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06/17/09, 6:17 AM
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#827
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Glass Joe
Tauren Druid
Khadgar (EU)
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Hi guys,
Following on from the Arp discussion, I understand as from patch 3.1 the cap is 100% of the amount of armor allowed to be removed by this stat, which is approx 81% of a 10k armor lvl83 boss. Thereafter Sunder Armor or Faerie Fire help to remove the remaining armor (20%) along with any other talent based reduction from DPS warriors etc as they do not stack with Arp.
So I see my 'Soft' hit cap being 1200 Arp - grim troll, which is approx 50%, around 600 Arp (approx).
At this time I can only manage 400-430 Arp from gear and gems, but with some of the end game items and weapons from Ulduar this is a realistically achievable.
The only issue I have is deciding when to stack Arp as I haven't seen any significant DPS changes between stacking Agility (Higher crit ratings and AP) or Arp.
Does this sound roughly correct and does anyone else see little or no difference in their DPS output if they stack solely Arp or Agility?
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06/17/09, 7:49 AM
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#828
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Piston Honda
Tauren Druid
Kargath (EU)
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Mobi, you've got it a little wrong.
Sunder and Faerie Fire does not work additively (sorry if I am wrong here).
Imagine you have 81% ArmorPen. Then the boss armor would be
0,95 * 0,8 * 0,19 = 0,144
so it would be 14.4 % of the original armor (which is approx 10.6k)
Your HARD Cap for ArmorPen is 1231.6 Armorpenetrationrating, which is exactly 100% Armor ignore.
Your SOFT cap when wearing Grim Toll (612 procc) is 1231.6 - 612 = 619.6
Your SOFT cap when wearing Mjolnir Runestone is 1231.6 - 665 = 566,6
Agility is better than ArPen, if you've got no ArPen. At around 200-300 ArPen, depending on the rest of your gear, ArPen becomes better. Normally you should notice an increase in DPS.
Personally, I regemmed at 180 ArPen, landing at 244 or so and noticed an increase already.
Originally Posted by Aldhissla
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You are right, Hysteria does not stack with enrage effects. This is why lots of classes can't really benefit from Hysteria very well. Either, because their Big CD does not stack with it (like Death Wish from Fury Warriors), because they does not stack at all (like Arms warriors got +10% dmg permanently from Wrecking Crew, Hysteria would only make another +10%) or because a big portion of their dmg is not physical (look at retribution, rogues, deathknights or enhancer).
BUT - when the change, that Hysteria does not stack with other +% dmg abilities, went live - I tested myself the stacking of savage roar with Hysteria. And I can confirm, it DOES stack. That means, Cats are the best possible targets for Hysteria, since our damage consists of 100% physical damage AND we can blow our big CD (berserk), while Hysteria is active.
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06/17/09, 8:12 PM
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#829
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Glass Joe
Night Elf Druid
Nesingwary
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I have a question, and hopefully it's not too stupid. In short: Does anyone know of a good quick-start guide to resto druids?
Here are the details behind my question:
I know elitistjerks has a beginner's guide for moonkins, but can't find anything similar for resto. My guild would like me to have my offspec as resto, but I haven't healed since pre-BC, so the mechanics are drastically different from anything I might remember. I've been able to glean bits and pieces of information, but not enough for me to feel like I can spec confidently for my current gear/raid setup and go heal something and actually not suck. If someone could point me in the right direction, I'd greatly appreciate it.
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06/18/09, 8:58 AM
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#830
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Glass Joe
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There is actually a nice write up on the US WoW Druid Forum.
You can see the thread here
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06/18/09, 3:47 PM
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#831
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Glass Joe
Tauren Druid
Bleeding Hollow
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So, with the new patch changes, how much will the damage nerf affect Feral druids DPS-wise?
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06/18/09, 4:10 PM
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#832
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Bald Bull
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It's impossible to say at this point, but if the interpretation is true (the percentage reduction is simply a reduction of the base damage and not the multiplier) then the overall damage reduction should be about 2% to a feral in pre-Ulduar BiS, per Malazaar.
My suspicion is that this isn't correct, but we'll see.
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06/18/09, 6:38 PM
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#833
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Piston Honda
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The patch notes explicitly say "scaling from attack power unchanged" in each case so I'm not sure how they could be interpreted any differently. (Or was that edited in?)
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06/18/09, 7:55 PM
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#834
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Von Kaiser
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I had to switch to a tree for my raid (10 man Ulduar with Hard Modes) and need to know which stats are the best to a certain extend.
This is my Talent Spec.
I guess the sequence of stat importance is ...
... SP > Haste > Crit > Int > Spirit => for output
Mana regen should not be a problem as far as I see. I have some Spirit/Int in my sockets to get the boni and we have 100% Replenishment uptime.
The question which comes up is to which extend I need to stack haste (with retr. pal.). Gift of the Earthmother is included in my skill tree as well as Celestial Focus, so, according to Norfair's list, I would be capped at 430 Haste and should I go for that?
Is Celestial Focus really that good to make me spend 4 additional points in Balance instead of taking something like Natural Perfection?
Last edited by Tronn : 06/18/09 at 9:11 PM.
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06/19/09, 2:08 AM
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#835
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Glass Joe
Tauren Druid
Hellfire (EU)
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Originally Posted by Tronn
I had to switch to a tree for my raid (10 man Ulduar with Hard Modes) and need to know which stats are the best to a certain extend.
This is my Talent Spec.
I guess the sequence of stat importance is ...
... SP > Haste > Crit > Int > Spirit => for output
Mana regen should not be a problem as far as I see. I have some Spirit/Int in my sockets to get the boni and we have 100% Replenishment uptime.
The question which comes up is to which extend I need to stack haste (with retr. pal.). Gift of the Earthmother is included in my skill tree as well as Celestial Focus, so, according to Norfair's list, I would be capped at 430 Haste and should I go for that?
Is Celestial Focus really that good to make me spend 4 additional points in Balance instead of taking something like Natural Perfection?
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For raid healing (the role druid should fill in hard modes) stat importance is:
SP > mp5 > haste > Int > Spi > crit
Many hardmodes are quite long and mana regeneration shouldn't be discarded.
Yes, you should go for haste cap. For most slots the choice is either crit or haste and crit isn't too important for druid healing (especially for raidhealing). Celestial Focus is your best choice until you can cap haste without it (~ +98 haste rating from gear).
Last edited by Orlok3105 : 06/26/09 at 6:04 AM.
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06/19/09, 12:47 PM
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#836
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Von Kaiser
Blood Elf Paladin
Dreadmaul
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Originally Posted by Tronn
I had to switch to a tree for my raid (10 man Ulduar with Hard Modes) and need to know which stats are the best to a certain extend.
This is my Talent Spec.
I guess the sequence of stat importance is ...
... SP > Haste > Crit > Int > Spirit => for output
Mana regen should not be a problem as far as I see. I have some Spirit/Int in my sockets to get the boni and we have 100% Replenishment uptime.
The question which comes up is to which extend I need to stack haste (with retr. pal.). Gift of the Earthmother is included in my skill tree as well as Celestial Focus, so, according to Norfair's list, I would be capped at 430 Haste and should I go for that?
Is Celestial Focus really that good to make me spend 4 additional points in Balance instead of taking something like Natural Perfection?
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Haste caps with various buff and talent levels:
Resto (PvE) Healing Discussion
To save you the trouble of clicking the link: with just the ret aura, you need 430 haste with CF or 541 haste without, which is quite a lot.
Assuming you have the gear to reach the haste cap, I don't believe that speccing into CF is worth it - you should invest the points into the resto tree. For now, being haste capped is very valuable and if you don't have a shaman available, I'd hang on to CF.
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06/19/09, 3:38 PM
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#837
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Glass Joe
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In a raid setting is it really necessary to have over 400-450 haste, unless you don't have talent points in GOTM. With all the buffs from raid members, shouldn't you be at 1sec GCD or am I missing something? Assuming all you are looking for in haste is the cap for GCD, and not for it to take your nourish to a .5second cast or something of that nature?
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06/19/09, 5:16 PM
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#838
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Von Kaiser
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I tried doing a search but did not find a satisfactory answer. As a feral cat in very high quality (but not BiS) Ulduar gear, which is the better idol to use on Kologarn: [Idol of Worship] or [Idol of the Corruptor]?
I've read that [Idol of Worship] is BiS if ArP is low, which mine is not (depending on the chest piece I wear, I am able to be a few points shy of the Arp and Expertise soft caps), but I've never read a comparison between it and [Idol of the Corruptor] on fights where we're forced to Mangle a lot.
[Edit] Retarded typo. I know you can't shred on Kologarn. It was a stupid error on my part to link [Idol of the Ravenous Beast].
Last edited by Dendrek : 06/19/09 at 6:40 PM.
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06/19/09, 5:54 PM
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#839
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Von Kaiser
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you cannot shred on kologarn. ever. The comparison is rip or mangle idols.
From the Cat DPS guide thread.
Which idol should I wear?
If you have to mangle yourself, [Idol of the Corruptor] is BiS for you. If not, then it depends on your ArP. If you are below approx 250 ArP, [Idol of Worship] would be your choice, above that the [Idol of the Ravenous Beast] becomes better. But actually the Rip and Shred idol both grant very similar DPS - the difference is really low.
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Last edited by sal : 06/19/09 at 6:11 PM.
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06/20/09, 1:25 AM
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#840
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Glass Joe
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I have 5.50% expertise on my druid, and 245 ArP rating (19.89%). I have an option of putting a 27 ArP Dragon's Eye where a 27 Expertise rating one currently resides. Should I exchange them out, or should the Expertise just be left in that socket.
I also have the same question regarding a 16 hit gem in my chest. I am currently at 291 hit rating. Should I still replace that hit gem with a 16 ArP?
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06/20/09, 2:59 AM
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#841
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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Idol of the corruptor is better than the other idols if you have the buff 100% active, something that surerly happens on Kologarn
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06/20/09, 9:23 AM
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#842
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Piston Honda
Tauren Druid
Kargath (EU)
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Originally Posted by Nidanar
I have 5.50% expertise on my druid, and 245 ArP rating (19.89%). I have an option of putting a 27 ArP Dragon's Eye where a 27 Expertise rating one currently resides. Should I exchange them out, or should the Expertise just be left in that socket.
I also have the same question regarding a 16 hit gem in my chest. I am currently at 291 hit rating. Should I still replace that hit gem with a 16 ArP?
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Both, Agi and ArP are always better than hit and expertise.
Besides - Hit and Expertise are basically the same, with the exception of some bosses (kologarn, auriaya perhaps)
If you want to smooth out your rotation and stabilize it, than of course you're free to gem for hit/expertise. But if you are "skilled" enough to adapt your rotation to misses and dodges, Agi or ArP will both offer a greater DPS boost.
And 291 Hit rating is way too much, considering our HARD hit cap is 263.
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06/24/09, 8:43 AM
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#843
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Glass Joe
Tauren Druid
Bloodscalp (EU)
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Hey there folks.
Resto questions: is MP5 more valuable now that innervate does not scale by spirit? I realise spirit scales in raids due to buffs whereas mp5 doesn't but as base mp5 should give more regen. So finally is spirit still worth it considering its giving SP?
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06/25/09, 3:08 AM
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#844
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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1 spirit is about 0,38 mp/5 factoring in talents/buffs.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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06/26/09, 3:06 PM
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#845
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Von Kaiser
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I've got a question concerning the GCD as a resto druid: I took Celestial Focus, Gift of the Earthmother, and there is a shaman (Wrath of Air) in the raid, so, according to Norfair, I should have to go for 359 Haste Rating in order to reach the GCD. But as at this moment, I'm at 462 Haste and the GCD is 1,215sec long. This confuses me quite a lot because I thought the GCD should be at 1sec then.
To make the GCD visible, I used this macro:
/cast Thorns
/script local start, duration, enable = GetActionCooldown(4);DEFAULT_CHAT_FRAME:AddMessage(duration);
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06/26/09, 3:09 PM
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#846
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Hunting down survivors
Tauren Druid
Lightning's Blade
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Originally Posted by Tronn
I've got a question concerning the GCD as a resto druid: I took Celestial Focus, Gift of the Earthmother, and there is a shaman (Wrath of Air) in the raid, so, according to Norfair, I should have to go for 359 Haste Rating in order to reach the GCD. But as at this moment, I'm at 462 Haste and the GCD is 1,215sec long. This confuses me quite a lot because I thought the GCD should be at 1sec then.
To make the GCD visible, I used this macro:
/cast Thorns
/script local start, duration, enable = GetActionCooldown(4);DEFAULT_CHAT_FRAME:AddMessage(duration);
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Gift of the Earthmother only affects the GCD of Rejuvenation/Wild Growth/Lifebloom. Thus if you're basing your GCD off Thorns you're not getting the effect of the talent.
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06/26/09, 3:15 PM
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#847
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Von Kaiser
Night Elf Druid
Antonidas
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Tronn,
Gift of the Earth Mother doesn't affect Thorns, only RJ/WG/LB.
You can't actually hit the 1sec cap on any other spells with current gear available afaik.
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06/26/09, 3:48 PM
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#848
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Grizabella
Tronn,
Gift of the Earth Mother doesn't affect Thorns, only RJ/WG/LB.
You can't actually hit the 1sec cap on any other spells with current gear available afaik.
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Sure you can, it just takes some work. Nature's Grace provides the same amount of haste as GotEM, but for all spells. Lust gives more. Both together provide more than enough haste to hit 1s GCD, even with no haste on your gear.
Removing those two, though, you'd need ~1018 haste rating. (assuming 3% haste from Moonkin/Ret, 5% from WoA). Add in CF, and you need ~912 haste. both are outside the range of (smart) gearing currently, excepting trinket procs.
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06/26/09, 8:16 PM
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#849
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Von Kaiser
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Thanks a lot for your quick response. Now I've got another question about my moonkin: What's the best Idol? I read the beginner's guide, but it's still for v3.1.3 and does not list "Idol of the Crying Wind". Correct me if I'm wrong, but it isn't really superior to the "Idol of the Shooting Star" (which should still be BiS as far as I can see), is it?
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06/27/09, 12:17 PM
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#850
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Von Kaiser
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Simple questions
Hello EJ. Hoping that you guys can help out with 2 simple questions.
1) I messed up my gear a bit, and lost some hit. I'm in the process of fixing this, however i'm not sure how to weight hit vs. SP. I understand that hit is extremely important, but logically to me giving up (for example) 50 SP for 10 hit rating seems like it would be less DPS than being slightly under hit cap. Could anyone give me atleast a rough rating system for hit vs sp. I've seen the rating charts (hit>sp>int etc) but i can't seem to find numerical weights.
2) I'm curious about my DPS. With my current gear, and only moonkin aura and paw, my stats are around 2k sp, 25% crit, 210 hit, 200 haste, and very little spell pen. I'm specced with a fairly standard build. Currently i'm only pulling around 3k DPS, going up to around 3.5k IF i get lucky with my eclipse proc's. My rotation is MF, IIS, Wrath till proc, starfire, rinse and repeat, with my trees thrown in at "appropriate" times. Does that ammount of DPS look in-line with my gear\spec, or is it low. (to clarify, i'm not asking for hand holding. I can use the forums to re-evaluate my spec\gear\etc, just want to clarify if i'm pulling appropriate DPS, or if i'm doing something wrong). I'm fairly new to WoW so i'm not sure how much adding 100 SP or 5% crit should influence my overall DPS, and as such, it's hard for me to tell if i'm "doing it right".
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