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Old 01/21/09, 3:20 PM   #351
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
The optimum?

That's a really odd question. If you're trying to maximize threat, hit is as good as expertise, and both are best compared to any other stat. Same with damage. But what's optimal? I'd argue that as long as you're putting out enough threat for a fight, survivability is optimal. The corollary is that once a fight is easy and you don't need a ton of survivability threat is optimal.

Each 1% of hit does the same thing to your threat and damage. There's no sweet spot where more hit stops increasing your damage by a certain amount. If your average TPS is 5000 with expertise/hit capping, your TPS will drop by basically 1% for every loss of hit. It's very linear and predictable. There's no real special rotations that you need to worry about.
 
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Old 01/21/09, 4:18 PM   #352
Kalitse
Glass Joe
 
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Tauren Druid
 
Zul'Jin
Thanks.

At this point my survivability is no longer an issue for the content I'm doing. So I'm trying to maximize my DPS to speed up fights.

I figure a nice balance might be 5% hit, 10% expertise. I'll try it out. Any other suggestions or comments in case I'm missing something would be appreciated.
 
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Old 01/22/09, 10:46 PM   #353
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by Kalitse View Post
Thanks.

At this point my survivability is no longer an issue for the content I'm doing. So I'm trying to maximize my DPS to speed up fights.

I figure a nice balance might be 5% hit, 10% expertise. I'll try it out. Any other suggestions or comments in case I'm missing something would be appreciated.
There's no reason to "balance" hit and expertise or to set yourself "magic number" goals between 0% and the respective caps. It's not the right question to ask. Get to the level of survivability you need (you say you have), then stack as much hit and expertise as you can get if you want to buff your threat and bear DPS. Any % is fine; 2% is better than 1%; 3% is better than 2% by the same degree.

Unless you are having issues with taunts missing at inconvenient times (and I'd hope you glyph for Growl when tanking), expertise is "better" than hit, because it provides the bonus of fewer parry-hastened boss attacks (in addition to more of your attacks landing).

Last edited by foxglove : 01/23/09 at 12:10 AM.
 
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Old 01/23/09, 2:38 AM   #354
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by foxglove View Post
Unless you are having issues with taunts missing at inconvenient times (and I'd hope you glyph for Growl when tanking), expertise is "better" than hit, because it provides the bonus of fewer parry-hastened boss attacks (in addition to more of your attacks landing).
Expertise doesn't help keeping up FFF. That said, the difference is minor and expertise is a lot easier to get right now.
 
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Old 01/23/09, 8:28 AM   #355
sarf
Discordian Taoist Transhumanist
 
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Fras
Tauren Druid
 
No WoW Account (EU)
Originally Posted by foxglove View Post
Unless you are having issues with taunts missing at inconvenient times (and I'd hope you glyph for Growl when tanking), expertise is "better" than hit, because it provides the bonus of fewer parry-hastened boss attacks (in addition to more of your attacks landing).
I was under the impression that all single-target solely taunting abilities (Growl, Taunt, Dark Command and possibly the new Paladin single-target-taunt) was using the spell hit chance (and some say the spell hit rating conversion). In that case you will still need a bit of hit rating to eliminate Growl resists (even with the Glyph).

Be like a child - greedy, self-centered and immune from prosecution.
 
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Old 01/23/09, 11:10 AM   #356
taleden
Glass Joe
 
Tauren Druid
 
Spinebreaker
deleted

Last edited by taleden : 01/23/09 at 11:11 AM. Reason: wrong thread :X
 
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Old 01/23/09, 11:16 AM   #357
 Cluey
Danger: Genius at work
 
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Night Elf Druid
 
Dragonblight
Originally Posted by sigurr0s View Post
How good is [Fury of the Five Flights] for ferals? I assume it's pretty darn good, but I don't know if I should use it at this point. I currently have Mirror and Sphere of Red Dragon's Blood, not hit capped. For some reason I can't find this trinket in rawr.

EDIT: I manually entered the trinket as 320AP in Rawr and it rates higher than both other two trinkets I have. Still not sure why it's not in Rawr to begin with.
This is going back just over a month but I couldn't find many comments on this trinket.
For those druids with [Fury of the Five Flights] I was wondering if Faerie Fire refreshes the buff duration?
If it doesn't in cat does it in bear?

Originally Posted by sarf View Post
I was under the impression that all single-target solely taunting abilities (Growl, Taunt, Dark Command and possibly the new Paladin single-target-taunt) was using the spell hit chance (and some say the spell hit rating conversion). In that case you will still need a bit of hit rating to eliminate Growl resists (even with the Glyph).
From what I have read and how I understood things that is what I thought too Sarf but I don't recall having many resists at all which makes me question if this is the case still, it will be slow and boring to test though and while it would be nice to know I don't think it is going to change the outcome of gear choices for tanking anyway.
I don't have the Growl glyph and can only recall one taunt resist recently, my current setup only has 159 hit rating.

For general hit comments for tanking there isn't some magic number, run with what you are comfortable with.
For heroics and trash I generally drop some tanking stats for hit and expertise to make threat generation more consistent, it depends on the DPS guys you play with though. The DPS I play with always seem impatient so I gear to keep them alive on trash and it makes the runs faster, keeping me alive hasn't been a problem and until it is I will do the same thing.

Last edited by Cluey : 01/23/09 at 11:31 AM.
 
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Old 01/23/09, 5:57 PM   #358
Husyor
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
So from what I hear, shifting twilight opal is out now. Ive been using guardians in red slots, but in tbc I used shifting. Which do you guys think is better? They both give avoidance and threat. Does shifting give more avoidance and guardian's give more threat?

Last edited by Husyor : 01/23/09 at 8:52 PM.
 
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Old 01/24/09, 12:06 AM   #359
gobbles
Von Kaiser
 
Night Elf Druid
 
Frostmourne
Originally Posted by sarf View Post
I was under the impression that all single-target solely taunting abilities (Growl, Taunt, Dark Command and possibly the new Paladin single-target-taunt) was using the spell hit chance (and some say the spell hit rating conversion). In that case you will still need a bit of hit rating to eliminate Growl resists (even with the Glyph).
Patch 2.3.0 - WoWWiki - Your guide to the World of Warcraft

I seem to recall that prior to that patch taunt worked off + spell hit but was changed to +hit (melee hit at the time) as it was a bit of a wierd mechanic.

Whether or not taunts are resisted often come down to the boss involved. Al'ar back in TK used to be a nightmare for resisted taunts if you wernt close to the hit cap.

I'm pretty sure tables of boss values for these things exist, though i havn't got time to go look for them right now.

Some bosses had the ability to resist taunts almost completly removed - ie Brutallus in SWP.

I personally have seen resists on the four horseman fight. At the time i did not have the growl glyph.
 
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Old 01/24/09, 5:49 AM   #360
matrixsage
Glass Joe
 
Dwarf Hunter
 
Deathwing
Does genesis affect Bleeds?

from this item [Extract of Necromantic Power] it seems that it would proc off bleeds based on the comments on wowhead where rogues warriors and other druids claims that it does proc.

Genesis also has a really similar description of Genesis - Spell - World of Warcraft

So does it mean it would, and does it even affect enough to matter?
 
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Old 01/24/09, 12:18 PM   #361
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by matrixsage View Post
Does genesis affect Bleeds?

from this item [Extract of Necromantic Power] it seems that it would proc off bleeds based on the comments on wowhead where rogues warriors and other druids claims that it does proc.

Genesis also has a really similar description of Genesis - Spell - World of Warcraft

So does it mean it would, and does it even affect enough to matter?
Did not test it myself, but all signs point to "No".
Thought of it myself why there was no feral with that talent. Wowhead comments state that a GM said it does not affect the feral dots. Never seen it on any feral spec and I think that if it would work this would be common knowledge by now.

Tooltips are not always right. They are often adjusted in patches (patchnotes state those) to correctly say what the ability exactly does. Often it is bugged and it does not do what it should do (even though the tooltip says so).

Genesis should probably have it's tooltip adjusted to include "by spells". The trinket should if it indeed works for melee be changed from "your spells" to "your abilities"
 
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Old 01/26/09, 12:21 PM   #362
kittykitty3864
Glass Joe
 
Tauren Druid
 
Arygos
Originally Posted by Moobar View Post
Anyone knows a good addon to help with keeping all of these up?

I've been using BadKitty. Avail. from Curse: BadKitty - Addons - Curse
 
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Old 01/26/09, 1:23 PM   #363
Bartlett
Glass Joe
 
Tauren Druid
 
Boulderfist
Is Protector of the Pact a decent talent to take over Feral Aggression for cat DPS? I've been having trouble fitting FB into my DPS cycles so if PotP is pretty close in overall DPS I'll use that instead. Also helps with tanking when called upon, which is handy.
 
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Old 01/26/09, 1:31 PM   #364
Calen
Von Kaiser
 
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Night Elf Druid
 
Feathermoon
Originally Posted by Bartlett View Post
Is Protector of the Pact a decent talent to take over Feral Aggression for cat DPS? I've been having trouble fitting FB into my DPS cycles so if PotP is pretty close in overall DPS I'll use that instead. Also helps with tanking when called upon, which is handy.
This was tested (not by me) in the Druid Changes - patch 3.08 thread, and it only applies to AP in bear form.
 
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Old 01/26/09, 1:39 PM   #365
Bartlett
Glass Joe
 
Tauren Druid
 
Boulderfist
Annoying. Well I hope that's not working as intending.
 
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Old 01/26/09, 3:06 PM   #366
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by Husyor View Post
So from what I hear, shifting twilight opal is out now. Ive been using guardians in red slots, but in tbc I used shifting. Which do you guys think is better? They both give avoidance and threat. Does shifting give more avoidance and guardian's give more threat?
Unless I've missed it, I don't believe they've yet implementing this gem cut ingame.
 
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Old 01/26/09, 3:07 PM   #367
Shmanel
Von Kaiser
 
Tauren Druid
 
Deathwing
Has there been any word that it is supposed to work in cat? I dont ever remember hearing anything, so Id assume its just a talent thats weirdly worded. Should say:

While in Bear or Dire Bear form, increases your AP by 6% and decreases damage by 12%.
 
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Old 01/26/09, 8:24 PM   #368
Kiore
Glass Joe
 
Tauren Druid
 
Cenarius
Originally Posted by Blazefire View Post
Unless I've missed it, I don't believe they've yet implementing this gem cut ingame.
There is some information out there that the missing cuts are appearing. I have seen first hand the [Etched Monarch Topaz] recipe and there have been reports of Purified and other "missing" recipes dropping as world blues. I wouldn't be surprised to find Sovereign and Shifting appearing either.
 
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Old 01/26/09, 10:25 PM   #369
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
Sovereign pattern is definitely available as a BoE world drop.
 
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Old 01/27/09, 1:43 AM   #370
Taudark
Von Kaiser
 
Tauren Druid
 
Shattered Hand (EU)
Originally Posted by Bartlett View Post
Annoying. Well I hope that's not working as intending.
It is working as intended. If not it would say something like: Increases your attack power by 6%. Also reduces the damage you take by 12% while in Bear or Dire Bear Form.

You shouldn't really be able to misunderstand the wording in that talent.
 
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Old 01/27/09, 2:22 PM   #371
Rany
Glass Joe
 
Tauren Druid
 
Earthen Ring
Originally Posted by kittykitty3864 View Post
I've been using BadKitty. Avail. from Curse: BadKitty - Addons - Curse
I recommend using BadKitty as well. It has really helped my raid dps rotation. Small, simple and easy to understand.
 
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Old 01/27/09, 8:41 PM   #372
Solux
Glass Joe
 
Tauren Druid
 
Cenarion Circle
Having seen the blue announcement today they are still working on another tanking stat for druids, I'm interested to hear what people would like to see and why.

I can't see any rationale for us getting block, so the only other options are to get us to stack Strength, which isn't on our gear as much as it could be for some beneficial effect or AP for the same thing. Agility we already stack like mad. I'd hate to get to the point of stacking Int or something ridiculous to leave us at the point we used to be with set gear being horrible for most everyday use.

Parry would be the most welcome addition, of course, although it makes it difficult to itemise, since Rogues only have a limited use for it. Blizzard have said before though they don't want to give us Parry, for a number of reasons.

There's also defence, If we are allowed additional miss chance from defence, it would reduce our high damage taken from spells, which are effectively only mitigated by Protector of the Pack and Predatory Instincts for a higher level of damage than any of the other tanks on Caster bosses. Yes, we have the HP pool to soak that, but being able to stack for some reduction of that could bring us up to parity without making us brutally overpowered. Given Night Elves already have an effective 2% lead on Tauren in this, it appears at least reasonable differences in miss chance are not too worrisome to sacrifice. Also, since we could only stack defence in current itemisation from taking trinkets, rings, necks and cloaks, it limits the advanatage we can get out of it, while still opening up new choices or giving us full benefit from choices we have already made. Of course this means we still take spiky damage, but Parry would have the same effect and would only mitigate physical damage which we're already good at.

Problems may occur with Night Elf bears being too hard to hit in PvP leading to cries of Nerfbat, but I would expect PvPers to be using Resilience instead of stacking defense anyway.

Last edited by Solux : 01/27/09 at 8:54 PM. Reason: Added defence itemisation point and removed some personal idiocy.
 
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Old 01/28/09, 2:18 AM   #373
blackhand0114
Glass Joe
 
Tauren Druid
 
Silver Hand
I think they'll use a stat that is already on our gear. So really AP/crit/expertise will somehow give us more mitigation in some sort of conversion seems the most logical/least gear changing. I think adding stats that we already don't worry about seems more trouble some. People will end up QQing about having to stack a stat they did not have to before which will put us right back to where we are now.
 
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Old 01/28/09, 5:00 AM   #374
Tchao
Glass Joe
 
Tauren Druid
 
Khaz Modan (EU)
Hi all,

After having played a shaman during TBC, I stopped WoW and created a brand new drood, specialized for tanking, for WOTLK. So, I have few questions for you, experts :
- do I need to have 400 in my staff comp in order to maximize my hit in bear form (if I use a staff of course) ?
- I've read that the cap for expertise is 6,5% for level 83 bosses. The tooltip over expertise in my armory link says that I have 7% right now. I guess it's for level 80 mob. Am I right ? So should I still aim for expertise ?
- Should I use 8 dodge / 12 stam gems instead of the 7 agi / 11 stam I currently have ?

Thanks in advance for your answers and please forgive my poor english as it's not my native language.
 
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Old 01/28/09, 5:24 AM   #375
wuffles
bear at heart
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Tchao View Post
Hi all,

After having played a shaman during TBC, I stopped WoW and created a brand new drood, specialized for tanking, for WOTLK. So, I have few questions for you, experts :
- do I need to have 400 in my staff comp in order to maximize my hit in bear form (if I use a staff of course) ?
- I've read that the cap for expertise is 6,5% for level 83 bosses. The tooltip over expertise in my armory link says that I have 7% right now. I guess it's for level 80 mob. Am I right ? So should I still aim for expertise ?
- Should I use 8 dodge / 12 stam gems instead of the 7 agi / 11 stam I currently have ?

Thanks in advance for your answers and please forgive my poor english as it's not my native language.
-no
-6.5% expertise is enough to remove dodges, and is listed as the 'cap' for expertise if you're attacking from behind, which you won't be doing while tanking. The tooltip in the character window gives % only for even-level mobs. Expertise is a good stat; it provides threat and a small amount of mitigation against parry-haste on bosses for which that applies, but there is no set value you must reach.
-consult Rawr for your gemming and gearing needs.

Lastly, this is not really the place for such elementary questions - especially ones that could be answered via a search. If you have other (more informed) questions, try the "Simple Questions/Simple Answers" stickied thread at the top of the forum if you absolutely cannot find the answer by searching (you probably can).
 
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