Originally Posted by nightlily
I am intrigued. What's the formula for that? Basically how do I find out where I land, if I am short of the exp or hit cap? (I'm not, I'm just wondering.. I can't seem to get rid of enough hit to not overcap)
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Maybe I'm not understanding your question properly, but here's what I think Nightcrowler was saying:
* 24% chance for glancing blow
* 8% chance for miss
* 6.5% chance to be dodged
(assuming that you can't be parried or blocked because you are attacking from the back).
This gives you a 61.5% chance for a hit. So the "crit cap" in this case is 61.5% (will show on your paper doll as 66.3% chance to crit). Now, you can remove all 8% of the chance to miss (by hit capping) and all 6.5% of the chance to be dodged (by expertise capping), which will leave you with 76% chance to hit. So the crit cap in that case would be 76% (80.8% on the paper doll). As far as the incremental values between 61.5% and 76% -- just apply the normal hit and expertise formulas.
Make sense?