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11/20/08, 5:51 AM
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#16
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Piston Honda
Tauren Druid
Genjuros (EU)
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About the new FAP posts.
Don't you think that talents/skills like Predatory Strikes, Savage Roar will take a big hit from this change. Especially Predatory Strikes becomes wasted,but unfortunately necessary, talent points once more.
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11/20/08, 6:26 AM
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#17
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King Hippo
Tauren Druid
Twisting Nether (EU)
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If you could amend the numbers as suggested earlier, to include Sotf and brakcet for Kings etc, this might make a good sticky thread. We could then have seperate threads for other Druid faq's instead of having one multipage sticky.
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11/20/08, 8:30 AM
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#18
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Glass Joe
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Originally Posted by Abradix
Try asking in the Feral questions thread, this is not the place for such a question.
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How is this not a place for such a question? Doesn't the title say "Feral Druid Numbers"? Last time I checked it did and that was what I was asking for. I could see this being the wrong place if I was asking something about a talent but I'm not. Please think before you post because that was very rude the way you put it.
Thank You.
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11/20/08, 10:36 AM
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#19
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by spartakos
About the new FAP posts.
Don't you think that talents/skills like Predatory Strikes, Savage Roar will take a big hit from this change. Especially Predatory Strikes becomes wasted,but unfortunately necessary, talent points once more.
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They way i understood the blue post, we will still gain FAP - just that i won't state so on the weapon. Instead a 155 dps weapon will automatically convert to (154 - ~55) * 14 = 1400 AP for us. So Predatory Instincts and Savage Roar shouldn't be affected.
If i misunderstood it though and we will no longer get AP from weapons, we WILL suffer a significant DPS loss from the change. Not only due to savage roar but also many of our abilities only scale with AP, not with weapon damage (like rip, rake, bite).
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11/20/08, 1:21 PM
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#20
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Piston Honda
Night Elf Druid
Ravenholdt
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Originally Posted by hyphae
I am new at the whole feral aspect of the druid. i do how ever have one question. When getting gear for stats what do i look for the most and what do i look for the least? Meaning with a mage you would look for Hit > Haste > Spell Damage > Spell Crit. and with that you would want to get 164 hit (max) then once you get 164 hit you move to the next one which would be haste which say you wanted 300 haste and then you move to spell damage.
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Look in the (currently locked) Feral Cat and Feral Bear Megathreads.
Long story short, Bear: Sta or Sta/Agi with as much Armour as you can manage excepting on cloaks/necks/rings where it (in a few days) no longer matters, Expertise (very important) Dodge, Defense and maybe some Hit too.
Cat: Hit to 295 iirc dep on talents, Exp and Str way over Agi, which is a bit of a change from TBC when it was ALL about the Agi.
As is, the 80 endgame can be cleared in quest greens, so the entire focus of these forums is kind of in limbo right now, 25 puggers who've done Karazhan a few times can easily farm the best PVE gear in the game right now. And nevermind the natives here, they can be a little abrasive. It is, after all, the Elitist JERKS forum. You may also want to read all the stickies in various forums, and try a little more searching next time.
Edit: Nvm Abradix, the guy obviously didn't even bother looking at the rest of the threads in this forum or even googling anything. My mistake. Here, I just did his work for him:
http://elitistjerks.com/f73/t36680-f...at_megathread/
http://elitistjerks.com/f73/t36681-f...ar_megathread/
Last edited by coldbear : 11/20/08 at 1:42 PM.
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11/20/08, 2:12 PM
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#21
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Von Kaiser
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What's the chance we get those two thread stickied so people are more likely to read them instead of going straight to asking questions that are 95% likely to be in there?
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11/21/08, 1:36 AM
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#22
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Glass Joe
Tauren Druid
Steamwheedle Cartel
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Do we know the crit % of a naked cat at level 80 before talents?
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11/21/08, 2:14 AM
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#23
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Von Kaiser
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Updated the original post to include SotF in all relevant calculations and added figures with BoK in (brackets). Also added a section for Armor and DR% as suggested.
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11/21/08, 8:33 AM
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#24
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Great Tiger
Night Elf Druid
Echo Isles
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81.975 Resilience = -1% chance to be crit, -2.2% crit damage, -2% DoT damage & -2% mana drain reduction
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Looking at my armory, that should be -1% DoT damage and -2.2% mana drain.
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11/21/08, 9:23 AM
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#25
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Mr. Sandman
Humbalo
Tauren Druid
No WoW Account
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Originally Posted by Mithuata
Do we know the crit % of a naked cat at level 80 before talents?
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I'm currently resto specced and in my healing gear with 0 extra agility and 0 crit rating I have 12.4% to crit. That is with master shapeshifter, so it should be 8.4% base.
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11/21/08, 6:42 PM
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#26
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Von Kaiser
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Originally Posted by Erdluf
Looking at my armory, that should be -1% DoT damage and -2.2% mana drain.
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Yeah DoT damage was my mistake but the mana drain bit I can't find any other info to support the extra 0.2% .
edit: Just found the info on the mana-drain effect increase:-
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Originally Posted by 2.4.3 Patch Notes
Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage.
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So I assume the increase to the Crit damage reduction has been carried across to the mana drain even though it wasn't specifically mentioned in the 3.0.3 Patch Notes. Thanks for spotting that Erdluf.
Last edited by RareBeast : 11/21/08 at 6:47 PM.
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11/24/08, 11:47 AM
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#27
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Glass Joe
Night Elf Druid
Kul Tiras (EU)
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I've been looking into gear choice while levelling to 80. I can't get a good handle on Haste or Armour Penetration, and how they relate to other stats on gear.
I'm sure I didn't miss it, as I searched the forum for euivalence ratings or anything I could use to generate them, but can't find anything. If I've missed it, apologies.
I'm not after four decimal places of accuracy or anything, but could really use an indicator of relative worth, mainly for DPS for levelling. I use ratingsbuster, so when I compare gear, I often have a choice like:
+15 AP
+0.3% Hit
+0.39% Crit
-1.3% Haste
Hit: I tend to use uncapped hit as a base. +1% hit, when uncapped is equal to around +1% more damage. I know it isn't exact, for abilities like rip and rake and some energy is refunded in certain circumstances, but it's probably good enough.
Crit: is similar, because you do double damage on a crit, but it doesn not affect rake, rip etc.
Attack Power. Does +x% AP increase your damage by a factor of x?
Haste. Again, does +x% Haste increase damage done by a factor of x? Or do you start running out of energy, and therefore it only really applies to white damage?
Armour Penetration. Similarly, is there any way to value this against other stats?
I have some numbers in my head and tend to value (in round 1% terms, and uncapped where applicable), Hit -> AP -> Crit -> Haste -> Armour Penetration. Am I way off?
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11/24/08, 1:09 PM
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#28
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Bald Bull
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Attack Power. Does +x% AP increase your damage by a factor of x?
Haste. Again, does +x% Haste increase damage done by a factor of x? Or do you start running out of energy, and therefore it only really applies to white damage?
Armour Penetration. Similarly, is there any way to value this against other stats?
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AP basically increases your damage by a factor of x, as all your abilities scale with AP.
Haste only affects white attacks and omen of clarity procs. Even with higher OoC procs, haste is still not that great of a DPS stat; white damage is simply not that high relative to yellow damage. I rate it at about the same value as AP point per point, which means it's about half as good since you get double the AP normally.
ArPen is not bad, but right now it doesn't do a whole lot since it works on percentages instead of base values and mobs tend to have not a lot of armor. That + the bleed damage means that armor pen is slightly less valuable than haste, at least for me.
In general, it goes like this:
hit = expertise > strength > agility > AP > crit >>> haste > arpen.
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11/26/08, 4:31 AM
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#29
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Von Kaiser
Night Elf Druid
Shadowsong
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Originally Posted by RareBeast
Yes, the 15% parry is certainly not confirmed from what I can find. There is even less information on non-boss mobs parry rates. The 6.5% dodge rate for bosses is one that I have seen fairly consistantly in several places so I think it is likely to be accurate.
If someone wants to respec out of Primal Precision, take off all their Expertise gear and test it on one of the target dummies, I would love to see the results. I can't do it yet as I am only 77 still and the tests should really be done at 80.
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I didn't spec out of PP, but I did something like a 9 hour test last night against the heroic dummy with all my gear off. If you add the 2.5% for PP, I got 13.9% parry, 6.5% dodge, and 8.2% miss. The dodge number is spot on, and the parry numbers seems reasonable, but the miss is a little troubling since I thought that was a well researched mechanic. Seems to me like either there's some +hit I'm getting that I'm not aware of (and doesn't show up on the character sheet), I just got a ridiculously improbable lack of misses, or the training dummy uses different mechanics than a real raid boss (which pretty much invalidates everything else in the test). I suppose the 9% number we're all used to could be wrong, but I find that pretty unlikely.
I'll do another test tonight against the level 80 dummy. I can also redo the heroic test without PP if adding 2.5% to the dodge and parry numbers isn't valid for some reason.

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11/26/08, 5:24 AM
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#30
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Glass Joe
Night Elf Druid
Quel'Thalas (EU)
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Originally Posted by RareBeast
Agility
1 Agi = 1.166 AP (1.2826 AP) (Cat only)
1 Agi = 0.01272% (0.13992%) Crit
1 Agi = 0.02544 (0.027984) % Dodge
1 Agi = 2.12 (2.332) Armor
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You seem to have missed a 0 after the dot on the crit part with kings. Going from 0.012% to 0.139% is quite an increase.
Also, at the defense breakdown you listed 1 defrating as giving 1% crit reduction if we dont have SotF. I'm assuming you ment to place that at the defense skill part, only its listed there aswell. Maybe remove the line at defense rating?
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