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Old 11/25/08, 2:42 PM   #101
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Alerian View Post
Starfire is a better spell when you're having mana issues since it has better damage per mana spent. While yes, you may get a higher number of critical hits using a lower-cast-time spell, you'll also get a higher number of non-critical hits, so I would not recommend using the Moonkin Form proc as a basis for casting rotations.



Since you are asking about raiding, I'm not sure why you are having mana issues in 25 mans. Two Replenishment providers should be more than sufficient. I do have mana issues at times in 5 mans, but in those cases I switch to a Starfire-only spam and still do decent-enough-for-a-5-man dps.

Gearing for crit is very expensive, stat-wise. Usually as you get raid gear, you'll acquire more than enough crit. I currently only have 0.1% more crit than you do at the moment, based on your Armory profile (I also noticed that you only have 91 +hit, whereas you had mentioned you were hit capped, so maybe the Armory doesn't have your normal raiding gear set).

Picking up the new Emblem gear is a good way to go. The trinket, off-hand, and leather items are all very good and will help you up your spell power and your crit simultaneously. All of the leather spell power gear in Naxx has either haste or crit on it, so you will pick up more of those stats as well (although I am aiming for cloth for my non-T7 slots to prevent having to have only +hit gear in my trinkets, amulets, MH, and OH slots).
Ok, I will take your word (plus what else I've heard) for the starfire case. I did a little testing of my own(no, nothing statistically significant) but for one manabar I was higher on dps/total dmg done for a manabar with an IS-wrath->sf@eclipse->is->wrath rotation then a mf->starfire->wrath@eclipse rotation.

The problem with mana in 25mans is that even with all the regen there, I still manage to burn myself completely empty. My only explanation is too low spirit (200unbuffed) and not very high int (650-700ish unbuffed).

Well in general I do need gearing up ofc, I'm aiming for the emblem item that replaces my shittiest item first etc.
It was just a flash to my (then) undergeared sp in ssc/tk. Being stone cold dry for the last 15-20% of a bossfight is retarded, and makes me feel sooo worthless :\

edit: about the armory, yes thats not my raidsetup. I did some heroics and use that one for that (doing more hit for bosses). I tried to get on earlier but couldn't due to discing @ loadingscreen 5x for some reason. Ill fix asap

Last edited by klüger : 11/25/08 at 3:54 PM.
 
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Old 11/26/08, 5:43 AM   #102
ninor
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Tauren Druid
 
<nam>
Stormscale (EU)
This might be a silly question, but do cloaks with bonus armor (green armor) have a portion of that armor as base armor that get's multiplied by Dire Bear, Thick Hide etc.? And if they don't, wouldn't that make cloaks with such bonus armor inherently worse for tanking than those with just base armor?

Can you jam with the console cowboys in cyberspace?
 
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Old 11/26/08, 10:14 AM   #103
 Caniki
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Tauren Druid
 
Mal'Ganis
Originally Posted by ninor View Post
This might be a silly question, but do cloaks with bonus armor (green armor) have a portion of that armor as base armor that get's multiplied by Dire Bear, Thick Hide etc.? And if they don't, wouldn't that make cloaks with such bonus armor inherently worse for tanking than those with just base armor?
The base armor of a cloak should be getting modified by the bear multipliers, while the rest of the armor will simply be added on. At least, that's how I'm interpreting the recent blue posts on our armor changes.

The base armor of an ilevel 213 cloak is 154 armor.
 
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Old 11/26/08, 12:56 PM   #104
Logros
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Night Elf Druid
 
Nathrezim
Originally Posted by uliko View Post
With WoA totem you need 9.89% haste to hit the 1s GCD, without 15.38%.
And that would be 324 haste rating?
Hmm, what's the calculation with Imp moonkin aura? Does anyone have the forumlae for this stuff so I can calculate it? I just can't find the numbers I need to do it on my own, and nowhere to model it.

Arg, why doesn't Rawr show haste rating instead of always converting to %, and why doesn't it allow Wrath of Air/Moonkin in the buffs. Makes modeling this difficult.

Last edited by Logros : 11/26/08 at 1:21 PM.
 
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Old 11/26/08, 2:15 PM   #105
tylanthea
Von Kaiser
 
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Medivh
Did anyone else notice that Earthliving (Shamans' Earthliving weapon proc HoT) gets eaten by Swiftmend?
 
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Old 11/26/08, 4:14 PM   #106
hoffmand9
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Akama
I've searched a ton in EJ and a bunch of other boards looking for the answer to my holy grail:

If I want to DPS for my guild and do as much as possible, am I better off as moonkin or feral? Basically, which does more DPS currently and which has better scaling for future content?

I'm worried that feral's wont scale just like in TBC.

I've seen WWS of ferals (amazing gear, journey's end etc.) breaking 4k but I've also seen WWS of moonkins breaking 4k in much worse gear. I've also seen one or two moonkins breaking 5k on WWS.
 
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Old 11/27/08, 9:06 AM   #107
dukes
of the HMS Failboat
 
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Al'Akir (EU)
@Hoffmand9:

Ferals have the benefit of being able to offtank, while Moonkins don't.

If you have a lot of casters, go Feral, while if you have a lot of melee, go Moonkin, as it'll balance the raid better and reduce the waste on gear drops.
If you have no arms warrior (for Trauma) then Feral will give you 30% more bleed damage (mangle).
If you have no fury warrior (for rampage), then Feral will give your raid 5% physical crit.
If you have no elemental shaman (for Elemental Oath) then Moonkin will give your raid 5% spell crit.
If you have no retribution paladin (for Retribution Aura with Swift Retribution) then Moonkin will give your raid 3% spell haste.
If you have no shadow priest (for Misery) then Moonkin will give your raid 3% more spell hit (Improved Fairie Fire).

All these things should be taken into account - it's not an easy question to answer, which is why there isn't a straight answer. Both Feral and Moonkin are very good DPS specs now. I'm not sure which is the higher DPS - in the raids I've been in, my own dps as Moonkin has been greater than that of the ferals for the most part, but I believe I'm better geared in general so I'm really not sure.
 
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Old 11/27/08, 11:53 AM   #108
kenderpl
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Ravencrest (EU)
As rawr doesn't include on proc enchants I'm a tloss on what enchants are best ATM for both tanking and also dpsing.
 
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Old 11/27/08, 12:10 PM   #109
 Playered
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Ravencrest (EU)
Originally Posted by tylanthea View Post
Did anyone else notice that Earthliving (Shamans' Earthliving weapon proc HoT) gets eaten by Swiftmend?
Only happens if Riptide(!) or another of our HoTs is on the target but it will indeed consume the puny Earthliving if it is the lowest duration on the target for a pathetic <3k heal.
 
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Old 11/27/08, 3:02 PM   1 links from elsewhere to this Post. Click to view. #110
 uliko
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Night Elf Druid
 
Kor'gall (EU)
Originally Posted by Logros View Post
And that would be 324 haste rating?
Hmm, what's the calculation with Imp moonkin aura? Does anyone have the forumlae for this stuff so I can calculate it? I just can't find the numbers I need to do it on my own, and nowhere to model it.
If imp. moonkin/swift retribution works the same way as wrath of air we'd get: \frac{1.5}{h*1.05*1.03}=1.3 where 1.05 is wrath of air, 1.03 is moonkin/ret and h is how much haste needed to reach 1s GCD on GotEM spells since it's -0.3s after haste.

Solving for h gives: h=\frac{1.5}{1.3*1.05*1.03}=1.0668...\approx1.067 or 6.7% haste.
 
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Old 11/29/08, 8:21 PM   #111
Sagus
Von Kaiser
 
Tauren Druid
 
Skullcrusher
It was posted earlier that Idol of the Raven Goddess does nothing for trees. I'm curious as to why that would be so. Does the healing not actually apply anymore to other healers? Or is it just that the amount is so low that it's a negligible buff/far eclipsed by other idols (20~ spell power)?

edit: I fail at item links apparently.
 
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Old 11/30/08, 3:51 AM   #112
Mizaru
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Tauren Druid
 
Darksorrow (EU)
Originally Posted by Sagus View Post
It was posted earlier that Idol of the Raven Goddess does nothing for trees. I'm curious as to why that would be so. Does the healing not actually apply anymore to other healers? Or is it just that the amount is so low that it's a negligible buff/far eclipsed by other idols (20~ spell power)?

edit: I fail at item links apparently.
Just a guess but before 3.0 the Aura of Tree of Life was increases healing taken by a percentage of the druids spirit, so the +20 bonus would be added to that. But since 3.0 Tree of Life Aura is +% increase instead of flat healing increase.
 
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Old 11/30/08, 12:58 PM   #113
Unseen
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Alonsus (EU)
After hearing that it doesn't work i tested in game, and healing is not increased at all by the idol. Mizarus reasoning sounds right to me.
 
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Old 11/30/08, 3:46 PM   #114
 Astrylian
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Night Elf Druid
 
Suramar
Sorry that Mongoose isn't modeled in Rawr yet. We're working on it. But it is currently the best for Bear. For Cat, I don't know yet whether Mongoose or Berserking is better, but I expect Berserking is out of the question for 99.9% of us, at the moment.

Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Trees, Healadins, DPSWarrs, Retadins, Mages, ProtWarrs, Tankadins, HealingPriests, ShadowPriests, Warlocks, Rogues, EnhShams, Hunters, Elementals, RestoShams, Tank DKs, and DPS DKs!
Download Rawr v2.2.27 <--NEW Nov9th!

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Old 11/30/08, 7:02 PM   #115
Farahota
Glass Joe
 
Tauren Druid
 
Stormscale
so can some one explain to me how to build the numbers for lootranks for resto, cus its not lookin like any one here knows the numbers or have taken the time to look, i have been useing rawr but doesnt have everything in it.
 
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Old 12/01/08, 7:54 AM   #116
 Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Astrylian View Post
Sorry that Mongoose isn't modeled in Rawr yet. We're working on it. But it is currently the best for Bear. For Cat, I don't know yet whether Mongoose or Berserking is better, but I expect Berserking is out of the question for 99.9% of us, at the moment.

A question I haven't seen yet - can you actually put Mongoose on a 2H/Staff? The tooltip for the enchant is pretty specific about it only applying to a melee weapon. I've just picked up the Naxx staff but have been in a dilemma about enchanting it.
 
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Old 12/01/08, 9:08 AM   #117
 Tecton
Achievement Unlocked
 
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Argent Dawn (EU)
Staves are melee weapons, yes, you can enchant Mongoose on it. Do you think people would be recommending it as the best bear enchant otherwise?
 
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Old 12/01/08, 11:49 AM   #118
WoW-Guru
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Alonsus (EU)
I've been reading alot of theorycrafter's work and i still can't figure out where i go wrong...


Its been written all over: for Feral tanks ~41.666667 agility = 1% dodge or 1 agility = ~0.0235% dodge
When i look at my druid i only get about 0.0188% dodge per 1 agility. I'm aware of the dodge cap which is around 50% but my own dodge is only at around 35%.


Is there something I'm missing? Do i fail at simple math? I can't figure out why I'm getting alot less dodge from agility than the theorycrafter claim i should get.
 
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Old 12/01/08, 12:36 PM   #119
 Polynices
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Cenarius
If Rawr doesn't have everything in it, just add the items yourself. Tools menu -> Edit Items -> Add Items button. Type in the wowhead itemid.
 
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Old 12/01/08, 2:11 PM   #120
sigurr0s
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Night Elf Druid
 
Mal'Ganis
Originally Posted by Astrylian View Post
Sorry that Mongoose isn't modeled in Rawr yet. We're working on it. But it is currently the best for Bear. For Cat, I don't know yet whether Mongoose or Berserking is better, but I expect Berserking is out of the question for 99.9% of us, at the moment.
How does Mongoose and Berserking compare to Massacre?
 
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Old 12/02/08, 12:40 AM   #121
Unity
Von Kaiser
 
Tauren Druid
 
<ten>
Khaz'goroth
It seems to me that Leatherworking and Jewelcrafting are currently the two best professions for Feral tanking. Leatherworking gives 90 Stam in place of 15 expertise, Jewelcrafting is worth at least 51 Stam, BS and Enchanting are worth 48 Stam each. BS and JC can emphasise other tanking stats by using different gems. This assumes rare gems, epic gems will improve BS and weaken JC. Is this summary roughly correct?

Last edited by Unity : 12/02/08 at 1:02 AM.
 
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Old 12/02/08, 1:13 AM   #122
tylanthea
Von Kaiser
 
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Tylanthea
Night Elf Druid
 
Medivh
Originally Posted by Playered View Post
Only happens if Riptide(!) or another of our HoTs is on the target but it will indeed consume the puny Earthliving if it is the lowest duration on the target for a pathetic <3k heal.
I've tested this and it just requires Earthliving to be on the target.
 
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Old 12/02/08, 10:52 AM   #123
Taloren
Banned
 
Night Elf Druid
 
Eredar
Spec speculation, general questions.

As a lover of feral druid tanking, I have a few questions I'd like to throw out to improve myself as a tank. I am by far the 'best' there is, and while I hope these questions are appropriate to ask, feel free to let me know if these dont belong in the forums here. This is my first post so it might be a bit lengthy and I am going to repost in the sticky for general questions as this might be an inappropriate place to reply.

As WotLK has been out for several weeks now, I have a lot of speculation as to what is the most viable, efficent tank build for druids.

You have your druids who go 2/2 in Primal Precision, 2/2 in Brutal Impact...You have your druids who go down to 2/2 Master Shifter; some go into Intensity, Omen, Naturalist. Some only put 5/5 Furor and tell the Resto tree to buzz off and go ape nuts in Feral everywhere.

What *is* the best Feral tanking spec? Opinions are welcome to me, but would prefer reasoning as to why you support your 'best spec' opinion.
All the specs I have seen each have great benefits to them. The master shift for more damage, naturalist has more damage (which one would believe helps increase threat), Intensity is nice, but do we really need that extra rage? In trash pulls it seems like I never have enough rage unless I'm chain pulling with rage saved up. Even with !cancelform and enrage. I tend to use Maul Mangle a lot to keep up with my heavy hitting dps, but is the talent points worth it and perhaps its a matter of the gear I choose has more damage reduction than necesary for what it is. ( I.E Heroic gear vs Raid gear... too much armor can be a bad thing in heroic trash). Is Primal Precision worth the 2 points? So far I have found a nice bit of gear (blues, epics and the trinket that has 109 AP and chance to proc 200+ expertise rating), therefore should one really waste 2 points for 10 expertise rating? Improved bash - is it worth 2 points? Yeah longer bash *is* nice, and cooldown reduction is nice, but is there something points can be better spent on. I feel I'm starting to beat a dead horde....horse...on this subject, but I think the general point was made.


Next...What are reasonable ways to avoid these "mistakes:"
Personally, my two biggest mistakes in druid tanking is "Skull target" is usually getting pounded and people catch up very fast on threat - is this just the way it is because dps arent really paying attention, or do most druids have this issue, but by the time they get to "X" (2nd target) they have 30K threat already and its smooth sailing? My "rotation" consists of FFF, DR if its several targets, otherwise I find it a waste of initial rage, Mangle, Lacerate x 3, and include maul when rage is 50 or higher.

2nd problem for me - For those who have wrath and have tried tanking (i.e Violet Hold or Nexus) - what do you do when the mobs that are blinking all over the place just generally doing whatever they want, and your DPS just randomly splits dps and targets different mobs? You've used CRoar, and swiping, but the DPSR already has more threat and continues splitting dps and generally, growl is every 8 seconds, so you still have 2 mobs doing whatever they want.... what is the way to cut down on this? I really never have too much of a problem keeping Melee mobs *ever,* but casters always seem to give me a problem - is it coordination, is it lack of skill or is this something that most druids find themselves struggling w/ as a tank without concecration or thunderclap? Personally if any one dps has a mob of any kind attacking them, I feel like I'm not doing MY job, especially if they die.., but if you're AOE is on CD, the mobs are so spread out they dont come into your swipe, and two mobs are on two different DPS'rs how in the world do you cut this down? Bash one, mangle/ lacerate the other hoping for threat? It seems nearly impossible if you figure there is still another mob (or more in some cases) attacking you and one person is still tearing him down, so in essence, you should be using Mangle/Lacerate on that mob because swipe isnt going to do enough threat (when the dps is split like that from the start) to keep them all on you - this is assuming Beserker is down, for the record. Simply put when there are a ton of spread out casters and NO CC, how do druids with Beserker on CD and mobs too far out of range for a good hearty swipe (*and dps who go ballsout one second into the pull), keep them off of the DPS'rs (who are no doubt aoeing!)?

Last but not least, I did notice some posting with "Numbers" but as I'm mathmatically challenged, I do kind of need a idiots version:
At the end of BC, druids with 19-21k HP, 35k Armor, 50%+ dodge with 3k+ AP were the bomb diggity (on my server). These numbers are an approximation... easy to heal, could withstand Supremus bolts, decent threat, etc. But with the nerfage of Agi to dodge, the introduction to Expertise-o-rama, off the charts amount of HP, what general starting stats would a feral druid want to go into say Naxx, and Heroic Nax? My dodge seems horredous (sp*) right now, but I have 30 K HP, around 231 Expertise with 88 hit, and 23-24K Armor - this is with MotW only not using Primal Precision, or trinket procs. I was really hesitant to start tanking heroics the day I turned 80 yet I still had decent stats from my new blues and old epics and so far I have been able to tank a lot of stuff with a decent pally healer behind me.

I think this sums up my questions for now. Basically looking for some decent feedback with factional reasoning behind it. This is kind of a last resort posting because I have looked thru the forums here, and else where trying to get answers with facts versus answers based on opinions that are generally wrong, and have no real reasoning behind them. Again, I apologize if this is somewhere else and I overlooked it. Thanks.
 
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Old 12/02/08, 11:38 AM   #124
 Diameter
Live to win...till you die!
 
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Mal'Ganis
Taloren, as far as format goes for your post, I would have broken it up into several posts.

1 post in Tanking talent build for your Feral Spec questions.

1 post here regarding your "mistakes"

1 post in http://elitistjerks.com/f73/t36963-f...aid_tank_gear/ for your gearing questions.

I'd also avoid posting in the Feral Questions? thread, as I believe we should either have 1 thread for all spec (our current situation), or 3 different threads stickied for SQ/SA on the various roles we play.


As far as specs go, I tank with the spec you have shown in your armory. I'd be happy to answer your questions via private message about exactly why I chose every talent point, but I'm trying to stick to the thread intentions which is to give a simple answer. Your talent build (0/60/11) focuses on mitigation with most of the dps talents which gives you flexibility to dps at about 90% of the dps a cat spec would give you.

When I'm rage limited starting a pull, I always start with FFF, then mangle the first target if I have enough rage. If not, I wait a second for the other mobs to get there and use swipe. This is important because you never want your healer to have aggro. Normally once the mobs reach me, I'll have enough rage to do whatever I want, so I use swipe for every GCD and maul as well. With the maul glyph, you should have nice aggro on 2 targets, and decent aggro on the rest. If you want to maximize your threat on other targets, you should change targets but realize you may need to move around some as you may not always be in melee range of your target. If that's the case, you will be generating no threat as your swipe and maul target will be out of range.

To answer your second question, in VH I usually try to swipe after about 10 seconds so that I catch any mobs that come out of the portal. I'm trying to think of a situation in Nexus where it's difficult to control mobs. The only cases I can think of are the non elite lashers and the non elite ghosts near the warp rift boss. Both of which have very few hit points which shouldn't be a problem.

I'd recommend going to the link above for all your gearing questions. There are some really nice guides there for gearing for Naxx and Heroics.
 
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Old 12/02/08, 12:12 PM   #125
Deliverance
Von Kaiser
 
Night Elf Druid
 
Tarren Mill (EU)
Originally Posted by WoW-Guru View Post
Is there something I'm missing? Do i fail at simple math? I can't figure out why I'm getting alot less dodge from agility than the theorycrafter claim i should get.
WoW-Guru, diminishing returns isn't something that only cuts in when you get close to 50%, it just accelerates in diminution (awful terminology - pardon me) the higher it is. In practice, no matter how low your dodge from non-base stats and talents is, you will never actually get the dodge-per-agi that is listed in the table post-DR since no matter how little, it will be reduced by the formula. At 35% dodge, 10% of which is from talents, I assume, you are already being quite significantly affected.
 
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