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Old 11/19/08, 10:43 AM   #1
Arentios
Hunting down survivors
 
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Tauren Druid
 
Lightning's Blade
Feral Glyphs

This is for discussion and analysis of the various glyphs available for Feral Druids through the Inscription profession. This initial post will contain a list of all Feral glyphs (and any non-feral glyphs that may be of signicant interest to Feral druids), what they do, and any special notes about game mechanics that may be unclear from the wording of the glyph. Due to their nature, all minor glyphs are included regardless of what spec they technically fall under.

At level 80 all characters have 6 glyph slots, 3 major, 3 minor. There is no extra glyph slot for being Inscription.

Also note that any ability that increases the duration of a DoT/HoT does not alter the damage per tick of the ability unless specifically noted.

Major

[Glyph of Mangle]- 'Increases the duration of Mangle by 6 seconds.' This affects both the cat and bear forms.

[Glyph of Frenzied Regeneration]- 'While Frenzied Regeneration is active, healing effects on you are increased by 20%'

[Glyph of Rake]- 'Prevents afflicted targets from fleeing.' This is has not effect on players, is merely prevents mobs from fleeing, as many humanoids do at low health. If the mob fleeing is part of a scripted event, this glyph will not alter the event.

[Glyph of Shred]- 'Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.' This includes targets affected by Pounce, Maim and Bash as well as similar affects available to other specs/classes.

[Glyph of Rip]- 'Increases the duration of Rip by 4 seconds'

[Glyph of Growl]- 'Increases your chance to hit with Growl by 8%' This has no effect on Challening Roar.

[Glyph of Maul]- 'Your Maul ability now hits 1 additional target.' Any procs, such as bonus rage from critting and Infected Wounds, work on the second target. Bonus threat is apparently divided among the targets.

Glyph of Berserk- Increases the duration of Berserk by 5 seconds.

Glyph of Savage Roar- Increases the damage bonus of Savage Roar by 6%.


Minor

[Glyph of Challenging Roar]- 'Decreases the cooldown of Challenging Roar by 30 seconds.'

Glyph of Aquatic Form- 'Increases your swim speed by 50% while in Aquatic Form.' This additive, making the swim speed bonus 100%.

[Glyph of Dash]- 'Decreaes the cooldown of Dash by 20%'

[Glyph of Unburdened Rebirth]- 'Your Rebirth spell no longer requires a reagent.'

[Glyph of the Wild]- 'Decreases the mana cost of your Mark of the Wild and Gift of the Wild spells by 50%'

[Glyph of Thorns]- 'Increases the duration of your Thorns ability by 50 min when cast on yourself.'

Last edited by Arentios : 02/25/09 at 9:44 AM.

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Old 11/19/08, 11:01 AM   #2
terminalman
Glass Joe
 
Tauren Druid
 
Skullcrusher
I plan on mainly tanking for my guild, so my setup is going to be:

Major
[Glyph of Maul]
[Glyph of Frenzied Regeneration]
[Glyph of Growl]

Minor
[Glyph of Challenging Roar]
[Glyph of the Wild]
[Glyph of Thorns]

Nothing groundbreaking there. For the major glyph slots you really only have three choices for tanking. For minors you can skip Dash and Aquatic Form entirely since they really do not apply at all. So the choice here is Rebirth or Thorns. I went Thorns since Rebirth doesn't really do anything, and I can just kill one mob to get the gold to buy a reagent.

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Old 11/19/08, 12:21 PM   #3
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
I went with Rebirth for one simple reason: it's one bag slot. In raids I'm rarely the one casting GotW and the mana cost wasn't all that special anyway.

Because of the large beneficial effect in cat form I'll likely take rip over growl unless there are future fights where a taunt resist is particularly important.

Finally, note that when maul hits two targets the static threat is split between the two targets. Not usually a huge deal, but something to note.

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Old 11/19/08, 12:33 PM   #4
Mysticum
Von Kaiser
 
Tauren Druid
 
Twilight's Hammer (EU)
Anyone know when Glyph of Mangle will appear? Or is it live already? I can't find it anywhere, and it is not at Dalaran trainer. Very frustrating to have it missing as feral dps, especially since there are no other descent glyphs to fill the spot with.

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Old 11/19/08, 12:41 PM   #5
YaoiNeko
Glass Joe
 
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Tauren Druid
 
Sentinels
Originally Posted by Mysticum View Post
Anyone know when Glyph of Mangle will appear? Or is it live already? I can't find it anywhere, and it is not at Dalaran trainer. Very frustrating to have it missing as feral dps, especially since there are no other descent glyphs to fill the spot with.
It's a discovery glyph so you'll have to wait until someone discovers the recipe.

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Old 11/19/08, 1:23 PM   #6
Rainman5419
Von Kaiser
 
Worgen Druid
 
Garona
Rather than turning this into a here's my glyph setup thread, I have to ask why you'd take the GOTW glyph over Dash for the improved mobility. Furor does have a more limited raid use now, but even if your the only druid(and therefor have no imp motw/gotw) there's always time to gain enough mana before a boss for any shifts you'd need to do at the beginning of the fight(after the first 30 sec iLotP should take care of your mana).

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Old 11/19/08, 1:41 PM   #7
terminalman
Glass Joe
 
Tauren Druid
 
Skullcrusher
I took Wild over Dash because I tank 99% of the time. Anub'Rekhan is the only fight that I can think of that Dash would have an effect on, and it would not cover each Locust Swarm. I can still dash every three minutes, cutting 36 seconds off it doesn't seem worth it for what I expect to do. If I planned on being in cat form much in the next few months I would take Dash over it though.

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Old 11/22/08, 8:45 PM   #8
coldbear
Piston Honda
 
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Night Elf Druid
 
Ravenholdt
Just dropped the Glyph of Maul today after a rather not-fun encounter in Heroic VH involving tanking a caster boss with two CC'd mobs in close vicinity and no corner to run around. If Naxx25 and 10 is anything like the 40-man version there'll be tons of CC thrown around, which means:

Mangle - long cooldown
Maul - can't use with the Glyph active
Swipe - hell no
Lacerate - yeay
FFF - not with a Shadowpriest throwing up Misery
Autoattack - better hope you don't accidentally hit that Maul button

Anyone care to rebut my argument?


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Old 11/22/08, 8:55 PM   #9
 Tecton
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Worgen Druid
 
Argent Dawn (EU)
My rebuttal of your argument is that CC is for sissies.

Seriously, though, it's not a problem to tank mostly everything (also, I'm assuming you're talking about Erekem, and tanking the adds with him is fine), apart from a few packs, and if maul breaking CC is an issue, move the mobs.

Please contact me via PM/Twitter regarding any issues with Wrathcalcs or Treecalcs rather than whispering me in-game.

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Old 11/22/08, 9:15 PM   #10
 Abradix
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Having done every raid and every heroic, I can honestly say I haven't seen CC used a single time, and I absolutely love my Glyph of Maul.

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Old 11/23/08, 8:45 AM   #11
Baggles
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Abradix View Post
Having done every raid and every heroic, I can honestly say I haven't seen CC used a single time, and I absolutely love my Glyph of Maul.
This is accurate. The only time I was in a group that used CC was when I was specced for kitty and coerced into tanking. Otherwise, go maul crazy and your tps (and dps, coincidentally), will skyrocket. I topped our first KT 25-man kill while dpsing KT in tank gear then OT'ing all 4 adds. Go figure.

Maul + Rip + Mangle are the majors I went with.

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Old 11/23/08, 5:28 PM   #12
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
I'm using Rip, Maul, and Rebirth because we have a full time Trauma warrior, which makes mangle glyph marginal at best.

Rebirth glyph is very nice for progression raids (which is what only matters to me in WoW), as well as rezzing the people that died to "invisible void zones" during farming.

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Old 11/24/08, 11:42 AM   #13
 Caniki
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I agree. Maul is it's own CC.

I'm currently using Maul, Mangle and Rip as my majors. Aquatic Form, Rebirth and Thorns as my minors.

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Old 12/01/08, 7:01 AM   #14
Changer_executus
Glass Joe
 
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Tauren Druid
 
Executus (EU)
To be honest i don't know how i coped without Glyph of Maul in the past - i absolutely love it. I havn't actually used croud control in a heroic or raid yet so it really is a non issue.

I honestly believe that frenzied regeneration glyph is also priceless - it really does make a world of difference in tight situations. I can use frenzied regeneration, survival instincts, my lifeblood from herbalism, a potion and with healers on top of that i really can be kept up through the tightest of situations - it makes off tanking the last 10% of Patchwerk quite trivial.

My other favorite is Rebirth - as someone has already said - a free bag slot is always valuable to druids, and not having an embarrassing "out of reagents" moment is worth its weight in gold.

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Old 12/15/08, 5:08 AM   #15
Teldarion
Glass Joe
 
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Night Elf Druid
 
Frostmane (EU)
Got to agree with all the other glyph of maul lovers here. The glyph is totaly worth it if you plan on tanking. Be it heroic or raiding.

Currently as a cat druid i am using the following:
Rip - Speaks for itself. One of our two main finishers.
Mangle - All warriors i have met so far is fury, and i rarely do instance/raids with a manglebot. So keeping mangle up myself is esential
Innervate- The value of this one is debateable, but dropping out of cat form, throwing innervate on a healer and then dishing out a few heals have saved the group a few times.

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Old 12/15/08, 7:10 AM   #16
TimeOut
Glass Joe
 
Night Elf Druid
 
Zirkel des Cenarius (EU)
I am currently using Rip (for DPS situations), Maul and Frenzied Regeneration as major glyphs.
My minor glyphs are Rebirth (free bag slots!), Thorns and Challenging Roar.

The latter is especially useful in Naxxramas, because it makes Shout/Roar rotations on thrash easier to sustain if we are chain pulling or, most likely, adding more packs.

For majors: Both Maul and FR are awesome and I really don't want to tank without them.

Aquatic Form: Get Glyph of Aquatic Form for leveling as soon as possible before Northrend. There are so many quests where swimming is involved (Tundra, Fjord, some in Dragonblight) that the glyph will save you a lot of time. Of course that is not really relevant to level 80 or raiding.

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Old 12/15/08, 9:18 PM   #17
AlinaSedai
Glass Joe
 
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Night Elf Druid
 
Trollbane (EU)
Does Glyph of Dash work? My cooldown counter still counts it as 3 minutes, I don't know if that's an add-on bug or a glyph bug. But it seems to me that its broken?

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Old 12/15/08, 9:49 PM   #18
Dainnil
Glass Joe
 
Night Elf Druid
 
Proudmoore
Glyph of Innervate

All though this might not help our pure DPS it is Very nice for raiding. If self cast it only gives the casting druid a 20% increase in mana regen. But for raiding purposes you can target another player and cast it and you still recieve the benefit of the spell.

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Old 12/16/08, 6:40 AM   #19
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by AlinaSedai View Post
Does Glyph of Dash work? My cooldown counter still counts it as 3 minutes, I don't know if that's an add-on bug or a glyph bug. But it seems to me that its broken?
It absolutely works. Your cooldown counter probably shows 3 minutes because it works at 1-minute granularity for times longer than a minute. Use dash, count out ~24 seconds, and it will tick down to 2 minutes remaining.

Originally Posted by Dainnil View Post
All though this might not help our pure DPS it is Very nice for raiding. If self cast it only gives the casting druid a 20% increase in mana regen. But for raiding purposes you can target another player and cast it and you still recieve the benefit of the spell.
Er. In my feral gear, I typically get around 2000 mana from a full innervate. The glyph just lets you regen at 100% while casting, correct? So assuming you're going to be shifting directly after using it, the glyph will give you 5 seconds' worth of OO5SR regen - which is not very much. I wouldn't say this one is worth it at all for a feral druid.

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Old 12/16/08, 11:35 AM   #20
Bodaciuos
Glass Joe
 
Tauren Druid
 
Hellscream
I had a disaster on The Four Horseman the other night, I "missed" a Growl.

At the time, I had the Glyph of Growl equipped (Increases the chance for your Growl ability to work successfully by 8%.).

So, that left me some room to "miss".

The hit rating for a Feral druid is 9% (single handed weapon value).

I am just making sure that Growl is calculated off this value, and not a caster/2hd value.

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Old 12/17/08, 3:15 PM   #21
 Kleopatra
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Night Elf Druid
 
Trollbane
Growl, along with other taunts, uses the 17% caster miss rate for boss mobs.

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Old 12/17/08, 3:20 PM   #22
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Growl, along with other taunts, uses the 17% caster miss rate for boss mobs.
They changed this in at least 2.4. All taunts use melee hit and melee hit tables.

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Old 12/17/08, 3:55 PM   #23
 Abradix
Growl
 
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No actually, they made Growl affected by melee hit in 2.4, but it is still on the spell hit table.

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Old 12/17/08, 4:13 PM   #24
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
No actually, they made Growl affected by melee hit in 2.4, but it is still on the spell hit table.
I'd love to see the documentation on that or see actual tests run. 17% miss rate on taunts seems fairly high and not at all anecdotally what I've seen observed.

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Old 12/31/08, 4:09 PM   #25
Herb
Von Kaiser
 
Tauren Druid
 
Emeriss (EU)
I'm still getting taunt resists at 325 hit rating (9.91% melee, 12.39% spell) vs. a Heroic Training Dummy.

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