Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (30) Thread Tools
Old 12/29/08, 1:34 PM   #301
Monedula
Piston Honda
 
Monedula's Avatar
 
Tauren Druid
 
Defias Brotherhood (EU)
Bear: expertise vs agility

I am slowly leveling my alchemist and found she could make elixirs of expertise. 45 expertise.
Now whenever I felt the need to use an elixir I was using agility elixir to get more dodge. 45 agility.

Agility is straight forward: more dodge, and more threat (more AP and more crit).
Expertise however does the same, mitigation (passive, because the boss will not parry as much and will not get the increase in damage buff) and threat (you miss less).

Dodge gives diminishing returns. Te more you have the less valuable agility becomes.
Expertise cap is somewhere around 15% on bosses. Might be higher or lower, but 15% is somewhat the standard now as I understand it. No more expertise needed after the "cap".

Now lets say that 45 expertise rating from the elixir gets you to the cap, or closer to the cap. You can use all of it and still don't hit 60 (= 15%) expertise.

Agility gives less and less dodge the more dodge you have.

Looking from an offensive point of view, if the boss parries less you do more damage. I tend to think (did not do math) expertise is worth way more then agility in generating threat. Threat is not often the issue, but if it is expertise is a good way to keep those dpssers below you on the threat table.
Now, purely looking from a defensive point of view, thus not counting the extra bonus of the threat to "how good the elixir is": less damage gotten due to less boss' parry vs hits dodged; at what point (dodge percentage) is 45 expertise better (if at all) then 45 agility, due to the diminishing returns agility gets.
Of course it depends per boss and the total damage you get during that fight, but is there anyone who is a math wizard and has some data from some naxx 25 bossfights to use in a calculation?
 
User is offline.
Reply With Quote
Old 12/29/08, 1:58 PM   #302
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
Expertise is worth far more than agility for generating threat. It's worth less than agility for survival though. Agility provides both armor and dodge. 45 agility provides 1% dodge before DR, and about .7% dodge after DR on a normally-geared feral. 45 expertise rating is worth 1.37% reduction of parry.

A simple way to model parry survival is the following:
A boss has a 15% chance, base, to parry. This means that 15% of the time, they will have increased their attack speed by (on average) 30%. This means that with 15% parry, they will do approximately 4.5% more damage over a fight.

Every 1% parry reduction reduces that damage by .3%. So that 45 expertise rating, assuming that you aren't expertise capped, is worth .41% damage reduction. Thus, the expertise flask isn't as good for reduction of damage compared to the agility.

ETA: that also assumes that the boss can be parry-hasted. There are a lot of hard-hitting bosses (such as Patchwerk) where parry haste has been turned off. In those situations, expertise is worth 0% damage reduction.
 
User is offline.
Reply With Quote
Old 12/29/08, 2:01 PM   #303
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Monedula View Post
Looking from an offensive point of view, if the boss parries less you do more damage. I tend to think (did not do math) expertise is worth way more then agility in generating threat. Threat is not often the issue, but if it is expertise is a good way to keep those dpssers below you on the threat table.
Strength is a better threat stat than expertise and you get more strength (50) than expertise from elixirs. Use that if you think threat is an issue and you didn't reach the soft expertise cap (6.5% dodge reduction).

Originally Posted by kalbear View Post
Every 1% parry reduction reduces that damage by .3%. So that 45 expertise rating, assuming that you aren't expertise capped, is worth .41% damage reduction. Thus, the expertise flask isn't as good for reduction of damage compared to the agility.

ETA: that also assumes that the boss can be parry-hasted. There are a lot of hard-hitting bosses (such as Patchwerk) where parry haste has been turned off. In those situations, expertise is worth 0% damage reduction.
That also assumes all of the bosses damage comes from auto-attacks (a lot of it comes from skills).
 
User is offline.
Reply With Quote
Old 12/29/08, 2:16 PM   #304
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
That also assumes all of the bosses damage comes from auto-attacks (a lot of it comes from skills).
That's true, but that can't be controlled, and only sometimes can it be mitigated. The auto attacks are the majority of the damage that a tank can control or deal with in some way. In practice though, it means that expertise is even less valuable as a mitigation stat; the .3% is about the best you can hope for.
 
User is offline.
Reply With Quote
Old 12/29/08, 3:35 PM   #305
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by halmmar View Post
Strength is a better threat stat than expertise and you get more strength (50) than expertise from elixirs. Use that if you think threat is an issue and you didn't reach the soft expertise cap (6.5% dodge reduction).
My estimates put expertise better than strength for threat even after the soft cap. Before the cap it's around 2.5 times better. Agility is by far our worst stat for threat.

 
User is offline.
Reply With Quote
Old 12/29/08, 5:33 PM   #306
Rathyr
Glass Joe
 
Tauren Druid
 
Lethon
Originally Posted by Aajax View Post
I haven't seen any discussion so far concerning [Idol of Worship] when compared with
[Idol of the Ravenous Beast] .

Does anyone have any data comparing the raw dps value of each idol?

Is there certain situations in which one should be used over the other?
One thing to quickly point out, but Idol of Worship does not seem to be working. I've done tests on dummies and the Rip amount does not go up with the Idol on, thus Shred Idol is the only viable DPS idol atm.

Several Wowhead comments also confirm this. Hopefully 3.0.8 will fix this.
 
User is offline.
Reply With Quote
Old 12/30/08, 4:44 PM   #307
Artemi
Glass Joe
 
Temi
Tauren Warrior
 
No WoW Account
Haste for Cat dps

It was my understanding that Pre-Wotlk, haste wasn't much use for cat dps, but from snippets i've read in some posts it seems to be different for Wotlk. I've tried looking over the forums for info regarding the benefit of haste for cat dps but can't seem to find any or I must have missed it skimming through all the posts. So if anyone could help it would be appreciated.
 
User is offline.
Reply With Quote
Old 12/30/08, 6:20 PM   #308
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
Haste is still a pretty meh stat for druids. It's gotten better, but not significantly so.

Haste improves white attack speed. White attacks are roughly 30% of total damage. In addition to that, it increases the amount of OoC procs from white attacks, which increases energy regen and the amount of yellow attacks. This is harder to model, but basically you can assume approximately 2 OoC procs in 30 seconds, and 1% haste will increase that to 2.02 OoC procs in 30 seconds.
 
User is offline.
Reply With Quote
Old 12/31/08, 12:46 AM   #309
Monedula
Piston Honda
 
Monedula's Avatar
 
Tauren Druid
 
Defias Brotherhood (EU)
It is my understanding haste also decreases CGD. But since we mostly have to wait for energy anyway... Great for anyone not using energy
 
User is offline.
Reply With Quote
Old 12/31/08, 1:50 AM   #310
unitsinc
Von Kaiser
 
Tauren Druid
 
Korialstrasz
So I got [Hood of the Exodus] tonight. My main role is tanking, but I do dps a decent amount. My main question is deciding a meta. Using Rawr, at the absolute highest end of gear, the [Austere Earthsiege Diamond] gives about 700 armor which comes out at that point to be about .3% mitigation(73.65% down to 73.31.) The other option I was looking at was the [Relentless Earthsiege Diamond] which gives about .3% dodge.

Any thoughts?
 
User is offline.
Reply With Quote
Old 12/31/08, 1:59 AM   #311
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Monedula View Post
It is my understanding haste also decreases CGD. But since we mostly have to wait for energy anyway... Great for anyone not using energy
Haste reduces GCD when casting spells, not when using physical attacks (this applies more for people using rage).
For feral, haste is most useful for a bear tanking 2 mobs. Depending on talents and gear it's slightly worse or slightly better than crit rating for kitty dps. This is because crit doesn't scale well at high crit ratings. Haste on the other hand scales well at high AP and crit due to more OOC procs and auto-attacks doing more damage on average.
 
User is offline.
Reply With Quote
Old 12/31/08, 2:29 AM   #312
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Originally Posted by unitsinc View Post
So I got [Hood of the Exodus] tonight. My main role is tanking, but I do dps a decent amount. My main question is deciding a meta. Using Rawr, at the absolute highest end of gear, the [Austere Earthsiege Diamond] gives about 700 armor which comes out at that point to be about .3% mitigation(73.65% down to 73.31.) The other option I was looking at was the [Relentless Earthsiege Diamond] which gives about .3% dodge.

Any thoughts?
You really want two helms: one for tanking and one for dpsing. Enchant and meta are very significant on the slot, and so even being a full tier behind but with those two customizations optimized will in the end benefit you. The decision to use this helm for dps or tanking will depend on your guild's needs, your available gear, and ultimately your goals from wow (dps meter v progression).
 
User is offline.
Reply With Quote
Old 12/31/08, 6:19 AM   #313
Celeras
Von Kaiser
 
Tauren Druid
 
Garithos
Originally Posted by Zure View Post
You really want two helms: one for tanking and one for dpsing. Enchant and meta are very significant on the slot, and so even being a full tier behind but with those two customizations optimized will in the end benefit you. The decision to use this helm for dps or tanking will depend on your guild's needs, your available gear, and ultimately your goals from wow (dps meter v progression).
Rawr says swift skyfire(42ap) is the best meta for DPS, but I thought it was generally accepted that relentless(21agi 3%crit) was? Thoughts?
 
User is offline.
Reply With Quote
Old 12/31/08, 6:39 AM   #314
 Abradix
Meow
 
Abradix's Avatar
 
Abradix
Tauren Druid
 
No WoW Account (EU)
Originally Posted by unitsinc View Post
So I got [Hood of the Exodus] tonight. My main role is tanking, but I do dps a decent amount. My main question is deciding a meta. Using Rawr, at the absolute highest end of gear, the [Austere Earthsiege Diamond] gives about 700 armor which comes out at that point to be about .3% mitigation(73.65% down to 73.31.) The other option I was looking at was the [Relentless Earthsiege Diamond] which gives about .3% dodge.

Any thoughts?
Going from 73.31% damage reduction to 73.65% is a 1.13% decrease in physical damage taken, going from 40% to 40.3% dodge is only a 0.75% damage reduction. On top of that the armor increase decreases the total damage done by a worst case scenario, whereas the dodge gives a slightly lower probability of said worst case scenario happening. And then there is the fact that [Austere Earthsiege Diamond] gives you over 500 extra health as an added bonus. It's really by far our best tanking meta, and if you want to DPS you'll really just need to get a seperate helm for that.
 
User is offline.
Reply With Quote
Old 12/31/08, 6:53 AM   #315
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Celeras View Post
Rawr says swift skyfire(42ap) is the best meta for DPS, but I thought it was generally accepted that relentless(21agi 3%crit) was? Thoughts?
My rawr ranks 42 ap at 19 dps, Relentless at 78. Did you enforce metagem reqs?
 
User is offline.
Reply With Quote
Old 12/31/08, 12:46 PM   #316
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by halmmar View Post
Haste reduces GCD when casting spells, not when using physical attacks (this applies more for people using rage).
For feral, haste is most useful for a bear tanking 2 mobs. Depending on talents and gear it's slightly worse or slightly better than crit rating for kitty dps. This is because crit doesn't scale well at high crit ratings. Haste on the other hand scales well at high AP and crit due to more OOC procs and auto-attacks doing more damage on average.
Furthermore, GCD caps at 1sec even for spells and for kitties, our GCD is already at 1 sec, just like rogues. In either case, no haste won't affect our GCD at all.
 
User is offline.
Reply With Quote
Old 12/31/08, 2:24 PM   #317
coldbear
Von Kaiser
 
coldbear's Avatar
 
Night Elf Druid
 
Ravenholdt
Originally Posted by Windchilla View Post
I'm not an inscriber and I've got the Deck crafted and waiting for Darkmoon on the 8th. As for choice between stats, I'm most definitely going with the Agility card as I'm rapidly approaching the gear level that Agi once again equalizes or overtakes Str for DPS. I'm using Tossk's calculator for my gear choices and I'm happy with his modeling so far.
Necromancing this post, but the comments are intriguing, contribute to the discussion and do not seem to have been replied to in this thread - which is why this isn't a PM.

Your armory three weeks later in apparent cat dps gear has an average ilvl of 211 (max 226) via http://www.quickarmory.com/?n=wind&r=Dark+Iron, and you have the +90 Agi Greatness card as well as being min/maxed with LW/JC. Rather than duplicating your research, could you tell us at what gear level you found Agi > Str for pure dps purposes? You currently seem to be gemmed/enchanted for both Str/Agi, I'm assuming you're right on the cusp of Agi = Str?

After reading through http://elitistjerks.com/f73/t36999-feral_druid_numbers/ I'm not seeing why either. Care to elaborate? Reason why I'm so interested is that I'm sitting on the Nobles deck and was planning on going with the Str card for dps purposes. I would love to be proven wrong, as the Agi version would serve better dual-duty for tanking as well.

Last edited by coldbear : 12/31/08 at 3:08 PM. Reason: clarity

Author of "Every Boss In The Game" (3.0.9), "100 Dead Death Knights", "Fun In Ulduar", "Guide: How To Feral DPS" videos:
http://www.warcraftmovies.com/pv.php?t=3&l=parl2001
 
User is offline.
Reply With Quote
Old 01/02/09, 2:27 PM   #318
Habba
Glass Joe
 
Night Elf Druid
 
Dark Iron
Originally Posted by coldbear View Post
Necromancing this post, but the comments are intriguing, contribute to the discussion and do not seem to have been replied to in this thread - which is why this isn't a PM.

Your armory three weeks later in apparent cat dps gear has an average ilvl of 211 (max 226) via http://www.quickarmory.com/?n=wind&r=Dark+Iron, and you have the +90 Agi Greatness card as well as being min/maxed with LW/JC. Rather than duplicating your research, could you tell us at what gear level you found Agi > Str for pure dps purposes? You currently seem to be gemmed/enchanted for both Str/Agi, I'm assuming you're right on the cusp of Agi = Str?

After reading through http://elitistjerks.com/f73/t36999-feral_druid_numbers/ I'm not seeing why either. Care to elaborate? Reason why I'm so interested is that I'm sitting on the Nobles deck and was planning on going with the Str card for dps purposes. I would love to be proven wrong, as the Agi version would serve better dual-duty for tanking as well.

While I don't speak for Wind, I believe I can help shed some light on this for you. The following link is to Toskk's DPS Gear Method. On this page Toskk has updated his Strength vs. Agility graph to reflect the new WotLK mechanics. In a raid setting we can assume that we will have Savage Roar up almost 100% of the time. With that said in my DPS setup (4pT6 I'm a primary Tank) I'm able to hit 11,000 AP pre-consumables. Referencing Toskk's graph and assuming a 40% critical strike chance the point that agility becomes better point for point than strength is somewhere between 13000 and 13100 attack power. This means that I'd only need to gain another 2,000 AP after Savage Roar to hit the point where agility overtakes strength once more. So this means that I'd need to add about 1500 attack power before Savage Roar. Again this is coming from the standpoint of a 4pT6 user so I'm fairly certain it isn't that far fetched that Wind is currently sitting at the break point.
 
User is offline.
Reply With Quote
Old 01/02/09, 3:12 PM   #319
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
The main issue in my mind is that even if agility doesn't become better than strength, it is definitely close. While not ideal it is possible to tank bosses even currently in dps gear. There have been a few times I've picked up tanking in dps gear and saved a wipe. Next patch the difference will be even smaller. Switching 16 str gems to 16 agi is maybe sacrificing 1-3 dps for about a 0.25% gain in dodge (and a small amount of armor).

It might come down to raid composition and guild leader's stand-point on min/maxing. I basically have the same role I had in BC as OT/MT/dps depending on fight. A hybrid spec is still possible and agility is key to maintaining it. Of course some items can be tailored to the encounter, but anywhere I can reduce gear I will.

 
User is offline.
Reply With Quote
Old 01/04/09, 11:53 PM   #320
Mysticum
Von Kaiser
 
Tauren Druid
 
Twilight's Hammer (EU)
Originally Posted by Habba View Post
While I don't speak for Wind, I believe I can help shed some light on this for you. The following link is to Toskk's DPS Gear Method. On this page Toskk has updated his Strength vs. Agility graph to reflect the new WotLK mechanics. In a raid setting we can assume that we will have Savage Roar up almost 100% of the time. With that said in my DPS setup (4pT6 I'm a primary Tank) I'm able to hit 11,000 AP pre-consumables. Referencing Toskk's graph and assuming a 40% critical strike chance the point that agility becomes better point for point than strength is somewhere between 13000 and 13100 attack power. This means that I'd only need to gain another 2,000 AP after Savage Roar to hit the point where agility overtakes strength once more. So this means that I'd need to add about 1500 attack power before Savage Roar. Again this is coming from the standpoint of a 4pT6 user so I'm fairly certain it isn't that far fetched that Wind is currently sitting at the break point.
You are actually way off. As clearly stated in the text, "The total Attack Power and Critical Strike Chance axes of the graph represent your character sheet raid buffed stats without Savage Roar.". That means won't find yourself having Str < Agi in the nearest future.
 
User is offline.
Reply With Quote
Old 01/05/09, 8:19 AM   #321
tr33hugger
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
Toskks method

Hi, i'm switching from beeing moonkin to feral again. I already have a nice set for tanking and want to improve my kitty gear. I try to create a wish list with "best for slot" items while keeping 2t7 but i'm not sure how to weight dps stats. I've been looking for up-to-date lootrank stat-rankings for kitty but could not find any. So i entered my raidbuffed stats into Toskk's Calc to get the rarings. Right now, str is valued way over agi which does not surprise me. What i'm curious about is the ranking between haste/crit/arPen/hit ratings (for me it's 1.10/1.09/1.26/1.46 in that order). I always thought that haste is a very poor stat for 3.0 feral dps, but it's rated above crit. Also armor penetration seems quite high to me. The stats i entered were ap : 8000, crit 45%, hit 30 ( yeah i'm low), haste 80, arPen 100 and all buffs/debuffs/talents/glyphs that would improve dps except bloodlust. These are not my actual stats but should be close once i start to resocket/enchant for dps.
 
User is offline.
Reply With Quote
Old 01/05/09, 8:26 AM   #322
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
You're already at 45% crit, adding 1% crit would (in the most naive estimate with 100% crittable damage, a 2.0 crit-multiplier and no on-crit effects) improve your DPS by only ~0.7%. On the other hand, your haste is almost zero, which means that adding 1% has a larger impact than if you'd have been at 45% haste already. Add to that the fact that you need less haste rating than you need crit rating per 1% (~33 vs ~46, see the combat ratings thread in the general class mechanics forum) and the numbers you posted are quite reasonable, qualitatively speaking.
 
User is offline.
Reply With Quote
Old 01/05/09, 10:18 AM   #323
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Toskk has made a posting to discuss haste for cats in the discussion part of the wiki.

Hi Osevin,

I'm afraid that in this one case I'm going to have to claim privileged information on that. I haven't been given permission to discuss that particular source, although I can vouch that it is official. There are a few blue posts about Omen of Clarity mechanics, however be wary as several of them are actually incorrect.

The new mechanic of Omen of Clarity is very specific. It's a hard coded 5.83333% chance on white hit (represented in game as 3.5/60).. in short, your attack speed doesn't have anything to do with the proc chance on Omen of Clarity now. Here's how it works in effect:

Let's say you have a 5% overall miss+dodged chance, and a flat 1.00 attack speed.

With a 5.83333% chance on white hit to proc, it takes an average of 17.14 (1 / 0.0583333) landed white attacks to proc.

With a 5% overall miss+dodged chance, it now requires ~18.045 white attacks to proc.

Effective Omen of Clarity proc rate with 5% miss+dodged and zero Haste: 3.325 PPM

Now let's give ourselves 20% Haste (i.e. Windfury), dropping our attack speed to 0.83333 (1 / 1.2).

18.045 white attacks * 0.83333 seconds per attack = ~15.037 seconds to proc, or 3.990 PPM.

Does that make sense?
Source: The Druid Wiki ToskksDPSGearMethod discussion Armor Pen vs. Haste...
 
User is offline.
Reply With Quote
Old 01/09/09, 4:54 PM   #324
iammrfluffy
Glass Joe
 
Night Elf Druid
 
Anetheron
I have been playing around with RAWR 2.1.6 and the best DPS number i could come up with was 3023 dps points. Anyone else have any better luck? I am using a mangle spam rotation and wondering if i have finally come up with best gear set up.

-fluffy
 
User is offline.
Reply With Quote
Old 01/09/09, 5:00 PM   #325
Melthu
Confused
 
Night Elf Druid
 
Alterac Mountains
Originally Posted by iammrfluffy View Post
I have been playing around with RAWR 2.1.6 and the best DPS number i could come up with was 3023 dps points. Anyone else have any better luck? I am using a mangle spam rotation and wondering if i have finally come up with best gear set up.

-fluffy
That's extremely low. Do you have the proper talents, buffs, and rotation all checked?
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Feral-Cat Megathread Rannasha Druids 25 11/14/08 5:19 AM
Feral Megathread dukes Druids 5072 11/11/08 11:57 PM
Feral Druid DPS minim Class Mechanics 1177 10/10/07 3:15 PM
Feral itemization in tbc sadistic The Dung Heap 1 11/07/06 11:11 AM