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Old 11/24/08, 3:27 AM   #76
Nilaus
Von Kaiser
 
Nilaus's Avatar
 
Draenei Hunter
 
Dragonmaw (EU)
Keeping SR up while questing

When I am soloing in catform I find it quite annoying to keep SR up consistently due to the short duration and the need for combopoints and energy to refresh it.

I see 2 ways of attempting to keep it up:
* Build up 5 pts and SR, then kill a few mobs and build up another 5 pts when it is about to expire. I find this rather annoying because mobs tend to die before I get the chance to refresh it and then I am left with SR.
* Attack and spent first combo point on SR, but it will only last for this fight. (for this I use Mangle, since Rake would get an inferior dot if applied without SR).

I usually opt for the second option, and just accept that the first Mangle can be without SR. The 19 sec duration for a 1-2 pt SR is usually sufficient to engage the next mob when chain killing.

Any other suggestions on how to keep it up?

Real men have infractions on their EJ account!

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Old 11/24/08, 4:26 AM   #77
Varthara
Glass Joe
 
Troll Druid
 
Tichondrius
It seems like I remember reading somewhere on these forums that the following is true, please correct me if I am wrong!

Intensity > Dreamstate > Moonglow

The reason I ask is because when I am creating a PvE moonkin build it seems like it usually comes down to having either 3/3 moonglow or 2/3 dreamstate.

Last edited by Varthara : 11/28/08 at 8:15 PM.

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Old 11/24/08, 6:28 AM   #78
Darkchild
Glass Joe
 
Night Elf Druid
 
Skullcrusher (EU)
I did some math myself about expertise cap but its so high that I can barely believe its correct;

32.8 expertise rating = 1% dodge/parry
boss have 15 to 16% parry, lets aim for 15%.

15x32.8 = 492 expertise rating.

is this correct?

if so, is it worth going for?

I couldn't find a good topic about this, but I asume SOMEONE must have calculated how valuable expertise really is?

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Old 11/24/08, 9:23 AM   #79
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Varthara View Post
Has anyone seen any math done on the new heroic badge trinket?

[Sundial of the Exiled]
Rawr models this item. It's a pretty darn good trinket; for the Moonkin I have open in front of me as I write this, it's the second-best trinket listed, behind Dying Curse.

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Old 11/24/08, 10:19 AM   #80
Dibsclaw
Glass Joe
 
Night Elf Druid
 
Turalyon (EU)
Originally Posted by Nilaus View Post
When I am soloing in catform I find it quite annoying to keep SR up consistently due to the short duration and the need for combopoints and energy to refresh it.

...


Any other suggestions on how to keep it up?
I'm sure i read it elsewhere on these forums, but if you are starting fresh, use your first CP to set up SR, then just nuke the mob down. Use any and all CPs remaining on the mob before it dies to refresh a longer SR (I usually get 5) and then just keep refreshing 4-5 CP SR on new mobs as you kill. If it runs out, just start anew with 1 CP. Ignore your other finishers.
SR is very much the superior finishing move for me while grinding, since Rip won't get any chance to do its full damage and FB uses far too much energy. As well as this, I'm killing mobs just as quickly as I was when i was using FB, but without the energy loss that comes with it.

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Old 11/24/08, 10:49 AM   #81
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
From the 3.0.3 patch notes:
# Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
How much did they really reduce the chance? I gather that before that change, you could get multiple OoC procs on AoE intensive fights (Hyjal trash). How is it now? Is it still the case that you're more or less guaranteed one proc if there's a reasonable amount of mobs (say 5+)?

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Old 11/24/08, 11:00 AM   #82
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Munorion View Post
From the 3.0.3 patch notes:

How much did they really reduce the chance? I gather that before that change, you could get multiple OoC procs on AoE intensive fights (Hyjal trash). How is it now? Is it still the case that you're more or less guaranteed one proc if there's a reasonable amount of mobs (say 5+)?
I haven't done any focused accurate testing. If you want an initial impression it seems like 50-60% of the time I will get a proc from a hurricane. It doesn't seem related to the number of targets at all anymore, but it can definitely proc at any point during the channeled cast.

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Old 11/24/08, 2:56 PM   #83
Kuruk
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
Originally Posted by Varthara View Post
It seems like I remember reading somewhere on these forums that the following is true, please correct me if I am wrong!

Intensity > Dreamstate > Moonglow

The reason I ask is because when I am creating a PvE moonkin build it seems like it usually comes down to having either 1/3 moonglow or 1/3 dreamstate.
Your question has been answered here.

What do you mean having either 1/3 Moonglow or 1/3 Dreamstate? That doesn't make sense. You have to have 1/3 Moonglow to advance further down the tree.

---

My simple question:

What resources are there out there, that you can utilise for min/maxing your character?

I know of Rawr but sadly it hasn't been fully updated for WLK yet.

Adoriele has mentioned above that the new DPS spreadsheet already exists. The original thread is locked however, and I couldn't find a new one. Could you please provide a link?

Anything else?

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Old 11/24/08, 3:36 PM   #84
Septus
Piston Honda
 
Blood Elf Death Knight
 
Ravenholdt
Does anyone think that glyph of HT would not be the best glyph to have for healing instances, prior to lvl 80? I don't feel too confident that regrowth, swiftmend, and hots alone would be enough in all healing situations.

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Old 11/24/08, 4:19 PM   #85
GTtheBard
Von Kaiser
 
GTtheBard's Avatar
 
Tauren Druid
 
Sen'jin
Originally Posted by Septus View Post
Does anyone think that glyph of HT would not be the best glyph to have for healing instances, prior to lvl 80? I don't feel too confident that regrowth, swiftmend, and hots alone would be enough in all healing situations.
I've been healing instances since I got to Northrend - figured I'd blow all my rested xp in instances (15 minute AN pugs, nevermind guild runs, netting ~100k xp is awesome) - and I haven't found a single time where I've needed to use HT. Regrowth has covered all of my big healing. I'm only level 74 (and now that I'm out of rested xp, I'm Boomkin and questing), but I was able to heal up to and including Violet Hold without a problem, and without HT.

Trust your hots, you'll be fine with them.

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Old 11/24/08, 4:37 PM   #86
Ramble
Glass Joe
 
Ramble's Avatar
 
Night Elf Druid
 
Earthen Ring
Feral Gems/Enchants

In general, how should I be gemming/enchanting my cat and bear gear? Am I tossing defense? Am I replacing AGI with STR now? Am I waiting a couple months to see how feral 'lands'?

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Old 11/24/08, 6:22 PM   #87
Finandir
Glass Joe
 
Tauren Druid
 
Steamwheedle Cartel
Can anyone give a simple formula for feral bear and cat as to which stats should be focused on? I'm looking for something along the lines of x>y>z... I haven't seen one of these since the expansion. For bear, it would be especially useful to know how it will look for the 3.0.4 patch if it will differ. I know this is simplifying things quite a bit, but it would be helpful in getting started. Also, if there are any target numbers to shoot for given the fact that we no longer need to work toward 415 defense, that would be useful as well.

If this already exists in another thread, please point me to it. I've tried looking, but with hundreds of pages of info here, it is tough to wade through to find something like this.

Last edited by Finandir : 11/24/08 at 6:56 PM.

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Old 11/24/08, 7:01 PM   #88
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Try the Feral Questions thread, Finandir.

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Old 11/24/08, 8:46 PM   #89
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Ramble View Post
In general, how should I be gemming/enchanting my cat and bear gear? Am I tossing defense? Am I replacing AGI with STR now? Am I waiting a couple months to see how feral 'lands'?
You are completely uncrittable without any defense from gear, so yes, you are tossing out defense on gems, enchants and gear completely, although I'm not familiar with the alternatives.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 11/25/08, 12:40 AM   #90
Logros
Von Kaiser
 
Troll Druid
 
Illidan
I looked around for this but really couldn't find it.

With Gift of the Earthmother, how much haste would be required to hit 1 second global cooldowns?
And, is there a point that diminishing returns kick in for haste? I guess I'm looking for the haste sweet spot

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