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Old 02/25/09, 2:51 PM   #46
artic
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Night Elf Druid
 
Sargeras
If starfall coefficient does go up this patch, combined with the Glyph if that to does go in, then I will quickly drop the IIS glyph in favor of starfall.

Need to see what the T8 set bonus is though. ATM we're gonna be losing 10% from T7 making the change over on IS. Losing the 30% from Glyph could greatly limit how often I even bother to keep it up. If T8 promotes IS upkeep to gain dps, then IIS glyph may still prove worth it.

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Old 02/25/09, 3:35 PM   #47
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Lord BEEF View Post
I imagine they also intend to improve the coefficient on starfall as well. It should be tested if it's changed already on PTR
The coefficient on live is already way up from the old reported values (2.3% per big star, 0.5% per splash). Current values are about 5% and 1.2%. That puts the full-duration coefficient on a single target at around 60% (compared to about 74% for Wrath+WoC+Moonfury, or 19.3% for Typhoon).

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Old 02/26/09, 4:00 AM   #48
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
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Originally Posted by artic View Post
Need to see what the T8 set bonus is though.
I've heard that they're likely to keep the set bonuses the same throughout tiers now, with the ability to mix pieces from each set and still get the bonuses (I believe the S1-4 PvP sets did this?).

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Old 02/26/09, 6:29 AM   #49
AlinaSedai
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Night Elf Druid
 
Trollbane (EU)
I took the Typhoon glyph. I don't pvp much on my druid, and Typhoon is useful on sarth for adds. The tanks in my guild get annoyed with Knockback, so I figured why not take it. It doesn't really make that big a difference anyways. As for Gluth, Atleast, in my guild, the adds rarely get into the raid so its np, and if one does, I usually just root it, go bear, Taunt it, and pull it back to the kiting tank/hunter.

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Old 02/26/09, 10:51 AM   #50
Cdin
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Troll Druid
 
Stonemaul
Originally Posted by dukes View Post
I've heard that they're likely to keep the set bonuses the same throughout tiers now, with the ability to mix pieces from each set and still get the bonuses (I believe the S1-4 PvP sets did this?).
This quote for Ghostcrawler suggests the set bonuses will change.

The Shadow Ulduar 4 piece set bonus is pretty sweet too.
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Old 03/12/09, 4:08 PM   #51
Nyrathalnian
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Tauren Druid
 
Burning Blade
Another balance druid and myself have been going back and forth on what will be the best raiding glyphs for patch 3.1. With all the Starfall changes to the cd which will make Starfall a more valid source of improved burst damage and natures grace procs for balance druids rotation. I feel like the Starfire glyph and Insect swarm glyphs are a must have for raiding though it seems I may drop the Moonfire glyph and take up the Starfall glyph to try and max overall damage.

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Old 03/12/09, 6:50 PM   #52
Moonkin Kai
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Khadgar (EU)
Why would you drop the MF glyph?

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Old 03/13/09, 9:33 AM   #53
Nyrathalnian
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Tauren Druid
 
Burning Blade
I would drop the Moonfire Glyph because it is cast so frequently anyway that the initial damage when it critical strikes which is more often than not seems to have greater overall damage than its increased tick damage. At least testing it out it seems so thus far.

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Old 03/13/09, 11:03 AM   #54
skeldi
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Night Elf Druid
 
Dethecus
If more often than not, your moonfire does not last the full duration, then yes, unglyphing moonfire is a good idea.

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Old 03/13/09, 11:22 AM   #55
Nyrathalnian
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Burning Blade
As the Starfall glyph is reducing the cool down on Starfall for 3.1 to one minute may make it a better glyph than Moonfire. Because Starfall procs Natures grace to improve the haste of the other damage spells cast. Unless the Insect swarm glyph should be dropped instead of the Moonfire glyph.

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Old 03/13/09, 12:16 PM   #56
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Originally Posted by Nyrathalnian View Post
I would drop the Moonfire Glyph because it is cast so frequently anyway that the initial damage when it critical strikes which is more often than not seems to have greater overall damage than its increased tick damage. At least testing it out it seems so thus far.
On this, it is important to remember that the frequency of casting MF is not really an issue. It is the number of ticks., If you glyph MF and it ticks 3 times the damage from a non-glyphed MF balnce out. Every tick over the 3rd is a DPS gain when Moonfire is glyphed.

Now if this is enough to keep it above a 60 second Starfall I do not know, but just because you cast MF frequently does not mean the glyph loses worth.

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Old 03/16/09, 12:04 PM   #57
Moonkin Kai
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Khadgar (EU)
By casting Moonfire frequently you mean your clipping your dots? That in itself is a dps loss, not only that, you have the Starfire glyph, therefore, every Starfire is increasing your MF duration, making Moonfire glyph that much more powerful. SF and MF glyphs work well together. Depending on how 4 set t8 works out, maybe Starfall will overtake Insect Swarm glyph but obviously, its way too early to predict at the moment.

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Old 03/16/09, 12:29 PM   #58
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Moonkin Kai View Post
By casting Moonfire frequently you mean your clipping your dots? That in itself is a dps loss, not only that, you have the Starfire glyph, therefore, every Starfire is increasing your MF duration, making Moonfire glyph that much more powerful. SF and MF glyphs work well together. Depending on how 4 set t8 works out, maybe Starfall will overtake Insect Swarm glyph but obviously, its way too early to predict at the moment.
Uhhh. The 4T8 bonus will have no effect on how good of a glyph IS is. The two have nothing to do with each other. As it stands in 3.1, the IS glyph will be worth ~double the Starfall glyph before taking into account that Starfire will greatly increase the uptime of NG during its duration, but that will be a fairly minor benefit.

[edit]Nyr is correct that the biggest contender for swapping out is the Moonfire Glyph, which still produces slightly more DPS than the Starfall glyph for a one-MF rotation. For a 2-MF rotation, you'd swap out the Starfire Glyph (since you generally wouldn't need the extra ticks).

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Old 03/16/09, 7:43 PM   #59
Moonkin Kai
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Night Elf Druid
 
Khadgar (EU)
What exactly is a 1-MF or 2-MF rotation? And what I meant was, as a spell, 4t8 seems like Blizz's way of giving IS a usefulness, without that set bonus, would IS be worth using in a Lunar Eclipse rotation 3.1? And if not, thats what I was leaning towards by suggesting that the IS glyph may not be as useful.

Last edited by Moonkin Kai : 03/16/09 at 7:56 PM.

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Old 03/16/09, 7:57 PM   #60
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Moonkin Kai View Post
What exactly is a 1-MF or 2-MF rotation? And what I meant was, as a spell, 4t8 seems like Blizz's way of giving IS a usefulness, without that set bonus, would IS be worth using in a Lunar Eclipse rotation 3.1? And if not, thats what I meant by the IS glyphs usefulness.
IS was worth using without the glyph already, though it was pretty low on the totem pole. The glyph made it a no-brainer. And now, in 3.1, IS is being buffed. So yeah, you could drop the Glyph, except that a glyph that was worth ~80 DPS is now worth ~110 due to the buffs, so is even more mandatory.

1- and 2-MF refer to how many MFs you cast per Eclipse.

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