Old Rend & Tear, which is to say, not applicable anymore. The first Soft-Cap you encounter is going to be well out of reach at 78% (or whatever 1-Glancing% is now) with the R&T FB Cap at 81%.
There is a point where crit becomes less effective because it won't be increasing your probability of 5cp in 3 abilities as much, this happens around 60% (you'll likely notice both Str and ArP become higher than Agi around this point, no matter how low your ArP was prior)
Im sorry if I missed the discussion but couldn't find much valid data on the subject of how good 4pt8/8.5 is.
I got my hand on this yesterday. And I had to change Chestguard of the Recluse and Proto-hide Leggings. This means I loose quite a lot of arpen, (about 50ish).
Expertise is also lower than before.
Basically im looking for data/info on how good the 4p is? On paper it seems very good, and should benefit my arpen stacking even more right? Since I get more time to shred and FB.
Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
I'm looking to get back into Feral Druiding, which is something i've not done for a while so i have a few questions if its ok, if not please say so :P
Previously i would tend to Stack Str over most anything else as a Kitty - ArP seems to have become a factor now, or a more important one than before at least, so i'll need to balance those i guess but i'm hearing that Agility was changed somehow to improve its value (from Guildy) over or equal to Strength in terms of DPS.
Judging from the numbers in the OP i'm still not seeing how this is the case but i'm being told by a guildy who has stacked AGI / ArP and is seeing better DPS results than thier previous Str based set-up - but they never changed thier Str set-up to incorporate ArP.
However that being said they haven't tried High Str / High ArP set-up to balance the info they have on thier current High AGI / High ArP set-up.
I'm also not sure about priorities anymore as far as Kitty stats go, i was thinking something like Expertise > ArP > AP > Str > Agi.
Any info or advice or even a point in the right direction to previous threads i might have missed that covers this would be apprieciated.
Prior to patch 3.1 Strength was the stat to stack because of how Savage Roar worked. Since then, with the change to Savage Roar and the addition of Primal gore Agility outweighs strength by a good bit a believe as it increases the crits of rip. Since Savage roar no longer adds 40% attack strength really only provides the initial attack power whereas agility adds crit as well as the attack power. If you look through Nightcrowlers FeralByNight thread it sums up ArP pretty well in addition to prioritizing other stats (Expertise is not weighed very heavily and wouldn't be at the front of the list)
@Miim: 4t8 is better than 2t7/2t8 depending on which pieces you are using. The general consensus is that Chest is the best non-set slot. There's quite a bit of discussion about it in the Feral by Night thread, but you'd have to dig for it. Best answer: Use Rawr to tell you.
* Increased the amount of Agi & DodgeRating per %dodge by 15%
* Increased the amount of Resilience needed per %crit reduction etc. by 15%
* Changed Resilience from reducing DoT damage to reducing all damage
* Fixed a change I made to Expertise from last patch that did not go live (sorry for my slackness here)
Please let me know if there are any changes I missed.
What are these numbers based on? Many of the ratings do not match the updates made to Combat Ratings at level 80. The agi/1%dodge has not been updated, but the patch notes indicate a 15% increase. This would be around 47.91666667 base.
With MMO-Champion listing the full item list for all versions of ToC, will this be updated with a new BiS list sometime soon?
Glancing at it, it seems there are only two distinct sets of items, one in 10 man and one in 25 man. The heroic modes are the exact same items only with upgraded stats, much like T7 to 7.5 and 8 to 8.5. This does cut down on itemization, but also makes things a bit simpler. We won't have to balance items from 10 man, 10 man hard modes, 25 man, and 25 man hard modes any longer, as the best will only be from the heroic versions.
I am very sorry, but can someone point me to the correct threat values for mangle, lacerate, maul, where i can see bonusthreat and threat multiplier (like maul threat = 2,07 x (dmg+424) )? I had a link to it somewhere here in the feral discussions but my bookmarks has crashed and my search-fu seems to be very weak.
Bear Form, as well as the tankforms of warriors, paladins and Death Knights, gives you a passive 29/14 multiplier bonus to threat (2.0735). You can see this on the left side of the table, under the headline "Threat Auras"