
Originally Posted by Spink
As a balance druid I have a really hard time wrapping my head around creating ideal item sets with how hit is valued.
When I see lists that say Dying Curse is #1 Trinket if you can utilize the hit on it, I wonder if that means if I am in a vacuum where my current gear has only one trinket equipped and I am exactly 71 points short of hit cap Dying Curse is ideal or if in any given situation I should move gear/gems around in order to accommodate fitting Dying Curse in because it is the best use of a trinket slot available.
The valuation of hit rating also baffles me when considering something like moving from ilvl213 hit pants -> 226 haste pants. Is it worthwhile to re-gem some 19 spellpower gems into 16 hit rating gems to fit these pants into my gear or should I stick with the ilvl213 pants.
Furthermore when I see things like SimulationCraft's t7.5 BiS valuation of Hit Rating as 2.46, Haste Rating as 1.06 and Spellpower 1.48 does this mean that I should be aiming to have all of my gem slots providing hit rating and have gear that accommodates that to not go over cap or do I want to aim to have gear that has the hit rating for cap and gem for spellpower?
I've looked around a little but haven't been able to find any blog post or article like that that explains the relationship between hit rating and me.
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They are saying that the value of any gear/gem/consumable changes you make will change your DPS by approximately
2.46*change_in_minimum_of(hit,hit_cap) + 1.06*change_in_Haste + 1.48*change_in_SP
so you'll want to change your gear to maximize that formula (or if all changes are negative, then don't make changes). That formula ignores set bonuses, so don't add 20 SP at the cost of losing 4t7. Whether your changes should be gear, gems, consumables or a combination depends on exactly what you have available.
Rawr has an optimizer. You can tell it about your fight, what gear you have available (it can load your gear worn/in bags/in bank from rpgo Character Profiler). You can tell it that regemming is allowed (or prohibited) by the optimizer.
After running the optimizer you should find it recommending a set of gear/gems/enchants which is pretty close to the hit cap (may be a bit above or below).
Caveats to using Rawr (or any loot-ranking site/scheme): If you see something that doesn't make sense, try and figure out what is going on. Ask the authors, or use your best judgement. When optimizing in Rawr, be sure to check the "Enforce gemming requirements" setting, or it may make recommendations that don't meet your Meta gem requiremments (a very large DPS loss). Also be sure to tell it about your raid buffs (it tends to default to no raid buffs).
These kinds of tools frequently make mistakes when modelling gear with on-use or on-proc effects. They may also miss stats when the wording on a description is a bit unusual.
If you find a problem with the tool let the authors know. They seem to take pride in their work, and are pretty responsive in making changes. Also, tell them thanks (just not on EJ ;-).