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01/13/10, 2:33 PM
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#1326
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Great Tiger
Night Elf Druid
Echo Isles
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It looks right. From an Ony 10 log (December 01, no RR glyphs), looking at a tank
31.01 Erd Rj 2179
32.23 Reig Rj Cast
33.65 Reig SM 7734
33.98 Erd Rj 2179
35.45 Reig Rj 1933
Erd's Rejuv was older, and should have been the one used by Swiftmend. However the Swiftmend corresponds to Reig's Rejuv: 7734 is approximately 4*1933.
A bit later:
26.59 Reig Rg 1107
27.39 Erd Rj 2272 Last tick. Rj cast at 09.03
27.41 Reig Rj 2027 Last tick. Rj cast at 09.26
29.47 Erd SM 7293
29.61 Reig Rg 1107
Erd's SM is about 10% stronger than would be expected from Reig's Regrowth. Erd's Rj is about 10% stronger than Reig's. Erd did not have Regrowth on the target.
Edit: The log almost answer's your Feral question. At one point a Swiftmend lands 0.6s after a feral's Rejuv (5 ticks, 376-377 per tick) expires.
Last edited by Erdluf : 01/13/10 at 2:44 PM.
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01/13/10, 2:55 PM
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#1327
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Glass Joe
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Originally Posted by Waggon
After a lot of digging, I found a cat dps discrepancy with my logs and other logs with white attacks and haste. (I apologize for not having any logs, my guild keeps them private for no real reason)
Passive haste on armory: 15.5% (391 rating)
+ Windfury totem 20%
+ Swift Retribution 3%
+ Heroism 30% (15% uptime)
Deathbringer Saurfang attempt last night: 329 total attacks
Fight duration: 4:21 (261 seconds)
Observed attack speed based on the fight: 261s/329atks = 0.79s per attack
Calculated speed based on the fight: 1 / (1.2 * 1.03 * 1.155) = 0.70s per attack, with 15% heroism about 0.67s
Calculated speed based on the fight without windfury: 1 / (1.03 * 1.155) = 0.84s per attack, with 15% heroism about 0.80s
My question is, what is causing this discrepancy? I checked the math on some other people on the same fight and they are getting accurate results. It seems that I am missing out on windfury totem while everyone else is getting it (or an equivalent amount of haste, about 20%). It's not like I'm moving around on saurfang that I could be out of melee attack range but within yellow attack range (if this is possible), this really has me confused. Any input would help. Somehow I don't think I'm just doing it wrong, that's about 50-60 white attacks I should be getting.
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In case anyone was wondering, I found the problem to be instance server lag, which delays the time between when you hit buttons to when they actually occur on the boss. Since the cat white attacks are on a single very short timer, down to once every .5 seconds during heroism (unlike other classes that have two separate timers for each weapon) it is highly susceptible to this type of lag. The swing timer will not catch up until the lag resolves, which means I lose a LOT of attacks compared to everyone else who can lose between a few to none depending on how severe the lag is.
Thanks for the responses, I appreciate the help, at least now I am confident it isn't something I'm doing wrong, especially after a 10-man parse at 9200 missing a few buffs to reassure me =D
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01/14/10, 1:24 AM
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#1328
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Piston Honda
Night Elf Druid
Magtheridon
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Originally Posted by Erdluf
It looks right. .....
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Yeah, I confirmed this myself. I used a feral druid to hot me as well, and no matter what Spellpower I had when I applied the rejuvenation, only the SP when I cast SM effected the SM heal. I also tried down ranked rejuve's (in case of rolling one on P3 anub for someone who didn't get passive heals), and the SM was a lower amount. A different ranked rejuve provides a different power of SM heal, but an untalented rejuve provides the same SM Power as a talented rejuve.
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Artificial Intelligence usually beats real stupidity.
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01/14/10, 2:37 AM
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#1330
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Glass Joe
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I believe that may be due to Armor being Effective Health, whereas Agility is avoidance (with marginal armor and some threat). If you have Rawr set up as Effective Health being most important it may tell you that the Armor enchant is superior.
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01/14/10, 2:47 AM
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#1331
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Glass Joe
Night Elf Druid
Illidan (EU)
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Haste rating
Imagine i have (fully raid buffed):
1) 735 haste (3/3 CF & 5/5 GotE)
or
2) 856 haste (0/3 CF & 5/5 GotE)
Is the speed rating of rejuv ticks with "Rapid rejuv glyph" the same between 1) and 2) ?
Thanks
Last edited by Ciel : 01/14/10 at 3:24 AM.
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01/14/10, 4:05 PM
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#1332
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Glass Joe
Night Elf Druid
Ravencrest (EU)
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Rake hits and i get combo points, but it doesnt apply the "dot". Is this normal, or am i missing something?
(Im hit capped)
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01/14/10, 4:45 PM
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#1333
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Von Kaiser
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If you rake while the dot is already up and the present dot was applied with higher attack power then the new dot will not be applied but the initial damage of rake will still go through and you will still get combo points. Try to clip your rake a little less.
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01/15/10, 4:19 AM
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#1334
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Glass Joe
Tauren Druid
Twisting Nether (EU)
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hello fellow kitties, ive need to some help with how to track omen of clarity procs. I know you have to use shreds on omen of clarity procs but ive always tend to use them on something else and this brings my dps down alot. I just cant get passed the 7.4k dps barrier.
So any ideas? 
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01/15/10, 4:33 AM
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#1335
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Piston Honda
Tauren Druid
Talnivarr (EU)
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Use an addon like FbN or PowerAuras to give you a more obvious indication OoC has procced.
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01/15/10, 6:43 AM
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#1336
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Glass Joe
Tauren Druid
Twisting Nether (EU)
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yeah i have FBN of course but still lose track of the OoC procs :p Do you guys wait on it to proc or?
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01/15/10, 7:41 AM
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#1337
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Glass Joe
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I use Power Auras to tell me when OoC procs. You can set up the addon to provide a visual aura around your character when an event happens. I also use it to indicate when I have Savage Roar active. It's a great addon because you can use it to track any buff or debuff you want.
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01/15/10, 9:51 AM
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#1338
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Von Kaiser
Night Elf Druid
Burning Legion
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-delete-
Last edited by chetal : 01/15/10 at 5:01 PM.
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01/15/10, 12:06 PM
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#1339
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Piston Honda
Night Elf Druid
Magtheridon
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[Ashen Band of Greater Wisdom]
[Ashen Band of Endless Wisdom]
Can anyone confirm if these proc of HoT's? I was in Dalaran last night, and had it going off randomly for some reason, it was really laggy (pop server) so I couldn't tell if it was a delay of my ADD rejuve spamming in Dalaran or it was actually procing of Ticks of my HoT's.
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Artificial Intelligence usually beats real stupidity.
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01/15/10, 12:40 PM
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#1340
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Hunting down survivors
Tauren Druid
Lightning's Blade
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I just ran 10 minutes of tests in Orgrimmar and confirmed that they do not appear to proc off HoT ticks, only the initial cast. Contrasting the text on them with [Althor's Abacus] and [Trauma] indicates that this is the intended behavior.
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01/15/10, 7:51 PM
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#1341
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Glass Joe
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I currently use Deathbringer's Will and have a question regarding the recent change removing the arp proc for haste. I still currently see the agi and str proc, but I'm not seeing any 3rd proc. I'm going to sit on a dummy and test it later after raid tonight, but just wondering has anyone else noticed this? Is it a known bug? Or when I test it later am I gonna find out I'm just blind and never saw the haste proc?
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01/15/10, 8:48 PM
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#1342
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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You'll find that the haste and agi proc has the same animation and same buff icon. It isn't bugged.
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01/19/10, 10:27 AM
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#1343
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Glass Joe
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I'm not sure this has been mentioned, but I wanted to point something out that I believe is a result of the recent PPM hotfix.
Due to some stupid people in the raid, it took us eight attempts to down 25 Rotface last night. When looking through WoL parses, I noticed that Omen of Clarity was only proccing at most once per fight.
Our longest fight was 7:22 (kill) and OOC procced one time.
Personally, I have been tempted to drop OOC for quite some time, as I'm rarely ever rage starved when tanking. I've always felt the talent was extremely overrated in terms of tanking, and looking over my combat parses I see no reason to waste a talent point on something that gives me an extra 10-15 rage once every 7-8 minutes.
I guess what I'm getting at is that currently OOC procs once every 7-8 minutes, and I'm wondering if anyone thinks it's worth keeping in case Blizzard changes it back to how it used to be.
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01/19/10, 12:10 PM
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#1344
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Bald Bull
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Even before this change OoC was not worth it for MTing bears. It's mostly useful because it is (or was) a huge bonus to cat DPS, and if you were ever going to go cat while in your bear spec it helped immensely. For that one point, it was fairly cheap.
But otherwise it's pointless. It gives more rage to a tank that almost never has rage issues, and when they do have rage issues its unreliable and doesn't pay for the thing that costs the most rage overall (Maul). I dropped it for my MT raid spec and it was not missed in the slightest.
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01/19/10, 12:25 PM
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#1345
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Glass Joe
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Originally Posted by kalbear
Even before this change OoC was not worth it for MTing bears. It's mostly useful because it is (or was) a huge bonus to cat DPS, and if you were ever going to go cat while in your bear spec it helped immensely. For that one point, it was fairly cheap.
But otherwise it's pointless. It gives more rage to a tank that almost never has rage issues, and when they do have rage issues its unreliable and doesn't pay for the thing that costs the most rage overall (Maul). I dropped it for my MT raid spec and it was not missed in the slightest.
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Where have you moved the point to? I currently do not have MSS in my spec, and am considering taking it (I'm MTing ICC 25, however my threat is suffering a bit because I only have a TOC 10 weapon). On fights like Rotface, I get rage starved quite often and my threat dips down into territory I'm uncomfortable with.
My dilemma is that I don't want to remove points from FA for it, as the extra mitigation is invaluable on certain fights. Likewise, we have no other ferals for me to drop ILOTP, and I need any other possible choices (Infected Wounds) for my 10m group. I was considering removing the five points from Ferocity (as again, rage is never an issue other than Jaraxxis and Rotface) and sticking those into MSS, and moving the point from OOC into KOTJ for when I get 4P T10.
As far as just dropping FA, I have a very hard time making myself take more damage in order to do more threat. It seems very counter productive to nerf my mitigation on 99% of all fights just to make sure I don't lose threat on the other 1% where rage starvation presents itself.
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01/19/10, 12:50 PM
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#1346
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Bald Bull
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The spec I was using was this odd 56/15 spec, which doesn't have OoC and most notably doesn't have Ferocity.
It's a horrible spec for heroics or trash; it feels like you're tanking through mud. But the threat is great on rage-infinite fights. For something like Rotface where you're not being hit much, I'd not recommend it. I used it on Anub 25 where I wanted maximum damage and threat and didn't need to worry about rage at all.
It doesn't have ilotp, but you could dump mangle for it.
Also, I'd recommend against KotJ for the 4pT10 bonus. It's much like berserk in that you usually don't want to use a cooldown at the same time you want extra threat; you want one or the other. At best, it's about a 1% TPS boost per talent point, which puts it on par with basically every other threat talent you have - but that's if you use it every minute on the minute, and that's not optimal for most fights.
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01/19/10, 1:10 PM
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#1347
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Glass Joe
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Originally Posted by kalbear
The spec I was using was this odd 56/15 spec, which doesn't have OoC and most notably doesn't have Ferocity.
It's a horrible spec for heroics or trash; it feels like you're tanking through mud. But the threat is great on rage-infinite fights. For something like Rotface where you're not being hit much, I'd not recommend it. I used it on Anub 25 where I wanted maximum damage and threat and didn't need to worry about rage at all.
It doesn't have ilotp, but you could dump mangle for it.
Also, I'd recommend against KotJ for the 4pT10 bonus. It's much like berserk in that you usually don't want to use a cooldown at the same time you want extra threat; you want one or the other. At best, it's about a 1% TPS boost per talent point, which puts it on par with basically every other threat talent you have - but that's if you use it every minute on the minute, and that's not optimal for most fights.
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Does Nurturing Instinct (the 70% increased healing part) work with Frenzied Regeneration? If so, I could see myself sticking that OoC point into there. If not, I'm probably going to try out what I mentioned before... switching Ferocity to MSS, and sticking my extra point into... well, whatever I feel like I guess.
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01/19/10, 1:16 PM
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#1348
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Bald Bull
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It only works on cat.
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01/20/10, 11:13 AM
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#1349
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Von Kaiser
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Originally Posted by Treetard
Does Nurturing Instinct (the 70% increased healing part) work with Frenzied Regeneration? If so, I could see myself sticking that OoC point into there. If not, I'm probably going to try out what I mentioned before... switching Ferocity to MSS, and sticking my extra point into... well, whatever I feel like I guess.
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No, Frenzied Regen heals a set percentage of your maximum health each tick - it's not affected by spellpower, which is all that talent gives you in bear form.
Frenzied Regeneration - Spell - World of Warcraft
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01/20/10, 5:34 PM
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#1350
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Glass Joe
Troll Shaman
Lightning's Blade (EU)
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Question: our guild's top Feral is currently running with ~1300 ArP. Now according to FbN he doesn't need to use Rake in his Rotation. He's pulling ~7k DPS on most of the ICC Boss fights (poor raid setup or he'd do more) which is the same as our Rogue, Hunter's and Deathknight (all in great gear).
Basically the question is; is there an ArP point where Rake becomes a smaller DPS increase than a Shred/FB?
The World of Warcraft Armory - Cowmando @ Lightning's Blade - Talents
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