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Old 07/02/09, 6:21 PM   #871
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by kerg99 View Post
Up until now I have been lazy and inputted the stat values from Moonkin Beginner Guide, updated for 3.1.3 post into pawn to get a fast item comparison.

Recently I have begun to realize that my Crit rating is to low as it can take me a very long time to Proc Lunar eclipse, so I downloaded WrathCalc 1.3.1, inputted all of my info and the results surprised me.

My armory The World of Warcraft Armory

Currently I am at 577haste and 273crit rating and the spreadsheet gives me values of 0.69dps for haste and 0.80dps for crit and if I strait up swap 100haste for 100crit on the spreadsheet it gives me values of 0.72dps for haste and 0.76dps for crit.

Is it seriously telling me Crit>haste with my current setup or am I really dumb and reading this wrong?

Also are the DPS values next to my stats "safe" EP vlaues to plug into pawn for easy item comparison?

Thanks in advance.
Try checking my WrathCalcs I posted here:
Moonkin Raiding

I don't actually remember offhand how Ado's last version of the spreadsheet handled haste, but that sounds like a suspiciously low marginal value. Crit > Haste for Lunar shouldn't really be appearing at any current stat values.

I'll to finalize some stuff in the sheet and post it back on the WC thread; I know the updates I put in the general Moonkin thread get lost quickly.


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Old 07/03/09, 6:26 PM   #872
Ruin
Glass Joe
 
Tauren Druid
 
Kilrogg
How do +% damage effects from boss mobs effect ticks (ex. IC rune of power)? I'm 99% sure that when you have it, it just multiplies the damage you normally would have done so casting a dot inside of it and running out is no different then casting a dot and running in provided the same number of ticks.

Also quick question about the glyph of starfire.

When i have a temp boost of spellpower (aka dying curse proc), and i cast a dot (IS/MF) the whole duration of the dot gets the boost even if the proc falls off before the dot does.

But when i cast a glyphed starfire on a moonfire, the debuff graphic is reset; this leads me to worry that if i had cast MF during a temp boost, refreshing it with glyphed SF might cause all new dot ticks to hit for the lower spellpower.

is this the case?

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Old 07/03/09, 6:30 PM   #873
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
The DoT retains any %-based damage buffs you had at the time you cast it.
Wow Web Stats

Same for Shadow Crash; I've tested that.

Looks like extended Moonfires don't behave differently:
Wow Web Stats

e: whoops, wrong thread. Reply to this: Druid: Simple Questions/Simple Answers

Last edited by Hamlet : 07/03/09 at 7:16 PM.


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Old 07/04/09, 3:37 AM   #874
Alerian
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Alerian
Troll Druid
 
No WoW Account
Originally Posted by Ruin View Post
How do +% damage effects from boss mobs effect ticks (ex. IC rune of power)?
Any DoTs are calculated off the buffs (and debuffs) you have at the time you cast it. When you extend it, it continues at the same damage or healing that it had when it was first cast. Lifebloom (although a HoT and not generally what you were asking about) appears to be a semi-weird oddity since it does not follow this rule.

e: Referring to below, a better term would probably be "extend," rather than refresh.

Last edited by Alerian : 07/04/09 at 3:20 PM.

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Old 07/04/09, 5:49 AM   #875
SkagasmAddict
Von Kaiser
 
Night Elf Druid
 
Bleeding Hollow
Originally Posted by Alerian View Post
When you refresh it, it continues at the same damage or healing that it had when it was first cast. Lifebloom (although a HoT and not generally what you were asking about) is a semi-weird oddity since it does not follow this rule.
I don't think you meant it this way since it was in the context of answering a question about the Starfire glyph, but I'm afraid this explanation may encourage people to clip their DoTs/HoTs in order to maintain the temporary buffs of an initial cast, which is wrong.

So to clarify: If a different ability "refreshes" the DoT/HoT (like in the case of the SFire glyph's effect on MF or, to use another class' example, Mind Flay's talented effect on SW:P) then it uses the SP/buffs of the original cast. If you refresh the DoT/HoT by re-casting the spell then it uses your current SP/buffs.

LB isn't an exception to those two rules; it just happens to stack, which has the possibility of leading to some wrong assumptions (though mid-BC those assumptions might have been right). Every time you cast LB on a target it re-calibrates the whole stack to your current SP/buffs regardless of whether you're refreshing a stack, adding to one, or casting LB on a fresh target.

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Old 07/05/09, 11:43 AM   #876
Darwexn
Glass Joe
 
Undead Rogue
 
Twisting Nether
Lifebloom used to use the initial spellpower and not readjust each cast. However, resto druids were using procs and the like to temporarily boost healing absurdly high, then not letting the stack ever fall off. This was then "fixed" awhile later.

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Old 07/07/09, 12:15 PM   #877
Raynforce
Glass Joe
 
Human Rogue
 
Kilrogg
Hi everyone, just need some pointers on bear tanking.

What is the required hit, expertise and def a bear should have to tank raids such as naxx or ulduar? Really sorry for asking such a simple question, this druid is my first tanking character. I've searched all threads in druid section but can't seem to find a post that answers my questions.

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Old 07/07/09, 12:57 PM   #878
alarge
Piston Honda
 
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Night Elf Druid
 
Vek'nilash
Originally Posted by Raynforce View Post
Hi everyone, just need some pointers on bear tanking.

What is the required hit, expertise and def a bear should have to tank raids such as naxx or ulduar? Really sorry for asking such a simple question, this druid is my first tanking character. I've searched all threads in druid section but can't seem to find a post that answers my questions.
You can't find an answer because you're asking the wrong question, grasshopper.

Tanks of all stripes focus on survivability first, and then threat. This is particularly true of druids, who tend to have pretty good threat anyway. Your primary survivability stats are stamina and agility.

Defense isn't as important for bears because we are naturally uncrittable (via SotF). Defense has some value (as it gives miss as well as dodge), but it isn't as good an avoidance stat as pure dodge (which we get more of from agility than from dodge rating). Since we are uncrittable, there is no defense "cap" for us.

Hit and expertise caps for druids are the same as for any other melee class. We gain 10 expertise from talents, but no hit from talents. You need 56 expertise to fully cap against parry and 263 hit to cap physical hit. Generally speaking, bear gear is rogue leather plus druid staff plus tanking cloak and jewelry. The amount of hit we get naturally from gear alone should generally be sufficient (e.g., I wouldn't gem/enchant for it). The same is generally true for expertise (though I've never been able to cap it). Note that expertise is a red stat, so I doubt that many would suggest gemming for it over agility unless you are building a very specific threat set - something that is certainly not required in Naxx and is only really an option for one or two hard-mode Ulduar fights.

In short - gather rogue leather (favoring the stuff with high stam and agility over the stuff with high AP), tanking cloak/jewelry (favoring the stuff with dodge/defense over stuff with parry/block), and a good staff. Gem/enchant for a mix of stamina and agility, favoring stamina until you get to around 40k buffed (for Naxx).

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Old 07/07/09, 1:42 PM   #879
ballendor
Glass Joe
 
Night Elf Druid
 
Thorium Brotherhood
Tree GCD

/cast Rejuvenation
/script local start, duration, enable = GetActionCooldown(4);DEFAULT_CHAT_FRAME:AddMessage(duration);

Is this a valid macro to use to test the GCD?

I tested this with my toon and got a reply of 1.092.
This is with no buffs, no party or raid, and Haste of 323.
Here is the armory for my druid since my Warrior Tank is my character listed here.
The World of Warcraft Armory

Last edited by ballendor : 07/07/09 at 2:05 PM. Reason: Added Title, minor editing

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Old 07/07/09, 3:33 PM   #880
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
Yes, value and macro are valid.

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Old 07/07/09, 7:53 PM   #881
ballendor
Glass Joe
 
Night Elf Druid
 
Thorium Brotherhood
Originally Posted by Tronn View Post
Yes, value and macro are valid.
Hrm... can someone help me understand the Haste tables given in the Resto Itemization thread?

I am not spec'd into Celestial Focus yet my Haste Rating of 323 gives me 1.092 GCD with 5/5 GotEM.
I see no table for Trees WITHOUT Celestial Focus.
The Post begins...

"In order to maintain a 1sec GCD on Rejuv, LB, and WG:"

Then continues the tables with the one below...

"No outside buffs at all (only 3/3 Celestial Focus)"
"0/5 GotE = ~45.6% Haste = ~1497 Haste Rating"
"1/5 GotE = ~39.80% =~1305 Haste Rating"
"2/5 GotE = ~33.97% =~1114 Haste Rating"
"3/5 GotE = ~28.15% =~923 Haste Rating"
"4/5 GotE = ~22.32% =~732 Haste Rating"
"5/5 GotE = ~16.50% =~541 Haste Rating"

The last .092 seconds of my GCD doesn't seem worth 218 haste rating.
Please help a confused Tree.

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Old 07/08/09, 5:10 AM   #882
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
Originally Posted by ballendor View Post
The last .092 seconds of my GCD doesn't seem worth 218 haste rating.
Please help a confused Tree.
Ok, I worked a lot with that issue and I hope this is correct: Your GCD is 1.092 sec at the moment, so lowering your GCD down to 1.005 sec would mean that you're casting effective 8% faster (not 8% points). I think this should be great, but I'm not sure about the part where latency and lags come into the game and if a GCD @ 1.0 is really *that* good, but according to most of the other users, this is supreme.

I used this formula: GCD = 1.092 * 0,92 (your GCD + 8% haste)

Ah, and by the way, you really don't have any supoprt in your raid like moonkins, retri paladins or a casting shaman? I mean ... A totem and a retri would bring you very closely to the GCD with their support (323 out of 359, ~1% haste still missing).

And it's true that a table for the GCD without any outside buffs would be quite interesting. I'd appreciate it if anyone could do some testing and share his/her results with us ;-)

Last edited by Tronn : 07/08/09 at 5:18 AM.

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Old 07/08/09, 11:28 AM   #883
ballendor
Glass Joe
 
Night Elf Druid
 
Thorium Brotherhood
Originally Posted by Tronn View Post
And it's true that a table for the GCD without any outside buffs would be quite interesting. I'd appreciate it if anyone could do some testing and share his/her results with us ;-)
Does any Tree out there take Celestial Focus?
Again I'm just confused why the "No Buffs" table in the haste guide says that CF is taken.
(My speculation is that it's a typo and the "No Buffs" table really is just that.. No Buffs and No CF.)
Does anyone spec that deep into Balance?? I thought the goal was to have enough raid and gear haste buffs to actually take points OUT of GotEM.

My guild only does 10 man content due to our roster. We do have a Ret Pally and Elemental Shaman (I would be the only Moonkin if the Shaman runs Resto that run), so I'll talk to them about getting me some of those buffs.
Thanks Everyone

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Old 07/08/09, 12:31 PM   #884
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
Originally Posted by ballendor View Post
Does any Tree out there take Celestial Focus?
I asked the same question some weeks ago and was told that it's really imba. Sure, not everyone goes for it, but it seem's to be a nice feature for throughput as other options would be more Crit and Revitalize of which I think is just "fun" support because it does not help mitigate any damage. It's just for Aggro (Tanks), manareg (Caster/Healer).

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Old 07/10/09, 10:42 AM   #885
Grebe
Glass Joe
 
Tauren Druid
 
Ner'zhul
So i have a question for all you moonkins out there about the Hodir fight, I am trying to increase my spell damage in order to compete with other classes and yes i know it is benificial to stand by the fires or light beems to get the buffs but should i change up my spell rotation to increase my damage? I currently use IFF,IS,MF,wrath till eclipse proc tne spam starfire now i find this quite difficult to manage as you have to be constantly moving to get the ice buff off of you. Should i just cut out IS and MF all together? Also should i be stacking my haste gear or crit gear?

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