
Originally Posted by Tiffara
I've recently tried changing things to maximize my output in a few hard mode fights. This includes popping berserk very early and then trying to find a sequence of moves that maximize damage during berserk. I seem to have found a fairly good sequence, and was wondering if other people might have their own thoughts or suggestions (and if not, perhaps they can find this useful). Obviously, this is also very close to the approach I use on XT's heart phase.
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I've found it lets me get in a ferocious bite without interrupting my rip cycle most of the time. Sometimes I don't get enough omen procs and crits to manage the last run to 5 cp, though, and I forgo the bite, as I found doing the bite after tiger's fury left me too low on cp and energy and my rip took forever to get back up.
I haven't had a problem with threat as yet (good tanks, misdirects and tricks), but I don't get hysteria either, which could require me to hold off a bit longer.
From what I've read, some people prefer to use TF up front, before the berserk, but I find it's very useful afterwards to allow me to get enough cp to keep the rip up.
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In the recently released Guide: How To Feral DPS this is discussed around 11:30 into the movie but I'd love to hear commentary on how it can be improved.
Viddler.com - Guide: How To Feral DPS - Uploaded by parl2001
YouTube - Guide How To Feral DPS part ONE of two
Guide: How To Feral DPS By Cold - World of Warcraft Movies
15 - MAXIMAL DPS STANDARD INITIAL ENGAGEMENT PROCEDURE
0. Pop a Potion of Speed as close as possible to, but still before entering Combat.
[Assuming you can rely on not having aggro issues early. The tank will probably be popping a potion as well assuming he's good at his job.]
1. FFF unless a boomkin will apply IFF in the first seconds and keep it up
[if necessary use FC to close the gap - you can apply FFF while flying through the air.]
2. Mangle
[Do NOT bother with Pounce or Ravage, they are net dps losses]
3. SR and from now on - if Clearcast then Shred
4. Rake
5. immediately Tiger's Fury, but you must press the button after the Rake
6. Berserk - This immediately drops the TF buff but it's more important to get Berserk on cooldown asap, and you don't want to Berserk at low energy (50-85 energy with 85 being ideal??).
7. Continue with the regular DPS priority algorithm as described earlier.
Note: A consistent problem I find myself facing is toward the tail end of a Berserk phase when getting tunnel vision and not paying enough attention to synchronized SR and Rip timers running out concurrently. Solution: don't get tunnel vision. For Heroic Anub'Arak I even brought out my old sticky-on-the-computer-monitor solution from the Thaddius days to remind myself about Shattering Throw Scheduling and keeping 9 seconds on SR and Rip before FB'ing.
Hysteria may put you over the top occasionally, and I've had instances of malicious Blood DKs trying to get me to pull aggro on purpose that way. Plan ahead if this becomes an issue - Vigilance and Hand of Salv macros can help.
TF should never be used right before an FB - you want to FB with as little energy as possible as it's horrible DPE otherwise.
There are similarities between the above Maximal DPS Standard Initial Engagement Procedure and during-fight extra dps availablities/required burst dps sequences like XT heart phase - Icehowl stun - heroic Lord Jaraxxus portal/volcano, but to me they're different enough to warrant a new look.
Situation: short, i.e. ten-seconds-or-less timeframe needing extra dps.
Problem: A very limited number of GCDs to accomplish what you want.
Solution: talk about it ahead of time, maximize raid burst synergy and have your gear and consumables set up for ease of operation
Consider:
1. getting on the boomkin's case about how quickly IFF comes up
2. Hysteria - talk it over, remember many raiders have fragile egos, and winning an argument with numbers may be outweighed by sour grapes.
3. Shattering Throw
4. Sunder Armours - [any other not-strictly-automatic buffs/debuffs I'm missing here?]
5. Potion of Speed and "Here's your friendly reminder to pop your potions on the first portal guys!" in vent.
6. ENERGY is huge. If you're sitting on an empty energy bar right before the dps availability/requirement, then you just screwed yourself and possibly the raid. If you did great dps on Heroic Lord Jaraxxus before the first portal but couldn't close it before two mistresses appeared, your raid just failed miserably and you may have contributed to the failure. Remind people about it - Energy for ferals and rogues, max rage and runic power for warriors/DKs etc.
7. Pre-burn Berserk about one second before the portal spawns. Set up your Berserk/Hysteria macro like this and notify the DK so he has enough time to react without screwing his own rotation up and getting you Hysteria before the portal spawns:
#showtooltip Berserk
/use [nomod:shift] Berserk
/use [nomod:shift] Sulfuron Slammer
/stopmacro [nomod:shift]
/w Kastille BERSERK A GO GO!
/ w Asreif BERSERK A GO GO!
* Safe to use regularly in pvp/bg's/whatever, then when raiding with a Blood DK who's going to provide you with Hysteria, hit Shift + Macro hotkey - get Hysteria - then hit button normally and go to town. If you run with several different Blood DK's on a regular basis, just make a line for each of them but disable the line by putting a space between the "/" and the "w".
Why the Sulfuron Slammer? - Makes things look pretty, puts a different-looking notification into everyone's chat frame (which has gotten me Hysteria in the past when I've forgotten to notify the Blood DK), but could possibly self-stun you if the fight goes on for too long or you mash the button.
8. Last, if you end up burning 5CP on a SR (normally a good thing) during a dps availability/requirement - while missing synchronized Rip/SR timers or other priority, you'll feel mighty stupid. Solution is to make sure you have a fairly long-duration SR up before the burst dps period comes along.