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12/12/08, 10:46 AM
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#201
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Von Kaiser
Tauren Druid
Emerald Dream (EU)
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If you have items you don't need for tanking, do not put agi ench/gems on them
Strength or hit is much more beneficial for cats
Last edited by Spookeh : 12/12/08 at 11:47 AM.
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12/12/08, 10:52 AM
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#202
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Von Kaiser
Tauren Druid
Kor'gall (EU)
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Originally Posted by MystRayne
Stupid Question time from the village dunce - How exactly is Tranquillity working. I have used it and seem to see it heal a lot of people from different groups who are in range, but now I don't know. I feel so stupid 
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It heals people in your group who are in range of it.
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12/12/08, 11:01 AM
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#203
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...
Goblin Death Knight
Cho'gall
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Originally Posted by Spookeh
If you have items you don't need for tanking, do not put agi ench/gems on them
Strength is much more beneficial for cats
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There are levels of gear where Agi once again overtakes Str as outlined by Tossk's chart.
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12/12/08, 12:08 PM
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#204
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What does Von Kaiser mean?
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Originally Posted by saulhudson
I'm gunna ask a pretty noobish question here but I don't really have time to read every thread on this or other forums so apologies for that but i'm wanting to know what stats I should be pushing for and what gems I should be picking.
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If you don't have time to bother reading, why should we take the time to bother replying? Read the forum rules and then read the endless posts answering all your questions. Repeatedly.
But yeah, get Rawr.
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12/12/08, 5:21 PM
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#205
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Glass Joe
Night Elf Druid
Zenedar (EU)
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Originally Posted by Polynices
If you don't have time to bother reading, why should we take the time to bother replying? Read the forum rules and then read the endless posts answering all your questions. Repeatedly.
But yeah, get Rawr.
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Its not that I wasn't "bothered" to read up I just work and have a home and a family so I don't time to read forums all day. But thanks for flaming much appreciated :p
I'll certainly get into rawr thanks for the helps the rest of you.
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12/13/08, 10:25 AM
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#206
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Piston Honda
Tauren Druid
Defias Brotherhood (EU)
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Originally Posted by Monedula
Each class has its own benefits. Herbing and Mining are the 2 most interesting but the bonuses are boring. A bit more armor and a hot. Nothing really you should count on much. Get those on an alt. Same for skinning.
Now lets look at the non gathering ones:
Alchemy: Some trinkets, Pots only you can use, more effect from pots.
Blacksmitting: Extra gem sockets on bracer and gloves.
Enchanting: Can enchant rings.
Engineering: hmmm? Epic headgear?
Inscription: Shoulder enchants better then any.
Jewel Crafting: The best trinkets. Better gems then the rest.
Leatherworking: The best bracer enchants. Some BoP craftables. Can make and use drums (I think they still work at 80?).
Tailoring: Flying carpet?
Don't think I missed anything did I?
Looking at it the best seen Alchemy, Enchanting, Inscription, Jewel Crafting and Leatherworking.
Leatherworking would be one definitely worth taking. The bracer enchants are superior by far. You can craft great items and are not that much bound to drops.
Alchemy is very good too though I would prefer JC to alchemy. JC gives you early on very good trinkets and will give you 7 stats ectra per gem (if I am not mistaken). Using about 10 gems you get stats + 70. That +70 stats is better in my opinion then the extra use of a potion you can only use once per fight.
Inscription has good shoulder enchants which are equivalent to the ring enchants you get from enchanting. These last 2 are very, very costly to level to 450.
Since I had Enchanting already and was herbalist wanted to try inscription. Too costly to ever give up now.
Unless you are really active these 2 don't make that much money either.
If I had to do it over again I would get Leatherworking and JC. Though it would be nice to have a Mining/Skinning alt to get the mats needed. Since that is what you are dropping, before you drop it, see what level you want to reach, and calculate what mats would be needed to level it to 440 or so. Grind that and better to have a little surplus you can sell or keep for future needs.
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Recent patch info made me think you should be aware of something:
http://static.mmo-champion.com/mmoc/...ewenchants.jpg
The new bracer enchant for stamina would not replace the leatherworking one, but it is sure a lot better then what non-LW had before. Seeing this I think there will be a bracer enchant to represent every kind of fur lining at some time. This makes fur lining vs enchants at the same level as enchanted rings vs non-enchanted rind and inscription shoulders vs SoR inscriptions.
Choosing LW is no longer super based on fur lining. It is as good as Enchanting and Inscription.
Though the possible BoP craftables the future hold would in my opinion still make LW the way to go.
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12/14/08, 10:25 AM
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#207
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Glass Joe
Blood Elf Paladin
Silvermoon (EU)
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Originally Posted by Monedula
Choosing LW is no longer super based on fur lining. It is as good as Enchanting and Inscription.
Though the possible BoP craftables the future hold would in my opinion still make LW the way to go.
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PvE benefits are pretty equal between professions. The one exception is JCing I guess, due to the fact that you can get stats otherwise unavailable via the other professions (e.g. expertise, haste, dodge etc.).
Profession Perks - WotLK Loot gives a good summary of the PvE benefits if you are interested.
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12/14/08, 2:50 PM
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#208
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Glass Joe
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What is the amount of Hit needed for a Balance druid specced for Imp Faerie Fire and Balance of Power?
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12/14/08, 8:24 PM
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#209
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Glass Joe
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Does the periodic damage element from the Genesis talent in the balance tree also scale with bleed damage or are they two seperate things.
Last edited by Baelfur : 12/14/08 at 10:22 PM.
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12/15/08, 1:29 AM
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#210
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10bux
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Originally Posted by Baelfur
Does the periodic damage element from the Genesis talent in the balance tree also scale with bleed damage or are they two seperate things.
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No, genesis does not affect bleeds, and even if it did, it would be a horrible use of 5 talent points.
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12/15/08, 6:47 AM
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#211
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Glass Joe
Tauren Druid
Ravencrest (EU)
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For those that have been abusing dummy - how does your dps on dummy compare to what Toskk/Rawr says you should output?
I have both telling me I should dish about 2,9k dps self buffed, however best I can do on target dummy is about 2,4. That's a pretty big difference, is it me (if yes I need to shape up but honestly dunno what I could do dramatically better to improve by 20%) or there is that big of a difference between theoretical model and real world? If yes then those models seem flawed? Either way something is wrong 
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12/15/08, 7:06 AM
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#212
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Glass Joe
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Anyone else notice how unintelligent the design difference was on this new wintergrasp PvP gear?
For example:
versus
Last time I checked our talent (balance of power) was all the hit we needed for PvP.
Did something change or is this just poorly itemized gear?
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12/15/08, 11:41 AM
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#213
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Varthara
Did something change or is this just poorly itemized gear?
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It changed when they removed the 1% miss cap. Now you need 26.3 hit rating in PvP to be capped, though that still makes it poorly-itemized.
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12/15/08, 2:38 PM
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#214
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Glass Joe
Night Elf Druid
Trollbane (EU)
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What is the amount of Hit needed for a Balance druid specced for Imp Faerie Fire and Balance of Power?
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Assuming you always have a Dreani in your raid, for PVE the hit cap is around 260-290. I found that with 263 hit, on a full naxx raid, i miss maybe twice the whole time. Thats with impff always up and a Dreani in the raid.
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12/15/08, 3:37 PM
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#215
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Glass Joe
Night Elf Druid
Darkspear
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Um, where did the locked forum threads go? I know they were migrated over to the new forums and locked so that we couldn't keep posting in them, but now they're totally gone and I can't find them anywhere (think tank/etc). No reference in any of the threads I can find, including the 'AKA where did the old threads go' post.
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12/15/08, 3:46 PM
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#216
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--
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by AlinaSedai
Assuming you always have a Dreani in your raid, for PVE the hit cap is around 260-290. I found that with 263 hit, on a full naxx raid, i miss maybe twice the whole time. Thats with impff always up and a Dreani in the raid.
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You need 263 exactly to have 10% hit, which is all that is needed as long as you have a shadow priest or improved fairie fire, and full points in Balance of Power. With a draenei you only need 237 hit.
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12/15/08, 4:14 PM
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#217
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Moo
Tauren Druid
Black Dragonflight
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Originally Posted by Kiku
Um, where did the locked forum threads go? I know they were migrated over to the new forums and locked so that we couldn't keep posting in them, but now they're totally gone and I can't find them anywhere (think tank/etc). No reference in any of the threads I can find, including the 'AKA where did the old threads go' post.
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They're still around, but you're unknowingly not showing them. When you're viewing the forum list, at the bottom of the page select something larger than "Last Month" in the "From the" field.
(Answering this here instead of via PM on the assumption that others will have the same question.)
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12/15/08, 5:47 PM
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#218
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Glass Joe
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Originally Posted by ithecho84
No, genesis does not affect bleeds, and even if it did, it would be a horrible use of 5 talent points.
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Ty for the info. Wasent looking to spec all 5 points but if it did inc by a precentage was looking to drop the 2 points into imp stealth for damage increase, pounce and prowl really dont seem to be a fery effective ability in our raids because prowl usually isent cool till every other mob.
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12/16/08, 11:14 AM
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#219
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Glass Joe
Night Elf Druid
Argent Dawn (EU)
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How does haste affect RG+NG?
My understanding is that NG drops RG to 1.5s, and the haste is calculated on that.
So assuming 1269 haste, WoA + moonkin/impret aura, I'd get a 1s GCD RG with NG or 1.5s without NG, correct?
This is probably still a bad plan since it renders GotEM useless and there aren't good places to respend those points, I'd just like to understand it since I'm looking to RG for spam.
Last edited by lxsli : 12/16/08 at 11:19 AM.
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12/16/08, 2:08 PM
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#220
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Von Kaiser
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Originally Posted by lxsli
How does haste affect RG+NG?
My understanding is that NG drops RG to 1.5s, and the haste is calculated on that.
So assuming 1269 haste, WoA + moonkin/impret aura, I'd get a 1s GCD RG with NG or 1.5s without NG, correct?
This is probably still a bad plan since it renders GotEM useless and there aren't good places to respend those points, I'd just like to understand it since I'm looking to RG for spam.
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That would be correct, afaik.
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12/16/08, 2:42 PM
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#221
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Glass Joe
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Recently switched over from tree (strange healer glut and tank shortage) and need some rough corners squared off. Didn't see these expressly addressed in either the mega cat thread or here:
1) Cat Beserk usage. Right now I've been using it within the opening 5 seconds in a boss fight to get a 5 point SR and 5 point Rip up ASAP. Is there a better opening plan? (Use TF to get a short SR and a 5 point rip and then use Beserk to unleash a Shred flurry)
2) In 25 man, is Ravage the opening of choice (for crit) or is the Pounce bleed superior? I suppose there's an inflection point with AP since Ravage scales better (1771+380% dmg x armor mit + chance of extra combo vs. 2600 bleed w/ mangle)
3) When opening, is it best to fire off a 1 pt SR immediately and build up to the 5 pt Rip in the 14 seconds and then renew the SR? The cat dps priority queue implies so, just seems a little counter intuitive to not use 5 points. Makes sense though.
Thanks for your time
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12/16/08, 3:32 PM
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#222
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...
Goblin Death Knight
Cho'gall
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Originally Posted by Bigtoy
1) Cat Beserk usage. Right now I've been using it within the opening 5 seconds in a boss fight to get a 5 point SR and 5 point Rip up ASAP. Is there a better opening plan? (Use TF to get a short SR and a 5 point rip and then use Beserk to unleash a Shred flurry)
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I never use Berserk until I've got a fresh 5 point Rip and an SR that'll last the duration, you want to activate Berserk immediately after a TF as well and then just start Shredding away.
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2) In 25 man, is Ravage the opening of choice (for crit) or is the Pounce bleed superior? I suppose there's an inflection point with AP since Ravage scales better (1771+380% dmg x armor mit + chance of extra combo vs. 2600 bleed w/ mangle)
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Our openers just aren't worth using due to the energy cost. If you're going to use an opener on trash I'd recommend Pounce with the Shred glyph, but really stealth openers aren't terribly useful in PvE.
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3) When opening, is it best to fire off a 1 pt SR immediately and build up to the 5 pt Rip in the 14 seconds and then renew the SR? The cat dps priority queue implies so, just seems a little counter intuitive to not use 5 points. Makes sense though.
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The faster you get your rotation going the better, I generally open a fight with mangle, rake, SR: which gives me a 2-4 point SR to begin with. After a TF this leaves enough energy to get a 5 point Rip, reapply Rake and produce a fresh 4-5 SR.
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12/16/08, 5:02 PM
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#223
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Piston Honda
Tauren Druid
Defias Brotherhood (EU)
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Hit and expertise
Ok I thought hit was to counter dodge, expertise to counter parry...
Seems I am wrong. Expertise does also counter dodge.
Then why go for hit rating at all if expertise = hit and more expertise is needed since the chance on parry is higher then the chance on dodge?
Or is there something that hit does that expertise doesn't?
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12/16/08, 5:04 PM
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#224
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Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Monedula
Ok I thought hit was to counter dodge, expertise to counter parry...
Seems I am wrong. Expertise does also counter dodge.
Then why go for hit rating at all if expertise = hit and more expertise is needed since the chance on parry is higher then the chance on dodge?
Or is there something that hit does that expertise doesn't?
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Hit eliminates misses. Miss chance on bosses is 9%.
Expertise eliminates Dodges and Parrys. Dodge is ~6% and Parry is ~15% on bosses.
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12/16/08, 5:06 PM
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#225
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Piston Honda
Tauren Druid
Defias Brotherhood (EU)
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Ah ok. I thought dodge and miss was the same. Thanks for clearing this up.
[edited]
Now I see it is fair vs ranged dps:
Without any improvements:
Melee:
Hit + Dodge = 9% + 6% = 15%
Ranged:
Hit = 15%
Just the tanks need an other 15% = 60 expertise to always hit. (Though the dodge is there no more, so tanks are 9% worse off). Though pala's want more Hit for spells to hit I presume!
Last edited by Monedula : 12/16/08 at 5:15 PM.
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