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12/20/08, 7:56 AM
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#271
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Von Kaiser
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What is the better DPS talent per talent point, PI or Naturalist? Obviously 5/5 naturalist is better than 3/3 PI... but would 2/5 Naturalist and 3/3 PI be a better alternative then just the usual 5/5?
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12/20/08, 10:17 AM
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#272
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What does Von Kaiser mean?
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Naturalist increases all damage by 2% per point. Predatory Instincts increases critical damage by 3% per point. But only about 2/3 of your damage benefits from criticals (since the rest is rip and rake bleed ticks).
Working some math suggests that at 100% crit rate you'd increase 2/3 of your damage by 3% per point. Or 2% per point. So for less than 100% crit, go with Naturalist. I probably oversimplified somewhere, but I think I'm safe in saying that for normal amounts of crit, Naturalist is it.
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12/20/08, 10:50 AM
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#273
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Piston Honda
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Originally Posted by Pawz
My guild has a general policy that before tanks and dps go into 25 mans, they have to be defense/hit capped.
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I doubt you get any rogues in your raid, then. That 755 (talented) hit rating requirement would be killer...
Considering your tier gear doesn't have a single point of hit rating on them, I'd tell them you need to hit the soft expertise cap (6.5%). Expertise is twice as good as hit rating up to this point (131~132 rating with talents). (And after this point, is mostly effective against raid bosses since they have the highest chance to parry).
If they tell you that you need hit for taunting, buy the [Glyph of Growl].
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12/20/08, 3:55 PM
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#274
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Glass Joe
Night Elf Druid
Deathwing
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Originally Posted by darkeminence
So I was under the impression that Str was > Hit/Expertise until an absurd amount of buffed AP without Savage Roar, but Rawr is telling me to gem Expertise/Hit. Is this Rawr being screwy, or is there new math showing that 1 Hit/Expertise is > 1 Str now?
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So does anyone know the answer to this? Is Rawr so well coded that I should just listen to it, or is it wrong?
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12/20/08, 4:45 PM
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#275
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Von Kaiser
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Originally Posted by darkeminence
So does anyone know the answer to this? Is Rawr so well coded that I should just listen to it, or is it wrong?
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Are you fully raid buffed, flasked, etc? Str and such scale pretty well with raid buffs. It's possible that you're either, when raid buffed, so absurdly high in AP that improving your hit/expertise 1% means a lot more than improving your AP .5%.
Or on the other hand, if you're quite low on AP and such, and not fully raid buffed, Str ends up taking a lesser value than hit/exp.
Honestly, I'm inclined to believe Rawr. I've noticed that in certain item configurations, hit/exp are valued pretty high, but in my main item configurations, it values Str > all.
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12/20/08, 6:50 PM
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#276
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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Did you force a Metagem or are you trying to hit a gem slot?
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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12/20/08, 6:52 PM
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#277
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Glass Joe
Night Elf Druid
Deathwing
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Yes, this is with every buff on Rawr enabled except scrolls, and other non important effects. The only reason I'm confused is because Toskks' DPS Method says you need 11000 AP, or whatever it is, fully buffed, but excluding Savage Roar for hit to be > str. I'm nowhere near that amount without Savage Roar, so either Toskk is wrong, or Rawr is wrong.
EDIT:
Originally Posted by Duilliath
Did you force a Metagem or are you trying to hit a gem slot?
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Yes, this is with Metagem requirements enforced, and going to Tools -> Set Default Gems for Equipment, and then selecting a gem and sorting by DPS, every color lists the Hit/Expertise gems higher than the Str ones.
Last edited by darkeminence : 12/20/08 at 7:47 PM.
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12/20/08, 9:41 PM
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#278
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Glass Joe
Tauren Druid
Mazrigos (EU)
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I have a question about our new cravings for strength stacking, with SR up I'm sitting at about 10.6k Ap iirc and have around 43% crit with just MOTW, I'm Almost fully Naxx 10 geared ( only keeping 2 pieces for the Bonus) with just rings, trinkets and a few small dps upgrade pieces left to get until we go 25 Man. Me here, I have managed to break 4k dps and touch 5k on a few occasions in Naxx 10 and have been generally happy.
However yesterday a Mainly Badge geared druid joined our guild, he was well enchanted and is also a JC but I noticed that he had 16 or 27 AGI gems in every slot I had a 16 or 27 STR gem in. We ran a few heroics and he was out DPSing me by a small margin. Theres no doubt that he knows how to play cat well, but it got me worrying that I have done something wrong somewhere as I have superior gear.
Is it just simply that I'm better built for the Raid fights or have I overlooked something ? He was using a mangle Rotation where as i was favoring Shred.
Also when Toskk recommends 11000 AP before switching back to AGI slotting, is that AP with SR up ?
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12/21/08, 2:26 AM
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#279
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Glass Joe
Night Elf Druid
Deathwing
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That's probably the result of a mangle rotation on trash mobs, which allows you to gain 5 CP faster to FB and SR. Don't worry, Str is still better than Agility.
Also, Toskks' calculations are before savage roar, but fully raid buffed
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12/21/08, 7:08 AM
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#280
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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Originally Posted by darkeminence
Yes, this is with Metagem requirements enforced, and going to Tools -> Set Default Gems for Equipment, and then selecting a gem and sorting by DPS, every color lists the Hit/Expertise gems higher than the Str ones.
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There ya go. Need the yellow for your meta gem.
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Rawhide, don't bother with 5mens, really... With so much of our damage coming from bleeds, being able to spam Mangle + FB will be better than a proper rotation.
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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12/21/08, 2:05 PM
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#281
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Glass Joe
Night Elf Druid
Deathwing
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Originally Posted by Duilliath
There ya go. Need the yellow for your meta gem.
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I'm sorry, I wasn't quite clear enough. I was just using the gems as an example of the circumstance. Rawr values Hit and Expertise at 1.2, and Str at 1.07. With that said though, I'm inclined to believe rawr. However, this means that either Toskks chart is wrong, or rawr is wrong, which is something that should be looked into.
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12/22/08, 8:36 AM
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#282
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by darkeminence
That's probably the result of a mangle rotation on trash mobs, which allows you to gain 5 CP faster to FB and SR. Don't worry, Str is still better than Agility.
Also, Toskks' calculations are before savage roar, but fully raid buffed
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To be honest if you're that close, it's all within the probability that the RNG is favouring one or other of you with crits.
I've had real issues keeping up the maximum rotation (5cp SR, Rake, 5cp Rip) consistently - I'd much prefer keeping a higher crit rate if I can and for the armor items that you need to share with your tanking gear to me it's a no-brainer to go with agility until you have a seperate dps item for that slot. I've not come across any situation yet that requires so much threat that I need str gems in Bear gear.
I still can't get rid of the nagging feeling that the double points from crit specials (and crit in general) is more valuable that the hard calculations actually show.
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12/22/08, 10:08 AM
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#283
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King Hippo
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Originally Posted by darkeminence
I'm sorry, I wasn't quite clear enough. I was just using the gems as an example of the circumstance. Rawr values Hit and Expertise at 1.2, and Str at 1.07. With that said though, I'm inclined to believe rawr. However, this means that either Toskks chart is wrong, or rawr is wrong, which is something that should be looked into.
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I think this might be a problem of Rawr being too "right" rather than being wrong. Unless it's been changed (since this is 6-months-ago knowledge it might have), my understanding was that Rawr estimated the exact value of the next point of a stat. Often, this leads the "next point" to suffer from rounding issues. Rawr works like this because this is also how rounding is handled in-game; sadly, when gear is changing frequently, you don't want to see those. So, my first guess is your hit, expertise, or strength is on the edge of one of these rounding errors. Is a point of AP worth approximately half of your STR? Is a point of crit worth approximately a point of hit, or expertise?
Are you using the newest version of Rawr (2.1.4 or later)? There was a model update for a bug post-2.1.3.
Is your DPS similar in both models? Is it significantly lower in Rawr? (Did you remember to fill in your talents?)
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12/22/08, 12:54 PM
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#284
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Glass Joe
Night Elf Druid
Deathwing
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Originally Posted by Allev
I think this might be a problem of Rawr being too "right" rather than being wrong. Unless it's been changed (since this is 6-months-ago knowledge it might have), my understanding was that Rawr estimated the exact value of the next point of a stat. Often, this leads the "next point" to suffer from rounding issues. Rawr works like this because this is also how rounding is handled in-game; sadly, when gear is changing frequently, you don't want to see those. So, my first guess is your hit, expertise, or strength is on the edge of one of these rounding errors. Is a point of AP worth approximately half of your STR? Is a point of crit worth approximately a point of hit, or expertise?
Are you using the newest version of Rawr (2.1.4 or later)? There was a model update for a bug post-2.1.3.
Is your DPS similar in both models? Is it significantly lower in Rawr? (Did you remember to fill in your talents?)
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All my stats match up, I am specced properly, and using the latest version of Rawr. The stat rounding seems to be the issue. It looks as if my gear is just at the point where a couple points of hit or expertise are better than strength, but only a few points. If i follow rawr and gem 3x 27 hit, it tells me str is better. When i gem 3x 27 str it brings str up a bit in points, but hit/expertise are still better. When I gem 2x 27 hit 1x 27 str then str becomes higher than hit/expertise, so it seems like it just wants me to grab a few points of hit for str to be better.
Also, I found out that I had armor values wrong (2k off, don't know why), which somewhat skewed it more in str/expertise's favor, but they were still far better than strength when I fixed it to be the right number.
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12/23/08, 7:11 AM
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#285
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Piston Honda
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To copy and paste a blue post:
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Originally Posted by Blizzard
We are looking at the benefits of haste (or lack thereof) for all melee right now. If anything there aren't enough stats available to make items distinct, so rather than swap out a less desirable stat with a more desirable one, we'd rather make the less desirable one desirable.
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Assuming 'all melee' includes catform druids, there's only two ways they could make haste more beneficial to us.
1) Play with Omen proc rate.
2) Increase our base white damage or tinker with our haste % : haste rating ratio.
Doing the former would perhaps be more fun, but could result in a net damage reduction post pvp-burst complaints. Would doing the latter affect our weightings for all of our other stats to the extent we have to theorize our optimal rotation/ability-priority, again?
To be honest, I was under the impression armor penetration was the less desirable stat for us due to rake/rip being bleeds.
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