Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 07/17/09, 7:55 AM   #916
wampie
Glass Joe
 
Gnome Mage
 
Outland (EU)
a druid needs 41,6 agi to get 1% dodge. (thats what ive read in some other topic)
is this included the talent bonusses like survival of the fittest and improved mark of the wild?
if not, can anyone tell me the amount of agi u need for 1% dodge including these talents?

Offline
Old 07/17/09, 11:10 AM   #917
roaria
Glass Joe
 
roaria's Avatar
 
Night Elf Druid
 
Ner'zhul
Druid tanking and threat

Hi guys! I am new to this site and hope to get some good feed-back on my question's.

I am a feral-Bear Druid. I tank Naxx-25 weekly with no problems. But this week i took a shot at Ulduar. My guild leaders had a conversation with me after the raid about some problems i was having with threat. Now here is what i do with add/muti-target tanking....

Adds spawn.
I FF and Growl at my target.
Before the target gets in melee range of me i loose threat.

Now most of the time it seems to be the DPS class's pulling from me, very rarely a healer. I charge to get in range if i can, but if the target is still to far away i cant. I also know that after growl and charge i am low on rage cause i have not been hit yet. Is there anything better i can be doing? Or should i have more of a conversation with my DPS class's?

I am sorry if my topic seems stupid, but i realy would like to become a better tank.

and pre-thank you for your help!

Offline
Old 07/17/09, 12:01 PM   #918
Jone
Piston Honda
 
Jone's Avatar
 
Night Elf Druid
 
Proudmoore
Originally Posted by roaria View Post
My guild leaders had a conversation with me after the raid about some problems i was having with threat. Now here is what i do with add/muti-target tanking [...] I am sorry if my topic seems stupid, but i realy would like to become a better tank. and pre-thank you for your help!
Druids have very high sustained threat, but limited burst threat at the start and your raid needs to respect that. Get an MD on the pull and yell at DPS if they refuse to wait till the boss is in melee range of you.

Some other things that may help simplify your life a bit:

Don't growl when FFF has you at the top of the aggro list -- growl gives you threat only when you taunt off someone with higher threat.

Don't ever charge a boss just to get there before your DPS, it's a waste of rage and may end up kiting your healers.

You can consider completely dropping lacerate for swipe if someone else in your raid uses bleeds: unless you can put up and maintain a 5 stack for a while, lacerate is less threat per button-push than swipe.

On trash, mark a skull, swipe/maul.

Last edited by Jone : 07/17/09 at 12:07 PM.

United States Offline
Old 07/17/09, 5:17 PM   #919
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by roaria View Post
Before the target gets in melee range of me i loose threat.
Your dps and your raid leaders are idiots. They have to let you hit the mob first, or they will pull off you every time. Same with prot warriors.

As 100% physical damage tanks actual contact with the mob is necessary to generate significant amounts of threat, unlike pallies and dk's who get a great deal of front-loaded threat from magic damage.

Last edited by Oiysters : 07/17/09 at 6:25 PM.

Offline
Old 07/20/09, 1:05 AM   #920
Gerronimo
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Algalon healing question

Some simple questions for 10 man Algalon:

Have people got any mileage out of the lifebloom idol on this fight?

I've only had 1 raid ID healing it, with best attempt 51%. 2 resto druids and a disc priest. How tight is mana towards the end of the fight?

I'm in roughly 5o% 10/25 man gear and was needing an innervate shortly after the 2nd big bang. No spark of hope for insane regen.

Offline
Old 07/20/09, 4:07 AM   #921
Eddyqw
Von Kaiser
 
Blood Elf Paladin
 
Dreadmaul
Originally Posted by Gerronimo View Post
Some simple questions for 10 man Algalon:

Have people got any mileage out of the lifebloom idol on this fight?

I've only had 1 raid ID healing it, with best attempt 51%. 2 resto druids and a disc priest. How tight is mana towards the end of the fight?

I'm in roughly 5o% 10/25 man gear and was needing an innervate shortly after the 2nd big bang. No spark of hope for insane regen.
I've never been a tank healer on this fight, so take this with a grain of salt, but I'd be inclined toward using the Nourish idol (and glyph), slow-stacking Lifebloom, and maintaining your other hots amongst Nourish spam. Whatever your specific strategy, you definitely need to focus exclusively on the tank, and can't really afford any distractions aside from moving for Cosmics and Big Bangs. Make sure the raid healer (presumably thats the other resto druid) knows he won't be getting any help from you/the disc priest.

When Algalon reaches 20% theres practically no raid healing required so the 3rd healer will be able to use his remaining mana to help on the current MT as well as heal the add tank. You should be hitting this point a little before the 3rd Big Bang - if your DPS is significantly behind this, then the problem isn't your mana.

From what I've seen our tank healers don't really have mana issues. Our paladin usually gets our feral tank's innervate, and I generally don't use mine at all (I'm the raid healer).

Offline
Old 07/20/09, 4:35 AM   #922
Gerronimo
Von Kaiser
 
Night Elf Druid
 
Proudmoore
We had a pretty haphazard allocation- both druids were rolling full hots on the tanks and rejuv/WG the raid before & after cosmic smash/stars collapsing. The disc priest was on the tanks as well.

I think with some tighter organisation it would be easier on the mana. But we found that with our almost BiS uld25 prot pally 2 sets of hots were enough to keep him topped off, with a bit of healing from the priest. The other tank was undergeared for it, so was requiring massive nourish spam as well.

Either way before I get rambling in the questions thread, have you tried the idol? Seems like it would be one fight where we get a lot of benefit from constant lifeblooms.

Offline
Old 07/20/09, 4:00 PM   #923
Tehtree
Glass Joe
 
Tauren Druid
 
Magtheridon
If I am regemming as a result of picking up JC, which gems should I overwrite with Runed Dragon's Eyes: 19 spellpower, 9 spellpower 8 spirit, or 9 spellpower 8 intellect?

Offline
Old 07/20/09, 9:50 PM   #924
Knik
Glass Joe
 
Tauren Paladin
 
Echo Isles
It depends on what you need to meet Meta reqs. Dragon's Eye's won't be prismatic after the next patch.

United States Offline
Old 07/21/09, 4:54 AM   #925
Azaram
Glass Joe
 
Azaram's Avatar
 
Draenei Paladin
 
Dawnbringer
Finding plenty of stuff for cats and moonkin, but nothing for bears... what are the best glyphs to use for a bear?

Looking at Wowhead's list, the following seem to be all the ones with major effects on bears:
Barkskin: -25% chance to be crit.
Berserk: Increases berserk by 5 seconds
Frenzied regen: +20% heal when using frenzied regeneration.
Growl: +8% spell hit for Growl
mangle: Increases duration by 6sec
maul: Hits two targets
Survival instincts: +15% of max health

Minor:
Challenging roar: Reduces cooldown by 30 sec.
Thorns: Thorns last an hour instead of 10 minutes.

As I understand it, the growl glyph brings the hit necessary for growl to always land down from 17% (spell) to the cap for melee hit.

Mangle lasts longer, thus freeing up cooldowns for other attacks, and making lacerate hit a little harder. Frenzied regen is an oh-crap, along with survival instincts. Maul seems the most single useful one to me... Thorns means you have to shift less often to reapply it.

My glyphs are munged at the moment because I just got dual spec and put the bear and cat in the wrong places, so the bear one has some cat glyphs right now and I haven't gotten around to fixing it.

Just pulling them out of my furry behind, I would go for maul, growl and regen. Because I'm not in a raiding guild, I mainly 5-man pug and occasionally 10, with the very odd 25, so that seems like it'd be most all-around useful, although not top-end best for a 10 or 25. For the minors, challenging roar, thorns and either wild or unburdened rebirth.

Offline
Old 07/21/09, 5:32 AM   #926
googol
Glass Joe
 
Night Elf Druid
 
Trollbane
If taunts are critical like perhaps steelbreaker hard mode or thorim hard mode, then use growl glyph. You can use barkskin glyph for thorim for unbalancing strike as well.

For aoe tanking, maul glyph is nice for increased dmg and threat.

Frenzied regen and 15% more hp for survival instincts is great otherwise.

I swap glyphs as needed, I consider them the new consumable with the lexicon of power requirement removed.

Most of the time you will probably have survival instincts, frenzied regen and the 3rd is your choice between growl and maul.

Offline
Old 07/21/09, 9:12 AM   #927
Eddyqw
Von Kaiser
 
Blood Elf Paladin
 
Dreadmaul
Originally Posted by Gerronimo View Post
We had a pretty haphazard allocation- both druids were rolling full hots on the tanks and rejuv/WG the raid before & after cosmic smash/stars collapsing. The disc priest was on the tanks as well.

I think with some tighter organisation it would be easier on the mana. But we found that with our almost BiS uld25 prot pally 2 sets of hots were enough to keep him topped off, with a bit of healing from the priest. The other tank was undergeared for it, so was requiring massive nourish spam as well.

Either way before I get rambling in the questions thread, have you tried the idol? Seems like it would be one fight where we get a lot of benefit from constant lifeblooms.
No, I haven't tried it - as I said, I raid heal on Algalon, so I'm using the Rejuvenation idol. You might be right that the LB idol would be better, I guess it really depends upon what proportion of your healing is coming from each spell.

Leaving idol choice aside, I'd really recommend tightening up your healing assignments so that its clear what each person should be doing. I suspect having both of you split your focus is damaging your chances of keeping the tank alive consistently. Assign one of you to tank healing, and have the other focus on raid healing. If the tank healer keeps running into mana issues, consider switching roles after each Big Bang - the raid healing is fairly light on mana, so that should help spread the load a bit more evenly.

Offline
Old 07/21/09, 8:38 PM   #928
Inferno
Glass Joe
 
Night Elf Druid
 
Tichondrius
I was doing an instance on my warrior and a bear tank was complaining about trauma "preventing them from using mangle." Attempted searches both here and on tankspot seem to find no mention of this. I realize that it may give an error regarding the debuff application, but the complaint was in regards to simply not being able to mangle. Is this person simply an idiot (as I suspect) or is this a legitimate concern?

Offline
Old 07/21/09, 8:56 PM   #929
alarge
Piston Honda
 
alarge's Avatar
 
Night Elf Druid
 
Vek'nilash
Originally Posted by Inferno View Post
I was doing an instance on my warrior and a bear tank was complaining about trauma "preventing them from using mangle." Attempted searches both here and on tankspot seem to find no mention of this. I realize that it may give an error regarding the debuff application, but the complaint was in regards to simply not being able to mangle. Is this person simply an idiot (as I suspect) or is this a legitimate concern?
The problem is mostly likely due to an addon he is using that is tracking the Mangle debuff. Trauma doesn't keep you from mangling -- it just can screw up your tracking of the debuff on a mob. This is less of an issue for bears (who should be using Mangle whenever it comes off cooldown) than it is for cats (who only want to use it once the debuff wears off).

Bottom line: he should watch his cooldowns rather than the target's debuffs for Mangle.

United States Offline
Old 07/25/09, 3:55 PM   #930
Hatesfury
Von Kaiser
 
Night Elf Druid
 
Suramar
Really simple, very noobish question. I keep seeing the abreviation RNG, but im unsure what it means. Could someone please fill me in. Thanks

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Rogue: Simple Questions/Simple Answers Boethius Rogues 5390 12/06/10 2:44 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 8:05 AM
Paladin: Simple Questions/Simple Answers Boethius Paladins 2219 11/26/10 3:43 PM