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Old 08/18/09, 2:11 AM   #706
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
Originally Posted by Beneficial1 View Post
Idol of Mutilation. Regarding the DPS aspect, is the 200 agi proc better than the other idols available for kitty dps. Theory craft gogo.
As far as I am informed, the new idol should be the new BiS Idol, since the procc should have an uptime of 90% or even higher.

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Old 08/18/09, 5:11 PM   #707
ErrantSpark
Glass Joe
 
ErrantSpark's Avatar
 
Tauren Druid
 
Ner'zhul
Hand mounted pyro rocket

Isn't the Hand-Mounted Pyro Rocket be a better enchant at lower gear levels, I've never seen it mentioned on these forums. With the hyperspeed accelerators you get one extra attack a minute correct? (12 seconds = 12 attacks * 13% increase = 13.6 attacks or something on that order, i assume it rounds down because you can't have half an attack) While the hand mounted pyro rockets give you an average of 2449.33 damage a minute ((1654+2020)/2=1837 average damage*1.33333 because the cooldown is only 45 seconds = 2449.33 damage per minute) So doesn't that mean that the hyperspeed accelerators are only better if your average white hit is above 2449.33? Where am I doing my math wrong?

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Old 08/25/09, 8:38 PM   #708
Zanscow
Glass Joe
 
Tauren Druid
 
Area 52
Feral Tanking in Cataclysm

Has blizzard hinted at how they plan to rework bear tanking with the expansion and the changes in regards to no longer having attack power on leather items? I don't really see how they can balance the ap through agility without having to rework agility as a whole in the large scale. If they gave 2 ap per agility in bear as a means to make up for the straight ap that was previously placed on items, then the agility which was also there previously will cause a bloat. However if they only give 1ap per agility we will be on the lacking side for ap.

I'm sure they have a plan for it but are we looking at a massive change to the way agility works or are they just going to make some talent which all feral druids will forever be required to have for a working bear form? Sorry if this has already been addressed somewhere else I didn't see anything on the wow forums that I could find.

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Old 08/25/09, 8:54 PM   #709
 Caniki
Crayon in Brain
 
Caniki's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Zanscow View Post
Has blizzard hinted at how they plan to rework bear tanking with the expansion and the changes in regards to no longer having attack power on leather items? I don't really see how they can balance the ap through agility without having to rework agility as a whole in the large scale. If they gave 2 ap per agility in bear as a means to make up for the straight ap that was previously placed on items, then the agility which was also there previously will cause a bloat. However if they only give 1ap per agility we will be on the lacking side for ap.

I'm sure they have a plan for it but are we looking at a massive change to the way agility works or are they just going to make some talent which all feral druids will forever be required to have for a working bear form? Sorry if this has already been addressed somewhere else I didn't see anything on the wow forums that I could find.
They've already said that 1AGI = 2AP. There's really no reason to postulate about this now though. Wait until a PTR is up before you start worrying much.

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Old 08/26/09, 3:07 AM   #710
Gloror
Glass Joe
 
Night Elf Druid
 
Daggerspine
ArPen Dilemna

Ok here's my issue. Before 3.2 I acquired Mjolnir Runestone, and reached the trinket softcap for ArPen, and life was simple. However, now that there is theoretically alot more ArPen available to us, I'm hearing talk of dropping the ArPen trinket and stacking passive ArPen. I just acquired the Lupine Longstaff which puts me over the trinket softcap, so I need to decide if I should A.) re-gem some ArPen gems to Agi, so that I'm not wasting stats when my trinket drops, or B.) replace my Mjolnir Runestone with Banner of Victory and start stacking passive ArPen. If I were to go with option B, I would be at 853 passive ArPen(with food buff).

Thanks for taking the team to read this post.

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Old 08/26/09, 7:13 AM   #711
fr0d0b0ls0n
Von Kaiser
 
fr0d0b0ls0n's Avatar
 
Pandaren Monk
 
Sanguino (EU)
Originally Posted by Gloror View Post
Ok here's my issue. Before 3.2 I acquired Mjolnir Runestone, and reached the trinket softcap for ArPen, and life was simple. However, now that there is theoretically alot more ArPen available to us, I'm hearing talk of dropping the ArPen trinket and stacking passive ArPen. I just acquired the Lupine Longstaff which puts me over the trinket softcap, so I need to decide if I should A.) re-gem some ArPen gems to Agi, so that I'm not wasting stats when my trinket drops, or B.) replace my Mjolnir Runestone with Banner of Victory and start stacking passive ArPen. If I were to go with option B, I would be at 853 passive ArPen(with food buff).

Thanks for taking the team to read this post.
I did a few simulations with FeralbyNight about this matter. My results were that until ~875 ArP without the Banner is better to keep the Mjolnir. Take it with a grain of salt until someone else can confirm this.

Also, near 875 ArP, I get better dps with ArP gems with the Mjolnir, even if is over the soft cap by a great margin. But the dps gain is only ~1 dps per epic gem, and near the soft cap Agi gems are better than extra Arp gems so is hard to tell at what level you'll want to regem to Agi or keep Arp gems.

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Old 09/08/09, 7:46 AM   #712
_Feisty_
Glass Joe
 
Night Elf Druid
 
Twisting Nether (EU)
(delete) found my answer, sorry.

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Old 09/08/09, 12:25 PM   #713
Supahflii
Glass Joe
 
Tauren Druid
 
Bleeding Hollow
After browsing Armory for a bit, I've noticed you can stack Siren's and Nightmare's Tear. Now my question is, with epic gems available, would it still be worth it for like a 6 agi bonus?

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Old 09/08/09, 1:11 PM   #714
lairpie
Don Flamenco
 
Pandaren Monk
 
Sargeras
For it to be worth it, ignoring any value of stamina, 6 agi from the gem, 6 str from the gem, and 6 agi from the socket bonus would have to be better than 20 arpen, which it isn't at all. At least with enough armor pen, a 15 sta/10 arpen gem wins out over a siren's tear if you really wanted the stamina or had an amazing socket bonus.

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Old 09/08/09, 1:53 PM   #715
Telaso
Glass Joe
 
Night Elf Druid
 
Khaz Modan
I am trying to figure out if Armor Pen is worth it with 3.2.2 coming out where the soft cap is harder to hit.

Its quite annoying to have to regem with every new piece of gear I get. I am still using my Grim Toll since the runestone does not drop for me. I would like to just drop all Armor Pen gems and gem straight agility from now on. Anyone know anything about this and know if it is that big of a DPS drop.

Ran some Rawr tests, and it says its about the same dps now. Hitting 2500 agi fully buffed in combat having Idol of Mutilation giving me the 200 agility.

I will need to replace Grim Toll with with Banner of Victory if I can.

Anyone else try not dealing with Armor Pen anymore and seeing a drastic drop in DPS?

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Old 09/09/09, 1:57 PM   #716
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Shred counter addon?

I'm looking for a way to give myself a big, obvious counter or other indicator showing whether I've applied 3 Shreds to my Rip. For other buffs and debuffs I use addons like MSBT and Power Auras to give myself big "Hey Stupid!" notifications, but I've never been able to do this for Glyph of Shred, since the only apparent effect on the Rip debuff is that its duration goes up, regardless of whether one has applied one or three Shreds.

Anyone have a suggestion?

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Old 09/09/09, 3:38 PM   #717
BruddaIz
Glass Joe
 
Troll Mage
 
Dawnbringer
Hello, I found a somewhat large discrpency in data between the 4 major DPS Module programs (Tokks, FBN, SC, and RAWR) So I ask you guys what is the most accurate program to find DPS values for items relative to current gear, and which program is the most accurate in DPS output.

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Old 09/09/09, 3:40 PM   #718
BruddaIz
Glass Joe
 
Troll Mage
 
Dawnbringer
Originally Posted by foxglove View Post
I'm looking for a way to give myself a big, obvious counter or other indicator showing whether I've applied 3 Shreds to my Rip. For other buffs and debuffs I use addons like MSBT and Power Auras to give myself big "Hey Stupid!" notifications, but I've never been able to do this for Glyph of Shred, since the only apparent effect on the Rip debuff is that its duration goes up, regardless of whether one has applied one or three Shreds.

Anyone have a suggestion?
I found feralbynight and badkitty to work pretty well for all of the above just turn off the "move suggestion" if your not big into addons playing the game for you as I am

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Old 09/09/09, 4:53 PM   #719
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by BruddaIz View Post
Hello, I found a somewhat large discrpency in data between the 4 major DPS Module programs (Tokks, FBN, SC, and RAWR) So I ask you guys what is the most accurate program to find DPS values for items relative to current gear, and which program is the most accurate in DPS output.
As I understand it, FBN and SC run actual simulations of a character in combat, which will be more accurate; whereas Tossks and Rawr use mathematical models to predict DPS based on a "typical" encounter. The disadvantage of using simulations is that you have to run a lot of them to predict things that will be overall or consistent upgrades, whereas you can count on a model to give you the same answer for the same set of initial conditions without all the real-world-like noise of a crazy streak of parries or crits (what the cool kids call "RNG high" etc.).

However, in most cases, you should get similar answers from all four. If you don't, something interesting is going on. If you're being told that an ilvl 200 item is better than an ilvl 258 item, be suspicious. If one tool is telling you that ArP is a better gem stat and another is telling you to gem for agi, that's more interesting. If the simulators are giving you one answer and the models a different one, run more simulations or adjust the initial conditions of the models to see if you can find out why.

For me, it really comes down to features. Rawr is by far the most sophisticated and user-friendly when it comes to actually assembling and comparing different gearsets, so I use Rawr mostly. SC is a commandline utility, so that makes it require a bit more effort than looking at the item you want and clicking on it. Etc. Edit 4: A particular strength of Rawr is that it can find synergies in gearsets that take much longer to find with simulations. (The most obvious example is set bonuses, but it goes way beyond that.)

Edit:
Originally Posted by BruddaIz View Post
I found feralbynight and badkitty to work pretty well for all of the above just turn off the "move suggestion" if your not big into addons playing the game for you as I am
Thank you, I will give it a look. I've always liked the helpful data from the FBN project, but resisted an ingame addon for exactly the same reason you mention.

Edit 2: There's a page on the SC Wiki that says what I just did, but a lot more clearly:
FormulationVsSimulation - simulationcraft - Project Hosting on Google Code

Edit 3: One way to get theoretically good answers is to use two things together. For example, take initial information from some simulations, plug it into Rawr, find some guesses as to good sets with Rawr, and then plug those back into simulations to see if the simulations agree.

Last edited by foxglove : 09/09/09 at 5:22 PM.

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Old 09/09/09, 6:03 PM   #720
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by foxglove View Post
However, in most cases, you should get similar answers from all four. If you don't, something interesting is going on. If you're being told that an ilvl 200 item is better than an ilvl 258 item, be suspicious. If one tool is telling you that ArP is a better gem stat and another is telling you to gem for agi, that's more interesting. If the simulators are giving you one answer and the models a different one, run more simulations or adjust the initial conditions of the models to see if you can find out why.

...

For me, it really comes down to features. Rawr is by far the most sophisticated and user-friendly when it comes to actually assembling and comparing different gearsets, so I use Rawr mostly. SC is a commandline utility, so that makes it require a bit more effort than looking at the item you want and clicking on it. Etc. Edit 4: A particular strength of Rawr is that it can find synergies in gearsets that take much longer to find with simulations. (The most obvious example is set bonuses, but it goes way beyond that.)
Great post-- but I thought I'd comment a little bit here.

The "synergies" of gearsets which Rawr finds can be misleading. When I say that, I don't necessarily mean "wrong", but you must understand how it happens. Any "calculator" follows the premise of estimating an average-case, then multiplying it out to the full length of the fight, as opposed to a simulator, which takes multiple random runs. So edge cases-- such as crit-streaks and no-crit streaks, are improperly approximated. For instance, you could get enough CP for a FB every cycle ON AVERAGE in Rawr, but in reality you get exactly enough CP 50% of the time, too little 25% of the time, and you waste some 25% of the time.

When you get to magical points where such things happen, i.e. you get a certain haste rating which estimates the number of OoC procs you get which makes a new cycle possible in the calculator, you see a huge jump in the value of haste rating (or a piece of gear with haste on it) according to the calculator, whereas when playing the game, you don't see the similar jump (and in fact, might not even adjust your cycle the way Rawr assumes you will!)

You're 100% right, though, when you say Rawr is the most easy to use-- but I feel like it's also the one that's wrong most often. I trust SimulationCraft the most (as I've looked over its code more than the others), FbN is as accurate but limited if you don't compile your own code and cycle changes aren't easy to orchestrate.

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