

There you go
 
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Old 12/31/08, 8:29 PM   #262
minipav
Glass Joe
 
Night Elf Druid
 
Aggramar
Balance Pre-Raid Gear Help

Hi Im a Resto druid atm but in light of the upcoming patch where blizzard will be putting in dual spec thing for everyone my guild has asked me to collect a Balance raid set so I can assist with DPS when I'm not required to heal. I have Read through the great pre-raid Gear post for both Resto and Feral tank and they were a great help. My question is where can i find a similar post for Balance pre-raid gear. I have been working on a list myself but some expert help would be great. Ty for tanking the time to read this I look forward to reading the replies.
 
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Old 01/01/09, 4:05 AM   #263
Xenonz
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Night Elf Druid
 
Terenas (EU)
I've got a question regarding professions, now that every profession has got it's own bonus of some kind, I'd like to know, which two are according to you, the most giving ones?

From the perspective of a tanking bear!

Combinations are not required Blacksmithing and Leatherworking - Sure! Anything goes, shoot out your theories and back it up with evidence and statistics.
 
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Old 01/01/09, 4:34 AM   #264
halmmar
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Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Xenonz View Post
Professions (...) From the perspective of a tanking bear!
JC for the trinket and gems (feral T7 lacks blue sockets), and either BS, Mining or LW (for the ~50 stamina boost).
All professions are pretty equal in the stat points they boost, so you pick from what stat is most beneficial to you. That would be stamina (or in the case of JC, turning yellow gems to blue). Mining will give stamina instead of health, making it good for tanking. But if you want to be a true feral hybrid, LW would be better for you (since you can enchant one wrist with AP and one with stamina).
 
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Old 01/01/09, 7:40 AM   #265
Hoofhearted
Von Kaiser
 
Tauren Druid
 
Kazzak (EU)
Originally Posted by Xenonz View Post
I've got a question regarding professions, now that every profession has got it's own bonus of some kind, I'd like to know, which two are according to you, the most giving ones?

From the perspective of a tanking bear!

Combinations are not required Blacksmithing and Leatherworking - Sure! Anything goes, shoot out your theories and back it up with evidence and statistics.
I don't agree with above poster. Reaching a good amount of health is very easy, after which you should gem for avoidance and/or threat. Jewelcrafting gives you the biggest ability to vary your gear and pick where you want what stat.
Keeping with that line of thinking, blacksmithing would be the second prof. I think that is completely ridiculous for a druid though, and I think enchanting is very handy, so that's my second choice. Leatherworking has lost its charm for me after the adding of the new stamina enchant on bracers.
 
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Old 01/01/09, 1:42 PM   #266
DocNocturne
Glass Joe
 
Tauren Druid
 
Daggerspine
I agree that you shouldn't have to gem for stam, but I found a number of bears (including myself) who had to get creative finding ways to add blue gems in order to hit the metagem requirements.

For now I ended up using the belt from UK (which has a blue gem slot) and adding one more blue via a belt buckle. This at least got me to 2 blue gems so I could use one of the cheap tanking metas in my T7 helm. Not the completely optimal end game set, but I'm still building that.

Didn't require being a JC (I'm not), but just thought it relevant given the number of ferals who have asked me in game how to hit the blue gem requirements for meta without giving up the bonus stats on their T7.
 
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Old 01/02/09, 6:59 AM   #267
 Abradix
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Abradix
Tauren Druid
 
No WoW Account (EU)
Hitting the blue gem requirement is in no way hard or even tricky. As you pointed out you have a belt buckle that can contain any colour you want, and then all you need to do is find one blue or red socket and put a Perfect Shifting shadow crystal in it and you're set.

Regarding Jewelcrafting, the problem with it is that once epic gems come into the game it'll be one of the worst professions. Right now Jewelcrafting, Leatherworking, Blacksmithing and Enchanting are pretty much equal for feral and the rest far worse (Assuming Patch 3.0.8, until then LW is actually way better), but the moment epic gems are introduced the order changes to Blacksmithing as far superior, followed by Leatherworking and Enchanting, and then Jewelcrafting.
 
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Old 01/02/09, 7:08 PM   #268
manapaws
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Blood Elf Paladin
 
Barthilas
Originally Posted by Abradix View Post
Regarding Jewelcrafting, the problem with it is that once epic gems come into the game it'll be one of the worst professions. Right now Jewelcrafting, Leatherworking, Blacksmithing and Enchanting are pretty much equal for feral and the rest far worse (Assuming Patch 3.0.8, until then LW is actually way better), but the moment epic gems are introduced the order changes to Blacksmithing as far superior, followed by Leatherworking and Enchanting, and then Jewelcrafting.
I believe you're saying that while being blind to the fact that professions get new items / perks regularly - especially when a new tier (in this case epic gems) is released.
 
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Old 01/03/09, 5:26 AM   #269
 Abradix
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Abradix
Tauren Druid
 
No WoW Account (EU)
No, I don't. I'm saying that based on all the information there is. While JCs might get some new trinkets as professions like Alchemy have gotten before after a while, there is absolutely no reason to believe their passive perk (Dragons eyes) will get upgraded while the other profession's passive perks will stay the same.
 
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Old 01/03/09, 11:14 AM   #270
cowfields
Glass Joe
 
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Tauren Druid
 
Draenor (EU)
It would be unfair though to jewelcrafters if they didn't add a new higher-stat version of the Dragons Eyes. It's not about upgrading the passive perks for JC as such, it's about keeping it in line with others.

Crude example: A fur lining is not a 90 stamina boost, it's 50 (90 minus the 40 stamina that anyone can get on bracers). Jewelcrafting gets you 51 stamina (3 solid dragon's eyes (41 x 3) - 3 solid sky sapphires (24 x 3)). If they bring out better epic gems for non Jewelcrafters then the benefit of being a Jewelcrafter lessens, which isn't fair unless they bring out new bracer enchants too to lessen the Leatherworking benefit, which seems unlikely.

Conversely Blacksmithing would get even better with epic gems.

Whether Blizzard actually try to work around this when they release the epic gems is, of course, anyone's guess. Like you say there is no evidence that they'll work to keep professions balanced, but I don't think there can be much dispute that they should. They've stated many times that they wanted profession perks to be in line with each other, after all.

Last edited by cowfields : 01/03/09 at 11:46 AM. Reason: I fail at maths
 
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Old 01/03/09, 11:45 AM   #271
Duilliath
King Hippo
 
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Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by cowfields View Post
Crude example: A fur lining is not a 90 stamina boost, it's 50 (90 minus the 40 stamina that anyone can get on bracers).
Minor correction. As to JC, consider the possibility they might get epic trinkets, same as in TBC, rather than fancy new gems.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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Old 01/03/09, 3:43 PM   #272
 Abradix
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Abradix
Tauren Druid
 
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Originally Posted by cowfields View Post
Whether Blizzard actually try to work around this when they release the epic gems is, of course, anyone's guess. Like you say there is no evidence that they'll work to keep professions balanced, but I don't think there can be much dispute that they should. They've stated many times that they wanted profession perks to be in line with each other, after all.
This is simply the part where I say its speculation and we shouldn't count on the dragon's eyes being upgraded, because there is zero precedent for that. Likewise there is no precedent for "nerfing" BS to keep it in line with the other professions, so right now all the information we have is that Epic Gems will be in the game at some point, and at the current state of professions that would make Blacksmithing the far superior choice, LW and Enchanting after that and only then JC.
 
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Old 01/04/09, 10:43 PM   #273
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Rawr v2.1.5 Released

Download - Rawr - Release: Rawr 2.1.5

Recent Changes:
v2.1.5:
Items now show their item level in their tooltips.
Armor and Bonus Armor are now handled separately.
Performance and crash fixes to the Optimizer.
Added mousewheel support for the charts.
Added buffs for Mixology.
Added support for Blacksmithing sockets (reload character from armory, or load character from 2.1.4 and remove extra gem from items).
Added a context menu item to quickly evaluate the upgrade value of the clicked item.
Added support for updating the entire item cache from Wowhead.
Added parsing for Greatness cards.
Rawr.Bear: Now includes correct calcultions for armor in patch 3.0.8. Fix for damage reduction calculations for different level targets. Added support for Mongoose. Fixed calculations for Idol of Terror. Added support for soft-capping Survivability.
Rawr.Cat: Fix for damage reduction calculations for different level targets. Added support for Mongoose, Berserking, Trauma, and Mangle from another feral. Fixed calculations for Idol of Terror.

Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Trees, Healadins, DPSWarrs, Retadins, Mages, ProtWarrs, Tankadins, HealingPriests, ShadowPriests, Warlocks, Rogues, EnhShams, Hunters, Elementals, RestoShams, Tank DKs, and DPS DKs!
Download Rawr v2.2.27 <--NEW Nov9th!

Are you an active Rogue / Hunter / Warlock theorycrafter and an experienced C# dev, with some spare time and a desire to help build something great for the WoW community? Send me a PM!
 
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Old 01/05/09, 1:36 AM   #274
George
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Tauren Druid
 
Aman'Thul
Originally Posted by Onawatta View Post
Hi, long time ready first time poster. I took a break from wow for a few months and with WoLK I decided to do a fresh install. Only i overlooked one thing that was really important to me as a tree...

In the Raiding as a Tree thread, there was talk about grid and addons for it to display hots and timers and such in grid. and then people were talking about the ways to customize it to get the most beneficial info out of it. And one person posted how to change the side indicators to numbers by deleting one small piece of the code behind whatever spell it was you wanted a number for.

I cant seem to find that post anymore, I've re-read the old thread, does anyone know what I'm talking about? Any info will be greatly appreciated.
i'm also still looking for this. the link that motte2win posted doesn't seem to help. it explains a nice way to set grid up for healing but doesn't explain how to edit GridStatusHots or GridStatusDruidHots .lua files to show a numerical corner indicator rather than a small square.

i actually found the post some time ago but the edit didn't work on the new version of the plugin. if anyone knows how to change the corner indicators for HoTs into numerical counters it would be greatly appreciated.
 
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Old 01/05/09, 9:50 AM   #275
Munorion
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Night Elf Druid
 
Silvermoon (EU)
Right now, my guild finds itself in the somewhat strange situation that we don't have any feral druid raiding - we have me (Moonkin) and 2-3 trees. We don't have any hunter providing the sting, and I don't think our locks use CoR. So, in effect, we don't have the minor armor debuff covered.

Would it be more worthwhile for one of our locks to put up CoR or for me to keep up FF (this would probably mean me speccing imp FF as well)? Or should we just ignore that debuff straight away - I'm guessing not, but never having played a melee class in earnest, I don't really have any idea on how important it is for them.

 
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