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Old 01/09/09, 4:22 PM   #136
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by zoneout View Post
Anyway, i'm just wondering if any of you have seen the latest Simulator Output from Dedmonwakeen <Wicked Legion> that lists all the caster builds and their potential DPS. He's done a lot of work on this and it's pretty well received as accurate. SampleOutput - simulationcraft - Google Code
I'd also like to hear some comments, especially regarding the simulator and the balance-druid implementation
If you need help to set it up
PlayerOptions - simulationcraft - Google Code
DruidOptions - simulationcraft - Google Code - Description of possible options/actions for a Druid
I read in one thread that there was no documentation and made a list of possible general options and one for the druid spells (as I work on the balance-druid implementation for SimulationCraft)

Any feedback is appreciated.

PS: http://elitistjerks.com/f31/t33457-s...l_development/ is the thread on EJ, if you wanna asks dedmonwakeen something about the sim itself

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SimulationCraft Druid Guy

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Old 01/16/09, 5:34 AM   #137
Thelothian
Glass Joe
 
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Night Elf Druid
 
Stormrage (EU)
terrible mana issues

Hi all

I need your professional help!!!
Yesterday I've done Naxx-10 with my guild. I'm satisfied with my dps (2.1k medium, second position in recount) but i've a LOT of problems with my mana.
I've done all bosses with mana issues, especially Noth where my mana finished at half fight!!! I can't uderstand WHY.
After Naxx I've spent about 400g to change gems, items and enchants...
After that i've tested my previous equip on the 80 elite dummy in IF.
I've noticed that i was able to get only 2-3 crits, during 2 mins of fight.
Then, i've changed items and test again.
At the end of tests i've fixed a partial gear. With this i got more crits (around 5-6). As you know, moonkin regens mana with crits.
At this point I've to understand where's the mana-eater in my gear/stats/items...
For example, i don't know if it is better to keep the cyanigosa trinket instead of Alchemist Stone... Alchemist stone let me drink and gain a lot of mana from potions, while the cyanigosa trinket let me cap hit rating but potions become weak... Cannot take a final decision...
This is may actual situation:
http://eu.wowarmory.com/character-sheet.xml?r=Stormrage&n=Thelothian
Also i've an idea to change my talents build.
This is the build i want to try:
Talent Calculator - World of Warcraft...because who cares about stun on mobs? Better move 3 points from Celestial Focus to IFF.
Someone writes me to move those 3 points from Celestial to Dreamstate... it's another option...
And last but not least, our resto shaman (in my guild) will be unavailable for a long period!!!
Normally i don't have any of above problems if i'm grouped with him...
But without him my "story" takes another direction... worst direction.
Can you help to find a solution? Is it so difficult to find??
Thanks in advance...

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Old 01/16/09, 7:36 AM   #138
 Lorewanderer
Moof.
 
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Lorewanderer
Tauren Druid
 
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You've got spell pen gems, to start off. That's a completely wasted stat. A flawless sp/spi for blue sockets will be much better if you get a net benefit from the socket /meta bonus, and sp/hit for yellow. Otherwise just use runed.

If you're having mana issues it is probably because you're missing a number of raid buffs. Replenishment and Judgment / Blessing of Wisdom and your mentioned resto shaman buffs will have a big impact on regen. Without any of those everyone will be having issues. If you want to squeeze a bit more mana out of your spec, put two of the points from Moonglow into Dreamstate.

Your gear is clearly a work in progress, but it looks like for the most part you're working on it nicely. Don't worry about the low numbers of crits on the test dummy--you're missing out on a number of raid buffs that increase your crit rates quite a bit when you're there. Use the dummies to work on dot uptime and making the best of Eclipse procs.

Beyond that it is pretty hard to tell what else you might be doing wrong without a WWS or similar.

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Old 01/16/09, 9:19 AM   #139
Thelothian
Glass Joe
 
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Night Elf Druid
 
Stormrage (EU)
Todo:

- put Celestial Focus points into dreamstate.
- cap hit rating
- reduce haste (mana eater)
- change gems with spell penetration with +sp/hit gems
- swap alchemist trinket with mark of the war prisoner (for +hit and -haste)
- take a retri pala with me for the next raids
Thank you...

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Old 01/16/09, 11:28 AM   #140
Earley
Glass Joe
 
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Tauren Druid
 
Daggerspine
Too much haste and penetration, not enough Spirit or MP5.

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Old 01/16/09, 4:41 PM   #141
Olddrippy
Von Kaiser
 
Tauren Druid
 
Ursin
Originally Posted by Earley View Post
Too much haste and penetration, not enough Spirit or MP5.
Maybe you didn't mean MP5 as a stat, but the way it's worded might be confusing.

In my experience I never needed MP5 as a stat on my gear. With upgrades comes a massive amount of int which helps any mana return based on the size of your mana pool.

I couldn't see the above poster's armory, but the five percent crit from 4 piece T7 probably helps a fair bit with mana regen from moonkin form as well if you don't have that yet.

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Old 01/17/09, 11:38 AM   #142
Mastahshake
Glass Joe
 
Night Elf Druid
 
Eredar
Originally Posted by Thelothian View Post
Todo:

- put Celestial Focus points into dreamstate.
- cap hit rating
- reduce haste (mana eater)
- change gems with spell penetration with +sp/hit gems
- swap alchemist trinket with mark of the war prisoner (for +hit and -haste)
- take a retri pala with me for the next raids
Thank you...
Another thing you should focus on is crit. I realize your gear isn't done yet, but it seems to be that you only have around 21% crit in form. The more often you crit (which is why IFF is so helpful) the more mana you regain, thus the less points you have to spend on mana regen talents. I've also noticed you're way over the hitcap, and can probably rethink some of your chants//gems. The hit softcap is 227, so lets round up and say 230. The reason for this is that you've got yourself the opportunity for a friendly neighborhood space cow (thank gods for alliance eh?). The 1% there, plus the 3% from IFF//Misery and the last 4% from BoP is 8%. Include your 9% from ~230 hit and you've reached 17%. You're sitting at 319 hit. You can certainly drop 40-50 hit rating and be almost guaranteed to be above the hitcap.

Personally, I don't bother speccing into any of the regen talents, because even in a 5 man raid situation I've either got enough time to drink before a boss, or simply don't have to. As your gear improves, you'll find yourself needing less and less mana regen to stay at a reasonable amount of mana. I do a lot of research into these forums & everything, and it seems that the best spec is something along the lines of what I'm running with (for pure unadulterated dps) The World of Warcraft Armory. The spec I'm using is mostly for 10 mans, because in every 25 man there's an spriest, and it's a wasted gcd if you don't HAVE to throw it down. I mean, the 3% crit is nice and all, but when it comes right down to it if you have an spriest and you're not giving the raid that hit, there's no point to wasting your time or mana.

The gear I'm in is probably my resto gear with my dps drinkets, so don't focus too much on that, I was just trying to show you a possible spec. You'll notice I also didn't put two points into Nature's Reach, simply because after a lot of study I feel it's a waste of a talent point. As you progress you'll notice tanks have no problems keeping threat high (due to tank/threat reworkings for wrath) and the only real need to be at max range won't require those extra 3 yards from putting 2 points into it.

All of this brings me to my question: If I remove the 3 points in IFF to account for misery, would I be better off putting them into Genesis and taking the 3% added dmg there (which is what I'm thinking currently), or should I toss them into brambles for the 15% treant dmg? I get the feeling that after I test both specs I'll find the 3% added to IS & MF will amount to more than 15% extra every 3 minutes, but I'm looking for anyone else that's done so.

Thanks,
Shake

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Old 01/19/09, 2:40 AM   #143
Olddrippy
Von Kaiser
 
Tauren Druid
 
Ursin
With the confirmation that IFF crit works from feral FF, if you have a feral druid in your raids you should not remove points from IFF. Especially for genesis.

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Old 01/19/09, 3:36 AM   #144
Angelfire
Von Kaiser
 
Night Elf Druid
 
Emerald Dream (EU)
I was wondering though, regarding IFF:
1. If there is no Feral in the raid, is it worth casting just for the crit bonus (in terms of rotation, cast times and mana)?
2. Is it worth (or possible) to even use it if there's a SP in raid who overwrites it with Misery, or is only the +hit component being over-written?

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Old 01/19/09, 3:41 AM   #145
spartakos
Piston Honda
 
Tauren Druid
 
Genjuros (EU)
1. It is worth casting it for the armor ignore.
2. Probably no. I don't have the math though.


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Old 01/19/09, 3:43 AM   #146
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
If there are no ferals in the raid (25man), then iFF (or even FF if you don't have iFF) is worth it for the dps increase of melee classes caused by the armor debuff. Else a warlock will have to use CoR which is very probably a much larger dps hit than in your case.
On the other hand, 3% crit will not compensate for the personal dps lost by having to keep it up.

FF/iFF is really a spell where you have to look at the raid composition to now wether it will be good to cast it or not.

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Old 01/19/09, 3:54 AM   #147
Angelfire
Von Kaiser
 
Night Elf Druid
 
Emerald Dream (EU)
So basically if it's important for raid utility (no ferals around) it's worth losing personal DPS for, but it's not worth casting for my own personal DPS? And still it's worth the 3 talent points for such a situational talent? I mean, I can provide the armor debuff without those points, and since the idea is for em to not have to keep it up because I'm actually losing more DPS than I'm gaining, than the only justification to spec into it is if I know there's a feral around so I don't have to use it?

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Old 01/19/09, 4:25 AM   #148
Grawlen
Glass Joe
 
Tauren Druid
 
Scarlet Crusade
Angelfire, it's not really a situational talent. Faerie Fire is going to be up whether there's a feral to cast it or whether you have to cast it. So the talent basically offers 1% crit per talent point all the time.

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Old 01/20/09, 6:08 PM   #149
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
Yep, with GC's recent configuration you want the talent. I was only decribing in which case you want to cast the spell yourself

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