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Old 03/16/09, 11:51 AM   #31
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
All the SimuCraft profiles are using Shred/SR/Rip glyphs. Using the newest update to the Rawr beta (2.2b4), my BiS gear with full raid buffs actually shows about a 21dps upgrade by using the Mangle glyph over the Rip glyph. Personally, I like the idea of having more balanced debuff times, rather than the super extended Rip with the short Mangle. I have yet to try them out on the PTR though to see how much the general feel of the rotation impacts the choice though.

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Old 03/16/09, 1:50 PM   #32
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Rawr doesn't use FB cycles, so extra uptime on a finisher isn't that valuable. If you bite in-game, you'll see the Rip glyph get a lot more value.

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Old 04/02/09, 7:58 AM   #33
Kamikazecow
Glass Joe
 
Tauren Druid
 
Aerie Peak (EU)
Originally Posted by brokentuzk View Post
Please explain to me why would anyone want the Mangle glyph to last 6 more seconds? Mangle does 115% + 229 in Bear and 200% + 634 in cat. To me it seems that you would want to spam this every 6 sec. in bear so and every 12 seconds in cat since shred does more damage so what benifit does and extra 6 seconds do?

Thought I should pick up on this one, as it seems to ave slipped throug the net. The difference, is Mangle increases your shred, and maul damage (or so the maul tool tip told me) aswell as anyone else in the raids, bleed damage. Having it last 12 seconds instead of 6, as a bear, allows for any misses
With this glyph, anything other than 100% uptime becomes rather rare.

Last edited by Kamikazecow : 04/02/09 at 8:58 AM.

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Old 04/02/09, 9:36 AM   #34
charriu
Piston Honda
 
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Kamikazecow View Post
Thought I should pick up on this one, as it seems to ave slipped throug the net. The difference, is Mangle increases your shred, and maul damage (or so the maul tool tip told me) aswell as anyone else in the raids, bleed damage. Having it last 12 seconds instead of 6, as a bear, allows for any misses
With this glyph, anything other than 100% uptime becomes rather rare.
Mangle lasts 12s without glyph, and 18 with it. As bear, it's more damage than swipe, so you want to use it on CD. In cat form however, shred, rake, etc. are all more damage than mangle itself but you need the debuff.

So, as a bear, you don't want to glyph for mangle as it's, aside from bad streaks, useless. As a cat however, until 3.1 you really want to glyph it (unless you have a mangle bot/arms warr). In 3.1 it's basically a tradeoff between the mangle and the other dps glyphs.

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Old 04/02/09, 4:08 PM   #35
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by charriu View Post
Mangle lasts 12s without glyph, and 18 with it. As bear, it's more damage than swipe, so you want to use it on CD. In cat form however, shred, rake, etc. are all more damage than mangle itself but you need the debuff.

So, as a bear, you don't want to glyph for mangle as it's, aside from bad streaks, useless. As a cat however, until 3.1 you really want to glyph it (unless you have a mangle bot/arms warr). In 3.1 it's basically a tradeoff between the mangle and the other dps glyphs.
While it might not be the best option, it's definitely not "useless" for a bear. It's value will depend on your hit/expertise and whether you have the talent. With current standard tanking gear, it's not uncommon to miss 2 Mangles in a row. This means your debuff uptime will not be 100%. With Imp Mangle it's only 1.5s to next use, but without would be another 6s. Of course, higher hit/exp means fewer occasions of 2 misses in a row. With the glyph you would need to miss 3 in a row untalented or 4 talented.


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Old 04/02/09, 10:28 PM   #36
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
With my gear (1.95% Hit 6.5% Parry reduction) it's already a 1.22% chance to miss twice in a row and a .13% chance to miss thrice. Talented, but unglyphed this means that I'll rarely have mangle down for more than 1.5 seconds. Compared to other glyphs (Growl for trash or berserking for higher threat) the Maul glyph has little to no effect on my ability to hold aggro or survive, which are my dual priorities as a tank.

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Old 04/03/09, 7:15 AM   #37
Kamikazecow
Glass Joe
 
Tauren Druid
 
Aerie Peak (EU)
Originally Posted by charriu View Post
Mangle lasts 12s without glyph, and 18 with it. As bear, it's more damage than swipe, so you want to use it on CD. In cat form however, shred, rake, etc. are all more damage than mangle itself but you need the debuff.

So, as a bear, you don't want to glyph for mangle as it's, aside from bad streaks, useless. As a cat however, until 3.1 you really want to glyph it (unless you have a mangle bot/arms warr). In 3.1 it's basically a tradeoff between the mangle and the other dps glyphs.
Whoops, you are quite right about the duration, its been a while since I played druid (pre wotlk) picking it back up again at the moment. My apologies

I guess I need to look at the mangle/glyph changes in 3.1 too then. I didn't realise this was changing

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Old 04/06/09, 2:31 PM   #38
Zoya
Glass Joe
 
Draenei Shaman
 
Darkmoon Faire (EU)
Glyph of Growl

I did some testing on the heroic training dummy.

With Glyph of Growl and just over 2% hit off gear I get resists ( stood there for about 20 minutes, got quite a few resists)
With Glyph of Growl and over 9% hit off gear I did not get any resists at all (Also 20 minutes)
Without the Glyph with over 9% hit rating on gear I did not get any resists again

Yes, i'm insane for standing there taunting a training dummy for that long, but after 'missing' a taunt on Sartharion I got so frustrated that I had to know for sure.

I talked to a GM about this issue.. He said he was not allowed to tell me the hit cap for Growl (something about rules..) however he did tell me that growl and the glyph of growl should work the same for the warrior taunt.

So, I logged to my level 70 warrior. Equiped the glyph of taunt, started taunting the heroic training dummy with over 1% hit, and I also got regular resists.

I would really like some more people to test growl resists. I really can't see the point for druids gearing for 17% hit (if it really is effected by the spell hit cap). And I'm really curious as to whether this is intentional.

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Old 04/08/09, 1:28 AM   #39
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
It could simply be an issue with glyphed taunts on training dummies.

If the cap really were 17%, you'd expect to see several resists with 20 mins (~150 taunts) worth of testing @ 9% without the glyph.

Annecdotally, in months of tanking as Prot with the Righteous Defense glyph, I've never noticed a resist on it, however in a single night without it a week ago, I noticed at least one resist which got a healer killed on Sarth 3D. Unfortunately I'm unable to test on training dummies due to the mechanics of RD, and there being no glyph for the new taunt.

What I'd recommend doing is grabbing a healer and another tank (possibly a warrior) and testing it on an oldworld skull boss. Ony would be great if she were tauntable, perhaps one of the ZG or AQ20 bosses, or even Kara. Green dragons would mebbe be an option, but the breath would be annoying.

You could probably even do it on random world mobs. Test with 0% hit and glyph, 5% no glyph, 5% glyph, etc just to see if the glyph itself is even working at all.

Still, the fact that this hasn't been noticed before seems to indicate that it's something unique to dummies?

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Old 04/15/09, 2:47 PM   #40
Holyyakker
Glass Joe
 
Night Elf Druid
 
Gorefiend
Glyph of Shred Update:

Each time you Shred, the duration of your Rip on the target is extended 2 sec, up to a maximum of 6 sec.

That means with a glyph of Rip as well you can get 10 extra seconds on each rip.

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Old 04/15/09, 5:04 PM   #41
Tidia
Glass Joe
 
Tauren Druid
 
Frostmourne
I have roughly a couple of percent hit in my tanking gear (unsure of exact) with the Glyph of Growl and I missed twice in a row on Razorscale yesterday. Unfortunately the combat disappeared to quickly for me to confirm this exactly.

Perhaps it would be worth getting same larger sample sizes, eg from an entire run?

Putting the um in Forum.

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Old 04/16/09, 1:00 PM   #42
Maoxiong
Glass Joe
 
Night Elf Druid
 
Khadgar
What does it mean to increase the duration of Rip by 4 seconds? What kind of damage occurs in that 4 seconds? Does it work out to be an extra 25% boost to the pre-glyph Rip damage?

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Old 04/16/09, 1:07 PM   #43
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Rip ticks every two seconds, the glyph basically gets you 3 extra rip ticks assuming you get 3 shreds off.

This gets you:
1. Extra time on rip for the same amount of energy you spent originally making rip better DPE
2. Extra duration means you have to worry about refreshing rip less often, meaning you can try and work a FB into the rotation, or just ensure rip and SR never fall off if you are not critting enough.

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Old 04/16/09, 1:51 PM   #44
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Originally Posted by Maoxiong View Post
What does it mean to increase the duration of Rip by 4 seconds? What kind of damage occurs in that 4 seconds? Does it work out to be an extra 25% boost to the pre-glyph Rip damage?
Rip tics once every 2 seconds, so Glyph of Rip adds 2 more tics. These are at full strength, so you increase the damage of rip by 4/12 or 33.33%

Standard Rip: 12 Seconds, x damage (lets call it 12000), 1 tic every 2 seconds is 2000 damage per tic, 400 damage per energy (dpe)
w/ Glyph of Rip: 16 seconds, 16000 damage, still 2000 damage per tic, 533.33 dpe
w/ Glyph of Shred: 18 seconds, 18000 damage, still 2000 damage per tic, 600 dpe
w/ 2t7: 16 seconds, 16000 damage, 2000 damage per tic, 533.33 dpe
w/ 2t7 and Glyph of Rip: 20 seconds, 20000 damage, 666.67 dpe
w/ Glyphs of Rip and Shred: 22 seconds, 22000 damage, 733.33 dpe
w/ all 3: 26 seconds, 26000 damage, 866.67 dpe

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Old 04/17/09, 2:20 AM   #45
dmw
Glass Joe
 
Goblin Warrior
 
Anetheron (EU)
one simple question as a bear:
Maul's threat is divided when glyphed and hits two targets... Is it also divided (or better: cut), if it is glyphed but hits only one target (because only one target is available, as it is actually in Ulduar)?
meaning: IF it is cut just because the glyph is availble, I'd rather take another glyph to produce more threat... but then, I don't know which to take... currently I use Maul, FR, growl.

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