![]() |
Feral questions?
In lieu of the "Simple Sticky" being full of non feral discussions and not so simple answers; I'm posting here to hopefully simplify for others and myself everything we ferals are looking to learn. Onto my questions:
1)Before the Cat megathread was closed Rannasha mentioned STR had become our most powerful DPS attribute and RAWR seems to support this (at least in gemming) but i was curious how many others are adding strength gems vs +hit,+exp,+crit, or agility gems. I guess I'm mostly concerned with what crit level I should be aiming vs AP or is this an old school mentality and we are no longer caring as much about crit%? Currently at level 76 I'm sitting at 4386ap but only 37.01 crit unbuffed. (Includes Master Shapshifter) 2) This may seem simplistic but I'm assuming for most of us, our tier gear will be split between DPS and tanking so agility gems would be the superior choice? 3)Is it still okay to RIP at 4cp or do i need to wait until 5cp in the new rotations? Also, I haven't seen it stated anywhere yet but I'm guessing that we want to do a 5cp Savage Roar first and then build up 5cp for a RIP or should it be reversed? 4)Since Blizzard has made Bear avoidance more linear, what amount of dodge our we looking to achieve? Do we attain enough HP to survive whatever burst damage and then put everything else into hit/expertise and agility? The Megathread lead me to believe that tanking stat priority should be as follows we should max out armor, achieve safe HP limit, reach expertise cap to negate parry, add additional +hit, and then throw anything else into agility. (Add str/ap if you want to do some extra dmg while tanking) 5)Lastly, now that our talents let us have our cat form speed increase indoors doesnt that make all speed enchants obsolete? EDIT: 6) What percent is needed to be crit immune from lvl 80 bosses and does SotF reach that limit on its own? I was looking around but read conflicting reports about it leaving a slight margin on end-game bosses. |
Quote:
|
Quote:
On SotF: Nothing changed in regards to bosses critchance. Thus, they have a 5.6% chance to crit you (untalented, without gear). Since SotF reduces this by 6%, ferals are essentially crit-immune out of the box. |
Couple of things that popped in to my head.
What are the new fancy weapon enchants for us, is raw AP viable for kitty? How well does Haste rank for both kitty and bear now? Is it still pretty much useless? |
Quote:
At 80, however, you can see in Toskk's calculation on the Druid wiki, that even with a low value of 30% crit, the point where STR and AGI are equal is at 11.3K AP *before* Savage Roar. If you're AP is lower, or your crit is higher, STR will give more DPS. If you're going to switch roles often, then going for agility enchants/gems is a good idea of course, but it's not the optimal stat. |
Quote:
Quote:
Quote:
|
Quote:
As for haste, the 1st page in the megathread goes into this more but the simple answer for kitties it gets better with the more you have. So if you find yourself in gear with a lot of it, then it might be better to stack more haste instead of trying to diversify into haste and armor penetration. Again, RAWR is your best friend here because it completely depends on your gear. Haste is not good for bears unless you are at the expertise cap and even then I would consider it the lowest stat to improve. The reason being is since you are attacking "faster" there is more chances for the boss to parry your attack which results in more damage taken. |
Quote:
FFF running in (unless a boomkin has it up) and then Rake to get your first combo point, Savage Roar, mangle (unless Arms warrior is doing trauma) and then shred away until you can RIP? Follow it up with whichever attack is prioritized based upon buffs and/or cps I thought I read that it takes about 3secs after applying Rake before the first tick goes off which should give you enough time to get your SR up and hit with a mangle unless I'm mistaken. |
I've been running some heroics now with most blue 80 parts, and some (4-5) TBC parts.
DPS seems fine, but I have trouble figuring out a nice cycle for trash mobs. As you describe, you open with Rake, but why not open with Mangle+Rake instead? The initial Rake damage is bleeding, and increased as well by Mangle. One big question is for Rip. Does the Rip damage change when my AP change, or does it just check when applying? Should I use my AP trinket + SR before applying Rip to maximize Rip damage? Also note that Rawr currently does not take Expertise and Hit in account for calculating gear/gems, why some items appears to be weaker than they actually are. |
Quote:
In regards to your second question, it was generally accepted in TBC that it was optimal to trinket just before Rip. I would say it'd be safe to assume that has not changed much. Unsure what you mean on the SR part though, as SR should be always up. |
Quote:
|
Quote:
But SR is a must always? Let's say I'm hacking 3 trash mobs. Start with Mangle+Rake, SR, Shred, FB? |
Quote:
|
Quote:
Another more generic question: running Violet Hold heroic last night I was really getting pounded pretty hard including a wipe to the second boss spawn (Ichoron) who seemed to nearly 3-hit me from 30k to 0 while frenzied. Is this what I should expect until doing a lot of upgrading or was there just a lack of understanding to the mechanics at play here? |
Things like Frenzy is what you have cooldowns (Survival Instincts, Frenzied regen, barkskin and possibly trinkets) for, all heroics at the moment are fairly easy to do with just quest blues/T6.
|
| All times are GMT -4. The time now is 9:04 PM. |
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.