Originally Posted by Inara
But there is no value for haste so I don't believe it's accurate either.
|
I was surprised when I was modeling resto gear in rawr that all the best gear had crit rating on it instead of haste. I was modeling with a 25 man raid in mind covering all the buffs.
So, assume the following are true:
1. You have WoA totem and 3% haste from Imp. Moonkin/Ret Aura.
2. Your talent spec includes 5/5 Gift of the Earthmother, 3/3 Nature's Grace, and 3/3 Living Seed.
3. You have enough regen to last whatever fight you are doing (from gear, buffs, a potion, and an innervate)
I'm not sure if #3 will be true for all fights, because I've been feral for a while now, but normally you can switch a few trinkets if needed for extra regen.
With the haste buffs and Gift of the Earthmother, it doesn't take much haste rating at all to hit the 1 second GCD cap for lifebloom, rejuv, or wild growth.
Stacking crit over haste gives you much more healing done. A critical heal will give you 150% of your normal healing done, and an additional 30% (of the 150%) after the next time they take damage. This means a critical heal now does 195% of the normal healing done (assuming that target is attacked within 15 seconds). It also gives you 0.5 seconds of cast time off your next non-instant spell within 15 seconds (Nature's Grace Proc).
That's why I believe haste won't be worth much value to trees at all. Crit definitely seems to be worth much more now, as we have 5 spells which benefit from it (Healing Touch, Nourish, Swiftmend, Regrowth, and Lifebloom's bloom).