Very fresh Moonkin, so probably this is just lack of experience:
When not raidbuffed I have just shy of 20% crit and even fully buffed I tend to slip from long streaks of no eclipse procs into a Lunar proc and just as it ends already into a Solar proc (or vice versa) so I'm kind of lost how to handle reapplying dots.
I wouldn't find this so annoying if I could reproduce it on dummies, but with this crit chance I'm not seeing how to measure anything when it's so dependant on the procs. So, dots or no dots? Or only MF if it's a Solar proc and nothing when it's a Lunar?
First I apologize for not knowing how to link items properly, my forum skills are nill.
Not having Eye of the Broodmother or Illustration of the Dragon Soul I am wondering what is the best combo of the four Trinkets that I do have.
Abyssal Rune, Sundial of the Exiled, Scales of Fates and Dying Curse. Ive worked out my current gear set so that I can get away without Dying Curse for hit cap and still have acceptable stats 2500SP, 23% Crit, 430 Haste (rounded down).
Very fresh Moonkin, so probably this is just lack of experience:
When not raidbuffed I have just shy of 20% crit and even fully buffed I tend to slip from long streaks of no eclipse procs into a Lunar proc and just as it ends already into a Solar proc (or vice versa) so I'm kind of lost how to handle reapplying dots.
I wouldn't find this so annoying if I could reproduce it on dummies, but with this crit chance I'm not seeing how to measure anything when it's so dependant on the procs. So, dots or no dots? Or only MF if it's a Solar proc and nothing when it's a Lunar?
DoTs should always be applied if you're not in an eclipse phase. 20% crit is not *that* bad at all, though it could be more *g* You'll gain 3% crit on mobs by some shaman totem, mages/warlocks apply 5% crit with frost/fire spec or shadow bolts (destro). Get Focus Magic from any mage who skilled it, and you'll end up with 31% crit. I'm not sure if the moonkin crit buff is shown in the stats and don't have the time to check it now.
Originally Posted by fornahn
Abyssal Rune, Sundial of the Exiled, Scales of Fates and Dying Curse. Ive worked out my current gear set so that I can get away without Dying Curse for hit cap and still have acceptable stats 2500SP, 23% Crit, 430 Haste (rounded down).
You should try to get 400 haste, so use the [Abyssal Rune] if you're below that. [Scale of Fates] is nice, but the On-Use effect looks bad to me. The [Sundial of the Exiled] is still a nice trinket. I'd use the Rune and the Sundial if you're below 400 haste without the Rune. Elsewise ... I don't know ;-p
I mean how does SP impact on the 50% ? Does it impact also the instant of the 4 T8 Bonus ?
Sorry for my bad english.
A glyph of rejuventation tick is half of a regular tick. It gets 50% of the SP benefit that Rejuv gets. This shows Gift of Rejuvenation ticks for over 1000. That can only happen if SP helps.
4t8 seems to be a normal Rejuv tick, but without any benefit from Genesis, Gift of Nature, or Improved Rejuvenation, so SP still helps. Fully talented, the 4t8 tick will match your normal tick divided by 1.30 . Source.
I recall reading that the 4t8 tick can not proc a Glyph of Rejuvenation tick.
Last edited by Erdluf : 08/25/09 at 1:01 PM.
Reason: Source for 4t8 paragraph
[quote=Erdluf;1362950]
4t8 seems to be a normal Rejuv tick, but without any benefit from Genesis, Gift of Nature, or Improved Rejuvenation, so SP still helps. Fully talented, the 4t8 tick will match your normal tick divided by 1.30 .[quote]
Tick of rejuvenation from 4T8 is not considered as a HoT, so almost all your talent that improve HoT not affect 4t8 bonus.
Could anyone explain how Warlock threat mechanics work for me? I put out a tad over 6500 TPS when tanking, and usually the only DPS that ever come close to me in threat are Hunters, Rogues, or DKs doing ~5k DPS.
When tanking a quick Vault 10 a few minutes ago, there was a Warlock putting out 2.1k DPS, but grabbing aggro from me quite often. It caused more than one wipe on Emalon. I found this very weird because it would be like 30+ seconds into the fight, and suddenly he'd jump from having really low threat, to pulling aggro from me. Watching my threat meter, it looked like he was jumping 25% threat per second for 4-5 seconds.
Even the Rogue in full T8.5 pulling 5.4k DPS wasn't coming close to me on threat. This is the first time it's ever happened to me, but after I mentioned it to a few friends they said they've had low-DPS warlocks pull aggro from them before as well.
Do Warlocks do like 3x their DPS as threat or something before talents?
When tanking a quick Vault 10 a few minutes ago, there was a Warlock putting out 2.1k DPS, but grabbing aggro from me quite often.
Probably someone who doesn't understand threat mechanics and is using Searing Pain - Spell - World of Warcraft. Tell any warlocks who use that in raids that it's a spell for PvP and for caster tanking, not for regular DPS cycles.
Probably someone who doesn't understand threat mechanics and is using Searing Pain - Spell - World of Warcraft. Tell any warlocks who use that in raids that it's a spell for PvP and for caster tanking, not for regular DPS cycles.
Thank you. I figured it was probably a certain spell or something. Looking through my parses, I see they were casting it constantly so that must've been it.
I find it really ironic as this was a Warlock from Deus Vox that was doing it (Horde reroll). Especially one that was clearing Kil'Jaeden during BC as a Warlock.
Then again ever since transferring to Laughing Skull, I've seen more terrible players with 2600 arena teams and Algalon loot than I know what to do with. Kinda gotten used to bad players with gear they should never have
First of all, I have 2398 Spell Power, 483 Haste, and 23.29% Crit Chance in Moonkin Form with MOTW on.
I am currently using the Abyssal Rune and the Sundial of the Exiled. If I were to get a better trinket, what one should I replace?
Also, on XT Hard Mode, I need to kill sparks. I don't know if I should use any dots or just wrath spam it down. How many ticks of an Insect Swarm and/or Moonfire need to happen for it to be better than Wrath Spam.
I am currently using the Abyssal Rune and the Sundial of the Exiled. If I were to get a better trinket, what one should I replace?
Also, on XT Hard Mode, I need to kill sparks. I don't know if I should use any dots or just wrath spam it down. How many ticks of an Insect Swarm and/or Moonfire need to happen for it to be better than Wrath Spam.
Replace the abyssal rune - sp is worth slightly more than haste, post-cap, and you get more of it too.
Nearly all of the ticks - clipping one tick would probably leave the dpe above uneclipsed nukes. Run the simulation and figure out the dpe for each if you want to be sure - the dpe for a dot is roughly evenly divided over the ticks, so multiply by the appropriate fractions.
Very fresh Moonkin, so probably this is just lack of experience:
When not raidbuffed I have just shy of 20% crit and even fully buffed I tend to slip from long streaks of no eclipse procs into a Lunar proc and just as it ends already into a Solar proc (or vice versa) so I'm kind of lost how to handle reapplying dots.
I wouldn't find this so annoying if I could reproduce it on dummies, but with this crit chance I'm not seeing how to measure anything when it's so dependant on the procs. So, dots or no dots? Or only MF if it's a Solar proc and nothing when it's a Lunar?
I would highly recommend getting [Idol of Lunar Fury] I just got it and I LOVE it. So long as you keep MF up at all times this thing's buff is up nearly 100% of the time. For a point of reference, the 200 critical strike rating = 4.36% @lvl80. I have noticed a considerable increase in eclipse up time since acquiring it. Also, no need to fret if you can't get into ToC raids, at a cost of 25 [Emblem of Triumph] it can be had in 13 days of doing the heroic daily.
Replace the abyssal rune - sp is worth slightly more than haste, post-cap, and you get more of it too.
I agree with this fully, if you are currently at 483 haste, and you lose 84 by getting rid of the [Abyssal Rune] you are still (nearly) right at the soft haste cap. Thus, losing the haste would represent a minimal loss in DPS.
I agree with this fully, if you are currently at 483 haste, and you lose 84 by getting rid of the [Abyssal Rune] you are still (nearly) right at the soft haste cap. Thus, losing the haste would represent a minimal loss in DPS.
I think you're misrepresenting the importance of the soft-cap. Above that cap, haste is *still* worth almost as much as sp, point for point. The only reason he should switch out that trinket is because a 100 sp trinket will do more for his dps; losing 84 haste rating would be far from a 'minimal loss in dps'.
I think you're misrepresenting the importance of the soft-cap. Above that cap, haste is *still* worth almost as much as sp, point for point. The only reason he should switch out that trinket is because a 100 sp trinket will do more for his dps; losing 84 haste rating would be far from a 'minimal loss in dps'.
I would hate to be spreading mis-information, could you please refer me to some evidence/calculations that indicate the DPS contributions of haste above the soft cap?
My thinking would be that SP would be much greater than Haste once above the soft cap due to haste's lack of contribution to NG wrath after the soft cap.
**Edit**
I know these figures aren't exact, but I was going off of the Moonkin Beginner Guide
Exact stat comparisons of course depend on your current stats/talents, but a typical set of values might look like:
Spellpower: 1.4
Haste rating: 0.9 [1.5 if not soft-capped]
Crit rating: 1.1
Intellect: 0.6
Spirit: 0.5
I would hate to be spreading mis-information, could you please refer me to some evidence/calculations that indicate the DPS contributions of haste above the soft cap?
Those figures all change drastically depending on how much crit and sp you already have. You'll have to run the sim for yourself - my stats gave me haste rating at about 75% the value of sp. Even with the values given in the Guide, haste is about 65% the value of sp.
Your wording implied that losing 84 haste rating would be of no importance, since he'd still be over the cap - this is a position I've seen several moonkins take, that haste rating is *worthless* above the soft haste cap, and I wanted to point that out. NG's uptime is nowhere near 100%, and you only spend half your time casting things that can get capped at all.
Just swapped to my moonkin as my raiding main and I have a few questions. Please pardon me, I'm new here, but I didn't see these questions addressed post 3.2.
- My spec right now is 55/0/16, with 1/3 Moonglow and 1/2 Nature's Reach because I have serious mana issues when I don't have either Dreamstate or Intensity. Which mana talent would be best to take if I must have a mana talent for the moment? Intensity seems best given that it equals roughly 88 mp5 while casting, while with Dreamstate it's only about 40mp5. And is OoC worth the point? I'm obviously not about to start stacking mp5 or int as a boomkin, so any help would be appreciated.
- Hit rating. I'm slightly under cap right now, but I could use the Mark of the War Prisoner to get over cap and swap a few pieces in that don't have hit on them. My question is, is it better to essentially waste a trinket slot on a huge whack of +hit than to have it spread over other gear pieces? In theory one would think it best to have your hit concentrated as then other gear pieces will have more item points to spend on other stats, but I'm not totally sure. (On my old main, I got about half my hit from my T8.5 and the other half from Dying Curse, so it wasn't this involved, hah.)
Sorry for the slight tl;dr and thank you for any pointers in the right direction.
- Hit rating. I'm slightly under cap right now, but I could use the Mark of the War Prisoner to get over cap and swap a few pieces in that don't have hit on them. My question is, is it better to essentially waste a trinket slot on a huge whack of +hit than to have it spread over other gear pieces? In theory one would think it best to have your hit concentrated as then other gear pieces will have more item points to spend on other stats, but I'm not totally sure. (On my old main, I got about half my hit from my T8.5 and the other half from Dying Curse, so it wasn't this involved, hah.)
I can't address the other issue, but this one's fairly simple. Whichever gets you higher dps. In general, that will not involve a hit trinket, but if your other trinkets aren't strong enough and/or you have no gear that works and no gem slots to spend on it, it can be the best choice.
If you know how ilevel works, think of it this way: putting on a hit trinket means swapping out an sp trinket (most likely. I think you should switch out that sundail, by the way), and sp is worth a lot after the cap (which you will reach somehow). On the other hand, finding that hit on gear means that much less crit or haste (hopefully crit, unless you're also haste-capped), which is not worth nearly as much. Try swapping out that resto ring - even [Ring of Northern Tears] would probably be an upgrade. And move gems around as necessary, expensive as it may be.
So if I can make it work with gems (thank heaven I have a lot of honour and nothing to really spend it on! LOL) then I should in theory swap out Sundial for War Prisoner? If so I could swap in boots and rings that have no hit. I have two rings that have crit/sp or haste/sp but they're from Naxx 10; I'm about 14 emblems away from a Triumph ring which will take care of one slot but not the other. Rawr tells me that Band of Neglected Pleas - Item - World of Warcraft would be a better choice, but I was leery of swapping one mp5 ring for another. Bah.
Those figures all change drastically depending on how much crit and sp you already have. You'll have to run the sim for yourself - my stats gave me haste rating at about 75% the value of sp. Even with the values given in the Guide, haste is about 65% the value of sp.
Your wording implied that losing 84 haste rating would be of no importance, since he'd still be over the cap - this is a position I've seen several moonkins take, that haste rating is *worthless* above the soft haste cap, and I wanted to point that out. NG's uptime is nowhere near 100%, and you only spend half your time casting things that can get capped at all.
Sorry, I guess it was slightly irresponsible of me to say that the loss of Haste would represent a "minimal loss" in DPS. Nevertheless, this has been my personal experience. My haste is currently sitting around 500, but to be honest with you, I haven't noticed a huge DPS boost from 400 -> 500 haste. I have noticed a larger increase in DPS from SP and Crit after the soft cap personally.
I think we both agree however that losing the haste in favor of SP above the soft cap will result (generally) in more DPS point for point, even more so when the SP item has more SP than the original item had haste.
What are the Minimum Raiding Stats for a resto Druid?
Present, with ping less than 2 seconds.
That's not a question we can answer, any requirements will be artificial ones imposed by your raid leader. If you get all your gear to ilevel 200, they shouldn't have a problem with you healing entry-level raids. For the resto-druid case at least, reaction time and skill far outweigh gear anyway.
As long as your crit levels are good (most people keep 50%+), keep stacking ArPen towards the hard cap (1231 I believe), stop at 120 below the cap and put Executioner on your weapon. I am ignorant of how much static Armor Penetration is necessary to make Executioner the better choice over mongoose.
That's not a question we can answer, any requirements will be artificial ones imposed by your raid leader. If you get all your gear to ilevel 200, they shouldn't have a problem with you healing entry-level raids.