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01/06/10, 3:39 PM
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#1301
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Glass Joe
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After a lot of digging, I found a cat dps discrepancy with my logs and other logs with white attacks and haste. (I apologize for not having any logs, my guild keeps them private for no real reason)
Passive haste on armory: 15.5% (391 rating)
+ Windfury totem 20%
+ Swift Retribution 3%
+ Heroism 30% (15% uptime)
Deathbringer Saurfang attempt last night: 329 total attacks
Fight duration: 4:21 (261 seconds)
Observed attack speed based on the fight: 261s/329atks = 0.79s per attack
Calculated speed based on the fight: 1 / (1.2 * 1.03 * 1.155) = 0.70s per attack, with 15% heroism about 0.67s
Calculated speed based on the fight without windfury: 1 / (1.03 * 1.155) = 0.84s per attack, with 15% heroism about 0.80s
My question is, what is causing this discrepancy? I checked the math on some other people on the same fight and they are getting accurate results. It seems that I am missing out on windfury totem while everyone else is getting it (or an equivalent amount of haste, about 20%). It's not like I'm moving around on saurfang that I could be out of melee attack range but within yellow attack range (if this is possible), this really has me confused. Any input would help. Somehow I don't think I'm just doing it wrong, that's about 50-60 white attacks I should be getting.
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01/06/10, 3:44 PM
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#1302
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Glass Joe
Tauren Death Knight
The Venture Co
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Windfury
ugh...... mistake in this posting, kind of new to this
Last edited by Atsori : 01/06/10 at 3:45 PM.
Reason: Mistake
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01/06/10, 3:45 PM
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#1303
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Glass Joe
Tauren Death Knight
The Venture Co
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Windfury
Could it be that you are out of range for the windfury buff? or maybe there is now a haste cap?
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01/06/10, 4:11 PM
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#1304
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Glass Joe
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Our enhancement shaman guarantees me that Windfury is dropped in melee range so it's not that, and other melee's white attacks checks out like they are getting the buff.
If there were a haste cap then other druids would be hitting it long before me and it'd be big news.
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01/06/10, 4:24 PM
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#1305
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by Waggon
Our enhancement shaman guarantees me that Windfury is dropped in melee range so it's not that, and other melee's white attacks checks out like they are getting the buff.
If there were a haste cap then other druids would be hitting it long before me and it'd be big news.
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Very hard to diagnose without additional data.
Did you look at your paper doll haste at all during the fight? If so, what was the attack speed shown?
Did you come out of form at all? (e.g, innervate or BR?)
Did you lose contact with the boss temporarily at any point during the fight? (e.g., tank shift, etc.)
Did you wait for a few secs before attacking at the beginning of the fight?
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01/06/10, 4:31 PM
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#1306
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Glass Joe
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Originally Posted by alarge
Very hard to diagnose without additional data.
Did you look at your paper doll haste at all during the fight? If so, what was the attack speed shown?
Did you come out of form at all? (e.g, innervate or BR?)
Did you lose contact with the boss temporarily at any point during the fight? (e.g., tank shift, etc.)
Did you wait for a few secs before attacking at the beginning of the fight?
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I just noticed the problem after looking at the logs from last night, so I have not had a chance to look at my speed. Is there a way to tell if you had windfury buff with world of logs? I can't seem to find it to check, since it doesn't seem to have a particular buff name.
I have an enhancement shaman and ret pally who can come stand by the dummy with me for 5 minutes to test later, but none of the things you listed happened on that fight to my knowledge, especially not 60 white attacks worth. I'll be home in a bit to test, just wondering if there was something I was missing offhand.
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01/06/10, 6:18 PM
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#1307
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Glass Joe
Night Elf Druid
Proudmoore
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Wondering if anyone knows an available script that I could use to input Hysteria into my Simcraft.
I know the DK script is actions+=/hysteria,if=buff.bloodlust.react
I've tried inputting different variations of this line into my feral sim, but am unable to get it to work properly. Appreciate any advice.
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01/07/10, 6:33 PM
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#1308
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Bald Bull
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It increases both.
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01/08/10, 5:24 PM
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#1309
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King Hippo
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Originally Posted by Shonassir
Wondering if anyone knows an available script that I could use to input Hysteria into my Simcraft.
I know the DK script is actions+=/hysteria,if=buff.bloodlust.react
I've tried inputting different variations of this line into my feral sim, but am unable to get it to work properly. Appreciate any advice.
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You should ask this question either in the threads dedicated to SimulationCraft in this forum, or alternately going to the SC site yourself. If I had to answer, I'd say that it's not possible right now. But it's definitely something that could prove useful, so getting this request in front of eyes that can do something about it (i.e. dedmonwakeen or starfox) would be your best bet to getting a solution.
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01/09/10, 2:21 AM
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#1310
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Glass Joe
Night Elf Druid
Proudmoore
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I've posted in the "Best Feral DPS in SimCraft" board under this forum and have thusfar received no answer (I made both posts the same day). I'll try the SimCraft website itself though, appreciate the help Allev.
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01/09/10, 5:53 AM
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#1311
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Glass Joe
Tauren Druid
Bloodfeather (EU)
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While leveling a feral Druid, when would it be advisable to begin putting talent points into the resto tree? And is it recommended to put 2 points into iMotW and 3 points into Furor while leveling, or is that just what's recommended in end-game?
I do also have a question regarding end-game feral cat DPS specc. While doing heroics or raids your group is most likely to pull several mobs at a time, thus swiping the enemies down is probably the way to go to optimize your damage on trash. Wouldn't it then be smart to put some talent points in FI? None of the end-game cat DPS speccs I've seen have put any points there.
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01/09/10, 1:16 PM
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#1312
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Glass Joe
Night Elf Druid
Proudmoore
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It depends on how you play your cat honestly Marloss. I would definately recommend 2 pts into iMOTW simply for the 2% extra stats...around level 20 would be a good time. Maxing out Furor is really not necessary unless you're leveling on a PvP server, as then it does help to have immediate energy/rage at your disposal.
This is the spec I use for end-game DPS (it includes FI)
Talent Calculator - World of Warcraft
1) We have a mangle bot, so I don't spec into Imp. Mangle
2) Our Mangle bot specs into Imp. LotP and since it doesn't stack, it's useless for me to.
3) Some cats pick up Survival Instincts for a nice CD, I've personally seen tanks die when things like this wear off because our healers weren't ready, or weren't paying attention...so I personally do NOT take it as a DPS because I consider it a liability. I prefer to go for Nurturing Instinct and hope for the best.
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01/10/10, 3:26 AM
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#1313
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Glass Joe
Human Warrior
Cenarion Circle
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Not to be annoying, but will anyone answer my above question? I have a guildie waiting on a response and a quick answer could save me a lot of hassle.
What's the GCD for wrath? And other balance druid spells for that matter? Was my question.
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01/10/10, 8:00 AM
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#1314
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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Hu, it's kind of a stupid question. There isn't any talent that affects the GCD of any Balance spell, therefore the GCD is 1.5s affected by haste and capped at 1s.
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01/10/10, 2:43 PM
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#1315
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Glass Joe
Undead Warlock
Earthen Ring (EU)
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Crit Cap
I have read about the white hit crit cap on various forums here, since, at the moment, many classes are concerned about it. What i haven't seen yet is a calculation of the crit cap, assuming all possible raid buffs in the game, especially for Feral druids.
To make myself clear, if we assume a 25 man raid has all the raid buffs that either augment agility or crit chance against a raid boss, like Improved Mark of The Wild Buff, Improved Strength of Earth totem, Blessing of Kings etc, how much would the crit cap turn out to be? Since all those buffs are static, i think it would be possible to calculate the melee crit chance they add to a feral druid, since the agi/crit conversion is known.
Has anyone already done this?
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01/10/10, 10:14 PM
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#1316
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Glass Joe
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Resto Druid
I just started playing my druid again, going resto, I have the 4 piece badge T9 set and trinkets, energy siphon, Tears of Vanquish, I have 91 frost badges but not sure what is most important for me to get at this time with what i have. should I go for trinket or one of my T10 badge gear? Anything at this point is an upgrade for me. Im in a 10 man guild just getting started, have cleared TOC reg and hope to start H soon.
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01/11/10, 12:12 AM
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#1317
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Glass Joe
Blood Elf Mage
Mannoroth (EU)
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Originally Posted by Niteshift
I just started playing my druid again, going resto, I have the 4 piece badge T9 set and trinkets, energy siphon, Tears of Vanquish, I have 91 frost badges but not sure what is most important for me to get at this time with what i have. should I go for trinket or one of my T10 badge gear? Anything at this point is an upgrade for me. Im in a 10 man guild just getting started, have cleared TOC reg and hope to start H soon.
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I suppose you should get the idol first since you definatelly won't upgrade it until cataclysm.
My question: What's the crit multiplier of rejuv with 4pt9?(and our healing spells in gerneral?)
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01/11/10, 12:16 AM
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#1318
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Glass Joe
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I have Idol of Flaring Growth right now.
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01/11/10, 6:47 AM
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#1319
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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Originally Posted by Fabinas
I have read about the white hit crit cap on various forums here, since, at the moment, many classes are concerned about it. What i haven't seen yet is a calculation of the crit cap, assuming all possible raid buffs in the game, especially for Feral druids. ...
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The cap is 76% - miss chance - dodge chance. Dont forget you typically have 3% crit debuff on the boss, which needs to be taken into account (so the cap is 73% in fact).
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01/11/10, 7:58 AM
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#1320
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by delaydackel
My question: What's the crit multiplier of rejuv with 4pt9?(and our healing spells in gerneral?)
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Spell crits normally do 150% of a non-crit. We don't have any talents to increase that for our heals. I believe a [Revitalizing Skyflare Diamond] will bump that to 154.5%.
Fully talented Living Seed will proc another heal that is 30% of your crit amount for Swiftmend, Healing Touch, Regrowth and Nourish. So your initial 150% gets another 45%. Spreadsheets may simplify that to show crits worth 195% (200.85% with RSD).
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01/11/10, 7:05 PM
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#1321
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Glass Joe
Blood Elf Mage
Chromaggus
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Originally Posted by Inaiwae
The cap is 76% - miss chance - dodge chance. Dont forget you typically have 3% crit debuff on the boss, which needs to be taken into account (so the cap is 73% in fact).
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Can you be more specific on this? I just recently started raiding as cat dps, so this information would be helpful. What are the miss chance and dodge chances that you're talking about?
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01/11/10, 8:26 PM
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#1322
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Bald Bull
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Can you be more specific on this? I just recently started raiding as cat dps, so this information would be helpful. What are the miss chance and dodge chances that you're talking about?
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The miss chance is the 8% base miss - whatever your hit is. You need 263 hit to remove all chances of missing.
The dodge chance is 6.5% - whatever your expertise rate is. If you have Primal Precision, you need 132 expertise rating to hit 6.5% reduction of dodge.
If you are fully hit and expertise capped, crit is valuable up to 76%. The less expertise/hit you have, the less crit you can obtain. So if you were 1% off of the hit cap and 1% off of the experise cap, you could only usefully use 74% crit for white attacks.
This only goes for white attacks; yellow attacks (special attacks) have a much higher crit cap that is not reasonably obtainable, aside from Rend & Tear + Ferocious Bite.
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01/11/10, 10:19 PM
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#1323
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Glass Joe
Night Elf Druid
Cenarion Circle
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In current IIC content spellpower is still the best stat?
With the changes to GotEM how much haste is needed for 1 second GCD for rejuv?
And what about for rapid rejuv to tick every 2 second and not every 3 seconds?
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01/12/10, 11:32 AM
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#1324
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Piston Honda
Night Elf Druid
Magtheridon
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Originally Posted by Druadan
And what about for rapid rejuv to tick every 2 second and not every 3 seconds?
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This I am not 100% sure on who this effect works, but I assume you treat the time in between each tick like a 3 second cast time. The way I figured it was the time in between each tick is the same as Healing Touch - Spell - World of Warcraft cast time. However, this is only personal experience, and not much official testing/recording done.
The haste rating itself comes at the Soft Haste cap provided in the beginning post of a couple threads on this forum.
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Artificial Intelligence usually beats real stupidity.
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01/13/10, 11:24 AM
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#1325
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Piston Honda
Night Elf Druid
Magtheridon
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Talking between Hamlet and I about Swiftmend mechanics. We were unsure about the source of spellpower on the heal. I remember concluding that when you cast swiftmend, it goes off your current SP, not the SP of the rejuve, whether you are using another druids rejuve or your own. Read the following I have said to him.
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IIRC, my swiftmend would heal the same amount with my Rejuve or another druids rejuve. This was back in Ulduar, and I could be wrong, I never looked too much into it, and it could be effected by talents.
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The question here is, am I correct in saying your SM goes off your current spellpower, no matter the SP of the HoT being "consumed" ("" for glyphing purposes)? I'll test this later, but wasn't sure if anyone knew right now. Also, does an untalented rejuve SM for weaker (aka a ferals rejuve that I SM)?
I'll be sure to post results when I can if nobody can confirm any of this.
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Artificial Intelligence usually beats real stupidity.
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