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01/05/09, 9:19 PM
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#276
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Glass Joe
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Originally Posted by uliko
Not only does that blog post use the wrong coefficients (atleast the rejuv and nourish one is wrong so I would assume some of the talents dont work they way they are assumed), it also completely disregards the RG hot which if glyphed up at 3k spellpower is 500 HPS.
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I assume what this means is that you should use rank 11 regrowth instead of rank 12 when the target already has regrowth, which changes the numbers somewhat. Since I don't have 4pt7 and gem for spirit, I feel like glyphed regrowth is likely to be better hpm than nourish for tank healing for me.
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01/06/09, 4:22 AM
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#277
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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Originally Posted by Ambiorix
I assume what this means is that you should use rank 11 regrowth instead of rank 12 when the target already has regrowth, which changes the numbers somewhat. Since I don't have 4pt7 and gem for spirit, I feel like glyphed regrowth is likely to be better hpm than nourish for tank healing for me.
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Did you consider that r11 costs more and heals less than r12?
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01/06/09, 5:23 AM
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#278
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Rawr
Night Elf Druid
Stormrage
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Rawr 2.1.6 Released
Download - Rawr - Release: Rawr 2.1.6
v2.1.6:
Fixes for several Armory/Wowhead parsing errors.
Fixes for stats on a couple buffs.
Fix for a crash when choosing No Enchant from the enchant dropdowns.
Rawr.Hunter/Bear/Cat: Adjusted miss chance to 8%.
Rawr.TankDK: Initial release. Not fully complete yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.TankDK in conjunction with other theorycrafting tools.
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Rawr!
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01/06/09, 11:56 AM
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#279
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Don Flamenco
Night Elf Druid
Alterac Mountains
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It is absolutely worth keeping up FF as a balance druid, even if its not improved in any fight in a 10 man, and probably even a 5 man unless the mob is going to die right away. Even in 5 mans its not a bad idea to pop it on the tank's target right after he pulls to boost his threat / melee dps and its not like you can damage right away anyway. Basically FF is amazing.
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01/06/09, 1:34 PM
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#280
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Glass Joe
Dwarf Paladin
Thrall (EU)
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Is it possible to check your rage status in a macro conditional? Like e.g.:
/cast [rage>25] maul
/cast swipe
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01/06/09, 1:50 PM
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#281
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Yonder
Is it possible to check your rage status in a macro conditional? Like e.g.:
/cast [rage>25] maul
/cast swipe
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No.
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01/06/09, 5:20 PM
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#282
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Glass Joe
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Originally Posted by lairpie
It is absolutely worth keeping up FF as a balance druid, even if its not improved in any fight in a 10 man, and probably even a 5 man unless the mob is going to die right away. Even in 5 mans its not a bad idea to pop it on the tank's target right after he pulls to boost his threat / melee dps and its not like you can damage right away anyway. Basically FF is amazing.
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Sure during the pull it would be a smart idea but at any point after that no. Nothing will really live that long for the 3% crit to really matter. Also you don't need as much hit for heroics so the hit bonus won't really help as much.
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01/06/09, 5:25 PM
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#283
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by blackhand0114
Sure during the pull it would be a smart idea but at any point after that no. Nothing will really live that long for the 3% crit to really matter. Also you don't need as much hit for heroics so the hit bonus won't really help as much.
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Why do people always ignore the -armor effect. This is a good bonus that applies to every melee strike on your opponent, which always benefits 1 or more people in your group.
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01/06/09, 6:39 PM
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#284
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Glass Joe
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Originally Posted by Adoriele
Why do people always ignore the -armor effect. This is a good bonus that applies to every melee strike on your opponent, which always benefits 1 or more people in your group.
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While yes the debuff is great I'm sure you can agree with me that the level of difficulty in the current 5 man setting, you really don't need to worry about the armor lose to be successful.
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01/06/09, 6:45 PM
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#285
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Von Kaiser
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Originally Posted by blackhand0114
While yes the debuff is great I'm sure you can agree with me that the level of difficulty in the current 5 man setting, you really don't need to worry about the armor lose to be successful.
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It's still a practice of good habits. I would assume that most people asking simple questions would be keen on improving good habits!
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01/06/09, 7:32 PM
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#286
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Glass Joe
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Originally Posted by killets
It's still a practice of good habits. I would assume that most people asking simple questions would be keen on improving good habits!
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Ah quite true, building that muscle memory in your fingers would be good to do now while the content is more forgiving.
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01/07/09, 3:05 AM
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#287
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Glass Joe
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Looking for some information on cast rotations that max geared PvE moonkins are using in 25 man raids right now.
I have been using a rotation of dots up 24/7 + wrath spam till eclipse procs - starfire for duration of eclipse - then back to wrath spam up until tonight when I picked up the naxx starfire idol.
I am curious about rotations that others are using who are using the naxx starfire idol.
After quite a bit of time on a training dummy I really was not able to find a rotation while using the naxx starfire idol that resulted in a higher dps compared to my normal rotation combined with the wrath idol.
--also--
My personal best dps record on 25 man patchwerk so far has been 5400 dps, would like to talk with some fellow 5k+ moonkins about their rotations.
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01/07/09, 9:37 AM
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#288
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<Druid Trainer> Emeritus
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Can you describe exactly the rotation that you use? (including when you refresh DoT's, etc.?)
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01/08/09, 1:29 PM
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#289
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Glass Joe
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Forgive me if this has been covered somewhere - I've seen a lot of number crunching, but I haven't been able to find a concise answer to my question in the boomkin/resto threads.
How much haste is appropriate/too much for boomkins?
My boomkin set has 463 haste at the moment, and combined with Celestial Focus, my Wraths are at 1.2. If I encounter any additional haste buffs or multipliers (Embrace, Egg trinkets, NG, Heroism), my casts get well below the GCD limit (sometimes as low as 0.6 seconds). Is this too much haste? I ask because I could easily swap extra haste for crit, instead. My base crit is at 15.1% before balance talents (maybe 21-22% with talents), so I could always use more there. Is there a sweet spot for haste vs. crit?
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01/08/09, 2:29 PM
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#290
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<Druid Trainer> Emeritus
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Short answer: haste rating is better than crit rating at practically all reasonable stat combinations. Long answer: use Rawr or WrathCalcs.
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01/09/09, 2:48 AM
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#291
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Glass Joe
Night Elf Druid
Silvermoon
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Quick Question. What is hit cap for
1. No hit talents
2. 2/2 BOP
3. 2/2 BOP & IFF
4. 2/2 BOP & IFF & Heroic presence
thanks!!!
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01/09/09, 3:37 AM
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#292
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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1. 17%
2. 13%
3. 10%
4. 9%
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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01/09/09, 7:06 AM
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#293
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Glass Joe
Night Elf Druid
Stormrage (EU)
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Realistic hybrid spec
In a 10 man raiding guild, discussing a hyrbrid raider (i.e. move to 2 healers plus hybrid from 3 healers).
Is a druid the best hybrid choice - primarily dps but capable to heal adequately for bosses needing additional healing?
If so, what would be the optimal spec?
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01/09/09, 8:03 AM
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#294
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Piston Honda
Night Elf Druid
Auchindoun (EU)
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I would just go for a moonkin spec, perhaps focusing more on mana regen talents. Healing output is fine for the tasks you would end up doing healingwise.
If you need to go truly hybrid then spec for whatever needs your group has.
Base hybrid Something in the lines of this & then you can place last 11 points depending on what you want to focus more on.
I could imagine ending up with something like this : Healing heavy or Dps focused
Just healing with a simple Rejuv+Nourish strategy, adding lifeblooms as you please.
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01/10/09, 9:42 PM
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#295
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Glass Joe
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What would be the optimal enchants for a resto druid? (And if there's a difference based on how much spirit/spell power you have, a comparison/guidelines would be nice.)
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01/11/09, 6:48 AM
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#296
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Glass Joe
Night Elf Druid
Frostmourne (EU)
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Should I change my (feral) dps rotation on Loatheb due to the crit buff?
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01/11/09, 10:32 AM
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#297
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Von Kaiser
Tauren Druid
Twilight's Hammer (EU)
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Nothing big really, use shred idol if you're not already. Otherwise it should pretty much stay the same, you keep up SR all the time, and since you are building combo points like a mad, there's no problem to keep Rip up as well. FB can be used far more often on this boss, but since you probably have close to 100% crit on this already, it doesn't make much of a difference.
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01/12/09, 2:40 PM
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#298
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Glass Joe
Night Elf Druid
Bronzebeard
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Question #1: Wrath versus SF during Eclipse CD?
My current rotation is IS, MF, W to Eclipse proc, SF during proc, W during CD and until next proc. I refresh dots whenever they fall off except during a proc -- this effectively means that I am only using SF during a proc (or under other circumstances such as Loatheb or Heroism, etc.). Question is whether I should be using SF during Eclipse CD and only reverting to W once CD is over. Have perused moonkin-specific forums and found ambiguity on this point, apologies if I missed definitive answer. I have no mana issues and standard glyphs (IS, MF, SF). I currently use Wrath idol but could switch to SF idol which would seem to make sense if SF is being cast during Eclipse CD.
Question #2: Have we DEFINITIVELY tested the iFF talent with respect to FFF? EDIT -- This answered today by Blizz, iFF DOES benefit from FF or FFF regardless of who cast it.
Thanks in advance...
Last edited by Drujasp : 01/14/09 at 12:45 PM.
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01/12/09, 4:28 PM
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#299
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Glass Joe
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Feral Tank for Sarth +3?
My guild is getting ready to tackle the Sarth+3 encounter, and we're trying to decide which tank would be the best choice. I've been reading the posts here in the druid area, as well as the Sartharion strategies thread, and from my readings, this is what I have gotten:
If I put on my "retarded amount of stam" set, which will get me somewhere ~52-53k raid-buffed (before the debuffs) and can reliably clear the "Twilight Torment" debuff during the flame breath cast, then I should have no problems with being 1-shot even without using cool-downs/PW:S/Hand of Sacrifice/etc. The only thing that would screw me would be an unfortunately-timed reapplication of the Twilight Torment debuff (in the instant after I clear it but before the breath lands).
Is that accurate? If so, it would seem that a feral would be a great (possibly ideal) choice, though I keep finding other posts that extol the virtues of having a DK tank if (anti-magic-shell and more cool-downs available).
Any feedback?
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01/12/09, 5:29 PM
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#300
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Bald Bull
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DKs can do it more reliably if they're well-geared; they don't have to worry about the twilight torment buff issues and can mitigate the damage with alternating cooldowns without a problem. If you don't have a really well-geared DK though, a druid is a good choice because of the retarded stam.
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