Inscription is pretty bad because dodge rating is a weak gain for pretty much any tank, but especially a druid. Engineering is the best for most fights, not too great at all for some (fights where armor isn't as useful). LW, BS, Ench, Alchemy, mining, and JC are fairly equivalent. LW and alchemy offer a nice perk of being able to help stack up much higher resist levels via the resist to bracers enchant or the extra resistance from mixology + [Lesser Flask of Resistance]. Leatherworking also has the nice boost of 15% extra speed (for your whole party) when you need it. JC has 3 extra stamina compared to most of the professions.
If you're ever dpsing as well, JC + BS are the default 'patchwerk style' dps picks, but the movement speed benefits of engineering or leatherworking are unarguably better in many fights.
Inscription is pretty bad because dodge rating is a weak gain for pretty much any tank, but especially a druid. Engineering is the best for most fights, not too great at all for some (fights where armor isn't as useful). LW, BS, Ench, Alchemy, mining, and JC are fairly equivalent. LW and alchemy offer a nice perk of being able to help stack up much higher resist levels via the resist to bracers enchant or the extra resistance from mixology + [Lesser Flask of Resistance]. Leatherworking also has the nice boost of 15% extra speed (for your whole party) when you need it. JC has 3 extra stamina compared to most of the professions.
If you're ever dpsing as well, JC + BS are the default 'patchwerk style' dps picks, but the movement speed benefits of engineering or leatherworking are unarguably better in many fights.
Excellent post. I prefer JC and/or BS because they're very flexible--if I want more stamina in this set, and more agi in that one, and for some reason want a ton of expertise over here... not to mention the ever-shifting relative stat values for cats... I can basically upgrade any stat there's a gem for.
Ferals are already pretty well set in the movement department compared to pretty much any other class/spec (feral charge, feral swiftness, dash, shapeshifting) so I don't feel like I need more mobility on top of that, but I can certainly see the advantage.
The note about resistance is also worthwhile--man, do I wish I'd stayed a leatherworker until after my guild had finished working on 3D Sarth!--but it's definitely a lot more situational.
Inscription and the gathering professions are definitely sub-par for bears; and engineering has the weird doubling of being awesome or useless depending on what sort of damage you're taking; but other than that, I think it can come down to which perks you prefer--longer flasks? The ability to DE crap? Cool engineering toys? Etc.
Hello, First of all forgive my mistakes in english, since it's not my first lenguage.
I was wondering what are the nature spells involved in the new version of Predatory strike. In the same line of idea what about the sinergy we can find between the new Predatory strike, agility and Nurturing Instinct ?
Hello, First of all forgive my mistakes in english, since it's not my first lenguage.
I was wondering what are the nature spells involved in the new version of Predatory strike. In the same line of idea what about the sinergy we can find between the new Predatory strike, agility and Nurturing Instinct ?
Could anyone direct me to where this change was mentioned? I see nothing on MMO or the Druid forums.
He's talking about the change on the PTR for 3.2.2:
Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Edit: To answer the question, the following spells are Nature based that are not instant cast with cast times below 10 seconds:
Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
What kind of quickshift macro? You can't do anything based on the amount of CPs you have. You can't cast the spell and shift back in a single GCD - while the spell is instant it still triggers a GCD. And you will automatically shift out of form if you want to cast any of those. The best you can do is some kind of cast sequence:
/castsequence Rebirth, cat form
Or something like that, so if you hit it twice it'll cast one then the next. Not sure I see the value of that.
It does beg the question, however. What use is this ability? Our heals are too small to bother casting (unlike a ret pally) and we lose a bit of dps when switching forms. The only thing I can imagine using it for is an instant battle rez. But there's usually quite a sense of urgency placed on those, so waiting around for me to get a 'proc' doesn't seem very viable. Anyone have any thoughts about interesting uses for this?
It does beg the question, however. What use is this ability? Our heals are too small to bother casting (unlike a ret pally) and we lose a bit of dps when switching forms. The only thing I can imagine using it for is an instant battle rez. But there's usually quite a sense of urgency placed on those, so waiting around for me to get a 'proc' doesn't seem very viable. Anyone have any thoughts about interesting uses for this?
I can sum it up in one word really: Arena. Not everything is PvE related.
Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
I have a question to combat an argument I received tonight. Tonight we had Death's Verdict drop in our raid. The RL/Office tried to convince our GM and Loot council that classes that were able to talent points in Str or Agi deserved the trinket more than those that can't and should get pref on the trinket.
For ex, 15% str from Divine Strength for him, a ret palli or 15% agi for a hunter ect. He asked how ferals bonus from the agi proc directly and I couldn't answer. In the end it went to a blood dk. The ret palli is next in line.
So how do I then convince the GM that I should get the trinket as much as any other dps? Saying it's BIS doesn't help bc the RL is saying BIS varies, depending on class and talents. I've been playing a feral cat for a while know, but when put on the spot like that to defend my class I just didin't know what talent/spell to link in raid. So I need help.
I have a question to combat an argument I received tonight. Tonight we had Death's Verdict drop in our raid. The RL/Office tried to convince our GM and Loot council that classes that were able to talent points in Str or Agi deserved the trinket more than those that can't and should get pref on the trinket.
For ex, 15% str from Divine Strength for him, a ret palli or 15% agi for a hunter ect. He asked how ferals bonus from the agi proc directly and I couldn't answer. In the end it went to a blood dk. The ret palli is next in line.
So how do I then convince the GM that I should get the trinket as much as any other dps? Saying it's BIS doesn't help bc the RL is saying BIS varies, depending on class and talents. I've been playing a feral cat for a while know, but when put on the spot like that to defend my class I just didin't know what talent/spell to link in raid. So I need help.
You can't. The benefit each player receives from the proc is dependant on a huge number of factors, and %stat modifier talents are just one. Basing loot decisions on such an arbritrary factor is ridiculous, and sounds more like they just wanted to make sure the item went to the favoured players first.
If they really wanted to measure who a trinket is "best" given to, they'd have to run simulation spreadsheets for each player in the raid and determine who would gain the highest DPS benefit from the Death's Verdict trinket slot.
For a rougher estimate, you could look at the itemisation theorycraft for each spec to get a general value for each point of STR / AGI. This may be misleading however, since most theorycraft threads determine a value relative to AP, not an absolute DPS value.
Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
Wearing Idol of Mutilation as cat, I wonder if the buff Agile is in any relevant category. Like for example the Paragon buff from the trinket Death's Verdict - does it still stack or is it now exclusive?
Does anyone have information on these categories? I haven't found anything on that subject yet.
Wearing Idol of Mutilation as cat, I wonder if the buff Agile is in any relevant category. Like for example the Paragon buff from the trinket Death's Verdict - does it still stack or is it now exclusive?
Does anyone have information on these categories? I haven't found anything on that subject yet.
This is only about procs of idols. IIRC before 3.2.2 you could have the proc of Idol of Mutilation and Idol of the Corruptor at the same time.
I have a question to combat an argument I received tonight. Tonight we had Death's Verdict drop in our raid. The RL/Office tried to convince our GM and Loot council that classes that were able to talent points in Str or Agi deserved the trinket more than those that can't and should get pref on the trinket.
For ex, 15% str from Divine Strength for him, a ret palli or 15% agi for a hunter ect. He asked how ferals bonus from the agi proc directly and I couldn't answer. In the end it went to a blood dk. The ret palli is next in line.
So how do I then convince the GM that I should get the trinket as much as any other dps? Saying it's BIS doesn't help bc the RL is saying BIS varies, depending on class and talents. I've been playing a feral cat for a while know, but when put on the spot like that to defend my class I just didin't know what talent/spell to link in raid. So I need help.
Assuming that your GM/Loot council are open-minded you can load up everyone who wants the trinket into Rawr (unless some classes don't have modules? I'm pretty sure almost every spec is covered) and compare the DPS gain each person gets from Death's Verdict. It's more likely, however, that Kashir is right and they're just looking for an excuse to give loot to certain people.
Predatory Strikes change is big buff to PvP but it can be usefull in PvE
1) fast rez
2) CC on trash (inst roots or Cyclone)
3) inst self heal (or heal friend ) when you are away from healers or they cant heal you (brain room or Tympanic Tantrum etc. )
The Predatory Strikes change is a horrid bandaid to try fixing feral PvP when what we need is, well, a lot of things could help.
The instant cycles are very beneficial when doing Faction Champions in ToC however, if you're on CC duty, instant clones and roots make it that much easier to shut down the paladin completely and still assist with roots on one of the melee. If NI gave spellpower (and more of it) instead of just healing power, it would actually be pretty cool to theorycraft the benefits of shifting for instant wrath.
The Predatory Strikes change is a horrid bandaid to try fixing feral PvP when what we need is, well, a lot of things could help.
The instant cycles are very beneficial when doing Faction Champions in ToC however, if you're on CC duty, instant clones and roots make it that much easier to shut down the paladin completely and still assist with roots on one of the melee. If NI gave spellpower (and more of it) instead of just healing power, it would actually be pretty cool to theorycraft the benefits of shifting for instant wrath.
I'm gonna quote this because this is so far beyond valuable its silly. In 10 man abusing the Pred Strikes change for cyclone let me go full on cat dps on the healer we are killing and help our warrior tank lock down both melee with just his cc and my insta cyclones. This change is absolutely amazing on Fac Champs. Just set the target you need to keep under control as your focus, make either a focus or mouse over macro for cyclone and profit, its easy to do and highly useful to add to your contributions to this fight. And since cyclone is on DR only with itself, just talk to any other druids in your raid ahead of time and no DR issues.
I have a question to combat an argument I received tonight. Tonight we had Death's Verdict drop in our raid. The RL/Office tried to convince our GM and Loot council that classes that were able to talent points in Str or Agi deserved the trinket more than those that can't and should get pref on the trinket.
For ex, 15% str from Divine Strength for him, a ret palli or 15% agi for a hunter ect. He asked how ferals bonus from the agi proc directly and I couldn't answer. In the end it went to a blood dk. The ret palli is next in line.
So how do I then convince the GM that I should get the trinket as much as any other dps? Saying it's BIS doesn't help bc the RL is saying BIS varies, depending on class and talents. I've been playing a feral cat for a while know, but when put on the spot like that to defend my class I just didin't know what talent/spell to link in raid. So I need help.
I dont think your friend is understanding the purpose of talents and what they mean for multi purpose classes. Ret has talents like that so that a prot or holy pally cant dps as well as them. Same with ferals and boom/resto, etc. You can always say that a lot of their damage is elemental, and therefore 15% str boost does not apply to all his damage, whereas it will for a feral, since all damage is benefits from it (also why we're best choice if we're near top of meters for hysteria).
It's kind of ridiculous to claim that they should get priority even though it's BiS for all melee classes. I would just find a new guild.
Ferals get several abilities that boost their stat % as well, there are also increases to crit damage, and the extra combo points from crit, and the roar ability which increases AP, which you also get from Agility. You should point out to them that ALL melee classes get these types of abilities. The loot council is oversimplifying in their decision and you need to point that out to them as politely as possible. It's bad math to judge based on 1 or 2 abilities. But if you really want to make a case you'll have to do the math yourself or at least approximate it with another tool like Rawr.
A question:
I am a tank. Have shoulders and legs of t7.5. Got new t9.5 legs. Should i change t7.5 legs to t9.5 and break two set bonus or should i wait for t9.5 shoulders?
Asking it as im afraid of tps loss as am not sure if raw stats will result in higher tps then set bonus.
A question:
I am a tank. Have shoulders and legs of t7.5. Got new t9.5 legs. Should i change t7.5 legs to t9.5 and break two set bonus or should i wait for t9.5 shoulders?
Asking it as im afraid of tps loss as am not sure if raw stats will result in higher tps then set bonus.
The upgrade in all your stats, threat stats included, is probably worth a lot more than 5% lacerate damage (which is really a very small amount of threat). If you're concerned with your threat I'd suggest plugging your character into Rawr and look at what it indicates your TPS to be for each pair of pants; it will include the set bonus in the calculation. Note also that the Dreamwalker pants have expertise, while the Malfurion pants have (a lot of) hit, so it depends on your specific gearset a bit because of the hit and expertise caps.
None of the level 80 set bonuses are terribly compelling for tanking; when it comes to our leather items, higher ilvl things tend to simply be better. Edit: I should qualify that by saying I do think the 4pT9 bonus is quite nice for tanking, but it's not related to threat.
So I find myself sitting at flat spot in my dps( around 4.2-4.6k dps), which I can't seem break over. I mean from everything I read in forum for feral cats; I should be doing way more dps than what I'm doing for my gear lvl. So any advice on what I should look at, regem, etc would be welcome. I'm including my armory and dps log. Looking forward to hearing opinions or reading private messages.
at a glance your gemming is all over the place, agi or arpen thats all you need. you expertiese is low too. Play around with the gear in your bank and see if you can come up with something that gets you close to the cap from gear, then load yourself up in rawr and see how you should be gemming. (arpen/stams gotta go) I'm willing to bet though its more your rotation then anything atm. Get a copy of feral by night, load it up, then go hit the dummy. Even if you dont raid with it running, it'll give you a better idea of what your rotation should look like.