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Old 11/17/08, 10:00 PM   #31
Beace
Von Kaiser
 
Orc Hunter
 
Draenor (EU)
Rawr can give you weights for each stat. Check "Relative stat value".

I think the expertise/hit rating is bugged though, because it's showing very low numbers for me that just isn't right.

This can be combined with Loot Rank for WOLTK for a different kind of overview than rawr gives.

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Old 11/18/08, 12:27 AM   #32
coldbear
Piston Honda
 
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Night Elf Druid
 
Ravenholdt
First post in Cat/Bear should have a small list of indispensable addons and macros, a one-line description of what they do and where to go get information on how to set it up.

Example:
Heatsink - Ace cooldown tracker. WoWinterface for more info.
DoTimer - tracks cooldowns, Savage Roar uptime, bleeds and other debuffs. Steep learning curve, ton of customizability.
TellMeWhen - cooldowns, debuffs, won't show durations left, simpler addon.
KnowItAll - very easy to set up debuff tracker.

In other news I'm working on figuring out a simple way to get DoTimer to rip the Savage Roar buff from your default buff bar to the middle of the screen where you really need it.

Cat Tracking needs:
Mangle debuff
Trauma debuff
Rake debuff
Rip debuff
Pounce (bleed part only) debuff - the stun part isn't hard to just get a feel for imo.
Faerie Fire (Feral) debuff - not as crucial as the other, since you usually apply it once and then don't worry about it for a good 30sec.
Savage Roar selfbuff - absolutely crucial, and having to glance up in a corner to see what the time is on it just won't cut it.
Tiger's Fury CD
Berserk CD
Cower CD
Shadowmeld CD
Feral Charge - Cat CD
Maim CD - more of a pvp issue
Barkskin CD - same
Survival Instincts CD - same
Hibernate/Roots/Cyclone debuff on focustarget - occasionally

Bear tracking needs:
Mangle debuff
Lacerate debuff stacking
Mangle - Bear CD
Growl CD
Enrage CD
Demoralizing Roar debuff
Challenging Roar CD
Berserk CD
Barkskin CD
Feral Charge - Bear CD
Faerie Fire (Feral) debuff and CD
Survival Instincts CD
Hibernate/Roots/Cyclone debuff on focustarget - occasionally

Now, the question becomes how to keep track of all that stuff. Which addons and why. How to keep those addons updated. All of which doesn't need to be answered in the Cat/Bear threads, but there should be some pointers to where to find those answers imo, and maybe even a quick walkthrough of how to set the stuff up.

EDIT 1: Ok, so maybe this wasn't a simple question, but if someone can point me in the direction of how to get something set up to easily track all of this stuff in a more user-friendly way than the stock UI, I'd be grateful. Or if someone can tell me how to get Savage Roar more easily tracked by DoTimer in the middle of my screen that'd be great. Hey, i think I just figured it out. Keep Blizzard Buffs checked in the advanced PlayerAuras tab, have the addon PlayerAuras enabled, and block everything but Savage Roar, then move the PlayerAuras anchor to wherever you need.

2: Nope, too clunky a solution. The search for a way to simply a quickly set up a UI to track essential Bear and Cat cooldowns, target debuffs and Savage Roar continues. Anyone? Anyone can tell me what 'Von Kaiser' signifies?

Last edited by coldbear : 11/18/08 at 12:38 AM.


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Old 11/18/08, 4:46 AM   #33
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
DoTimer for debuffs. So far it's caught everything I need. If you're using Pitbull you can use Dog tags to denote specific debuffs on your target (currently I've edited it for MS/Crippling/Mind Numbing or corresponding debuffs only, but can easily include Mangle etc).

Class Cooldown Buttons for (you guessed it) Cooldowns.

Von Kaiser is a posting rank and really not that interesting for the thread at hand :p

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 11/18/08, 6:10 AM   #34
tr33hugger
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
I have played around with lootrank a little and wonder what numbers i should fill in for crit/hit/haste/int/sd etc. Any ideas?

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Old 11/18/08, 6:51 AM   #35
charriu
Piston Honda
 
charriu's Avatar
 
Tauren Druid
 
Gorgonnash (EU)
Originally Posted by coldbear View Post
Example:
Heatsink - Ace cooldown tracker. WoWinterface for more info.
DoTimer - tracks cooldowns, Savage Roar uptime, bleeds and other debuffs. Steep learning curve, ton of customizability.
TellMeWhen - cooldowns, debuffs, won't show durations left, simpler addon.
KnowItAll - very easy to set up debuff tracker.

In other news I'm working on figuring out a simple way to get DoTimer to rip the Savage Roar buff from your default buff bar to the middle of the screen where you really need it.

[...]

Now, the question becomes how to keep track of all that stuff. Which addons and why. How to keep those addons updated. All of which doesn't need to be answered in the Cat/Bear threads, but there should be some pointers to where to find those answers imo, and maybe even a quick walkthrough of how to set the stuff up.

EDIT 1: Ok, so maybe this wasn't a simple question, but if someone can point me in the direction of how to get something set up to easily track all of this stuff in a more user-friendly way than the stock UI, I'd be grateful. Or if someone can tell me how to get Savage Roar more easily tracked by DoTimer in the middle of my screen that'd be great. Hey, i think I just figured it out. Keep Blizzard Buffs checked in the advanced PlayerAuras tab, have the addon PlayerAuras enabled, and block everything but Savage Roar, then move the PlayerAuras anchor to wherever you need.
I use ClassTimer for most of the stuff. Pretty neat bars out of the box for pretty much everything except cooldowns - you really want to have DoTimer set up for them.

If you don't like that solution, Ash_Prominence, which comes with DoTimer if I'm not mistaken (at work, so no access to my addons), can pull out buffs/debuffs you specify as a separate bar. That way, you can still have PlayerAuras to track different stuff, if you want.

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Old 11/18/08, 8:16 AM   #36
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
I'm using Elks Buff Bars (->) for buff/debuff tracking. I currently have 7 different sets of buff bars set up, with a main buff bar on the right showing main buffs, a smaller buff bar in the centre of my screen showing "power buffs" (procs/etc), another small one in the centre showing other players useful debuffs, another showing my debuffs for moonfire/IS/ff, another one showing my hots on a friendly player, etc.

It takes a bit of customising, but you can have bars all over the place for all the different things you want to show, down to a single buff bar for a single ability, all the way up to a bar showing pretty much everything. The only thing it doesn't keep track of is dots/hots on entities you haven't targetted (the options are self, focus and target iirc).

For cooldowns - you can use something like CooldownButtons (->) or CooldownTimers (->) for that, or Dottimer as Charriu suggested.

You could also try setting up Power Auras (->) for stuff like cooldowns, and showing when things like bloodlust/trinkets are active.

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Old 11/18/08, 8:19 AM   #37
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Foxe View Post
Can someone parse the priority of stats on gear for Moonkin? I've been feral my entire career and I really want to stop the whole melee gig and just stand in back and nuke. Not sure what I should be looking for in terms of gear.
For minor adjustments to your existing gear, Rawr is probably the best choice. For weights from a sample gearset, Simulationcraft sample output shows these reasonable numbers (DPS/point) for a mostly-SF rotation:

Int: .3
Spirit: .2
Spellpower: 1.2
Hit: 1.7
Crit: .8
Haste: 1

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Old 11/18/08, 9:21 AM   #38
Carnacki
Glass Joe
 
Tauren Druid
 
Nagrand
Does Intensity and Dreamstate stack?

A friend informed me today that the Mana regen from intensity and Dreamstate doesn't stack. Based on my stats I'm sure they DO stack. 505 int = 50mp5 and 301 spi giving another ~70mp5 with intensity + 10mp5 from gear = my total in combat 130mp5 that I see on armory. But I'd like to confirm.

And another "debunking" request, I've had people telling me that "old" (ie: TBC gear) is innately worse. That somehow a piece with 70 spellpower from TBC is worse than a piece with 70 spellpower from WotLK. Never mind the fact that the WotLK pieces probably have a ton more stam/int/spi... the argument is that level 70 gear spellpower is somehow worse than level 80. I'm not seeing anything to support the idea based on the damage I'm seeing while leveling but again confirmation would be nice

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Old 11/18/08, 9:21 AM   #39
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Dorlath View Post
On eclipse rotations, I've read most of the mega thread but don't recall the following being discussed. Why not wait until the cooldown is up, and then switch back and forth between your wrath and starfire until it procs to avoid wasting a cast that won't get the benefit? I'll test it myself when I get home from work, but would the first cast after the proc not get the benefit?

If it works, it would be superior in all cases to just casting the higher dps of the two than switching to the other when it procs.

It has some benefits over trying to proc the version that will let you use your higher dps spell whenever the cooldown is up as well. You would still proc the better version more than half the time assuming your made sure your first cast after the cooldown was up would be wrath if you wanted to proc for starfire and vise versa. And without the wasted casting time, your would get more benefit from it when you procced the right version.

Even when you do get the wrong proc, you haven't wasted cast time so it's not as much of a loss of dps as it would be. And since you're alternating casts, you have fewer casts of the weaker spell, pre proc that are lowering your dps.
Rawr.Moonkin has some support for spell switching to force Eclipse procs. From what I've seen, the math just doesn't work out that way in practice. Due to human reaction time and latency, switching between spells is considered a very expensive operation.

[edit] To reply to the poster above: I don't know who you're talking to, but you should probably stop talking to them. Intensity and Dreamstate stack just fine, and there is nothing different about spellpower from the first level 40ish green to Naxx25 epics. Not to say you shouldn't be replacing your level 70 gear with WotLK items anyway, but there's no "level" of spellpower that makes a 70 spellpower WotLK item any better than a 70 spellpower TBC item.

Last edited by thedopefishlives : 11/18/08 at 9:24 AM. Reason: Adding reply to poster above

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Old 11/18/08, 10:25 AM   #40
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Originally Posted by Carnacki View Post
A friend informed me today that the Mana regen from intensity and Dreamstate doesn't stack. Based on my stats I'm sure they DO stack. 505 int = 50mp5 and 301 spi giving another ~70mp5 with intensity + 10mp5 from gear = my total in combat 130mp5 that I see on armory. But I'd like to confirm.

And another "debunking" request, I've had people telling me that "old" (ie: TBC gear) is innately worse. That somehow a piece with 70 spellpower from TBC is worse than a piece with 70 spellpower from WotLK. Never mind the fact that the WotLK pieces probably have a ton more stam/int/spi... the argument is that level 70 gear spellpower is somehow worse than level 80. I'm not seeing anything to support the idea based on the damage I'm seeing while leveling but again confirmation would be nice
Whoever these "people" are that are telling you these things, my advice is to stop discussing WoW with them, as you'll likely offend them when you constantly correct them. Your first friend may have been referring to the fact that MP5 and mana regen from Spirit are different things, so you don't get more mp5 while casting ... or something. You have it correct though, mp5 from Dreamstate + mp5 from gear + *mp5 from spirit, and only the mp5 from spirit is affected by the 5 second rule and Intensity at all.

I don't even understand how anyone could come up with that second one. The value of a stat is tied to your level (in the case of combat ratings and crit/dodge from int/agi) not to the level of the item it's on. The only difference I could see would be that you can fit more other stats on the same piece, thus making a level 70 item with 70 spellpower worse than a level 80 item with 70 spellpower 20 int and 20 stamina, but still, it's the item that is worse, not the Spellpower on it.

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Old 11/18/08, 10:29 AM   #41
Inara
Glass Joe
 
Night Elf Druid
 
Terokkar
Lootrank values for evaluating resto gear

I am used to using the "red" and "purple" lootrank values from the old "Raiding as a Tree" thread. Are those values still applicable with the new talents?

Red:
Loot Rank for WOLTK

Purple:
Loot Rank for WOLTK

If not... what values should I change to get a more accurate picture of the gear I should be aiming for?

Any help would be greatly appreciated.

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Old 11/18/08, 1:55 PM   #42
Balroth
Glass Joe
 
Night Elf Druid
 
Azgalor
Moved to feral questions thread. Sorry for the mis-post.

Last edited by Balroth : 11/18/08 at 2:30 PM.

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Old 11/18/08, 1:57 PM   #43
tucciim
Glass Joe
 
Tauren Druid
 
Tichondrius
It seems all resto caster gear now either has crit or haste on it. what is the better way to stack for tree's?

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Old 11/18/08, 2:35 PM   #44
Unknownchamp
Glass Joe
 
Night Elf Druid
 
Illidan
Originally Posted by tucciim View Post
It seems all resto caster gear now either has crit or haste on it. what is the better way to stack for tree's?
You'll still want to concentrate on gear that includes spirit otherwise haste - imo.

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Old 11/18/08, 6:53 PM   #45
Carnacki
Glass Joe
 
Tauren Druid
 
Nagrand
My thanks for the replies. The stat "quality" based on level argument is one thats been going on since TBC came out and it's just been refreshed by the new xpac.

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