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Old 05/21/09, 4:44 AM   #211
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Nathanyel View Post
Do you have any source for that, or at least some random forum post stating this?
Possibly old Rend and Tear. Bite would cap out on 'Boss Crit' there.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 05/21/09, 7:55 AM   #212
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Old Rend & Tear, which is to say, not applicable anymore. The first Soft-Cap you encounter is going to be well out of reach at 78% (or whatever 1-Glancing% is now) with the R&T FB Cap at 81%.

There is a point where crit becomes less effective because it won't be increasing your probability of 5cp in 3 abilities as much, this happens around 60% (you'll likely notice both Str and ArP become higher than Agi around this point, no matter how low your ArP was prior)

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Old 05/22/09, 2:17 AM   #213
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
The crit cap is only for white damage and its:

76% (24% from glancing) if you are hit/exp capped.

or anything between:

61.5%-76% depending on your exp and hit.

Also remember that we have a -4.8% crit suppression on bosses so the effective sheet value is between 66.3% and 80.8%.

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Old 05/22/09, 2:56 AM   #214
Miim
Von Kaiser
 
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Gnome Mage
 
<MCO>
Shadowsong (EU)
Im sorry if I missed the discussion but couldn't find much valid data on the subject of how good 4pt8/8.5 is.
I got my hand on this yesterday. And I had to change Chestguard of the Recluse and Proto-hide Leggings. This means I loose quite a lot of arpen, (about 50ish).
Expertise is also lower than before.

Basically im looking for data/info on how good the 4p is? On paper it seems very good, and should benefit my arpen stacking even more right? Since I get more time to shred and FB.

Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.

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Old 06/02/09, 1:13 AM   #215
Passover
Glass Joe
 
Troll Priest
 
Hellfire (EU)
I'm looking to get back into Feral Druiding, which is something i've not done for a while so i have a few questions if its ok, if not please say so :P

Previously i would tend to Stack Str over most anything else as a Kitty - ArP seems to have become a factor now, or a more important one than before at least, so i'll need to balance those i guess but i'm hearing that Agility was changed somehow to improve its value (from Guildy) over or equal to Strength in terms of DPS.
Judging from the numbers in the OP i'm still not seeing how this is the case but i'm being told by a guildy who has stacked AGI / ArP and is seeing better DPS results than thier previous Str based set-up - but they never changed thier Str set-up to incorporate ArP.
However that being said they haven't tried High Str / High ArP set-up to balance the info they have on thier current High AGI / High ArP set-up.

I'm also not sure about priorities anymore as far as Kitty stats go, i was thinking something like Expertise > ArP > AP > Str > Agi.
Any info or advice or even a point in the right direction to previous threads i might have missed that covers this would be apprieciated.

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Old 06/02/09, 1:57 AM   #216
Phoa
Glass Joe
 
Night Elf Druid
 
Doomhammer
Prior to patch 3.1 Strength was the stat to stack because of how Savage Roar worked. Since then, with the change to Savage Roar and the addition of Primal gore Agility outweighs strength by a good bit a believe as it increases the crits of rip. Since Savage roar no longer adds 40% attack strength really only provides the initial attack power whereas agility adds crit as well as the attack power. If you look through Nightcrowlers FeralByNight thread it sums up ArP pretty well in addition to prioritizing other stats (Expertise is not weighed very heavily and wouldn't be at the front of the list)

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Old 06/02/09, 5:28 PM   #217
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
@Miim: 4t8 is better than 2t7/2t8 depending on which pieces you are using. The general consensus is that Chest is the best non-set slot. There's quite a bit of discussion about it in the Feral by Night thread, but you'd have to dig for it. Best answer: Use Rawr to tell you.

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Old 08/05/09, 8:06 PM   #218
RareBeast
Von Kaiser
 
Tauren Druid
 
Jubei'Thos
Updated for 3.2


* Increased the amount of Agi & DodgeRating per %dodge by 15%
* Increased the amount of Resilience needed per %crit reduction etc. by 15%
* Changed Resilience from reducing DoT damage to reducing all damage
* Fixed a change I made to Expertise from last patch that did not go live (sorry for my slackness here)


Please let me know if there are any changes I missed.

Last edited by RareBeast : 08/06/09 at 7:13 PM.

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Old 08/06/09, 2:19 AM   #219
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
What are these numbers based on? Many of the ratings do not match the updates made to Combat Ratings at level 80. The agi/1%dodge has not been updated, but the patch notes indicate a 15% increase. This would be around 47.91666667 base.


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Old 08/06/09, 11:54 PM   #220
Farahota
Glass Joe
 
Tauren Druid
 
Stormscale
Your armpen numbers could use an update.
15.19 / 1% armpen
1 armpen / .065%

let me know if my numbers are wrong please, this will be my 1st time posting number.

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Old 08/07/09, 12:49 AM   #221
RareBeast
Von Kaiser
 
Tauren Druid
 
Jubei'Thos
Fixed the ArPen figures. According to the combat ratings thread it is 15.395/1%.


Mijae,
The reason for this is that 1 Agi on your gear is not = to 1 Agi. It is multiplied by SotF & Imp.MotW.

1 Agi * 1.06(SotF) * 1.02(impMotW) = 1.0812 Agi

From the combat ratings thread 41.66666667 Agi = 1% dodge and therefore 1 Agi = 0.024% dodge <===Still old values

3.2 figures :- 47.91666666 Agi = 1% dodge and therefore 1 Agi = 0.02086957% dodge

So 1 Agi on our gear = 1.0812 * 0.02086957 = 0.02256417% dodge

and it would require 44.318 Agi on your gear to give you 1% dodge

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Old 08/07/09, 1:23 AM   #222
Farahota
Glass Joe
 
Tauren Druid
 
Stormscale
15.39, was my original number but i re-did the math and it came to 15.19 so i guess i messed up some where. thank you for the update.

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Old 08/07/09, 2:34 AM   #223
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
With MMO-Champion listing the full item list for all versions of ToC, will this be updated with a new BiS list sometime soon?

Glancing at it, it seems there are only two distinct sets of items, one in 10 man and one in 25 man. The heroic modes are the exact same items only with upgraded stats, much like T7 to 7.5 and 8 to 8.5. This does cut down on itemization, but also makes things a bit simpler. We won't have to balance items from 10 man, 10 man hard modes, 25 man, and 25 man hard modes any longer, as the best will only be from the heroic versions.

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Old 08/31/09, 11:18 AM   #224
Sadirin
Von Kaiser
 
Night Elf Druid
 
Die Silberne Hand (EU)
I am very sorry, but can someone point me to the correct threat values for mangle, lacerate, maul, where i can see bonusthreat and threat multiplier (like maul threat = 2,07 x (dmg+424) )? I had a link to it somewhere here in the feral discussions but my bookmarks has crashed and my search-fu seems to be very weak.

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Old 08/31/09, 2:45 PM   #225
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
Threat - WoWWiki - Your guide to the World of Warcraft

Bear Form, as well as the tankforms of warriors, paladins and Death Knights, gives you a passive 29/14 multiplier bonus to threat (2.0735). You can see this on the left side of the table, under the headline "Threat Auras"

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