Originally Posted by m9spd
Hate to dredge this up, but I feel still unclear about how best to approach the hit cap. I know it's not critical to reach the cap as feral, and understand the reasons. What is the ideal target though, and how low is acceptable?
Is 1% off ideal? Is 2% off okay? Does it optimize around ArPen and/or other stats? I re-read through most of the FBN thread and didn't see it broken down in quite this way.
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I think we can break the hit/expertise question down into 4 different categories:
1. The "warm and fuzzy" issue. The tranquility and peace of mind that comes with knowing that every attack will hit and that you'll never feel the pain of missing (or being dodged).
2. The "must hit now" issue. For the situations where you absolutely must count on your next blow landing. This generally happens more with tanks than with dps, but if you are responsible for interrupts (for example), that would fall into this category.
3. The "average damage scaling" issue. How much do missed attacks affect your dps in general when averaged over a sufficiently long period of time?
4. The "second-order effects" issue. Does (for example) a missed attack screw up your standard dps sequence and cause situations where you (by not noticing the miss) let SR or Mangle or Rip or Rake fall off for an extended period of time?
My take is that #1 may have some value, but the value is not quantifiable. Generally speaking, if you are having a discussion about dps, arguments that fall into category #1 are irrelevant.
#2 is not about dps. It is about utility. Personally, I think Maim is a lousy option for interrupts. It requires combo points, requires a significant amount of energy, and severely screws up a standard dps cycle. So I don't count it as a valid concern when talking about whether or not to hit cap.
This leaves #3 and #4.
#3 is both answerable and answered. Hit/expertise are valuable. All the way up to the cap (there is no magic cliff at 1% or 2%). It's just that they are *less* valuable (point for point) than agility. How much less will depend a bit on how much of everything you have, and any sort of accurate answer to that will require a fairly complicated calculation or simulation that takes into account your current gear.
#4 is the grey area, because it differs from person to person. How good are you at both staying out of the fire and simultaneously adjusting your dps cycle to accommodate misses? Personally, I'm pretty good at it once I've done a fight successfully a number of times and my situational awareness is fully ramped up. But before I get to that point, I believe that misses hurt me more than the models say they should. For this reason, I choose to knowingly overvalue hit and expertise (and maintain them at the cap). I certainly wouldn't advocate that others do the same because they may not be as retarded as I am when learning new fights.