Elitist Jerks Feral Druid Numbers (updated for 3.2.2)
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08/31/09, 5:50 PM   #226
nightlily
Von Kaiser

Pandaren Monk

Whisperwind
 Originally Posted by nightcrowler The crit cap is only for white damage and its: 76% (24% from glancing) if you are hit/exp capped. or anything between: 61.5%-76% depending on your exp and hit. Also remember that we have a -4.8% crit suppression on bosses so the effective sheet value is between 66.3% and 80.8%.
I am intrigued. What's the formula for that? Basically how do I find out where I land, if I am short of the exp or hit cap? (I'm not, I'm just wondering.. I can't seem to get rid of enough hit to not overcap)

08/31/09, 6:10 PM   #227
alarge
Piston Honda

Night Elf Druid

Vek'nilash
 Originally Posted by nightlily I am intrigued. What's the formula for that? Basically how do I find out where I land, if I am short of the exp or hit cap? (I'm not, I'm just wondering.. I can't seem to get rid of enough hit to not overcap)
Maybe I'm not understanding your question properly, but here's what I think Nightcrowler was saying:

* 24% chance for glancing blow
* 8% chance for miss
* 6.5% chance to be dodged
(assuming that you can't be parried or blocked because you are attacking from the back).

This gives you a 61.5% chance for a hit. So the "crit cap" in this case is 61.5% (will show on your paper doll as 66.3% chance to crit). Now, you can remove all 8% of the chance to miss (by hit capping) and all 6.5% of the chance to be dodged (by expertise capping), which will leave you with 76% chance to hit. So the crit cap in that case would be 76% (80.8% on the paper doll). As far as the incremental values between 61.5% and 76% -- just apply the normal hit and expertise formulas.

Make sense?

 09/01/09, 12:59 AM #228 Furial Von Kaiser   Furial Troll Druid   Stormrage (EU) I'm sorry, i might be missing some key thing here but how do you get the value of 15.39529991 ArPenRating = 1% Armor Penetration? I'm currently at 537 ArP Rating and that is deducted into 43.60% Armor Pen. This turns into 12.31651376 ArPenRating per %.
 09/01/09, 6:57 AM #229 Boevis Bald Bull     Ex-Boevis Tauren Druid   Lightbringer Many threads never updated the correct ArP value in the main post, it's 12.31623993 = 1% currently, with a potential change to 13.99572719 as of 3.2.2 (based on the current PTR). The 15.39~ is the old value
 09/22/09, 7:48 PM #230 RareBeast Von Kaiser   RareTrevor Tauren Druid   Jubei'Thos OP udated with the 3.2.2 ArPen changes. As usual, please let me know if you notice any mistakes - I must have mucked up the editing here with the previous 25% ArPen increase as the versions I keep at Allakhazam and Emmeralds both had the change included.
 10/02/09, 3:07 PM #231 bung Glass Joe   Puss Night Elf Druid   Uldum Feral HP calculation I'm trying to make a simple spreadsheet to calculate how much buffed HP I have: Formula Looks something like TOTAL_HP = (total_stamina)*1.1(HotW)*1.06(SotF)*1.02(IMotW)*1.1(Kings)*1.25(Bear)*10(HP/sta) + (HP_modifiers) Total Stamina includes: IMotW = 52 IFort = 214 Gear+base = 2560 (from character tab unbuffed in human form) HP Modifiers include: Commanding shout or Blood Pack Flask My numbers come out to be about 3K less then what I've actually seen. I am putting in 2826 for total_stamina and 0 for HP_modifiers getting 46214 HP, I believe unflasked I've seen 51K+. Am I completely wrong at my approach? Am I forgetting something stupid like a buff or base HP naked is not included in character sheet?
 10/02/09, 4:41 PM #232 kalbear Bald Bull   Fellhoof Tauren Druid   Balnazzar HotW, SotF and Imp MotW are additive, giving 1.18 total. But that would result in actually lower values than what you're seeing, not greater. Are you including a lvl 80 base stamina in there? Food buffs?
10/02/09, 5:19 PM   #233
bung
Glass Joe

Night Elf Druid

Uldum
 Originally Posted by nightcrowler multipliers are multiplicative. soft+impMoW = 1.06*1.02 = +8.12% base paw damage was already computed base_paw=54.857. new stam to hp conversion is according to abraxxes: 10*1.06*1.02*1.10*1.25(*1.1) = 14.8665 (16.35315) As for hit/exp cap look at my post here: Druid Changes Patch 3.1
Additive? Did something change? I totally forgot food buffs, that helps. Anything else I could be forgetting?

Re shout/blood_pack: I acknowledge them, and they are in the sheet already

 10/02/09, 8:54 PM #234 bung Glass Joe   Puss Night Elf Druid   Uldum night Elf 8277 HP naked human 8677 HP naked in bear Assuming there is 2 components to my health points, x= some health that is not affected by dire bear form (an offset), and y= some health that gets 1.375 bonus from bear+HotW (1.1*1.25) x+y = 8277 x+y*1.375 = 8677 y = 1066.667 wowwiki suggests first 20 stamina yeilds 20 HP in that case 20+(z-20)*1.06*1.02*10 = 1067 z=97 base stamina but if wowwiki is wrong z*10*1.06*1.02=1067 z=99 base stamina Looking at the character sheet I have 104 stamina in human form, which is close enough to 97*1.06*1.02 for me to believe wowwiki is right. I have 131+13 stamina in bear form (note 104*1.25 is 130, and +13 from HotW talent active in bear form only) That means I have 7210 health offset that is modified by nothing? Calculating a final HP in human form then should look like 7210 + 20 + (stamina-20)*1.06*1.02*10 Calculating a final HP in bear form then should look like 7210 + 20 + (stamina-20)*1.06*1.02*1.1*1.25*10 My stamina in a high stamina set is 2560 HP_human = 32837 <--> calculated = 34692 HP_bear = 42447 <--> calculated = 44990 Any help finding my logical error is greatly appreciated!
 12/01/09, 4:37 PM #235 Jogath Glass Joe   Orsus Tauren Druid   Darrowmere Do we know if any of these numbers are changing in 3.3? I've not kept myself intune with the PTR as much as I usually do...
 12/01/09, 6:19 PM #236 RareBeast Von Kaiser   RareTrevor Tauren Druid   Jubei'Thos Nothing I have seen so far has implied that any of our numbers are changing. If people hear otherwise, can they post details here in case I miss anything.
 12/10/09, 10:09 PM #237 Kandra Glass Joe   Kandra Night Elf Druid   Icecrown Do you know has Mijae updated his druidstats spreadsheet? Or if not is there another comparable one out there?
 01/06/10, 4:38 PM #238 Sadirin Von Kaiser   Sadirin Night Elf Druid   Die Silberne Hand (EU) Hi Since this maintenance could it be that the Threat-API forgets the 50% Aggrobonus we have on Bear-Swipe? Used: Omen and TankadinDPS for Threatanalyse. Both use the Blizzard-Threat-API, so the numbers should be from the server (newest version) Maul Damage: 2535 Threat in API: 6135 Threat theory: 2,07 x (damage + 424) Threat expected: 6125 Beer-Mangle Damage 1032 Threat in API 2139 Threat theorey 2,07 x damage Threat expected: 2136 all fine, until I tested Beer-Swipe: Beer-Swipe Damage: 611 Threat in API: 1266 Threat theory: 2,07x damage x1,5 Aggro expected: 1897 703 damage - expected threat 2182 703 damage - API-threat 1457 352 damage - expected threat 1092 352 damage - API-threat 729 349 damage - expected threat 1083 349 damage - API-threat 723 etc ... Could it be that there is no more 50% bonus on Beer-Swipe? Or is my Theorycrafting-Fu so weak that I got hysterical and lost some basic and massive changes to the threat generation system?
 01/06/10, 4:57 PM #239 kalbear Bald Bull   Fellhoof Tauren Druid   Balnazzar Interesting. And no, there's nothing there that is wrong. Swipe scales precisely by damage and nothing else, and it's 2.07*1.5 (or it was). That would explain some fairly weak findings. I'd go ahead and report it. I'll try and test it too and see if I can repro. ETA: I went and tested it in my bear and cat specs, using Omen as the threat analysis. I didn't find what you found. My average swipe damage was around 650, and my average threat was spot on the expected value of ~2k at that level of damage. Crits didn't seem to change this either. Nor did multiple enemies. Either Omen's wrong or the way you got the information is wrong. Last edited by kalbear : 01/07/10 at 2:07 AM.
 01/25/10, 8:48 PM #240 bung Glass Joe   Puss Night Elf Druid   Uldum I am trying to make a spreadsheet for druid tanks, which can calculate raid buffed stats from the armory information (basically unbuffed and in human-form). I am struggeling to get numbers to match the character sheet however, by several percent. One resource I question the numbers in: Dodge - WoWWiki - Your guide to the World of Warcraft Are armor talents mulitplicitave or additive? (I couldn't get either to fit) One complication is it appears most Attribute adjustments are factored into the character sheet, are there any that do not? Here is one such example problem: 0 buffs <> RestoSpec (only 2% attribute talent from IMotW) <> 1272 Agility <> 0 DodgeRating 87 base agility (no gear), 5.61 base dodge (any assumptions on this?) Calculated pre-diminishing dodge should be: 1272/44.318 + 5.61 = 28.70 Character sheet dodge = 28.34 Is character sheet calculating with DR despite the tooltip saying otherwise? Last edited by bung : 01/26/10 at 11:01 AM.

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