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Old 07/15/09, 5:42 AM   #901
Ruin
Glass Joe
 
Tauren Druid
 
Kilrogg
From a raid DPS prospective, assume as a boomkin I'm the only one putting up E&M (or similar debuff), and we have a Shadow Priest which is the best? :

FF -> IS -> MF ->W
a quick W at the start (but travel time!) maybe SF at the start?
or something else?

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Old 07/15/09, 7:28 AM   #902
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
Thanks for your help, Eddyqw. I'll try and adjust my healing a bit and try casting some more RJ and WG. And thanks to Grizabella. Your hints seem to be very useful. When the servers go online again, I'll take a look at my bank whether I got the idol there. Yesterday, I got [The Lifebinder] from Freya25 (got an invite as random player) which should solve my haste problem in 10-man Ulduar. Erm, and ... indeed, I'm not Kamara. That's our raid leader ;-p I know he's wearing some weird stuff, but unfortunately he doesn't react to my advice. I just didn't have any other raid meter online than this, because we don't use them for 10-man.

Originally Posted by Ruin View Post
From a raid DPS prospective, assume as a boomkin I'm the only one putting up E&M (or similar debuff), and we have a Shadow Priest which is the best? :

FF -> IS -> MF ->W
a quick W at the start (but travel time!) maybe SF at the start?
or something else?
I'd say it would be best to start with W (after FF) to get E&M on the boss, then cast IS -> MF -> W (until Eclipse proc). Otherwise, bad luck might give you a solar proc when casting SF. I often start with FF -> IS -> MF, because you have to run a few meters to get to the boss and using those instants seems to be the best choice then (Iron Counsil, Archavon, Emalon for example). I also tend to cast Starfall and the Treants while running to bosses.

Last edited by Tronn : 07/15/09 at 7:45 AM.

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Old 07/15/09, 11:09 PM   #903
Kaloryth
Glass Joe
 
Night Elf Druid
 
<AHH>
Ner'zhul
You can only have 10 RJ's up at a time which means in an 18s rotation you will have 5s where any additional RJs you cast will be overwriting old ones. There's no reason not to cast something else such as said Lifeblooms in those 5 seconds.
This is what I saw a few page back in the Resto PvE Healing thread.

If this is the case, why is it many druids suggest the hot-blanketing strategy when often times those "hot blankets" may get overwritten at the end of the rotation? Is this taken into account?

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Old 07/16/09, 8:41 AM   #904
orirgv
Glass Joe
 
Human Warlock
 
Thunderhorn
I just got myself a brand new Darkmoon card: Greatness (Agility) and I was wondering what I should use as my second trinket.

I've got the 3 following trinkets: [Figurine - Monarch Crab], [Valor Medal of the First War] and [Defender's Code]

Unbuffed, I got 37.59% dodge and 31.5k health in dire bear form. What are your suggestions, and what should i malnly stack now (agil/dodge or stam?) considering dodge changes in 3.2?

Thank you!

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Old 07/16/09, 10:14 AM   #905
 Caniki
Occasional Success
 
Caniki's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by orirgv View Post
I just got myself a brand new Darkmoon card: Greatness (Agility) and I was wondering what I should use as my second trinket.

I've got the 3 following trinkets: [Figurine - Monarch Crab], [Valor Medal of the First War] and [Defender's Code]

Unbuffed, I got 37.59% dodge and 31.5k health in dire bear form. What are your suggestions, and what should i malnly stack now (agil/dodge or stam?) considering dodge changes in 3.2?

Thank you!
Use Rawr.

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Old 07/16/09, 11:26 AM   #906
orirgv
Glass Joe
 
Human Warlock
 
Thunderhorn
Originally Posted by Caniki View Post
Use Rawr.
Rawr tells me Defender's Code Is by far superior to any trinket I have mentioned... I mean, that can't be true. It shows it as third BiS after Darkmoon Card: Greatness (agility) and Heart of Iron...


I mean, this cannot be right...

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Old 07/16/09, 12:06 PM   #907
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
Rawr is correct. Armor is a fantastic stat for bears and the on use effect is excellent.

Edit: This assumes you have set the options in Rawr appropriately for your tanking situation. 10s or 25s? Hardmodes or no? You will properly get different results based on your needs.

Last edited by Oiysters : 07/16/09 at 12:56 PM.

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Old 07/16/09, 12:09 PM   #908
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
I've seen it tossed around on here a few times that of all melee classes, Feral Druids benefit the most from Hysteria. Can anyone provide the logic behind this? I have a few ideas of my own but i'm not too good at putting those ideas into coherent sentences.

I'm just looking for something to say whenever someone asks me why Feral Druids benefit more from Hysteria than the other eligible classes.

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Old 07/16/09, 12:11 PM   #909
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
Hysteria only works on physical damage. Feral druids and dps warriors are the only dps classes that do 100% physical damage.

Last edited by Oiysters : 07/16/09 at 12:56 PM.

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Old 07/16/09, 12:13 PM   #910
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
Originally Posted by Oiysters View Post
Hysteria only works on physical damage. Feral druids and dps warriors are the only dps classes that do 100% physical damage.
That surely can't be the only reason though, can it? I was thinking more along the lines of timing with with Berserk gives a giant DPS boost.

As a side question to your answer though, how much of a rogues DPS is non physical? And do they have any giant cooldowns they can pop alongside Hysteria?

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Old 07/16/09, 12:14 PM   #911
 Caniki
Occasional Success
 
Caniki's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Talanik View Post
I've seen it tossed around on here a few times that of all melee classes, Feral Druids benefit the most from Hysteria. Can anyone provide the logic behind this? I have a few ideas of my own but i'm not too good at putting those ideas into coherent sentences.

I'm just looking for something to say whenever someone asks me why Feral Druids benefit more from Hysteria than the other eligible classes.
Unlike many other classes who could possibly get Hysteria, a feral druid's damage is all Physical damage, so none of the Hysteria buff would be wasted. Rogues are dependent on their poisons for a percentage of their dps.

Also Hysteria stacks with Berserk.

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Old 07/16/09, 12:16 PM   #912
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Talanik View Post
That surely can't be the only reason though, can it? I was thinking more along the lines of timing with with Berserk gives a giant DPS boost.

As a side question to your answer though, how much of a rogues DPS is non physical? And do they have any giant cooldowns they can pop alongside Hysteria?
Edit: Caniki beat me to it.

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Old 07/16/09, 12:50 PM   #913
 Polynices
What does Von Kaiser mean?
 
Night Elf Druid
 
Cenarius
Originally Posted by orirgv View Post
Rawr tells me Defender's Code Is by far superior to any trinket I have mentioned... I mean, that can't be true. It shows it as third BiS after Darkmoon Card: Greatness (agility) and Heart of Iron...
You've got to learn how to use Rawr. You can sort items by survival or mitigation and you need to decide what particular role the gear is for. How much stamina do you need for what you're tanking? Ranking gear by the combined survival+mitigation total can be less helpful than looking at them separately.

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Old 07/16/09, 1:05 PM   #914
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Talanik View Post
As a side question to your answer though, how much of a rogues DPS is non physical?
~ 20% for combat spec, ~30-35% for mut spec.

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Old 07/16/09, 3:07 PM   #915
ehakam
Glass Joe
 
Draenei Shaman
 
Aerie Peak
While ferals and fury warriors are theoretically the best targets for hysteria, that's not necessarily the right choice for every raid. Not every raid has top-notch players of every class. Therefore, the correct choice would be the target who deals the most physical damage while hysteria is in play. That being said, a top-notch rogue or death knight might be a better candidate if your ferals and fury warriors are weaker players that are constantly at the bottom of the dmg meters.

For the most definitive answer, you'll want to look at your damage parses and grab a calculator to see who deals the most physical dps. Your ferals and fury warriors are your most likely candidates (with reasons being cited above), but this will vary on a raid-to-raid basis.

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Old 07/17/09, 8:55 AM   #916
wampie
Glass Joe
 
Gnome Mage
 
Outland (EU)
a druid needs 41,6 agi to get 1% dodge. (thats what ive read in some other topic)
is this included the talent bonusses like survival of the fittest and improved mark of the wild?
if not, can anyone tell me the amount of agi u need for 1% dodge including these talents?

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Old 07/17/09, 12:10 PM   #917
roaria
Glass Joe
 
roaria's Avatar
 
Night Elf Druid
 
Ner'zhul
Druid tanking and threat

Hi guys! I am new to this site and hope to get some good feed-back on my question's.

I am a feral-Bear Druid. I tank Naxx-25 weekly with no problems. But this week i took a shot at Ulduar. My guild leaders had a conversation with me after the raid about some problems i was having with threat. Now here is what i do with add/muti-target tanking....

Adds spawn.
I FF and Growl at my target.
Before the target gets in melee range of me i loose threat.

Now most of the time it seems to be the DPS class's pulling from me, very rarely a healer. I charge to get in range if i can, but if the target is still to far away i cant. I also know that after growl and charge i am low on rage cause i have not been hit yet. Is there anything better i can be doing? Or should i have more of a conversation with my DPS class's?

I am sorry if my topic seems stupid, but i realy would like to become a better tank.

and pre-thank you for your help!

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Old 07/17/09, 1:01 PM   #918
Jone
Piston Honda
 
Jone's Avatar
 
Night Elf Druid
 
Proudmoore
Originally Posted by roaria View Post
My guild leaders had a conversation with me after the raid about some problems i was having with threat. Now here is what i do with add/muti-target tanking [...] I am sorry if my topic seems stupid, but i realy would like to become a better tank. and pre-thank you for your help!
Druids have very high sustained threat, but limited burst threat at the start and your raid needs to respect that. Get an MD on the pull and yell at DPS if they refuse to wait till the boss is in melee range of you.

Some other things that may help simplify your life a bit:

Don't growl when FFF has you at the top of the aggro list -- growl gives you threat only when you taunt off someone with higher threat.

Don't ever charge a boss just to get there before your DPS, it's a waste of rage and may end up kiting your healers.

You can consider completely dropping lacerate for swipe if someone else in your raid uses bleeds: unless you can put up and maintain a 5 stack for a while, lacerate is less threat per button-push than swipe.

On trash, mark a skull, swipe/maul.

Last edited by Jone : 07/17/09 at 1:07 PM.

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Old 07/17/09, 6:17 PM   #919
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by roaria View Post
Before the target gets in melee range of me i loose threat.
Your dps and your raid leaders are idiots. They have to let you hit the mob first, or they will pull off you every time. Same with prot warriors.

As 100% physical damage tanks actual contact with the mob is necessary to generate significant amounts of threat, unlike pallies and dk's who get a great deal of front-loaded threat from magic damage.

Last edited by Oiysters : 07/17/09 at 7:25 PM.

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Old 07/20/09, 2:05 AM   #920
Gerronimo
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Algalon healing question

Some simple questions for 10 man Algalon:

Have people got any mileage out of the lifebloom idol on this fight?

I've only had 1 raid ID healing it, with best attempt 51%. 2 resto druids and a disc priest. How tight is mana towards the end of the fight?

I'm in roughly 5o% 10/25 man gear and was needing an innervate shortly after the 2nd big bang. No spark of hope for insane regen.

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Old 07/20/09, 5:07 AM   #921
Eddyqw
Von Kaiser
 
Blood Elf Paladin
 
Dreadmaul
Originally Posted by Gerronimo View Post
Some simple questions for 10 man Algalon:

Have people got any mileage out of the lifebloom idol on this fight?

I've only had 1 raid ID healing it, with best attempt 51%. 2 resto druids and a disc priest. How tight is mana towards the end of the fight?

I'm in roughly 5o% 10/25 man gear and was needing an innervate shortly after the 2nd big bang. No spark of hope for insane regen.
I've never been a tank healer on this fight, so take this with a grain of salt, but I'd be inclined toward using the Nourish idol (and glyph), slow-stacking Lifebloom, and maintaining your other hots amongst Nourish spam. Whatever your specific strategy, you definitely need to focus exclusively on the tank, and can't really afford any distractions aside from moving for Cosmics and Big Bangs. Make sure the raid healer (presumably thats the other resto druid) knows he won't be getting any help from you/the disc priest.

When Algalon reaches 20% theres practically no raid healing required so the 3rd healer will be able to use his remaining mana to help on the current MT as well as heal the add tank. You should be hitting this point a little before the 3rd Big Bang - if your DPS is significantly behind this, then the problem isn't your mana.

From what I've seen our tank healers don't really have mana issues. Our paladin usually gets our feral tank's innervate, and I generally don't use mine at all (I'm the raid healer).

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Old 07/20/09, 5:35 AM   #922
Gerronimo
Von Kaiser
 
Night Elf Druid
 
Proudmoore
We had a pretty haphazard allocation- both druids were rolling full hots on the tanks and rejuv/WG the raid before & after cosmic smash/stars collapsing. The disc priest was on the tanks as well.

I think with some tighter organisation it would be easier on the mana. But we found that with our almost BiS uld25 prot pally 2 sets of hots were enough to keep him topped off, with a bit of healing from the priest. The other tank was undergeared for it, so was requiring massive nourish spam as well.

Either way before I get rambling in the questions thread, have you tried the idol? Seems like it would be one fight where we get a lot of benefit from constant lifeblooms.

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Old 07/20/09, 5:00 PM   #923
Tehtree
Glass Joe
 
Tauren Druid
 
Magtheridon
If I am regemming as a result of picking up JC, which gems should I overwrite with Runed Dragon's Eyes: 19 spellpower, 9 spellpower 8 spirit, or 9 spellpower 8 intellect?

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Old 07/20/09, 10:50 PM   #924
Knik
Glass Joe
 
Tauren Paladin
 
Echo Isles
It depends on what you need to meet Meta reqs. Dragon's Eye's won't be prismatic after the next patch.

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Old 07/21/09, 5:54 AM   #925
Azaram
Glass Joe
 
Azaram's Avatar
 
Draenei Paladin
 
Dawnbringer
Finding plenty of stuff for cats and moonkin, but nothing for bears... what are the best glyphs to use for a bear?

Looking at Wowhead's list, the following seem to be all the ones with major effects on bears:
Barkskin: -25% chance to be crit.
Berserk: Increases berserk by 5 seconds
Frenzied regen: +20% heal when using frenzied regeneration.
Growl: +8% spell hit for Growl
mangle: Increases duration by 6sec
maul: Hits two targets
Survival instincts: +15% of max health

Minor:
Challenging roar: Reduces cooldown by 30 sec.
Thorns: Thorns last an hour instead of 10 minutes.

As I understand it, the growl glyph brings the hit necessary for growl to always land down from 17% (spell) to the cap for melee hit.

Mangle lasts longer, thus freeing up cooldowns for other attacks, and making lacerate hit a little harder. Frenzied regen is an oh-crap, along with survival instincts. Maul seems the most single useful one to me... Thorns means you have to shift less often to reapply it.

My glyphs are munged at the moment because I just got dual spec and put the bear and cat in the wrong places, so the bear one has some cat glyphs right now and I haven't gotten around to fixing it.

Just pulling them out of my furry behind, I would go for maul, growl and regen. Because I'm not in a raiding guild, I mainly 5-man pug and occasionally 10, with the very odd 25, so that seems like it'd be most all-around useful, although not top-end best for a 10 or 25. For the minors, challenging roar, thorns and either wild or unburdened rebirth.

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