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06/04/09, 1:55 AM
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#766
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Von Kaiser
Blood Elf Paladin
Dreadmaul
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Originally Posted by Cicatriz
Hi, sorry to interject here but I have a quick question about Restoration gear. Been trying to get a druid of ours to do 10 man Ulduar for some hard modes for awhile but he never wants to come because he says that because he has all BiS gear from Naxx/Sarth/Maly, that there are NO avaible upgrades for him in 10 man, only in 25 man.
Is that true? Were the 10 Man items not itemized well enough to be on par or better than any ilvl 213 gear, perhaps even ilvl226?
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The four-piece tier 8 bonus is irreplaceable for heavy raid damage fights, every resto druid should be aiming to get four pieces (whether they be 10 or 25-man version) as fast as possible.
There are also at least two BiS items* from 10man hard modes (in my opinion, anyway) and several more that are better than 25man normal mode loot, and thus make great stand-ins until you beat the 25man hard modes.
*Said items are Sif's Remembrance, and Signet of Soft Lament. Spark of Hope is also very nice if you decide you need more regen.
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06/04/09, 2:04 AM
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#767
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Von Kaiser
Night Elf Druid
Kel'Thuzad
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Originally Posted by Cicatriz
Hi, sorry to interject here but I have a quick question about Restoration gear. Been trying to get a druid of ours to do 10 man Ulduar for some hard modes for awhile but he never wants to come because he says that because he has all BiS gear from Naxx/Sarth/Maly, that there are NO avaible upgrades for him in 10 man, only in 25 man.
Is that true? Were the 10 Man items not itemized well enough to be on par or better than any ilvl 213 gear, perhaps even ilvl226?
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Getting to 4t8 faster is a huge upgrade in and of itself, but just to give you some concrete counterexamples:
Spark of Hope is significantly better than any trinkets in 3.0.
Aesuga, Hand of Ardent Champion is better than any normal-25 ulduar mace let alone KT's torch, and can only be improved upon with hard mode 25 drops.
Lady Maye's Sapphire Ring and any of the 10-hard rings are better than any 3.0 ring.
Saying there's no upgrades to 3.0 BiS gear in Ulduar-10 is flat-out wrong. He's making excuses.
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06/04/09, 6:00 AM
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#768
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Glass Joe
Undead Rogue
Turalyon (EU)
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Feral Druid Stats
I have just dinged my Druid Alt to 80 and i dont rele know much about them.
It would be nice to have a quickfire answer to certain stat questions.
What are the Hit and expertise caps? What should i be aiming for in my Raiding gear, hit and agi? or hit and Stre?
Can some1 who is doing above even 3k DPS link their stats or armory just to give me a guide.
Also a question about PvP as a Feral Druid, What is the main stat, do you want the normal lots of resi then fill up with agi/ap/stre?
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06/04/09, 6:30 AM
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#769
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Piston Honda
Tauren Druid
Defias Brotherhood (EU)
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Originally Posted by Theore
I have just dinged my Druid Alt to 80 and i dont rele know much about them.
It would be nice to have a quickfire answer to certain stat questions.
What are the Hit and expertise caps? What should i be aiming for in my Raiding gear, hit and agi? or hit and Stre?
Can some1 who is doing above even 3k DPS link their stats or armory just to give me a guide.
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I can't answer your pvp question, but the caps are 263 hit rating and 26 expertise (6.5%), dpssing as cat from the back. As bear you can use more expertise 56 for, said to be, 14% parry cap on most bosses. But 26 expertise should really be your minimim as bear since dodge cap is at 6.5%.
Click on my character to the left and you can see my stats. I might be wearing tanking gear and I am not completely capped. Sometimes you have to sacrifice a cap to get some other great item in.
As to gemming I choose agility mostly, but you should be aiming for armor penetration gems once capped. Strength used to be better then agility but since 3.1 agility is better then strength. So if you are looking for food, get yourself hit, expertise or agility food.
Download rawr (google for it). It is a real good tool you can use. And for now, just equip every epic you can get your hands on.
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06/04/09, 8:24 AM
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#770
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Von Kaiser
Night Elf Druid
Bleeding Hollow
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Originally Posted by Theore
do you want the normal lots of resi then fill up with agi/ap/stre?
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SotF now provides all the crit reduction a bear tank needs. Bad PvE gear (and possibly Thorim) is the only reason you should consider using PvP gear for tanking.
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06/04/09, 8:58 AM
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#771
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Von Kaiser
Night Elf Druid
Khadgar (EU)
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Okay, so, I got the Gloves of the Frozen Glade, but the problem is, in order to fit them in, I'm gonna end up losing quite a bit of haste, enough to drop me below the 400 cap where Solar>Lunar. Is the change actually gonna be worth it? Also, is anyone else having trouble getting haste? I'm finding it increasingly hard to increase my haste to the position I want it at. Even with The Lifebinder, I'm at 475 haste, except for the lack of haste on boots, I find it hard to retrieve any extra haste without breaking 4 set.
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06/04/09, 10:10 AM
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#772
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Glass Joe
Tauren Druid
Auchindoun (EU)
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This question has probably been asked before but i'd rather not sift through the many pages for what should be a short answer.
I'll make it simple: Is there an optimum amount of haste for a resto druid,and if so what it is? I know that around 360 brings your GCD to 1 sec,but is this the best rating,or just a good starting point?
I imagine that a lot of it depends on spec,so just check me out on armory and an answer,according to my spec would be great.
thanks for your time
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06/04/09, 12:19 PM
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#773
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Piston Honda
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I have a question about feral energy management.
Is it best to use your energy as quick as possible (eg. Spamming your buttons), or do you want to leave a little energy to be able to refresh rake/rip as needed?
Also, lets say given a 300 second fight, how many seconds of uptime on Rip should you have (Eg. Whats the acceptable limit on downtime on it), obviously having it up every second of the fight isn't really possible, as there are times when you don't always have 30 energy as soon as it falls off.
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06/04/09, 2:10 PM
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#774
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playing by beerlight
Alerian
Troll Druid
No WoW Account
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Originally Posted by Moonkin Kai
Okay, so, I got the Gloves of the Frozen Glade, but the problem is, in order to fit them in, I'm gonna end up losing quite a bit of haste, enough to drop me below the 400 cap where Solar>Lunar. Is the change actually gonna be worth it? Also, is anyone else having trouble getting haste? I'm finding it increasingly hard to increase my haste to the position I want it at. Even with The Lifebinder, I'm at 475 haste, except for the lack of haste on boots, I find it hard to retrieve any extra haste without breaking 4 set.
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It's difficult to give you gear recommendations without a working Armory link in your profile. Most likely, the newest iteration of the 4T8 bonus will place Lunar ahead of Solar, but you can verify this by using some of the existing theorycrafting tools.
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06/04/09, 2:20 PM
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#775
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Glass Joe
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resto
resto druid questions:
which cloak enchant do we want? wisdom or haste?
which Darkmoon Greatness card do we want? Spirit or Int?
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06/04/09, 2:41 PM
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#776
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Soda Popinski
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Originally Posted by Talanik
I have a question about feral energy management.
Is it best to use your energy as quick as possible (eg. Spamming your buttons), or do you want to leave a little energy to be able to refresh rake/rip as needed?
Also, lets say given a 300 second fight, how many seconds of uptime on Rip should you have (Eg. Whats the acceptable limit on downtime on it), obviously having it up every second of the fight isn't really possible, as there are times when you don't always have 30 energy as soon as it falls off.
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You should be pooling energy as necessary to ensure you're refreshing Rip as close to the final tick as possible without clipping. Rake is slightly less important, but shoot for minimal downtime there too.
The only time I genuinely spam my buttons is during berserk, otherwise I press them often but try to plan my energy consumption at least 2-3 seconds ahead.
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Just put me on ignore, you'll be happier that way. I assure you you'll miss nothing of value.
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06/04/09, 4:11 PM
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#777
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Piston Honda
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What do feral cats do on fights where there isn't a lot of AoE, but not a single target either?
Like, when there isn't enough mobs to get high enough damage out of cat swipe, but things die fast enough to where you can't get any benefit on an actual rotation?
I'm talking fights like Thorim phase 1(In arena), Mimiron phase 3, and Yogg phase 1 and 3 (I'm on adds in p3)
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06/04/09, 5:00 PM
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#778
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Talanik
I have a question about feral energy management.
Is it best to use your energy as quick as possible (eg. Spamming your buttons), or do you want to leave a little energy to be able to refresh rake/rip as needed?
Also, lets say given a 300 second fight, how many seconds of uptime on Rip should you have (Eg. Whats the acceptable limit on downtime on it), obviously having it up every second of the fight isn't really possible, as there are times when you don't always have 30 energy as soon as it falls off.
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As long as your energy isn't sitting at 100 (i.e. the energy you would regen is being lost) you aren't losing anything by letting it pool, and in fact, to do good DPS you'll often have to do just that. Your rip uptime will be based on how much you use FB; generally unless you are very experienced with feral DPS you're going to want to aim for 100% rip uptime and not worry about FB until you get more comfortable with the rotation.
As for "I can't renew rip because I don't have enough energy!": This is a planning problem. If you're looking ahead at your timers, you can have enough energy and combo points to renew each buff/debuff (Rip, Rake, SR) just as they've fallen off, resulting in uptime very close to 100%.
Edit: Beaten. Can delete.
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06/04/09, 5:30 PM
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#779
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Piston Honda
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Originally Posted by Talanik
What do feral cats do on fights where there isn't a lot of AoE, but not a single target either?
Like, when there isn't enough mobs to get high enough damage out of cat swipe, but things die fast enough to where you can't get any benefit on an actual rotation?
I'm talking fights like Thorim phase 1(In arena), Mimiron phase 3, and Yogg phase 1 and 3 (I'm on adds in p3)
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Thorim) Glyph Maul, go Bear
Mimiron) Go bear, taunt bombs
Yogg) Glyph Mail, go Bear
Gogo feral utility. Also, go Bear on Kologarn.
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06/04/09, 5:41 PM
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#780
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Talanik
What do feral cats do on fights where there isn't a lot of AoE, but not a single target either?
Like, when there isn't enough mobs to get high enough damage out of cat swipe, but things die fast enough to where you can't get any benefit on an actual rotation?
I'm talking fights like Thorim phase 1(In arena), Mimiron phase 3, and Yogg phase 1 and 3 (I'm on adds in p3)
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In Arena = 3 Targets almost always up (kudos if there isn't) = You can get away with just swiping and refreshing SR on the Evokers (damagewhore tip: So long as it doesn't cause you to fall behind in the arena, refresh your SR by building 4-5 CP on the Champion, not the Evoker, allowing them to heal more = more damage to deal! Avoid doing this when Thorim is close to entering the arena) 4T8 is likely amazing here so you won't have to SR nearly as often (more swipe!)
The Goal on Mimiron P3 is to kill the vehicle Mimiron is in, to that end I only use the Assault Bots as a means of building up 5cp SR, and then pool energy to use on the ACU, pop TF when I can to get rip up on it and then maybe FB if I got good procs.
Yogg P1 I alternate between SR and FB. With lower "Lights in the Darkness" I'll assist interrupting the volley and run out before they die.
@ Bear: I can't think of a reason to go bearform for DPS on any fight. Bear requires taking significant damage in order to maintain use of Maul, and those fights where it *could* be useful, you already are going to have sufficient real tanks because of other mechanics, and likely don't want to be drawing aggro from a boss.
Last edited by Boevis : 06/04/09 at 9:42 PM.
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