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Old 08/31/09, 6:50 PM   #226
nightlily
Glass Joe
 
Night Elf Druid
 
Uther
Originally Posted by nightcrowler View Post
The crit cap is only for white damage and its:

76% (24% from glancing) if you are hit/exp capped.

or anything between:

61.5%-76% depending on your exp and hit.

Also remember that we have a -4.8% crit suppression on bosses so the effective sheet value is between 66.3% and 80.8%.
I am intrigued. What's the formula for that? Basically how do I find out where I land, if I am short of the exp or hit cap? (I'm not, I'm just wondering.. I can't seem to get rid of enough hit to not overcap)
 
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Old 08/31/09, 7:10 PM   #227
alarge
Piston Honda
 
alarge's Avatar
 
Night Elf Druid
 
Vek'nilash
Originally Posted by nightlily View Post
I am intrigued. What's the formula for that? Basically how do I find out where I land, if I am short of the exp or hit cap? (I'm not, I'm just wondering.. I can't seem to get rid of enough hit to not overcap)
Maybe I'm not understanding your question properly, but here's what I think Nightcrowler was saying:

* 24% chance for glancing blow
* 8% chance for miss
* 6.5% chance to be dodged
(assuming that you can't be parried or blocked because you are attacking from the back).

This gives you a 61.5% chance for a hit. So the "crit cap" in this case is 61.5% (will show on your paper doll as 66.3% chance to crit). Now, you can remove all 8% of the chance to miss (by hit capping) and all 6.5% of the chance to be dodged (by expertise capping), which will leave you with 76% chance to hit. So the crit cap in that case would be 76% (80.8% on the paper doll). As far as the incremental values between 61.5% and 76% -- just apply the normal hit and expertise formulas.

Make sense?
 
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Old 09/01/09, 1:59 AM   #228
Furial
Von Kaiser
 
Tauren Druid
 
Stormrage (EU)
I'm sorry, i might be missing some key thing here but how do you get the value of 15.39529991 ArPenRating = 1% Armor Penetration?


I'm currently at 537 ArP Rating and that is deducted into 43.60% Armor Pen.

This turns into 12.31651376 ArPenRating per %.
 
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Old 09/01/09, 7:57 AM   #229
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Many threads never updated the correct ArP value in the main post, it's 12.31623993 = 1% currently, with a potential change to 13.99572719 as of 3.2.2 (based on the current PTR). The 15.39~ is the old value
 
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Old 09/22/09, 8:48 PM   #230
RareBeast
Von Kaiser
 
Tauren Druid
 
Spirestone
OP udated with the 3.2.2 ArPen changes.

As usual, please let me know if you notice any mistakes - I must have mucked up the editing here with the previous 25% ArPen increase as the versions I keep at Allakhazam and Emmeralds both had the change included.
 
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Old 10/02/09, 4:07 PM   #231
bung
Glass Joe
 
Night Elf Druid
 
Uldum
Feral HP calculation

I'm trying to make a simple spreadsheet to calculate how much buffed HP I have:

Formula Looks something like
TOTAL_HP = (total_stamina)*1.1(HotW)*1.06(SotF)*1.02(IMotW)*1.1(Kings)*1.25(Bear)*10(HP/sta) + (HP_modifiers)

Total Stamina includes:
IMotW = 52
IFort = 214
Gear+base = 2560 (from character tab unbuffed in human form)

HP Modifiers include:
Commanding shout or Blood Pack
Flask

My numbers come out to be about 3K less then what I've actually seen. I am putting in 2826 for total_stamina and 0 for HP_modifiers getting 46214 HP, I believe unflasked I've seen 51K+.

Am I completely wrong at my approach? Am I forgetting something stupid like a buff or base HP naked is not included in character sheet?
 
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Old 10/02/09, 5:41 PM   #232
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
HotW, SotF and Imp MotW are additive, giving 1.18 total. But that would result in actually lower values than what you're seeing, not greater.

Are you including a lvl 80 base stamina in there? Food buffs?
 
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Old 10/02/09, 6:19 PM   #233
bung
Glass Joe
 
Night Elf Druid
 
Uldum
Originally Posted by nightcrowler View Post
multipliers are multiplicative. soft+impMoW = 1.06*1.02 = +8.12%

base paw damage was already computed base_paw=54.857.

new stam to hp conversion is according to abraxxes: 10*1.06*1.02*1.10*1.25(*1.1) = 14.8665 (16.35315)

As for hit/exp cap look at my post here: Druid Changes Patch 3.1
Additive? Did something change? I totally forgot food buffs, that helps. Anything else I could be forgetting?

Re shout/blood_pack: I acknowledge them, and they are in the sheet already
 
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Old 10/02/09, 9:54 PM   #234
bung
Glass Joe
 
Night Elf Druid
 
Uldum
night Elf
8277 HP naked human
8677 HP naked in bear

Assuming there is 2 components to my health points, x= some health that is not affected by dire bear form (an offset), and y= some health that gets 1.375 bonus from bear+HotW (1.1*1.25)
x+y = 8277
x+y*1.375 = 8677

y = 1066.667

wowwiki suggests first 20 stamina yeilds 20 HP
in that case
20+(z-20)*1.06*1.02*10 = 1067
z=97 base stamina

but if wowwiki is wrong
z*10*1.06*1.02=1067
z=99 base stamina

Looking at the character sheet
I have 104 stamina in human form, which is close enough to 97*1.06*1.02 for me to believe wowwiki is right.
I have 131+13 stamina in bear form (note 104*1.25 is 130, and +13 from HotW talent active in bear form only)

That means I have 7210 health offset that is modified by nothing?

Calculating a final HP in human form then should look like 7210 + 20 + (stamina-20)*1.06*1.02*10
Calculating a final HP in bear form then should look like 7210 + 20 + (stamina-20)*1.06*1.02*1.1*1.25*10

My stamina in a high stamina set is 2560
HP_human = 32837 <--> calculated = 34692
HP_bear = 42447 <--> calculated = 44990

Any help finding my logical error is greatly appreciated!
 
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