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Old 02/19/09, 8:46 AM   #136
loccus
Glass Joe
 
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Tauren Druid
 
Warsong
As far as I know, hit helps you with melee swing. The reason you are missing mangle and shreds is because you need 26 expertise (considering you are attacking from behind) to reach the cap and you only have 20.

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Old 02/19/09, 8:49 AM   #137
Druidmanz
Glass Joe
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Freedom View Post
Druidmanz if you expand your individual attacks on WWS you will find the missies are from dodge or parries.

You require more expertise to eliminate dodge up to a value of 6.5%, to eliminate parries you either need to stack expertise again to overcome the parry cap, somewhere in the region of 10-15%; or try to stay behind the boss and live with the fact that if the boss turns momentarily you will be open to parries.
Ahh, didn't know you could do that. But I see that there are dodges, parries, and OTHER. Whats the other? is that a pure miss? cause I am hit capped and don't see why I would miss :S and I missed 1.9% on mangle with "Other"

So whats up ? :P

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Old 02/19/09, 9:12 AM   #138
Coldturkey
Von Kaiser
 
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Night Elf Druid
 
Gorefiend
Originally Posted by Druidmanz View Post
Ahh, didn't know you could do that. But I see that there are dodges, parries, and OTHER. Whats the other? is that a pure miss? cause I am hit capped and don't see why I would miss :S and I missed 1.9% on mangle with "Other"

So whats up ? :P

Quoting the hover over text in wws "(evade, immune, absorb, etc)" it was probably from mangling the gargoyle trash in plague wing if one of them regened hp.

You only had 1 dodged mangle during patchwerk so it probably wasn't a miss.

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Old 02/19/09, 10:07 AM   #139
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by Druidmanz View Post
Ahh, didn't know you could do that. But I see that there are dodges, parries, and OTHER. Whats the other? is that a pure miss? cause I am hit capped and don't see why I would miss :S and I missed 1.9% on mangle with "Other"

So whats up ? :P
Mounted death knights (forgive me forgot the name) have the ability to cast bone armor. Unless dispelled your hit will be absorbed which fits perfectly in the category posted in the previous post.

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Old 02/21/09, 3:19 PM   #140
ganuard
Von Kaiser
 
Night Elf Druid
 
Ner'zhul
Hey I had a question about the usefulness of the 4-piece t7.5 bonus. If you check out my armory you will see that I am sporting the helm/shoulders/legs/chest however I have The Leggings of the Honored sitting in my bank, which I was using before I got the t7.5 helm. In addition, I have the t7.5 hands in the bank.

One option I was considering was keeping my setup as it is until I am able to get the Chestguard of the Recluse, then switch it all out. What do you think?

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Old 02/21/09, 10:03 PM   #141
Nathanyel
Don Flamenco
 
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Tauren Druid
 
Kel'Thuzad (EU)
I've been browsing several threads for this but haven't found a real source:
The basic Feral AP formula that has been around for a while, (DPS-55)*14 doesn't seem to be correct entirely. See [Journey's End] - 2353 FAP, but the 222.9 DPS would amount to only 2350,6=2351 FAP with that formula.
Checked several others and they all were just 2 AP short after rounding. So (DPS-55)*14+2 appeared valid. Until I noticed [Dignified Hammer]/[Levitating Dagger] - 54.9 DPS, and 1 FAP? (There is no melee weapon with exactly 55 DPS, btw)
As long as these two didn't receive an extra 1 FAP, we have to assume we have to subtract not 55, but 54.8 ([The Staff of Twin Worlds] = 0 FAP)
Didn't re-check all weapons (too tired now) but floor((DPS-54.8)*14) would fit for those I did check.
Someone please help me and clarify this, am I just half asleep and seeing things or missing something?

(yes I also checked the ingame display for all mentioned weapons)

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Old 02/22/09, 1:24 AM   #142
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Nathanyel View Post
I've been browsing several threads for this but haven't found a real source:
The basic Feral AP formula that has been around for a while, (DPS-55)*14 doesn't seem to be correct entirely. See [Journey's End] - 2353 FAP, but the 222.9 DPS would amount to only 2350,6=2351 FAP with that formula.
Checked several others and they all were just 2 AP short after rounding. So (DPS-55)*14+2 appeared valid. Until I noticed [Dignified Hammer]/[Levitating Dagger] - 54.9 DPS, and 1 FAP? (There is no melee weapon with exactly 55 DPS, btw)
As long as these two didn't receive an extra 1 FAP, we have to assume we have to subtract not 55, but 54.8 ([The Staff of Twin Worlds] = 0 FAP)
Didn't re-check all weapons (too tired now) but floor((DPS-54.8)*14) would fit for those I did check.
Someone please help me and clarify this, am I just half asleep and seeing things or missing something?

(yes I also checked the ingame display for all mentioned weapons)
Yes, 54.8 is the correct number. I'm pretty sure we have used (54.8 + AP/14) for base damage since hitting 60. Simply multiply that by 2.5 for bear form. I'm not sure where the number was first derived, but I have been using it in my spreadsheet since the very first version. If you found 55 anywhere, it would have only been an estimate.


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Old 02/22/09, 7:33 AM   #143
Nathanyel
Don Flamenco
 
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Tauren Druid
 
Kel'Thuzad (EU)
Originally Posted by Mijae View Post
If you found 55 anywhere, it would have only been an estimate.
Ah thanks. Well I guess the 55 quickly got the "common estimate", as it's the only number I've ever seen on these kind of topics.

*edit* Feral attack power@WoWWiki ok, durr, why didn't I find that earlier?

Last edited by Nathanyel : 02/22/09 at 8:14 AM.

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Old 02/25/09, 10:21 PM   #144
Abraxxes
Glass Joe
 
Tauren Druid
 
Dentarg
New Feral Druid Numbers with SotF, HotW, and Imp MotW included. I did the math to add Imp MotW's 2% bonus attributes the same way the OP added Kings and stuff to his original numbers, if you think that the 2% from Imp MotW and 6% SotF stack to 8% please tell me. (Kings)

Strength
Cat - 2.37864 AP (2.616504 AP)
Bear - 2.1224 AP (2.33464 AP)
Bear with PotP - 2.292144 (2.5213584 AP)

Agility
1.18932 AP (Cat Only) (1.308252 AP)
.0129744% crit (.01427184% crit)
.025948% dodge (.0285428% dodge)
2.1624 armor (2.37864 armor)

77.05 agility - 1% crit (69.345)
38.54 agility - 1% dodge (34.686)

Stamina
1 Stamina - 10.812 Health (11.8932 Health)
1 Stamina - 16.218 Health (bear only) (17.8398 Health)

Intellect
1 Intellect - 19.4616 Mana (21.40776 Mana)
1 Intellect - .007785% spell crit (.0085635%)

128.45 Intellect - 1% Spell Crit (116.78)

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Old 02/26/09, 2:16 AM   #145
RareBeast
Von Kaiser
 
Tauren Druid
 
Jubei'Thos
Thanks Abraxxes. I'll add this to the original post once we get closer to patch day. Who knows what they might change in the meantime....

I would imagine that the bonuses would multiply (which appears to be what your figures above include anyway).


Just a few corrections to your figures (pretty sure they are correct).

Strength
Cat - 2.37864 AP (2.616504 AP)
Bear - 2.1624 AP (2.37864 AP)
Bear with PotP - 2.292144 (2.5213584 AP)

Agility
1.18932 AP (Cat Only) (1.308252 AP)
.0129744% crit (.01427184% crit)
.025948% dodge (.0285428% dodge)
2.1624 armor (2.37864 armor)

77.05 agility - 1% crit (70.07)
38.54 agility - 1% dodge (35.03)

Stamina
1 Stamina - 10.812 Health (11.8932 Health)
1 Stamina - 16.218 Health (bear only) (17.8398 Health)

Intellect
1 Intellect - 19.4616 Mana (21.40776 Mana)
1 Intellect - .007785% spell crit (.0085635%)

128.45 Intellect - 1% Spell Crit (116.78)

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Old 02/26/09, 8:15 PM   #146
Shrea
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Checking my numbers for dps?

First let me saythis post is awesome for the numbers. I was reading through and there seems to be some debate on feral hit/expertise cap.

I was hoping someone could take a look at my gear to see if i gemmed it right. Ive tried to follow RAWR as much as possible. I know my spec is not the iseal dps spec. Thats only cause my guild had me tank 25 naxx last night and i didnt get a chance to respec just yet. The problem is seem to running across is the I cant pump out the combo points fast enough to maintain SR and rip up using shred instead of mangle. I always seem to let one fall off. Ive tried follow Rawr with the rotation that it said I should be doing. But thats where the problem comes in at cause it has me doing 2Cp SR with always seems to fall off by the time i get 5 CP to put up rip.

Also another problem I see happening alot is I'll get a 5CP rip up and when I go to refresh it. It tells me a more powerful spell is already active? Whats up with that? Is it a bug or something?

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Old 02/26/09, 8:26 PM   #147
triman
Von Kaiser
 
Night Elf Druid
 
Cenarius
Be careful following RAWR as it has been overvalueing expertise and hit (by a good bit). Toskk and Astrylian recently put their heads together and the new beta Rawr better reflects the value of exp and hit.

The reason you get a "more powerful spell" message is that your last rip was applied with some sort of AP buff active that is no longer active (proc or buff).

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Old 02/27/09, 7:24 AM   #148
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by triman View Post
Be careful following RAWR as it has been overvalueing expertise and hit (by a good bit). Toskk and Astrylian recently put their heads together and the new beta Rawr better reflects the value of exp and hit.

The reason you get a "more powerful spell" message is that your last rip was applied with some sort of AP buff active that is no longer active (proc or buff).
First to the poster above, Tigers Fury is something that will help you generate CP a lot (don't know if you have that normally in your spec).

To the rawr - exp/hit thing;
I find that strange to hear. For dps I think it is very important to become hit and expertise capped. Often rawr showed me the non-hit item was better which would leave me non-hit capped. Of course I am mostly comparing high level items with each other. It could be some blue hit item could have too much value compared to an other one.
One correct implementation of rawr is: Once you are hitcapped (from what I can recollect seeing in rawr), hit looses all value. But as long as you are not capped 1 hit is worth as much at nearly capped as it would be when you have 0 hit. Same goes for expertise.

The only times where I can imagine hit and expertise being wrongly valued could when you are not fully capped, or for tanking, where you are most likely not capped. There is currently not much hit on tanking gear, and all though there is much expertise you will most likely not get to the 14/15% parry cap. Valuing a stat vs expertise is a tough one. Expertise gives more threat, but also a damage reduction. Hit also gives more threat. In 3.1 threat may very well become an issue but for most bosses at the moment it is not (Malygos probably being the only exception). So at the moment you don't have to worry about hit/expertise for tanking much. But if you have the opportunity get some items that have it, possibly some high level "rogue" items where haste, crit and agility with the upcoming SD shield will get more value.

So to conclude you say rawr overvalues expertise. I think in 3.1 expertise will gain value because threat will in my view become an issue.

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Old 02/28/09, 1:39 AM   #149
Abraxxes
Glass Joe
 
Tauren Druid
 
Dentarg
With the new stamina bonus from HotW only being 10%, here are the new stamina numbers for bear form.

Stamina
1 Stamina - 14.8665 (16.35315)

PS: thanks for the corrections Rarebeast, i think i might of had those bear AP numbers you had the first time i went through them >.<

Last edited by Abraxxes : 02/28/09 at 1:47 AM.

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Old 02/28/09, 5:00 AM   #150
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
multipliers are multiplicative. soft+impMoW = 1.06*1.02 = +8.12%

base paw damage was already computed base_paw=54.857.

new stam to hp conversion is according to abraxxes: 10*1.06*1.02*1.10*1.25(*1.1) = 14.8665 (16.35315)

As for hit/exp cap look at my post here: Druid Changes Patch 3.1

Last edited by nightcrowler : 02/28/09 at 6:22 AM.

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