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Old 12/23/08, 8:32 AM   #286
Korhaug
Von Kaiser
 
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Tauren Druid
 
Mazrigos (EU)
Originally Posted by manapaws View Post
To copy and paste a blue post:



Assuming 'all melee' includes catform druids, there's only two ways they could make haste more beneficial to us.
1) Play with Omen proc rate.
2) Increase our base white damage or tinker with our haste % : haste rating ratio.

Doing the former would perhaps be more fun, but could result in a net damage reduction post pvp-burst complaints. Would doing the latter affect our weightings for all of our other stats to the extent we have to theorize our optimal rotation/ability-priority, again?

To be honest, I was under the impression armor penetration was the less desirable stat for us due to rake/rip being bleeds.
Actually, no. ArPen affects white damage, mangle and shred (and ferocious bite), which together account for roughly 50% of our damage. Haste affects only white damage, which accounts for roughly 25% of our damage. Haste also increases the frequency of Omen procs, but if those are shreds (which they should) they also benefit from the ArPen.

I think the part about "all melee" indicates that other melee classes are deriving more benefit from ArPen, while still finding haste largely useless. This will be the case with any class that gets a lot of their damage from specials which deal armor-mitigated damage.

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Old 12/23/08, 9:34 AM   #287
Rugrud
Von Kaiser
 
Undead Mage
 
Cho'gall (EU)
Originally Posted by manapaws View Post
Assuming 'all melee' includes catform druids, there's only two ways they could make haste more beneficial to us.
1) Play with Omen proc rate.
2) Increase our base white damage or tinker with our haste % : haste rating ratio.
3. Make haste increase energy generation?

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Old 12/23/08, 11:36 AM   #288
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
I like that option, but somehow I have my doubts they'd be really inclined to implement different mechanics for Rogues/Druids (energy) and Warriors/Death Knights ("rage") or Hunters/Paladins/Shamans (mana).

I can see it work not unlike the replenish option though and it would help sustain mana-users through longer fights.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 12/23/08, 2:35 PM   #289
coldbear
Piston Honda
 
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Night Elf Druid
 
Ravenholdt
I just thought of a bit of a no-brainer.
Assuming you have a few macros you use regularly when tanking and only when tanking, put

/cancelaura Heroism

somewhere in it, should make you less likely to parry-haste-gib yourself. I highly doubt this is something smarter people than I haven't thought of already, so why isn't it more widely known or is it just not a very big deal at all?


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Old 12/23/08, 2:51 PM   #290
 Brade
Piston Honda
 
Orc Monk
 
Llane
I don't consider canceling Heroism / Bloodlust to have that large of an impact on parry haste, plus the extra agro from the additional attacks doesn't hurt.

In 40 seconds you get 16 normal attacks and 26 global cooldowns.
Bloodlust / Heroism over 40 seconds changes this to 22 normal attacks and 26 global cooldowns.

Basically, you get in 6 more Mauls.

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Old 12/23/08, 3:40 PM   #291
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
Originally Posted by coldbear View Post
I just thought of a bit of a no-brainer.
Assuming you have a few macros you use regularly when tanking and only when tanking, put

/cancelaura Heroism

somewhere in it, should make you less likely to parry-haste-gib yourself. I highly doubt this is something smarter people than I haven't thought of already, so why isn't it more widely known or is it just not a very big deal at all?
If you're that concerned with getting parries you could just stop attacking. Of course you need to do something to hold threat, so you can fall back on just using your highest threat per attack ability. Which is Maul, which happens to be the only ability we have that is affected by haste anyway, so cancelling Heroism doesn't get you anything. Considering the fair amount of dps that tanks can do now you're probably more likely to cause a wipe by not attacking and extending the fight than you are by opening yourself up to extra parries.

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Old 12/26/08, 12:56 PM   #292
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
I have a few macro questions here:

Is it possible to make the following macro:
If I press it without modifier, it casts Mangle - Bear with !Maul. If i press it with modifier, it only casts Mangle - Bear.
This would be nice for pulling.

Also I have troble with the following macro:

/cast Lifeblood
/use 13
/use 14
/cancelaura Enrage
/cast Survival Instincts
/cast Barkskin
/cast Frenzied Regeneration
/use Fel Healthstone

ect...

I want to use it as an emergency button, but It stops at Barkskin and won`t cast FR because of the GCD. When spamming the button, an error appear with "Spell not ready" (probably because of Barkskin). Is there a way to skip spells which are on CD?

And now I have the following:

#showtooltip Mangle - Cat
/cast [stealth] Pounce; Mangle - Cat
/startattack

How can I change this that it will only startattack if you aren`t in stealth. Because in this way the autoattack will break my stealth.

Last edited by Muck : 12/26/08 at 1:53 PM.

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Old 12/26/08, 2:50 PM   #293
Hinalover
Don Flamenco
 
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Pandaren Monk
 
Kil'Jaeden
I JUST hit 80 on an alt that I never played at 70 and feel refreshed tanking instead of DPSing all of time as a mage. I've been talking to my guild's top Feral Tank about what to expect but planning on Pre-Naxx gear has kindof consumed me right now.

1) This has probably been answered before but I just want a clarification about the armor changes in 3.0.8. Am I correct that The armor Multiplier DOES NOT work with Rings, Trinkets and Weapons? But it does work with any other gear including cloaks? I've been using RAWR 2.1.4 to see what I should be aiming at and I really don't know what my Armor is going to be come patch.

2) The other problem I'm having and it sounds like its a general Feral thing, but what is the best way to tank multiple mobs? Is it just Swipe and maul and if need be Berserk+mangle?

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Old 12/26/08, 3:03 PM   #294
charriu
Piston Honda
 
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Muck View Post
#showtooltip Mangle - Cat
/cast [stealth] Pounce; Mangle - Cat
/startattack

How can I change this that it will only startattack if you aren`t in stealth. Because in this way the autoattack will break my stealth.
Have you tried /stopmacro [stealth] after the /cast line?

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Old 12/26/08, 3:51 PM   #295
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
Ah, I forgot that I can put the conditions after the action... that would make thinks easier.

Last edited by Muck : 12/26/08 at 4:08 PM.

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Old 12/26/08, 4:53 PM   #296
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Originally Posted by Hinalover View Post
I JUST hit 80 on an alt that I never played at 70 and feel refreshed tanking instead of DPSing all of time as a mage. I've been talking to my guild's top Feral Tank about what to expect but planning on Pre-Naxx gear has kindof consumed me right now.

1) This has probably been answered before but I just want a clarification about the armor changes in 3.0.8. Am I correct that The armor Multiplier DOES NOT work with Rings, Trinkets and Weapons? But it does work with any other gear including cloaks? I've been using RAWR 2.1.4 to see what I should be aiming at and I really don't know what my Armor is going to be come patch.

2) The other problem I'm having and it sounds like its a general Feral thing, but what is the best way to tank multiple mobs? Is it just Swipe and maul and if need be Berserk+mangle?
1) The armor multiplier from dire bear form, survival of the fittest and thick hide does not work with any armor on rings, trinkets, necks or weapons. It also does not work on any bonus armor on cloaks and leather gear, but does work on the base armor of cloaks and leather gear. Rawr has a bug in it currently with respect to cloaks so that it does not calculate the base armor of the cloak correctly, but other than that it should be correct.

2) Swipe + Maul is the standard one; the hardest part is positioning and dealing with caster mobs. Typically with a caster group I either try and LoS it (this is difficult in LK as there are simply not that many places to LoS mobs) or feral charge/swipe. Try alternating around the mobs so that each one gets a maul or two. Make sure to have glyph of maul as well. Berserk/mangle suffers from basically being an improved maul; if there are three targets, great, but if not you'll start losing threat compared to simply swiping. You can use a hurricane pull to pull the mobs, but the threat isn't all that significant; use it when you cannot get close to the mobs quickly and will be taking a few hits that the healers must heal.

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Old 12/26/08, 8:46 PM   #297
Aajax
Glass Joe
 
Night Elf Druid
 
Greymane
I haven't seen any discussion so far concerning [Idol of Worship] when compared with
[Idol of the Ravenous Beast] .

Does anyone have any data comparing the raw dps value of each idol?

Is there certain situations in which one should be used over the other?

Last edited by Aajax : 12/26/08 at 8:55 PM.

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Old 12/27/08, 5:04 AM   #298
 Abradix
Bald Bull
 
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Kyral
Orc Warrior
 
No WoW Account (EU)
Idol of Worship is worth 105*1.3*1.1 damage every 3 seconds, or a 50 DPS increase. Idol of th Ravenous beast is worth 203*1.3*1.2*1.1 = 348 bonus damage per shred. Bosses have 13083 armor, which is reduced to 7883 after sunder + Fearie Fire, which is around 40% damage reduction.

Assuming a crit rate of 40% (which is very easy to attain with starting gear, and for most people here it's probably closer if not over to 50%) we still end up with an average of 321 bonus damage per shred, meaning you need to shred every 6.5 seconds or more to make Idol of the Ravenous Beast better then Idol of Worship. On top of that it scales with both Armor Penetration and Crit, and Idol of Worship doesn't scale with anything, so the better your gear gets the bigger the gap will be between Ravenous Beast and Worship.

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Old 12/27/08, 5:38 AM   #299
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Actually, Rip ticks every 2 seconds, so the DPS increase is ~75 DPS. If you keep up Mangle, Rake and Rip, the Rip Idol will be better (because you can't spam shred).

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Old 12/27/08, 8:12 AM   #300
 Abradix
Bald Bull
 
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Kyral
Orc Warrior
 
No WoW Account (EU)
I should probably be in cat form more often, you're right. Redoing the math with 2 second per rip tick instead of 3 shows that you need 100% crit and more then 15% Armor penetration for Ravenous Beast to beat Worship, which is probably never. It still scales better then Worship, but doesnt overtake it until you reach impossible gear levels.

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